algebra 2 chapter 7

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Algebra 2 Chapter 7. MATH BASKETBALL. First!. Split teams up into THREE teams. Need one score-keeper. Rules. - PowerPoint PPT Presentation

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Algebra 2 Chapter 7

MATH BASKETBALL

First!

• Split teams up into THREE teams.

• Need one score-keeper.

Rules• The way I set it up is I roll a die. Whatever number it lands on the

corresponding group gets first chance to pick and answer the question. (Roll the die if it lands on a “2” then you read the question to group 2). They have 30/60 seconds to answer. At the end of 30/60 seconds one group member has to answer. If it is right they get the points. After that, roll the dice again for a new question. Now groups 1 and 3 are only ones that can get the chance to answer it first since group 2 already had their turn. If it lands on a 2, reroll. If it lands on a 1 then ask the question to that group and give them 3060 seconds to answer. If they get it right again give them 100 points if wrong roll the die and let a team steal it. After round one, Roll the die and now all groups can again be chosen.

“Steal”

• If they answer it wrong, it goes up for a “steal”. Quickly roll the dice and whatever number it lands on that group can try to answer if for half the points of the original. You can steal after getting it wrong. Its whatever the dice lands on. Every group should be working on each question in hopes it goes to a steal.

Shooting• When a team answers the question correctly (this does not

include “steals”), they can send one player from there team to shoot for the bonus. Use a trash can to shoot into. You can make a 100, 200 and 300 point shot for the further shots. If they make it tack it on to there score if they miss they do not lose points.

• Be sure to follow along with the rules of “moving” the basket.• You will have a 24 second “shot clock” from the moment your

team answers the question correctly.• If you shoot when it is not your turn, you will LOSE 500 PTS!

Categories

• Exploring Exponential Models• Properties of Exponential Models• Expanding/Condensing Logarithmic Functions• Solving Logarithmic Equations• Solving Natural Logarithmic Equations

Exploring Exponential Models100

Exploring Exponential Models200

Exploring Exponential Models300

• Graph

• State the Domain and Range

12(.5) 2xy

Exploring Exponential Models400

Exploring Exponential Models500

A music store sold 200 guitars in 2007. The store sold 180 guitars in 2008. The number of guitars that the store sells is decreasing exponentially. If this trend continues, how many guitars will the store sell in 2012?

Properties of Exponential Models100

• State the Parent Function.• Then, state the transformation from its parent

function.

Properties of Exponential Models200

• State the Parent Function.• Then, state the transformation from its parent

function.

Properties of Exponential Models300

Properties of Exponential Models400

Properties of Exponential Models500

Expanding/Condensing Logarithmic Functions100

Expanding/Condensing Logarithmic Functions200

• Write each expression as a single logarithm

Expanding/Condensing Logarithmic Functions300

• Expand each logarithm. Simplify if possible

Expanding/Condensing Logarithmic Functions400

• Expand each logarithm. Simplify if possible

Expanding/Condensing Logarithmic Functions500

Solving Logarithmic Functions100

Solving Logarithmic Functions200

Solving Logarithmic Functions300

Solving Logarithmic Functions400

Solving Logarithmic Functions500

Solving Natural Logarithmic Equations100

Solving Natural Logarithmic Equations200

Solving Natural Logarithmic Equations300

Solving Natural Logarithmic Equations400

Solving Natural Logarithmic Equations500

EXTRA PROBLEMS

Word Problems100

Word Problems200

Word Problems300

Word Problems400

Word Problems500

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