cal '09 mor warburton
Post on 14-Dec-2014
601 Views
Preview:
DESCRIPTION
TRANSCRIPT
1
Planet: bringing learning design knowledge to the forefront
Yishay Mor, London Knowledge Lab
Steven Warburton, King's College London
Janet Finlay, Leeds Metropolitan
2
Problem:
Bad Design
3
4
the limit on growth is not the capacity to produce, but the knowledge to do it right.
Problem: The Design Divide the gap between those who have the expertise to develop high-quality tools and resources and those who don’t (Mor & Winters, 2008*)
5
Solution...
6
Problem: acceleration
The world is changing. Fast. Faster. Teachers are learners. Students are researchers. We are all designers of our own
and our peer's learning experiences. Son, this was my
dad's mobile. I want you to have it.
7
8
Participatory Methodology for Practical Design Patterns
• Problem– Acceleration → need for effective protocols for
sharing of design knowledge
• Context– interdisciplinary communities of practitioners
engaged in collaborative reflection on a common theme of their practice.
– blended setting: co-located meetings + on-line collaborative authoring system.
9
Solution: a series of three* collaborative reflection workshops
• Case Stories Workshop– Engender collaborative reflection among practitioners
by a structured process of sharing stories.
• Pattern Mining Workshop – Eliciting patterns by reflecting on and comparing case
stories.
• Future Scenarios Workshop– Validating and enhancing patterns by applying them to
novel problems.
10
Collaborative reflection workshop
ProblemFacilitate on-going design-
level conversation between designers and practitioners involved in diverse aspects of the problem domain.
Open, trusting and convivial.
And at the same time
Critical, focused and output-directed.
11
Solution
• Before the workshop– Establish communication channels– Collect contributions
• On the day– Intensive guided group work: process
contributions, produce, share.
• After the workshop– Refine products through on-line channels
12
Workshop I:
Sharing case stories
13
Problem: telling a good story is not so easy
• Inexperienced story-tellers might -– Take the context for granted– Preach, apologise, market, or generalise– Avoid inconvenient details
• Interactive feedback should help, but peers might -– Be reluctant to criticize– Attribute misunderstanding to their own faults– Loose attention
14
Three hats
15
Thank you
The pattern language network project:
http://patternlanguagenetworg.org
Yishay Mor
http://people.lkl.ac.uk/yishay
yishaym@gmail.com
This presentationhttp://www.slideshare.net/yish/cal-09-mor-warburton
top related