class 1: introduction. imagining the audience in a wired world what does this even mean? imagining?...

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A bit about us… Michael Jones Elizabeth Littlejohn Access and availability

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CCT 333: Imagining the Audience in a Wired World

Class 1: Introduction

Imagining the Audience in a Wired World

What does this even mean? Imagining?Audience?Wired World?

A bit about us…Michael JonesElizabeth LittlejohnAccess and availability

Course SyllabusLectures/LabsText ReadingsPlagiarismMedical notesAccessibility

Wikihttp://cct333-w11.wikispaces.comNot SLATE (why?)Brief intro/tourPrevious year wikis also available – handy to

review work of others

Personal Inspiration Narrative (15%)

Turkle’s Falling for Science – a collection of stories of technological objects and the inspirations people have received through their use

“This is a book about science, technology and love.”

3 pages (double spaced) in similar style – what technologies have inspired you? Created awe? Intense attachments?

Jan. 31 – so give early thought to this

TipsWhat makes a good story? What doesn’t?Effective personal stories are not just about you

– they speak to something more universal Effective personal stories are still well-written

and concise – babbling on about irrelevant details just gets boring

Gamestorming (10%)http://www.gogamestorm.com/ - examples of

using games and play to stoke design thinkingA bit of history…Approximately 7 will be done in lecture, 5 countYou must be in class to submit - no late

submissions

Case Studies/Design Activities(20%)

Articles and examples highlighted in labs (starting today)

Questions to consider posted – small reflection due a week from discussion date

Some labs will involve in-lab work/design activities in preset groups

Ongoing – last case Mar. 14, last due date Mar. 21

TipsCan miss one case – but do them regularly (it’s

easily forgotten and hurts you badly if done)Answers on your personal wiki personal page

(assistance for setup will be available in lab)No need to create new personal wikis for every

class – you can organize yours to represent your work in a clear fashion

Final Project (25%)Technology design project based on

sustainable development and design for underserved populations (why?)

Groups of 3-4 idealDesign proposal (Feb 28 in lab)Design of technology and its

presentation/documentation (final – Mar. 21 in lab)

TipsLook at last year’s wiki (don’t look at previous

years’ examples – different assignment)No magic bullet solutions - research is

importantTry to be inspired from existing efforts – but not

replicate it blindlySome topics are just kind of overdone – be

careful about them, since you’ll be favorably (or unfavorably) compared

Test (25%)March 28 in classMix of MC, short answersMore about application than regurgitationMore near the end on structure

PACTPeopleActivitiesContextTechnologiesHolistic, interdependent relations among these

factors

Technology in Human Context

People are well versed in particular skill sets - whether they’re trained to be or not

Machines do some things extraordinarily well - and require a lot of effort to mimic human skills even partially

Design should speak to strengths of both - esp. when electronic technologies are embedded in physical spaces

Next week…More on PACT and general user experience

design questionsTonight – first labs – wiki setup, into to first case

study

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