applifier design for discovery

Post on 29-Nov-2014

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Here is the presentation I gave at Casual Connect in Hamburg as well as London Unity User Group. It talks about the importance of designing in virality into your game and that your game brand starts with the flow of the game.

TRANSCRIPT

oscar@applifier.com

@Athanateus

@Everyplaydev http://www.peterboroughtoday.co.uk/news/local/bronze-age-log-boat-find-plans-for-peterborough-1-4353431

How Do Players Find Your Game?

http://www.socialmedialeap.com/2010/03/graphic-designing/

http://www.snowdonia-adventures.co.uk/skillscourses/national-navigation.htm

Source Gamasutra: October 2012 http://www.gamasutra.com/view/news/178516/Research_How_mobile_players_find_new_games_to_play.php#.URUbc6VyEop

http://www.telegraph.co.uk/technology/3357930/E3-Quarter-of-all-videogamers-are-over-50-says-study.html

http://www.dailymail.co.uk/sciencetech/article-1063923/Fourth-time-lucky-Successful-rocket-launch-gives-lift-billionaires-plan-cheaper-space-flight.html

Any Questions?

oscar@applifier.com

@Athanateus

@Everyplaydev

http://developer.everyplay.com Thank you :)

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