clean code i - design patterns and best practices at socal code camp san diego (07/27/2013)

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All 3 Clean Code presentations provide great value by themselves, but taken together are designed to offer a holistic approach to successful software creation. This first session creates the foundation for the 2nd Clean Code presentation on Dependency Injection, as it explains expected base knowledge. Why writing Clean Code makes us more efficient Over the lifetime of a product, maintaining the product is actually one - if not the most - expensive area(s) of the overall product costs. Writing clean code can significantly lower these costs. However, writing clean code also makes you more efficient during the initial development time and results in more stable code. You will be presented design patterns and best practices which will make you write better and more easily maintainable code, seeing code in a holistic way. You will learn how to apply them by using an existing implementation as the starting point of the presentation. Finally, patterns & practices benefits are explained. This presentation is based on C# and Visual Studio 2012. However, the demonstrated patterns and practice can be applied to every other programming language too.

TRANSCRIPT

Clean Code I

San Diego, July 27th, 2013

SolCalCode Camp

Design Patterns and Best Practices

Theo Jungeblut• Engineering manager & lead by day

at AppDynamics in San Francisco

• Coder & software craftsman by night

• Architects decoupled solutions tailored to business needs & crafts maintainable code to last

• Worked in healthcare and factory automation, building mission critical applications, framework & platforms

• Degree in Software Engineeringand Network Communications

• Enjoys cycling, running and eatingtheo@designitright.net

www.designitright.net

Rate Session & Win a Shirt

http://www.speakerrate.com/theoj

Where to get the Slides

http://www.slideshare.net/theojungeblut

Overview• Why Clean Code• Clean Code Developer Initiative • Principles and Practices• Code Comparison • Q&A

Does writing Clean Code make us more efficient?

The only valid Measurement of Code Quality

What is Clean Code?

Clean Code is maintainable

Source code must be:• readable & well structured• extensible• testable

Software Engineering

&Software

Craftsmanship

The “Must Read”-Book(s)by Robert C Martin

A Handbook of Agile Software Craftsmanship

“Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees.”

Code Maintainability *

Principles Patterns Containers

Why? How? What?

Extensibility Clean Code Tool reuse

* from: Mark Seemann’s “Dependency Injection in .NET” presentation Bay.NET 05/2011

Clean Code Developer

Graphic by Michael Hönnig http://michael.hoennig.de/2009/08/08/clean-code-developer-ccd/

Graphic by Michael Hönnig http://michael.hoennig.de/2009/08/08/clean-code-developer-ccd/

Clean Code Developer – 1st Iterationby Ralf Westphal & Stefan Lieser – http://www.clean-code-developer.de

Keep it simple, stupid(KISS)

KISS-Principle – “Keep It Simple Stupid”

http://blogs.smarter.com/blogs/Lego%20Brick.jpg

by Kelly Johnson

The Power of Simplicity

http://www.geekalerts.com/lego-iphone/

Graphic by Nathan Sawaya courtesy of brickartist.com

Graphic by Nathan Sawaya courtesy of brickartist.com

Chaos build from simplicity

Graphic by Nathan Sawaya courtesy of brickartist.com

Don’t repeat yourself(DRY)

Don’t repeat yourself (DRY)by Andy Hunt and Dave Thomas in their book “The Pragmatic Programmer”

// Code Copy and Paste Method public Class Person { public string FirstName { get; set;} public string LastName { get; set;} public Person(Person person) { this.FirstName = string.IsNullOrEmpty(person.FirstName)

? string.Empty : (string) person.FirstName.Clone();

this.LastName = string.IsNullOrEmpty(person.LastName) ? string.Empty : (string) person.LastName.Clone();

}

public object Clone() { return new Person(this); }}

// DRY Method public Class Person { public string FirstName { get; set;} public string LastName { get; set;} public Person(Person person) { this.FirstName = person.FirstName.CloneSecured(); this.LastName = person.LastName.CloneSecured(); }

public object Clone() { return new Person(this); }}

public static class StringExtension { public static string CloneSecured(this string original) { return string.IsNullOrEmpty(original) ? string.Empty : (string)original.Clone(); } }

Graphic by Michael Hönnig http://michael.hoennig.de/2009/08/08/clean-code-developer-ccd/

Clean Code Developer – 1st Iterationby Ralf Westphal & Stefan Lieser – http://www.clean-code-developer.de

Clean Code Developer – 2nd Iterationby Ralf Westphal & Stefan Lieser – http://www.clean-code-developer.de

Graphic by Michael Hönnig http://michael.hoennig.de/2009/08/08/clean-code-developer-ccd/

Separation of Concerns (SoC)

Single Responsibility Principle

(SRP)

http://www.technicopedia.com/8865.html

The Product

http://www.technicopedia.com/8865.html

Component / Service

http://technicbricks.blogspot.com/2009/06/tbs-techpoll-12-results-2009-1st.html

Class, Struct, Enum etc.

Separation of Concerns (SoC)

• “In computer science, separation of concerns (SoC) is the process of separating a computer program into distinct features that overlap in functionality as little as possible.

•A concern is any piece of interest or focus in a program. Typically, concerns are synonymous with features or behaviors. “

probably by Edsger W. Dijkstra in 1974

http://en.wikipedia.org/wiki/Separation_of_Concerns

Single Responsibility Principle (SRP)

“Every object should have a single responsibility, and that responsibility should be entirely encapsulated by the class.”

by Robert C Martin

http://www.ericalbrecht.com

http://en.wikipedia.org/wiki/Single_responsibility_principle

public class Logger : ILogger{ public Logger(ILoggingSink loggingSink) {} public void Log(string message) {}}

Read, Read, Read

Clean Code Developer – 2nd Iterationby Ralf Westphal & Stefan Lieser – http://www.clean-code-developer.de

Graphic by Michael Hönnig http://michael.hoennig.de/2009/08/08/clean-code-developer-ccd/

Graphic by Michael Hönnig http://michael.hoennig.de/2009/08/08/clean-code-developer-ccd/

Clean Code Developer – 3rd Iterationby Ralf Westphal & Stefan Lieser – http://www.clean-code-developer.de

Information Hiding Principle(IHP)

“.. information hiding is the principle of segregation of the design decisions on a computer program that are most likely to change, ..”

Information Hiding Principle (IHP)by David Parnas (1972)

http://en.wikipedia.org/wiki/Information_hiding

Interfaces / Contracts

public interface ILogger{ void Log(string message);}

• Decouple Usage and Implementation through introduction of a contract• Allows to replace implementation without changing the consumer

public class Logger : ILogger{ public Logger(ILoggingSink loggingSink) {} public void Log(string message) {}}

Liskov Substitution Principle(LSP)

“Liskov’s notion of a behavioral subtype defines a notion of substitutability for mutable objects”

Liskov Substitution Principle (LSP)by Barbara Liskov, Jannette Wing (1994)

http://en.wikipedia.org/wiki/Liskov_substitution_principle

Dependency Inversion Principle(DIP)

Dependency Inversion Principle (DIP)

• “High-level modules should not depend on low-level modules. Both should depend on abstractions.

• Abstractions should not depend upon details. Details should depend upon abstractions.”

http://en.wikipedia.org/wiki/Dependency_inversion_principle

by Robert C. Martin

Silicon Valley Code Camp Oct. ~ 5th – 6th

http://www.siliconvalley-codecamp.com

Graphic by Michael Hönnig http://michael.hoennig.de/2009/08/08/clean-code-developer-ccd/

Clean Code Developer – 3rd Iterationby Ralf Westphal & Stefan Lieser – http://www.clean-code-developer.de

Graphic by Michael Hönnig http://michael.hoennig.de/2009/08/08/clean-code-developer-ccd/

Clean Code Developer – 4th Iterationby Ralf Westphal & Stefan Lieser – http://www.clean-code-developer.de

Open Closed Principle(OCP)

An implementation is open for extension but closed for modification

Open/Closed Principle (OCP)by Bertrand Meyer (1988)

http://en.wikipedia.org/wiki/Open/closed_principle

Law of Demeter(LoD)

“• Each unit should have only limited knowledge

about other units: only units “closely” related to the current unit.

• Each unit should only talk to its friends; don’t talk to strangers

• Only talk to your immediate friends.”

Law of Demeter (LoD)Northeastern University (1987)

http://en.wikipedia.org/wiki/Law_Of_Demeter

Single Responsibility Principle

Open/Closed Principle

Liskov Substitution Principle

Interface Segregation Principle

Dependency Inversion Principle

SOLID

Robert C Martin: http://butunclebob.com/ArticleS.UncleBob.PrinciplesOfOod

Graphic by Michael Hönnig http://michael.hoennig.de/2009/08/08/clean-code-developer-ccd/

Clean Code Developer – 4th Iterationby Ralf Westphal & Stefan Lieser – http://www.clean-code-developer.de

Graphic by Michael Hönnig http://michael.hoennig.de/2009/08/08/clean-code-developer-ccd/

Clean Code Developer – 5th Iterationby Ralf Westphal & Stefan Lieser – http://www.clean-code-developer.de

Summary Clean Code Maintainability is achieved through:

• Readability (Coding Guidelines)

• Simplification and Specialization (KISS, SoC, SRP, OCP, )

• Decoupling (LSP, DIP, IHP, Contracts, LoD, CoP, IoC or SOA)

• Avoiding Code Bloat (DRY, YAGNI)

• Quality through Testability (all of them!)

Downloads, Feedback & Comments:

Q & A

Graphic by Nathan Sawaya courtesy of brickartist.com

theo@designitright.netwww.designitright.net www.speakerrate.com/theoj

References… http://clean-code-developer.comhttp://michael.hoennig.de/2009/08/08/clean-code-developer-ccd/http://butunclebob.com/ArticleS.UncleBob.PrinciplesOfOodhttp://www.manning.com/seemann/http://en.wikipedia.org/wiki/Keep_it_simple_stupidhttp://picocontainer.org/patterns.htmlhttp://en.wikipedia.org/wiki/Separation_of_concernshttp://en.wikipedia.org/wiki/Single_responsibility_principlehttp://en.wikipedia.org/wiki/Information_hidinghttp://en.wikipedia.org/wiki/Liskov_substitution_principlehttp://en.wikipedia.org/wiki/Dependency_inversion_principlehttp://en.wikipedia.org/wiki/Open/closed_principlehttp://en.wikipedia.org/wiki/Law_Of_Demeterhttp://en.wikipedia.org/wiki/Don't_repeat_yourselfhttp://en.wikipedia.org/wiki/You_ain't_gonna_need_ithttp://en.wikipedia.org/wiki/Component-oriented_programminghttp://en.wikipedia.org/wiki/Service-oriented_architecturehttp://www.martinfowler.com/articles/injection.htmlhttp://www.codeproject.com/KB/aspnet/IOCDI.aspxhttp://msdn.microsoft.com/en-us/magazine/cc163739.aspxhttp://msdn.microsoft.com/en-us/library/ff650320.aspxhttp://msdn.microsoft.com/en-us/library/aa973811.aspxhttp://msdn.microsoft.com/en-us/library/ff647976.aspxhttp://msdn.microsoft.com/en-us/library/cc707845.aspxhttp://msdn.microsoft.com/en-us/library/bb833022.aspxhttp://unity.codeplex.com/http://www.idesign.net/idesign/DesktopDefault.aspx?tabindex=5&tabid=11

… more ReferencesResharperhttp://www.jetbrains.com/resharper/

FxCop / Code Analysis http://msdn.microsoft.com/en-us/library/bb429476(VS.80).aspxhttp://blogs.msdn.com/b/codeanalysis/http://www.binarycoder.net/fxcop/index.html

Code Contractshttp://msdn.microsoft.com/en-us/devlabs/dd491992http://research.microsoft.com/en-us/projects/contracts/

Pex & Molehttp://research.microsoft.com/en-us/projects/pex/

StyleCophttp://stylecop.codeplex.com/

Ghostdoc http://submain.com/products/ghostdoc.aspx

Spellcheckerhttp://visualstudiogallery.msdn.microsoft.com/7c8341f1-ebac-40c8-92c2-476db8d523ce// Lego (trademarked in capitals as LEGO)

Blog, Rating, Slides

http://www.DesignItRight.net

www.speakerrate.com/theoj

www.slideshare.net/theojungeblut

… thanks for you attention!

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