abandon agile

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The problem isn't waterfall. It's not deliverables. And, big upfront design is a big, straw bogey man trotted out to scare young UXers. Agile and lean promise fundamental changes to your process, so you can improve your outcomes. Like other approaches, agile and lean bring their own sets of problems and barriers. Oddly, for bringing such fundamental change, they often bring the same problems and barriers your teams faced before they were agile and lean. This is because agile and lean don't really change your process. They change your focus. I'll say that again because I think it's important: agile and lean don't change your process; they change your focus. And the problems inherent with your process don't have to do with focus. You won't fix your problems by becoming agile or lean. You fix your problems by understanding when to be agile, when to be lean, and when to focus on the experience. In this presentation, we'll tear agile and lean and UX apart to see what makes them work, and what makes them fail. We'll explore the universal activities teams use to get products out the door. And we'll understand the constraints that drive the effectiveness of those activities. Once we're done, you'll go back to work knowing how to adjust what your team does. But more important, you'll know when to make what adjustment when. You'll be able to create better teams, better products, and better experiences.

TRANSCRIPT

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

ABANDONING AGILE, LEAVING LEAN,DESIGNING BETTER EXPERIENCESbyAustin Govellawww.thinkingandmaking.com@austingovella

Slides available on slideshare: http://www.slideshare.net/austingove"a/abandon-agileHashtag: #newux

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

SHARE • TRUST • BELIEVE • QUESTION

Introductions

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

INTRODUCTIONS

SHARE

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

MIND GAMES

WHAT’S THE COOLEST THING ABOUT WHERE

YOU WORK?

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

INTRODUCTIONS

Hi. I’m Austin Govella, an Experience Design Manager at Avanade where we’re re-inventing how enterprises collaborate.

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

INTRODUCTIONS

Hi. I’m { Name } , an { Title, Role, or Whatever } at { Company } where we’re { the coolest thing about where you work }.

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

INTRODUCTIONS

TRUST

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

MIND GAMES

THE CUSTOMER IS ALWAYS RIGHT.

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

Section Title

• Designers don’t really design anything. Organizations design everything.

• Instead of changing what you do, change how you do it.

MANIFESTO

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

Section Title

Don’t look for the next opportunity.

The one you have in hand is the opportunity.

— Paul Arden

INSPIRATION

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

BUILDING CERTAINTY

Agile

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

Section Title

• Individuals and interactions over processes and tools.

• Working software over comprehensive documentation.

• Customer collaboration over contract negotiation.

• Responding to change over following a plan.

AGILE MANIFESTO

AGILE

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

Section Title

• Real people doing work over models of people doing work.

• Real software over models of software.

• Real collaboration over models of collaboration.

• Real learning over models of learning.

REAL MANIFESTO

AGILE

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

AGILE

• Agile focuses on certainty around what will be built.

• Agile seeks to minimize unnecessary change.

• Agile values the build over everything else. The build represents certainty.

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

AGILE

• Agile pursues velocity through the review, plan, build loop.

• Agile relies on the plan to create build.

• Agile velocity through the loop reduces the risk you build the wrong thing.

AGILE PROCESS

REVIEW

PLAN

BUILD

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

AGILE

Agile is obsessed with the question: Is this what you wanted?

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

LEARNING CERTAINTY

Lean

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

LEAN

• Lean focuses on certainty around learning what is most valuable.

• Lean seeks to maximize necessary change.

• Lean values learning over everything else. Learning represents certainty.

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

LEAN

• Lean pursues velocity through the build, measure, learn loop.

• Lean relies on what was measured in order to learn.

• Lean velocity through the loop increases the risk you build the right thing.

LEAN PROCESS

BUILD

MEASURE

LEARN

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

LEAN

Lean is obsessed with the question: Is this the most valuable thing?

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

MEASURING CERTAINTY

Design

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

DESIGN

• Design is focused on identifying uncertainty.

• Design seeks to identify change.

• Design values measuring over everything else. Measuring represents certainty.

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

DESIGN

• Design pursues velocity through the think, make, check loop.

• Design relies on what was made to measure.

• Design velocity increases the risk you measure the right thing.

DESIGN PROCESS

THING

MAKE

CHECK

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

DESIGN

Design is obsessed with the question: Is this what we thought it was?

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

DESIGNING CERTAINTY

Unified Process

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

UNIFIED PROCESS

AGILE LEAN DESIGN

PLAN LEARN THINK

BUILD BUILD MAKE

REVIEW MEASURE CHECK

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

UNIFIED PROCESS

UNIFYING THE DESIGN PROCESS MODEL

Plan

Build

Review

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

UNIFIED PROCESS

UNIFYING THE DESIGN PROCESS MODEL

Learn

Build

Measure

Plan

Build

Review

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

UNIFIED PROCESS

UNIFYING THE DESIGN PROCESS MODEL

Learn

Measure

Plan

Build

Review

Think

Make

Check

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

UNIFIED PROCESS

But what are we think » make » checking?

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

UNIFIED PROCESS

UNIFYING THE DESIGN PROCESS MODEL

DATA

MODELS

ARTIFACTS

Learn

Measure

Plan

Build

Review

Think

Make

Check

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

UNIFIED PROCESS

THE UNIFIED PROCESS MODEL

DATA

MODELS

ARTIFACTS

Learn

Measure

Plan

Build

Review

Think

Make

Check

LEA

N

AGILE

DESIGN

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

UNIFIED PROCESS

The Wrong Questions:

Agile is obsessed with the question:Is this what you wanted?

Lean is obsessed with the question: Is this the most valuable thing?

Design is obsessed with the question: Is this what we thought it was?

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

UNIFIED PROCESS

The Right Questions:

How do we create

How do we

DataModelsArtifacts

ThinkMakeCheck

}

}

Deliverables

Activities

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

UNIFIED PROCESS

The Key Issues:THE MODEL

What do we need to model?

What kind of model will work best?

THE FIDELITY

How faithful should it be? (visual and functional fidelity)

THE ANNOTATION

What does the audience need to know?

THE AUDIENCE

Who are we sharing with?

When are we communicating with them?

Where are they?

THE ITERATIONHow fast can we go through the loop? (velocity)

How fast should we go through the loop? (next batch size)

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

UNIFIED PROCESS

How it plays out:

From “Abandoning Agile, Leaving Lean, and Designing Better Experiences” by Austin Govella, Oct 11, 2012

UNIFIED PROCESS

THE UNIFIED PROCESS MODEL

DATA

MODELS

ARTIFACTS

Learn

Measure

Plan

Build

Review

Think

Make

Check

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