7-curs33d

Post on 13-Nov-2015

214 Views

Category:

Documents

1 Downloads

Preview:

Click to see full reader

DESCRIPTION

autocad

TRANSCRIPT

  • SUPRAFETE3DFace, Box, Con, Wedge, Pyramid, Sphere, Dome, Dish, Torus, Edge, 3DMash, Revsurf, Tabsurf, Rulesurf, Edgesurf

    SUPRAFETE3DFace, Box, Con, Wedge, Pyramid, Sphere, Dome, Dish, Torus, Edge, 3DMash, Revsurf, Tabsurf, Rulesurf, Edgesurf

  • 3DFACE // Meniul Draw: Surface // Linie de comand: 3dfaceCreaza suprafete planezLinie de comand: 3dfacezSpecify rotation angle or [Reference]: 0,0,0 etc

    3DFACE // Meniul Draw: Surface // Linie de comand: 3dface3dfaceCreaza suprafete planezLinie de comand: 3dfacezSpecify rotation angle or [Reference]: 0,0,0 etc

  • 3D // Linie de comand: 3dDialog: Enter an option [Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge]: Ai_BOX// Meniul Draw: Surface // Linie de comand: ai_boxCreaza suprafete paralelipipedicezSpecify corner point of box: 0,0,0zSpecify length of box: 100zSpecify width of box or [Cube]: 50zSpecify height of box: 70zSpecify rotation angle of box about the Z axis or [Reference]:zRequires valid numeric angle, second point, or option keyword.zSpecify rotation angle or [Reference]: 0

    3D // Linie de comand: 3dDialog: Enter an option [Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge]: Ai_BOX// Meniul Draw: Surface // Linie de comand: ai_boxboxCreaza suprafete paralelipipedicezSpecify corner point of box: 0,0,0zSpecify length of box: 100zSpecify width of box or [Cube]: 50zSpecify height of box: 70zSpecify rotation angle of box about the Z axis or [Reference]:zRequires valid numeric angle, second point, or option keyword.zSpecify rotation angle or [Reference]: 0

  • Ai_DOME // Meniul Draw: Surface // Linie de comand: ai_domeCreaza modelul superficial al unei emisfere superioare deschise

    zCommand: ai_domezSpecify center point of dome:zSpecify radius of dome or [Diameter]:zEnter number of longitudinal segments for surface of dome :

    zEnter number of latitudinal segments for surface of dome :

    Ai_DOME // Meniul Draw: Surface // Linie de comand: ai_domeai_domeCreaza modelul superficial al unei emisfere superioare deschise

    zCommand: ai_domezSpecify center point of dome:zSpecify radius of dome or [Diameter]:zEnter number of longitudinal segments for surface of dome :

    zEnter number of latitudinal segments for surface of dome :

  • EDGE // Meniul Draw: Surface // Linie de comand: edge permite schimbarea vizibilitatii oricarei muchii a unei fete 3D dupa crearea acesteia (cu 3Dface);

    zCommand: PolygonzCommand: 3DfacezCommand: EdgezCommand: Shade=>Flat Shaded

    EDGE // Meniul Draw: Surface // Linie de comand: edge permite schimbarea vizibilitatii oricarei muchii a unei fete 3D dupa crearea acesteia (cu 3Dface);

    zCommand: PolygonzCommand: 3DfacezCommand: EdgezCommand: Shade=>Flat Shaded

  • Exemplu2: Se schimb vizibilitatea a trei muchii aparinnd unui paralelipiped construit cu comanda 3D Face

    Exemplu2: Se schimb vizibilitatea a trei muchii aparinnd unui paralelipiped construit cu comanda 3D Face

  • 3DMASH // Meniul Draw: Surface // Linie de comand: 3dmashCreaza o retea topologica dreptunghiulara 3D (pologonala)

    zEnter size of mesh in M direction: 3zEnter size of mesh in N direction: 2zSpecify location for vertex (0, 0):zSpecify location for vertex (0, 1):zSpecify location for vertex (1, 0):zSpecify location for vertex (1, 1):zSpecify location for vertex (2, 0):zSpecify location for vertex (2, 1):

    3DMASH // Meniul Draw: Surface // Linie de comand: 3dmash3dmashCreaza o retea topologica dreptunghiulara 3D (pologonala)

    zEnter size of mesh in M direction: 3zEnter size of mesh in N direction: 2zSpecify location for vertex (0, 0):zSpecify location for vertex (0, 1):zSpecify location for vertex (1, 0):zSpecify location for vertex (1, 1):zSpecify location for vertex (2, 0):zSpecify location for vertex (2, 1):

  • REVSURF// Meniul Draw: Surface // Linie de comand: revsurfCreaza suprafete de rotatie cu densitatea retelei SURFTAB1,2

    zCurrent wire frame density: SURFTAB1=10 SURFTAB2=10zSelect object to revolve:zSelect object that defines the axis of revolution:zSpecify start angle :zSpecify included angle (+=ccw, -=cw) :

    REVSURF// Meniul Draw: Surface // Linie de comand: revsurfrevsurfCreaza suprafete de rotatie cu densitatea retelei SURFTAB1,2

    zCurrent wire frame density: SURFTAB1=10 SURFTAB2=10zSelect object to revolve:zSelect object that defines the axis of revolution:zSpecify start angle :zSpecify included angle (+=ccw, -=cw) :

  • TABSURF// Meniul Draw: Surface // Linie de comand: tabsurf

    Creaza suprafete tabulare folosind un vector de directie si o polilinie (path curve) =>setare SURFTAB1=20 SURFTAB2=20

    z Command: tabsurfz Select object for path curve:z Select object for direction vector:

    TABSURF// Meniul Draw: Surface // Linie de comand: tabsurftabsurf

    Creaza suprafete tabulare folosind un vector de directie si o polilinie (path curve) =>setare SURFTAB1=20 SURFTAB2=20

    z Command: tabsurfz Select object for path curve:z Select object for direction vector:

  • RULESURF// Meniul Draw: Surface // Linie de comand: rulesurf

    Creaza o suprafata rigida intre doua muchii (path curve) =>setare SURFTAB1=10

    Command: rulesurfCurrent wire frame density: SURFTAB1=10Select first defining curve:Select second defining curve:

    RULESURF// Meniul Draw: Surface // Linie de comand: rulesurfrulesurf

    Creaza o suprafata rigida intre doua muchii (path curve) =>setare SURFTAB1=10

    Command: rulesurfCurrent wire frame density: SURFTAB1=10Select first defining curve:Select second defining curve:

  • EDGESURF// Meniul Draw: Surface // Linie de comand: edgesurf

    Creaza o retea poligonala intre patru muchii (path curve) Variabilele SURFTAB1 i SURFTAB2 stabilesc densitatea

    reelei pe cele dou direcii.Current wire frame density: SURFTAB1=10 SURFTAB2=10Select object 1 for surface edge:Select object 2 for surface edge:

    EDGESURF// Meniul Draw: Surface // Linie de comand: edgesurfedgesurf

    Creaza o retea poligonala intre patru muchii (path curve) Variabilele SURFTAB1 i SURFTAB2 stabilesc densitatea

    reelei pe cele dou direcii.Current wire frame density: SURFTAB1=10 SURFTAB2=10Select object 1 for surface edge:Select object 2 for surface edge:

  • Dup selectarea celor patru curbe, programul calculeaz automat poziiile tuturor vertex-urilor suprafeei (suprafa de tip Coons).

    Dup selectarea celor patru curbe, programul calculeaz automat poziiile tuturor vertex-urilor suprafeei (suprafa de tip Coons).

  • MODELAREA SOLIDELOR

    Meniul: Solids

    =>Modelul solid este o reprezentare completa aunui obiect fizic

    zCel mai complet informational, permite

    analiza cu element finit;

    zModelul solid are greutate, densitate,

    conductibilitate.

    Bara de scule Solids

    MODELAREA SOLIDELOR

    Meniul: Solids

    =>Modelul solid este o reprezentare completa aunui obiect fizic

    zCel mai complet informational, permite

    analiza cu element finit;

    zModelul solid are greutate, densitate,

    conductibilitate.

    Bara de scule Solids

  • EXTRUDAREAEXTRUDAREAEXTRUDAREA=> Atribuirea grosimii unei suprafete plane EXTRUDE // Meniul Draw: Solids // Linie de comand: extrude

    Current wire frame density: ISOLINES=4Select objects: 1 foundSelect objects: 1 found, 2 totalSelect objects:Specify height of extrusion or [Path]: 100Specify angle of taper for extrusion :

    OBS: Conturul extrudat este o polilinie

    => Atribuirea grosimii unei suprafete plane EXTRUDE // Meniul Draw: Solids // Linie de comand: extrudeextrudeCurrent wire frame density: ISOLINES=4Current wire frame density: ISOLINES=4Select objects: 1 foundSelect objects: 1 foundSelect objects: 1 found, 2 totalSelect objects: 1 found, 2 totalSelect objects:Select objects:Specify height of extrusion or [Path]: 100Specify height of extrusion or [Path]: 100Specify angle of taper for extrusion :Specify angle of taper for extrusion :

    OBS:OBS: Conturul extrudat esteConturul extrudat este oo poliliniepolilinie

  • => Extrudarea poate fi realizata conic prin definirea unghiului de extrudare:

    Specify angle of taper for extrusion : 30

    => Extrudarea poate fi realizata conic prin definirea unghiului de extrudare:

    Specify angle of taper for extrusion : 30Specify angle of taper for extrusion : 30

  • => Extrudarea poate fi realizata de-a lungul unei curbe obiectul extrudat fiind un cerc aflat intr-un planperlendicular pe curba

    Current wire frame density: ISOLINES=6Select objects: 1 foundSelect objects:Specify height of extrusion or [Path]: pSelect extrusion path:

    => Extrudarea poate fi realizata de-a lungul unei curbe obiectul extrudat fiind un cerc aflat intr-un planperlendicular pe curba

    Current wire frame density: ISOLINES=6Select objects: 1 foundSelect objects:Specify height of extrusion or [Path]: pSelect extrusion path:

  • SUPRAFETE DE REVOLUTIESUPRAFETE DE REVOLUTIEREVOLVE // Meniul Draw: Solids // Linie de comand: revolveCurrent wire frame density: ISOLINES=20Select objects: 1 foundSpecify start point for axis of revolution ordefine axis by [Object/X (axis)/Y (axis)]:Specify endpoint of axis:Specify angle of revolution :

    REVOLVEREVOLVE // Meniul Draw: SolidsSolids // Linie de comand: revolverevolveCurrent wire frame density: ISOLINES=20Select objects: 1 foundSpecify start point for axis of revolution ordefine axis by [Object/X (axis)/Y (axis)]:Specify endpoint of axis:Specify angle of revolution :

  • PRIMITIVEBOX // Meniul Draw: Solid // Linie de comand: boxCreaza suprafete paralelipipedicezLinie de comand: boxzSpecify corner of box or [CEnter] :zSpecify corner or [Cube/Length]:zSpecify height: 100

    PRIMITIVEBOX // Meniul Draw: Solid // Linie de comand: boxboxCreaza suprafete paralelipipedicezLinie de comand: boxzSpecify corner of box or [CEnter] :zSpecify corner or [Cube/Length]:zSpecify height: 100

  • SPHERE, CILINDER, CON, WEDGE, TORUSSPHERE, CILINDER, CON, WEDGE, TORUS

  • SOLIDE COMPOZITESolidele compozite se obin folosind operaiile booleene: Union (reuniune), Subtract (diferen) i Intersect (intersecie). Vor rezulta obiecte solide complexe.

    SOLIDE COMPOZITESolidele compozite se obin folosind operaiile booleene: Union (reuniune), Subtract (diferen) i Intersect (intersecie). Vor rezulta obiecte solide complexe.

  • UNIONAdunarea obiectelor solide

    UNIONAdunarea obiectelor solide

  • UNIONAdunarea obiectelor solide

    UNIONAdunarea obiectelor solide

  • SUBTRACTScaderea obiectelor solide

    SUBTRACTScaderea obiectelor solide

  • INTERSECTIONVolumul comun (intersectia) celor doua corpuri

    INTERSECTIONVolumul comun (intersectia) celor doua corpuri

  • Aplicatie: 2 metode INTERSECTION si SUBTRACT

    Aplicatie: 2 metode INTERSECTION si SUBTRACT

  • INTERFERE // Meniul Draw/Solid: Interference // Linie de comand: interfere

    Permite realizarea unui obiect, format din volumul comun, a dou sau mai multe solide, dar cu pstrarea intact a solidelor iniiale.

    INTERFERE // Meniul Draw/Solid: Interference // Linie de comand: interfere

    Permite realizarea unui obiect, format din volumul comun, a dou sau mai multe solide, dar cu pstrarea intact a solidelor iniiale.

    EXTRUDAREA

top related