astd ny - tailoring e-learning using neuroscience and work styles

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The Brain and The New Learning

Environment

Mark MillerVP of Marketing

What % of companies are using virtual teams?25%, 38%, 46%, 60%

1.4%

67400MILLION

7% Millenials Others

75%

Neuroplasticity

How Do We Lead

1. Relevancy2. Efficiency and Speed3. Application4. Connection

• Individual learners more clearly and distinctively

• Multiple learning styles built in and reinforced deliberately

User-Generated Content

“Your learners want to explore new concepts

and experience the value for themselves.”

The Brain and Adult Learning

• Rich Experiences• Flexibility• Community• Instant Results• Interactive

Why am I learning this?

Learning by Doing

Community

Rich Experiences

Instantaneousness/Immediacy

Flexibility

Interactivity

PROBLEM SOLVING

RESULTS

ANALYTICALData Driven

Logical Problem solver

Rational

CONCEPTUALImaginativeVisionaryIntuitive about Ideas

STRUCTURALPractical ThinkerLikes Guidelines

Predictable

The outward display of emotions toward others and the world at large

Willingness to accommodate the thoughts and actions of others

The degree of energy invested in advancing thoughts, feelings and beliefs

SOCIALIntuitive about PeopleSocially AwareRelational

EXPRESSIVENESS

ASSERTIVENESS

FLEXIBILITY

Defining Thinking and Behavior

PROBLEM SOLVING

RESULTS

RESULTS Provides focus on a single problem. Provides a long-term solution. Enables imagination / desire for change. Enables thoughtful interaction with other

team members.

Provides focus on the people aspect of the problem.

Collaboratively involves others. Enables thoughtful consideration of the

problem and the solution. Ensures individual and team success.

Opportunities to review past solutions. Opportunities to create

practical solutions. Clear deadlines or timeline for solution. Opportunities for convergent thinking.

Opportunities for thoughtful analysis. Uses specific information and details to

define the problem. Identifies clear measures of success.

Opportunities for divergent thinking.

Quiet/Internal Processor Gregarious/External Processor

Definition Adaptability/Change

Amiable Driving

EXPRESSIVENESS

ASSERTIVENESS

FLEXIBILITY

Defining Thinking and Behavior

Putting It TogetherYour User

Rich Experiences

Relevancy

Flexibility

Community

Impact

Putting It TogetherYour Platform

Online Guided

Online Self

Mobile

Gamification

Video Learning Communities

User Generate

d

• What is the best vehicle to deliver content and meet outcomes?

• How will it be rolled out?• Success Metrics• Sustainability and Learner Follow-up• Learning Styles – How does train link?• Focus – What will generate more

clarity?• User Input – Is it Active?

ANALYTICALData Driven

Logical Problem solver

Rational

CONCEPTUALImaginativeVisionaryIntuitive about Ideas

STRUCTURALPractical ThinkerLikes Guidelines

Predictable

The outward display of emotions toward others and the world at large

Willingness to accommodate the thoughts and actions of others

The degree of energy invested in advancing thoughts, feelings and beliefs

SOCIALIntuitive about PeopleSocially AwareRelational

EXPRESSIVENESS

ASSERTIVENESS

FLEXIBILITY

Thinking and Behavior

E-Learning Platforms

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