aj ty hras hry

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Aj ty hráš hry Marcel Klimo Tuesday, February 19, 13

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My presentation for IT Experience (real-life experience program for Slovak high school students)

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  • 1. Aj ty hr hryMarcel KlimoTuesday, February 19, 13

2. Tuesday, February 19, 13 3. Tuesday, February 19, 13 4. Tuesday, February 19, 13 5. o je to hra?Tuesday, February 19, 13 6. System in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome Katie Salen and Eric ZimmermanTuesday, February 19, 13 7. System in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome ITTuesday, February 19, 13 8. System in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcomeTuesday, February 19, 13 9. System in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcomeTuesday, February 19, 13 10. System in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcomeTuesday, February 19, 13 11. System in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcomeTuesday, February 19, 13 12. System in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcomeTuesday, February 19, 13 13. System in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcomeTuesday, February 19, 13 14. Preo hrva hry?Tuesday, February 19, 13 15. Killers Achievers Socializers ExplorersTuesday, February 19, 13 16. Killers Achievers Socializers ExplorersTuesday, February 19, 13 17. Killers Achievers Socializers ExplorersTuesday, February 19, 13 18. Killers Achievers Socializers ExplorersTuesday, February 19, 13 19. Killers Achievers Socializers ExplorersTuesday, February 19, 13 20. System in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcomeTuesday, February 19, 13 21. System in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcomeTuesday, February 19, 13 22. System in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcomeTuesday, February 19, 13 23. Tuesday, February 19, 13 24. System in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcomeTuesday, February 19, 13 25. Tuesday, February 19, 13 26. Tuesday, February 19, 13 27. Mastery + Autonomy PurposeTuesday, February 19, 13 28. Vvoj hier je hra. Tuesday, February 19, 13