builder's buddy a holodeck in 10 steps

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1

How to use BB in

Dennis NewsonMaria PintoWith special thanks toCarol & Daffodil

TLVW10

10 – 12

(fairly)

easy steps

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Builder‘s Buddy is a free pair of scripts that you can use in Second

Life to create or assemble copyable ‚all rights‘ objects, pack them

(electronically) into a box and rezz them when and where you want, as

long you have the appropriate rights . Holodecks are created in a

similar fashion.

In theory, there is virtually no limit to the size of your product - it could

be a mighty cathedral, a forest, an entire village, an extremely high

tower or a sprawling market - though there is little point in creating

something you will probably not be able to rezz.

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Recipe for using Builder‘s Buddy with three objects.

Ingredients

1. Builder‘s Buddy base script2. Builder‘s Buddy components script3. One British Council lad 4. One sheep5. One rug/carpet

Let‘s demonstrate how to make a simple

holodeck scene using the program Builder‘s

Buddy:

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Let‘s try it like this.

(Next slide)

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Or perhaps this catches the ethos of sheep and British Council lads better.

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RIGHT CLICK on each object, DRAG ,COPY

COMPONENT SCRIPT INTO CONTENTS OF EACH

OBJECT. [Cont. ... ]

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TRY – Dragging the script from inventory to object

and just dropping it.

2. If that does not work:

2.1. RIGHT CLICK on object

2.2 Choose OPEN from choices

2.3 Select CONTENTS and drop there.

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3

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2 3

Create a BASE PRIM (packing box) by:

1. CLICKING on BUILD

2. Creating a box

3. Using STRETCH to make it larger

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1. Click on

Texture

2. Click on

Colour

Colour your box

1. LEFT CLICK on the box.

2. Choose EDIT

3. CLICK on contents

4. From Inventory, DRAG copy of Buddy Base script into the

contents of the box

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!!!! Check that the THE BASE SCRIPT and the COMPONENT

SCRIPT are using the same channel. !!! (And make sure you are not

using channels being used by someone near you).

You should find the BASE SCRIPT CHANNEL round about line 97

- but this does vary from copy to copy..

The COMPONENT script channel is round about line 51.

If there are any discrepencies, just change them by highlighting the

number of the channel and changing it. (Then SAVE).

To check on any prim, RIGHT CLICK and select EDIT.

CLICK the CONTENTS tab and see which script it contains.

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This step also concerns people working in groups who can

accidentally destroy a neighbour‘s work if they use the

same channel.

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COMPONENT CHANNEL line 51

Channel 1773047

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Line 51Channel 47

COMPONENTS SCRIPTBASE SCRIPT CHANNEL

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STEP

SEVEN

RECORD 1. Left CLICK on box OR

2. Right CLICK – TOUCH

3. RECORD with button that appears top

right.

Click on all the prims in turn – but NOT the base

prim – and „TAKE“ them into the inventory i.e.

CLICK on ‚take‘, which takes the item into your

inventory.

!! Name your prims clearly and recognisably, and

REMEMBER what you have called them.You could

even jot down a note on old-fashioned paper with

an old-fashioned writing instrument. This will make

your life much easier later when you are looking for

them in the inventory!!

DO NOT TAKE THE BASE PRIM INTO YOUR

INVENTORY AT THIS POINT !!!!!

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Three objects

dragged into

content, Base Prim

(Box)

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BUILD

BUILD or REZZ what you‘ve put into the Base

Prim

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Abracadabra! The.Successfully rezzed.

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When you have stared in wonder and fascination long

enough at your first REZZ.....

TOUCH the BASE PRIM once more and choose

CLEAN.

Your scene will disappear in a flash and leave you

wishing you could clear up an untidy room at home with

such ease.

AT LAST you can TAKE the BASE PRIM into you

inventory, and, in the future, by selecting it and opening

it, you will have access to your scene at any time and

can rezz it wherever you have permission to do so.

STEP ELEVEN

29ALL GONE!

STEP TWELVE

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BUILD/CLEAN After BUILDING -

CLEAN

Almost

The last two steps repeated .........

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