trademark of cartoon pizza, inc. and sesame workshop. character s setting dialogue events roles...

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Trademark of Cartoon Pizza, Inc. and Sesame Workshop.

Characters

Setting

Dialogue

Events

Roles

Ending

And then the friendly dragon defeated the evil prince, and lived happily ever after.

Not just Imagination

Children Creating Stories,And How Technology Can Help

Virtual Storytelling Environment

Tangible and Mobile Interfaces

TellTale

Image: http://tangible.media.mit.edu/project/telltale/

Record

Record

Record

Record

Record

RePlay

Con

nect

ExplorationInspirationProductionSharing

What a

pretty

butterfly!

What would happen if…

I’m going to

draw a

picture

about it. Look at this!

CognitivePhysical Social Skill

USER Tool Task

O05

Fun !Why did it take that long to figure it out?

Image: http://www.media.mit.edu/gnl/projects/storymat/

StoryMat

Squeeze to record

Replay starts automatically based on place on the mat

StoryRooms

Images: http://www.cs.umd.edu/hcil/kiddesign/storyrooms.shtml

Children create the set

Children can program the interaction

POGO WorldBeamer Cards Mumbos

Making movies motivates children

to dwell in their story andstep back to view it

Helps the cognitive juices flow

Images: http://web.media.mit.edu/~cati/portfolio/MovingPictures.html

Moving Pictures

Camera

Tokens

Tabletop

Display

Making movies is fun…

But this is foremost about telling a story.

Picture this!Uses the child’s

toys

Gestural language to control capturing and editing of video

Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html

My name is Sile.Nice to meet you Fred.

Nice to meet you too.What about wanna do something?

Sure let’s go explore somewhere. Like find the Peruvian treasure. Right over there!

Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html

What will come next?

Stock Images: http://www.freedigitalphotos.net/

Bibliography:• http://www.pinkydinkydoo.com/grownups_education.html• Phillips, L. (2000) storytelling: the seeds of children's creativity. Australian

Journal of Early Childhood.• Justine Cassell (2004) Towards a model of technology and literacy development:

Story listening systems. Journal of Applied Developmental Psychology, Volume 25, Issue 1, January–February 2004, Pages 75–105 http://dx.doi.org/10.1016/j.appdev.2003.11.003

• Mona, Leigh Guha, et al. (2007) A Theoretical Model of Children's Storytelling using Physically-Oriented Technologies (SPOT) Journal of Educational Multimedia and Hypermedia 16.4: 389-410.

• Vaucelle, Cati, and Hiroshi Ishii. (2009) Play-it-by-Eye! Collect Movies and Improvise Perspectives with Tangible Video Objects. Artificial Intelligence for Engineering Design, Analysis and Manufacturing : AI EDAM 23.3: 305-16.

• Rizzo, A., Marti, P., Decortis, F., Rutgers, J., & Thursfield, P. (2003). Building narratives experiences for children through real time media manipulation: POGO world. In Funology: From Usability to Enjoyment (Blythe, M.A., Overbeeke, K., Monk A.F., & Wright, P.C., Eds.), pp. 189-199.

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