alliance features phase 1-3
TRANSCRIPT
Alliance Features “The Alliance Expansion”
As more explorers came to Camelot, Arthur's lands have seen many great leaders. The strong have built their cities, expanded across Camelot, and grown mighty, while the weak have been unable to contribute and fled from Camelot to weaker, less glorious lands. As time went on, Camelot has prospered but Arthur's kingdom works best when everybody grows and no one city dominates and tries to force its rule on others. The call has spread across the lands and Arthur wants growth with diplomacy, teamwork, and an expansion of the infrastructure of Camelot. The time has come for the people to band together and ensure that Camelot is a shining beacon of justice and honor. Where the strong prevail but they do so by rising all tides and helping their fellow man!
Alliance HQ First things first, you need a Headquarters! Only Alliance Chancellors
can create one, but all you'll need is an empty, unowned Plain.
Click the Plain and there will be a "Found HQ" button. Once the
Chancellor has made the HQ, all Alliance members are automatically a
part of that HQ. If you already have an HQ or you’ve previously built or
closed an HQ, you will not be able to found a second HQ unless you
leave or close your first HQ and then you will be placed on a cooldown
before you’re allowed to found another.
During some special events, we will disable the ability to found HQs, so
check your Caravan for messages and updates.
As with your Alliance itself, you can pass ownership of the Alliance HQ
to another player by making that player the Chancellor.
Now that you have an HQ, you can interact with it on the map by
clicking on it. This will allow you to enter the HQ or bookmark it.
There will also be a button on the main UI that will bring you directly to
your HQ.
If you see another HQ on the map, you can click on it to Bookmark it or
message the Chancellor.
You cannot attack a rival HQ. Yet…
To keep up to date with your Alliance HQ, a new tab and filter have
been added to your Inbox. Alliance HQ-specific messages will be sent
to this tab so you can keep your City messages and HQ messages
separate.
Once your HQ is ready, you’ll start off with a few buildings. The first
one is the Chancellor’s Chambers.
This is your setup and information center. All members can view this
building, but only Chancellors can change the settings or have access
to certain features. From here, you can currently view your Alliance's
level, upgrade buildings, view the player list, move the HQ, and close
the HQ.
The Alliance's level is based on how much you’ve upgraded the HQ.
With each building added or upgraded, the HQ will gain a level. Only
one building in the HQ can be upgraded at a time, but this won't affect
any buildings in your Cities, so you’re allowed to be upgrading in your
HQ and in your City at the same time.
All members of your Alliance can contribute Alliance Hourglasses to
help speed up construction. The player list is similar to what you can
see in the Embassy, but will be expanded in future updates.
Moving the HQ will allow you to relocate it to another unoccupied
Plain and Alliance Portals can be contributed by members of
your Alliance.
The farther you’re relocating; the more Alliance Portals you’ll need.
(100 spaces distance per Portal)
Finally, the Chambers allow you to close the HQ, but this can only be
done if your Alliance is empty. If you close the HQ, it will be
demolished and all buildings and items stored in it will be forfeited
(Explained in More detail in the Phase I part of this Tutorial)
Alliance Vault The next building is the Alliance Vault. The Vault will be the repository for
your Alliance items and resources. To send items to your HQ, there will be a
new tab in your inventory containing the HQ- specific items. Simply "Use" the
item from your inventory and it will automatically be transported to your
Vault, where the Chancellor can then use it to apply that item to the HQ.
Resources will not be sent to the HQ through a Transport March. Resources
will be sent over in bundles, similar to the regular HQ items. The bundle will
be in the Alliance tab of your Inventory, you click the Use button, and the
resources will be marched to the HQ and deposited into the Vault. A set of
new recipes will be added to the Spire that will allow you to convert your
normal resources into bundles for the HQ. Players will be limited in how
much they can donate in a single day, to encourage teamwork and
collaboration within your Alliance. As you upgrade your Vault, you can store
more resources and donate more items per day.
Everything stored in your Vault will be nice and safe, for now…
You do not store your resources in the alliance HQ for your own
personal protection, and you cannot withdraw the resources into
your own cities either.
You will use your spire to craft your regular resources into HQ Resource
bundles that you donate to your HQ. The HQ can use these resources
to upgrade its buildings so they can be more effective. They'll be able
to produce more Mineable resources that you will be able to use for
further future boosts, upgrades, and bonuses in upcoming additions of
the HQ. I know that's pretty vague, but trust me, there will be a lot to
show off in the future!
Alliance Mine The third initial building will be the Alliance Mine. Through the efforts of the
HQ, your Alliance is now able to refine and work with a new resource,
Amber. Amber will be crucial to upgrading your Alliance HQ and features to
come. Resource collection from the Mine will be different than the resource
producers in your City. Every member of your HQ will be able to enter the
Mine and send workers to mine for Amber. You will collect their Amber,
automatically send it to the Vault, and then a new shift of workers will come
in and start mining again. The more you upgrade your Alliance Mine, the
more Amber you'll get on each collection and the more your Alliance can
send to the Vault every day.
Amber New resource crucial for upgrading your Alliance HQ and features to come.
Shop Items for Amber extraction & donating.
"Amber Extractor"- "Shortens the extraction waiting time in the Alliance HQ Mine by 25% for
the user for 24 hours."
"Amber Silo"- "Increases Alliance HQ Amber production by 10% per collection."
"Automatic Alliance Mine Collection"- "This item will automatically transfer Amber from the
Alliance Mine to the Vault for 3 days."
"100 Amber"- "Deposits 100 Amber into your Alliance HQ"- price: 100
"500 Amber"- "Deposits 500 Amber into your Alliance HQ" - price: 200
"1000 Amber"- "Deposits 1000 Amber into your Alliance HQ” - price: 300
Alliance HQ Portal Moving the HQ will allow you to relocate it to another unoccupied
Plain and Alliance Portals can be contributed by members of your
Alliance.
The further you’re relocating; the more Alliance Portals you’ll need.
(100 spaces Distance per HQ Portal)
Clicking on an unowned plain will give you the option to Portal Your HQ
and calculates how many HQ portals you need.
Alliance Speed ups All members of your Alliance can contribute Alliance Hourglasses to
help speed up construction
- Charolaise Hourglass - "Shorten Alliance HQ time by 1 hour"
- Winchester Hourglass - "Shorten Alliance HQ time by 2.5 hours"
- Stirling Hourglass - "Shorten Alliance HQ time by 8 hours"
- Caerleon Hourglass - "Shorten Alliance HQ time by 24 hours”
Other Crafting Recipes
More crafting recipes are coming that will require that level 11 spire that only about
2% of the players have. We really had no reason to have them but they are going to
limit some of the items to a level 11 spire. Time to dig those Spire Illuminations out
of the inventory.
Other Alliance Items "Vault Loading" - "Increases Alliance HQ Vault player contributions by 10% for 1 day."
"Vault Expansion+3"- "Allows you to upgrade your Alliance Vault from level 2 to 3"
"Vault Expansion+4"- "Allows you to upgrade your Alliance Vault from level 3 to 4"
name: "Vault Expansion+5"- "Allows you to upgrade your Alliance Vault from level 4 to 5"
"Vault Loading"- "Increases Alliance HQ Vault player contributions by 10% for 1 day."
"Vault Baling"- "Increases Alliance HQ Vault capacity by 10% for 1 day."
"Mine Expansion+3"- "Allows you to upgrade your Alliance Mine from level 2 to 3"
"Mine Expansion+4"- "Allows you to upgrade your Alliance Mine from level 3 to 4"
"Mine Expansion+5"- "Allows you to upgrade your Alliance Mine from level 4 to 5"
"Amber Extractor"- "Shortens the extraction waiting time in the Alliance HQ Mine by 25% for
the user for 24 hours."
"Amber Silo"- "Increases Alliance HQ Amber production by 10% per collection."
"Automatic Alliance Mine Collection"- "This item will automatically transfer Amber from the
Alliance Mine to the Vault for 3 days."
"100 Amber"- "Deposits 100 Amber into your Alliance HQ"
price: 100
"500 Amber"- "Deposits 500 Amber into your Alliance HQ"
price: 200
"1000 Amber"- "Deposits 1000 Amber into your Alliance HQ"
price: 300
Alliance HQ Troops
There is NO Throne Room, Nor Champ Fighting in the HQ.
Foot Soldiers, Dragoons, and Long bowman are the new trainable
Alliance Headquarter troops.
Items will be available to supply the HQ’s with troops,
"150 Foot Soldiers"
"1000 Foot Soldiers"
"150 Dragoons"
"1000 Dragoons"
"150 Longbow men"
"1000 Longbow men"
Next
Troops will be available in
Proceeding with Phase 1, Starting Alliance Features.
Founding an HQ.
To build your HQ, Click the plain and build your HQ. If it won’t build, disable scripts, temporarily, to get it to start.
When you have founded your HQ, it will turn up on the Map.
Clicking on the HQ on the Map, will give you some options, like Showing HQ.
The Cooldown is Long!
Inside, you have the option to build your buildings.
Phase I gives us the option to build 3 Buildings Instantly at Level 1
When you have built them, you can enter them and everyone in Alliance has
access to them.
Chancellor’s Chambers
Alliance Portals available
in
Alliance Mine
Daily mining caps (by level) for Amber are:
Level 1 – 500 Alliance Daily Donation limit Level 2 – 900 Alliance Daily Donation limit Level 3 – 1600 Alliance Daily Donation limit Level 4 – 3200 Alliance Daily Donation limit Level 5 – 4800 Alliance Daily Donation limit
Amber
This is the important resource and most difficult to get in the new HQ. You will
need lots of this resource but you can only mine a limited amount every 8 hours.
The higher level of your mine, the more freely the amber will flow out of it
If you like to jump in and out of your alliance, you will find there is a 24-hour cool
down period before you can mine Amber.
Question: do you know if activities in the HQ effect my cities. like for example
mining takes 8 hours. if I have AP expiring within 8 hours will it say that I can't
ascend because something's going on?
Answer: No they all run on different timers. Part of the reason why it's a
standalone city.
Alliance Vault
To send resources to the new HQ you need to craft these into bundles. They are
already in auto crafting(PB+) or in your Spire.
(PowerBot+ Craft View)
After you craft an item, it only takes 4 min or so, you can then go into your
inventory and click the Alliance tab. USE the item. This sends it to the Alliance HQ
Vault.
You need a LOT of resources to build, so please donate what you can to Alliance.
There are daily caps as to what can be donated. If you click on the resource and
nothing happens, then it might be because you have reached the cap for the day.
It will reset and let you donate the next day.
Each player has a daily limit as to how much they can donate of each resources.
There is also a limit on how much the vault can hold per day and level.
Sending from regular cities?
You cannot transport things from your regular cities to your HQ. Think of the HQ as being in
another dimension or level.
You can’t send wagons or regular troops. To them, the HQ would look like an empty plain.
The HQ is separate and that is why you have to craft and send it that away. It changes the
resources to the new dimension for use in the HQ and thus the vault.
The Introduction of Troops and ‘Limited’ Fighting, Megaliths.
The Runic Troops “4 Troop Types that receive bonuses in Runic
Megalith Events”
Foot Soldier Dragoon Longbowman Coming Soon
To avoid any confusion, you can use these troops in ALL aspects of the game,
thus in PvP, cresting, raiding etc. The additional bonus for these troops is that
when a Runic Megalith event is live, these troops have the following extra
bonus;
Skills Gains a 20% boost to Attack, Defense, Life, Speed, and
Range when defending a Runic Megalith.
In addition to that they are classed as “Rare Troops”. With a minor exception that
Players can craft daily 5 troop bundles of each Troop via the Spire. But other than
that it is a money Troop, thus if you want great quantities you will need to buy
troop boxes or get them as bundles in Events like Boss Battles.
“This boost only applies when defending the Megalith, not when attacking one”
Crafting. Crafting daily 5 troop bundles of each troop is possible via the Spire. As an
ingredient, you will need Alliance gifted troops.
Gifted Archer bundles, via Alliance gifting can be turned in Longbow men.
Gifted Pikemen bundles, via Alliance gifting can be turned in Foot Soldiers.
Gifted Heavy Cavalry bundles, via Alliance gifting can be turned in Dragoons.
So, to be noted is, that in order to craft you need the gifted bundles intact in
inventory.
You cannot turn/convert Archers, Pikemen and Heavy Cavalry that are in cities
or different troop bundles, into the new troops
You can set auto daily Crafting too of the 5 new troop bundles in PowerBot+
under the Crafting Tab.
The Arcane Temple
Giving 5 building levels + bonusses.
Arcane Temple Level 1
Arcane Temple Level 2
Arcane Temple Level 3
Arcane Temple Level 4
Arcane Temple Level 5
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents