alliance features phase 1-3

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Alliance Features “The Alliance Expansion” As more explorers came to Camelot, Arthur's lands have seen many great leaders. The strong have built their cities, expanded across Camelot, and grown mighty, while the weak have been unable to contribute and fled from Camelot to weaker, less glorious lands. As time went on, Camelot has prospered but Arthur's kingdom works best when everybody grows and no one city dominates and tries to force its rule on others. The call has spread across the lands and Arthur wants growth with diplomacy, teamwork, and an expansion of the infrastructure of Camelot. The time has come for the people to band together and ensure that Camelot is a shining beacon of justice and honor. Where the strong prevail but they do so by rising all tides and helping their fellow man!

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Page 1: Alliance features Phase 1-3

Alliance Features “The Alliance Expansion”

As more explorers came to Camelot, Arthur's lands have seen many great leaders. The strong have built their cities, expanded across Camelot, and grown mighty, while the weak have been unable to contribute and fled from Camelot to weaker, less glorious lands. As time went on, Camelot has prospered but Arthur's kingdom works best when everybody grows and no one city dominates and tries to force its rule on others. The call has spread across the lands and Arthur wants growth with diplomacy, teamwork, and an expansion of the infrastructure of Camelot. The time has come for the people to band together and ensure that Camelot is a shining beacon of justice and honor. Where the strong prevail but they do so by rising all tides and helping their fellow man!

Page 2: Alliance features Phase 1-3

Alliance HQ First things first, you need a Headquarters! Only Alliance Chancellors

can create one, but all you'll need is an empty, unowned Plain.

Click the Plain and there will be a "Found HQ" button. Once the

Chancellor has made the HQ, all Alliance members are automatically a

part of that HQ. If you already have an HQ or you’ve previously built or

closed an HQ, you will not be able to found a second HQ unless you

leave or close your first HQ and then you will be placed on a cooldown

before you’re allowed to found another.

During some special events, we will disable the ability to found HQs, so

check your Caravan for messages and updates.

As with your Alliance itself, you can pass ownership of the Alliance HQ

to another player by making that player the Chancellor.

Now that you have an HQ, you can interact with it on the map by

clicking on it. This will allow you to enter the HQ or bookmark it.

Page 3: Alliance features Phase 1-3

There will also be a button on the main UI that will bring you directly to

your HQ.

If you see another HQ on the map, you can click on it to Bookmark it or

message the Chancellor.

You cannot attack a rival HQ. Yet…

Page 4: Alliance features Phase 1-3

To keep up to date with your Alliance HQ, a new tab and filter have

been added to your Inbox. Alliance HQ-specific messages will be sent

to this tab so you can keep your City messages and HQ messages

separate.

Once your HQ is ready, you’ll start off with a few buildings. The first

one is the Chancellor’s Chambers.

This is your setup and information center. All members can view this

building, but only Chancellors can change the settings or have access

to certain features. From here, you can currently view your Alliance's

level, upgrade buildings, view the player list, move the HQ, and close

the HQ.

Page 5: Alliance features Phase 1-3

The Alliance's level is based on how much you’ve upgraded the HQ.

With each building added or upgraded, the HQ will gain a level. Only

one building in the HQ can be upgraded at a time, but this won't affect

any buildings in your Cities, so you’re allowed to be upgrading in your

HQ and in your City at the same time.

All members of your Alliance can contribute Alliance Hourglasses to

help speed up construction. The player list is similar to what you can

see in the Embassy, but will be expanded in future updates.

Moving the HQ will allow you to relocate it to another unoccupied

Plain and Alliance Portals can be contributed by members of

your Alliance.

The farther you’re relocating; the more Alliance Portals you’ll need.

(100 spaces distance per Portal)

Finally, the Chambers allow you to close the HQ, but this can only be

done if your Alliance is empty. If you close the HQ, it will be

demolished and all buildings and items stored in it will be forfeited

(Explained in More detail in the Phase I part of this Tutorial)

Page 6: Alliance features Phase 1-3

Alliance Vault The next building is the Alliance Vault. The Vault will be the repository for

your Alliance items and resources. To send items to your HQ, there will be a

new tab in your inventory containing the HQ- specific items. Simply "Use" the

item from your inventory and it will automatically be transported to your

Vault, where the Chancellor can then use it to apply that item to the HQ.

Resources will not be sent to the HQ through a Transport March. Resources

will be sent over in bundles, similar to the regular HQ items. The bundle will

be in the Alliance tab of your Inventory, you click the Use button, and the

resources will be marched to the HQ and deposited into the Vault. A set of

new recipes will be added to the Spire that will allow you to convert your

normal resources into bundles for the HQ. Players will be limited in how

much they can donate in a single day, to encourage teamwork and

collaboration within your Alliance. As you upgrade your Vault, you can store

more resources and donate more items per day.

Everything stored in your Vault will be nice and safe, for now…

You do not store your resources in the alliance HQ for your own

personal protection, and you cannot withdraw the resources into

your own cities either.

You will use your spire to craft your regular resources into HQ Resource

bundles that you donate to your HQ. The HQ can use these resources

to upgrade its buildings so they can be more effective. They'll be able

to produce more Mineable resources that you will be able to use for

further future boosts, upgrades, and bonuses in upcoming additions of

the HQ. I know that's pretty vague, but trust me, there will be a lot to

show off in the future!

Page 7: Alliance features Phase 1-3

Alliance Mine The third initial building will be the Alliance Mine. Through the efforts of the

HQ, your Alliance is now able to refine and work with a new resource,

Amber. Amber will be crucial to upgrading your Alliance HQ and features to

come. Resource collection from the Mine will be different than the resource

producers in your City. Every member of your HQ will be able to enter the

Mine and send workers to mine for Amber. You will collect their Amber,

automatically send it to the Vault, and then a new shift of workers will come

in and start mining again. The more you upgrade your Alliance Mine, the

more Amber you'll get on each collection and the more your Alliance can

send to the Vault every day.

Amber New resource crucial for upgrading your Alliance HQ and features to come.

Shop Items for Amber extraction & donating.

"Amber Extractor"- "Shortens the extraction waiting time in the Alliance HQ Mine by 25% for

the user for 24 hours."

"Amber Silo"- "Increases Alliance HQ Amber production by 10% per collection."

"Automatic Alliance Mine Collection"- "This item will automatically transfer Amber from the

Alliance Mine to the Vault for 3 days."

"100 Amber"- "Deposits 100 Amber into your Alliance HQ"- price: 100

"500 Amber"- "Deposits 500 Amber into your Alliance HQ" - price: 200

"1000 Amber"- "Deposits 1000 Amber into your Alliance HQ” - price: 300

Page 8: Alliance features Phase 1-3

Alliance HQ Portal Moving the HQ will allow you to relocate it to another unoccupied

Plain and Alliance Portals can be contributed by members of your

Alliance.

The further you’re relocating; the more Alliance Portals you’ll need.

(100 spaces Distance per HQ Portal)

Clicking on an unowned plain will give you the option to Portal Your HQ

and calculates how many HQ portals you need.

Page 9: Alliance features Phase 1-3

Alliance Speed ups All members of your Alliance can contribute Alliance Hourglasses to

help speed up construction

- Charolaise Hourglass - "Shorten Alliance HQ time by 1 hour"

- Winchester Hourglass - "Shorten Alliance HQ time by 2.5 hours"

- Stirling Hourglass - "Shorten Alliance HQ time by 8 hours"

- Caerleon Hourglass - "Shorten Alliance HQ time by 24 hours”

Other Crafting Recipes

More crafting recipes are coming that will require that level 11 spire that only about

2% of the players have. We really had no reason to have them but they are going to

limit some of the items to a level 11 spire. Time to dig those Spire Illuminations out

of the inventory.

Page 10: Alliance features Phase 1-3

Other Alliance Items "Vault Loading" - "Increases Alliance HQ Vault player contributions by 10% for 1 day."

"Vault Expansion+3"- "Allows you to upgrade your Alliance Vault from level 2 to 3"

"Vault Expansion+4"- "Allows you to upgrade your Alliance Vault from level 3 to 4"

name: "Vault Expansion+5"- "Allows you to upgrade your Alliance Vault from level 4 to 5"

"Vault Loading"- "Increases Alliance HQ Vault player contributions by 10% for 1 day."

"Vault Baling"- "Increases Alliance HQ Vault capacity by 10% for 1 day."

"Mine Expansion+3"- "Allows you to upgrade your Alliance Mine from level 2 to 3"

"Mine Expansion+4"- "Allows you to upgrade your Alliance Mine from level 3 to 4"

"Mine Expansion+5"- "Allows you to upgrade your Alliance Mine from level 4 to 5"

"Amber Extractor"- "Shortens the extraction waiting time in the Alliance HQ Mine by 25% for

the user for 24 hours."

"Amber Silo"- "Increases Alliance HQ Amber production by 10% per collection."

"Automatic Alliance Mine Collection"- "This item will automatically transfer Amber from the

Alliance Mine to the Vault for 3 days."

"100 Amber"- "Deposits 100 Amber into your Alliance HQ"

price: 100

"500 Amber"- "Deposits 500 Amber into your Alliance HQ"

price: 200

"1000 Amber"- "Deposits 1000 Amber into your Alliance HQ"

price: 300

Page 11: Alliance features Phase 1-3

Alliance HQ Troops

There is NO Throne Room, Nor Champ Fighting in the HQ.

Foot Soldiers, Dragoons, and Long bowman are the new trainable

Alliance Headquarter troops.

Items will be available to supply the HQ’s with troops,

"150 Foot Soldiers"

"1000 Foot Soldiers"

"150 Dragoons"

"1000 Dragoons"

"150 Longbow men"

"1000 Longbow men"

Next

Troops will be available in

Page 12: Alliance features Phase 1-3

Proceeding with Phase 1, Starting Alliance Features.

Founding an HQ.

To build your HQ, Click the plain and build your HQ. If it won’t build, disable scripts, temporarily, to get it to start.

When you have founded your HQ, it will turn up on the Map.

Clicking on the HQ on the Map, will give you some options, like Showing HQ.

The Cooldown is Long!

Page 13: Alliance features Phase 1-3

Inside, you have the option to build your buildings.

Phase I gives us the option to build 3 Buildings Instantly at Level 1

Page 14: Alliance features Phase 1-3

When you have built them, you can enter them and everyone in Alliance has

access to them.

Chancellor’s Chambers

Page 15: Alliance features Phase 1-3

Alliance Portals available

in

Page 16: Alliance features Phase 1-3

Alliance Mine

Daily mining caps (by level) for Amber are:

Level 1 – 500 Alliance Daily Donation limit Level 2 – 900 Alliance Daily Donation limit Level 3 – 1600 Alliance Daily Donation limit Level 4 – 3200 Alliance Daily Donation limit Level 5 – 4800 Alliance Daily Donation limit

Page 17: Alliance features Phase 1-3

Amber

This is the important resource and most difficult to get in the new HQ. You will

need lots of this resource but you can only mine a limited amount every 8 hours.

The higher level of your mine, the more freely the amber will flow out of it

If you like to jump in and out of your alliance, you will find there is a 24-hour cool

down period before you can mine Amber.

Question: do you know if activities in the HQ effect my cities. like for example

mining takes 8 hours. if I have AP expiring within 8 hours will it say that I can't

ascend because something's going on?

Answer: No they all run on different timers. Part of the reason why it's a

standalone city.

Page 18: Alliance features Phase 1-3

Alliance Vault

Page 19: Alliance features Phase 1-3

To send resources to the new HQ you need to craft these into bundles. They are

already in auto crafting(PB+) or in your Spire.

(PowerBot+ Craft View)

Page 20: Alliance features Phase 1-3

After you craft an item, it only takes 4 min or so, you can then go into your

inventory and click the Alliance tab. USE the item. This sends it to the Alliance HQ

Vault.

You need a LOT of resources to build, so please donate what you can to Alliance.

Page 21: Alliance features Phase 1-3

There are daily caps as to what can be donated. If you click on the resource and

nothing happens, then it might be because you have reached the cap for the day.

It will reset and let you donate the next day.

Each player has a daily limit as to how much they can donate of each resources.

There is also a limit on how much the vault can hold per day and level.

Sending from regular cities?

You cannot transport things from your regular cities to your HQ. Think of the HQ as being in

another dimension or level.

You can’t send wagons or regular troops. To them, the HQ would look like an empty plain.

The HQ is separate and that is why you have to craft and send it that away. It changes the

resources to the new dimension for use in the HQ and thus the vault.

Page 22: Alliance features Phase 1-3

The Introduction of Troops and ‘Limited’ Fighting, Megaliths.

The Runic Troops “4 Troop Types that receive bonuses in Runic

Megalith Events”

Foot Soldier Dragoon Longbowman Coming Soon

To avoid any confusion, you can use these troops in ALL aspects of the game,

thus in PvP, cresting, raiding etc. The additional bonus for these troops is that

when a Runic Megalith event is live, these troops have the following extra

bonus;

Skills Gains a 20% boost to Attack, Defense, Life, Speed, and

Range when defending a Runic Megalith.

In addition to that they are classed as “Rare Troops”. With a minor exception that

Players can craft daily 5 troop bundles of each Troop via the Spire. But other than

that it is a money Troop, thus if you want great quantities you will need to buy

troop boxes or get them as bundles in Events like Boss Battles.

“This boost only applies when defending the Megalith, not when attacking one”

Page 23: Alliance features Phase 1-3

Crafting. Crafting daily 5 troop bundles of each troop is possible via the Spire. As an

ingredient, you will need Alliance gifted troops.

Gifted Archer bundles, via Alliance gifting can be turned in Longbow men.

Gifted Pikemen bundles, via Alliance gifting can be turned in Foot Soldiers.

Gifted Heavy Cavalry bundles, via Alliance gifting can be turned in Dragoons.

So, to be noted is, that in order to craft you need the gifted bundles intact in

inventory.

You cannot turn/convert Archers, Pikemen and Heavy Cavalry that are in cities

or different troop bundles, into the new troops

You can set auto daily Crafting too of the 5 new troop bundles in PowerBot+

under the Crafting Tab.

Page 24: Alliance features Phase 1-3

The Arcane Temple

Giving 5 building levels + bonusses.

Page 25: Alliance features Phase 1-3

Arcane Temple Level 1

Page 26: Alliance features Phase 1-3

Arcane Temple Level 2

Page 27: Alliance features Phase 1-3

Arcane Temple Level 3

Page 28: Alliance features Phase 1-3

Arcane Temple Level 4

Page 29: Alliance features Phase 1-3

Arcane Temple Level 5

Page 30: Alliance features Phase 1-3

Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but

it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have

a better under understanding of the game. The more players participate, the better the overall experience is for all players.

More attacking and defending means “lively” domains full of activity.

http://www.slideshare.net/Aderik/documents