crop circlesif the glyph is placed on a multiplier field (”2x” scarecrow, “3x” cow, or...
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Crop CirclesPrint-and-play version 1.0
by Ata Gurpinar
Contents:
• 4x: Quarter of Game Board• Score Board• 2x: Half of Glyphs• Player Tokens• 6x: Player Screen - Front• 6x: Player Screen - Back• Rule cards - Empty• Rule Cards - Solid• Rule Cards - Striped• Rule Cards - Crossed
Assembly:
• Print and cut out all four quarters of the game board and attach so the four grey corner squares join in the middle. Either print on heavy card stock or adhere to something with weight.
• Print and cut out the score board. Either print on heavy card stock or adhere to something with weight.• Print and cut out both pages of glyphs. If printed on heavy card stock, these can function as-is. We recommend
attaching to wooden tiles (perhaps scavenged from a popular word game?) regardless of paper weight. Get an opaque bag for players to draw the glyphs from and put all 104 glyphs in the bag.
• Print and cut out the player tokens in color, if possible. If printed on heavy card stock, these can function as-is. We recommend attaching to small wooden discs regardless of paper weight.
• Print the fronts of the player screens in color, if possible. You can then either feed them into your printer to print the matching backs of the player screens on the reverse side, or you can print the backs of the player screens in color, if possible, and attach both sides with tape of glue. Cut them out and fold on the vertical lines.
• Print and cut out the empty rule cards. The second and third card on this page are reverse sides of the same card, so either attach them to each other or place them both in a clear card sleeve.
• Print and cut out the solid, striped, and crossed rule cards. We recommend printing each of these three on different colors of paper to make gameplay easier.
C
C
C
C
300✯✯✯
400✯✯✯✯
500✯✯✯✯✯
600✯✯✯✯✯✯
. .. ... .... 5 ......
.......
....
............. 10
. .. ... .... 15 ......
.......
....
............. 20
. .. ... .... 25 ......
.......
....
............. 30
. .. ... .... 35 ......
.......
....
............. 40
. .. ... .... 45 ......
.......
....
............. 50
. .. ... .... 55 ......
.......
....
............. 60
. .. ... .... 65 ......
.......
....
............. 70
. .. ... .... 75 ......
.......
....
............. 80
. .. ... .... 85 ......
.......
....
............. 90
. .. ... .... 95 ......
.......
....
............. 100
0 100✯
200✯✯
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
3 3 3 3 3 3 3 3
3 3 3 3
4 4 4 4
4 4 4 4
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
3 3 3 3 3 3 3 3
3 3 3 3
4 4 4 4
4 4 4 4
?
Cb
OVi
?
Cb
OVi
?V
ON YOUR TURN (IN ORDER):
1. Pl
ace
at le
ast 1
gly
ph fr
om b
ehin
d yo
ur sc
reen
ont
o th
e bo
ard
in a
stra
ight
, unb
roke
n lin
e, so
that
the
strin
g of
g
lyph
s pla
ced
is ad
jace
nt to
at l
east
one
gly
ph a
lread
y on
the
boar
d. Ea
ch g
lyph
pla
ced
mus
t fol
low
the
re
stric
tions
spec
ified
by t
he ru
le ca
rds.
Scor
e po
ints
for g
lyph
s you
pla
ce, b
ut n
ot a
ny g
lyph
s alre
ady o
n th
e
boa
rd. If
you
cann
ot (o
r do
not w
ant t
o) p
lace
a g
lyph
on
the
boar
d, yo
u m
ay p
ass y
our t
urn.
2. Ta
ke 3
new
gly
phs,
one
at a
tim
e, ei
ther
am
ong
the
pool
or f
rom
the
bag.
If yo
u pa
ss yo
ur tu
rn, ta
ke o
nly 1
gly
ph.
T
hen
repl
ace
any g
lyph
s tak
en fr
om th
e po
ol w
ith g
lyph
s fro
m th
e ba
g.
3. If
the
rule
chan
ge ca
rd is
in fr
ont o
f you
and
read
s “ru
les c
an’t
chan
ge,” fl
ip it
ove
r.
PLAYING GLYPHS &
SCORING:
• Em
pty g
lyph
s are
not
rest
ricte
d by
rule
card
s. Pl
acem
ent o
f sol
id, s
tripe
d, an
d ha
shed
gly
phs m
ust f
ollo
w th
e
rest
rictio
ns o
n th
eir r
espe
ctiv
e ru
le ca
rds.
Rest
rictio
ns o
n ol
d gl
yphs
you
play
adj
acen
t to
mus
t be
follo
wed.
• Eac
h gl
yph
plac
ed sc
ores
poi
nts e
qual
to th
e nu
mbe
r prin
ted
on it
. If th
e gl
yph
is pl
aced
on
a m
ultip
lier fi
eld
(”
2X” s
care
crow
, “3X”
cow,
or “
4x” b
arn)
, mul
tiply
that
gly
ph’s
valu
e ac
cord
ingl
y. Fi
nally
, mul
tiply
the
entir
e sc
ore
b
y the
num
ber o
f gly
phs a
lread
y in
field
s tha
t you
r stri
ng o
f gly
phs w
as a
djac
ent t
o. Do
not
scor
e po
ints
for o
ld
gly
phs.
If th
e ru
le ch
ange
card
read
s, “ru
les c
an ch
ange
,” and
you
play
on
a m
ultip
lier fi
eld,
repl
ace
an e
xist
ing
ru
le w
ith th
e to
p ca
rd o
f the
rule
card
s dec
k and
then
reve
al th
e ne
xt u
pcom
ing
rule
.
CROP CIRCLES
SETUP:
Play
ers d
raw
4 gl
yphs
eac
h fro
m b
ag a
nd p
ut th
em b
ehin
d th
eir p
laye
r scr
eens
.
Draw
4 g
lyph
s fro
m th
e ba
g an
d ra
ndom
ly pl
ace
on th
e fo
ur ce
nter
squa
res o
f the
boa
rd
Draw
5 g
lyph
s fro
m th
e ba
g to
form
the
glyp
h po
ol,
whe
re e
ach
play
er ca
n se
e th
em.
Reve
al ru
le ca
rds u
ntil
a so
lid, a
strip
ed, a
nd a
has
hed
card
(one
of e
ach
colo
r) ar
e re
veal
ed. s
huffl
e ad
ditio
nal
rule
card
s bac
k int
o th
e de
ck. P
lace
thes
e th
ree
card
s w
here
all
play
ers c
an se
e th
em. T
hen
reve
al th
e to
p ca
rd o
f the
dec
k so
all p
laye
rs k
now
the
next
rule
.
The
play
er w
ho h
as m
ost r
ecen
tly b
een
abdu
cted
by
alie
ns is
the
star
t pla
yer. T
hey t
ake
the
rule
dec
k and
the
rule
chan
ge ca
rd, tu
rnin
g it
to th
e sid
e th
at re
ads,
“Rul
es ca
n’t c
hang
e.”
GAME END:
Whe
n a
play
er w
ould
dra
w a
glyp
h fro
m th
e ba
g (e
ven
to re
fill t
he g
lyph
poo
l) bu
t it i
s em
pty t
hen
ther
e is
one
fina
l rou
nd a
fter t
he cu
rrent
turn
end
s. Ea
ch p
laye
r, in
cludi
ng th
e pl
ayer
was
una
ble
to d
raw
a gl
yph,
gets
one
fina
l tur
n. Fi
nally
, the
play
er w
ith th
e m
ost p
oint
s is
crow
ned
Chie
f Ear
thlin
g Co
mm
unica
tor.
?i
ON YOUR TURN (IN ORDER):
1. Pl
ace
at le
ast 1
gly
ph fr
om b
ehin
d yo
ur sc
reen
ont
o th
e bo
ard
in a
stra
ight
, unb
roke
n lin
e, so
that
the
strin
g of
g
lyph
s pla
ced
is ad
jace
nt to
at l
east
one
gly
ph a
lread
y on
the
boar
d. Ea
ch g
lyph
pla
ced
mus
t fol
low
the
re
stric
tions
spec
ified
by t
he ru
le ca
rds.
Scor
e po
ints
for g
lyph
s you
pla
ce, b
ut n
ot a
ny g
lyph
s alre
ady o
n th
e
boa
rd. If
you
cann
ot (o
r do
not w
ant t
o) p
lace
a g
lyph
on
the
boar
d, yo
u m
ay p
ass y
our t
urn.
2. Ta
ke 3
new
gly
phs,
one
at a
tim
e, ei
ther
am
ong
the
pool
or f
rom
the
bag.
If yo
u pa
ss yo
ur tu
rn, ta
ke o
nly 1
gly
ph.
T
hen
repl
ace
any g
lyph
s tak
en fr
om th
e po
ol w
ith g
lyph
s fro
m th
e ba
g.
3. If
the
rule
chan
ge ca
rd is
in fr
ont o
f you
and
read
s “ru
les c
an’t
chan
ge,” fl
ip it
ove
r.
PLAYING GLYPHS &
SCORING:
• Em
pty g
lyph
s are
not
rest
ricte
d by
rule
card
s. Pl
acem
ent o
f sol
id, s
tripe
d, an
d ha
shed
gly
phs m
ust f
ollo
w th
e
rest
rictio
ns o
n th
eir r
espe
ctiv
e ru
le ca
rds.
Rest
rictio
ns o
n ol
d gl
yphs
you
play
adj
acen
t to
mus
t be
follo
wed.
• Eac
h gl
yph
plac
ed sc
ores
poi
nts e
qual
to th
e nu
mbe
r prin
ted
on it
. If th
e gl
yph
is pl
aced
on
a m
ultip
lier fi
eld
(”
2X” s
care
crow
, “3X”
cow,
or “
4x” b
arn)
, mul
tiply
that
gly
ph’s
valu
e ac
cord
ingl
y. Fi
nally
, mul
tiply
the
entir
e sc
ore
b
y the
num
ber o
f gly
phs a
lread
y in
field
s tha
t you
r stri
ng o
f gly
phs w
as a
djac
ent t
o. Do
not
scor
e po
ints
for o
ld
gly
phs.
If th
e ru
le ch
ange
card
read
s, “ru
les c
an ch
ange
,” and
you
play
on
a m
ultip
lier fi
eld,
repl
ace
an e
xist
ing
ru
le w
ith th
e to
p ca
rd o
f the
rule
card
s dec
k and
then
reve
al th
e ne
xt u
pcom
ing
rule
.
CROP CIRCLES
SETUP:
Play
ers d
raw
4 gl
yphs
eac
h fro
m b
ag a
nd p
ut th
em b
ehin
d th
eir p
laye
r scr
eens
.
Draw
4 g
lyph
s fro
m th
e ba
g an
d ra
ndom
ly pl
ace
on th
e fo
ur ce
nter
squa
res o
f the
boa
rd
Draw
5 g
lyph
s fro
m th
e ba
g to
form
the
glyp
h po
ol,
whe
re e
ach
play
er ca
n se
e th
em.
Reve
al ru
le ca
rds u
ntil
a so
lid, a
strip
ed, a
nd a
has
hed
card
(one
of e
ach
colo
r) ar
e re
veal
ed. s
huffl
e ad
ditio
nal
rule
card
s bac
k int
o th
e de
ck. P
lace
thes
e th
ree
card
s w
here
all
play
ers c
an se
e th
em. T
hen
reve
al th
e to
p ca
rd o
f the
dec
k so
all p
laye
rs k
now
the
next
rule
.
The
play
er w
ho h
as m
ost r
ecen
tly b
een
abdu
cted
by
alie
ns is
the
star
t pla
yer. T
hey t
ake
the
rule
dec
k and
the
rule
chan
ge ca
rd, tu
rnin
g it
to th
e sid
e th
at re
ads,
“Rul
es ca
n’t c
hang
e.”
GAME END:
Whe
n a
play
er w
ould
dra
w a
glyp
h fro
m th
e ba
g (e
ven
to re
fill t
he g
lyph
poo
l) bu
t it i
s em
pty t
hen
ther
e is
one
fina
l rou
nd a
fter t
he cu
rrent
turn
end
s. Ea
ch p
laye
r, in
cludi
ng th
e pl
ayer
was
una
ble
to d
raw
a gl
yph,
gets
one
fina
l tur
n. Fi
nally
, the
play
er w
ith th
e m
ost p
oint
s is
crow
ned
Chie
f Ear
thlin
g Co
mm
unica
tor.
?O
ON YOUR TURN (IN ORDER):
1. Pl
ace
at le
ast 1
gly
ph fr
om b
ehin
d yo
ur sc
reen
ont
o th
e bo
ard
in a
stra
ight
, unb
roke
n lin
e, so
that
the
strin
g of
g
lyph
s pla
ced
is ad
jace
nt to
at l
east
one
gly
ph a
lread
y on
the
boar
d. Ea
ch g
lyph
pla
ced
mus
t fol
low
the
re
stric
tions
spec
ified
by t
he ru
le ca
rds.
Scor
e po
ints
for g
lyph
s you
pla
ce, b
ut n
ot a
ny g
lyph
s alre
ady o
n th
e
boa
rd. If
you
cann
ot (o
r do
not w
ant t
o) p
lace
a g
lyph
on
the
boar
d, yo
u m
ay p
ass y
our t
urn.
2. Ta
ke 3
new
gly
phs,
one
at a
tim
e, ei
ther
am
ong
the
pool
or f
rom
the
bag.
If yo
u pa
ss yo
ur tu
rn, ta
ke o
nly 1
gly
ph.
T
hen
repl
ace
any g
lyph
s tak
en fr
om th
e po
ol w
ith g
lyph
s fro
m th
e ba
g.
3. If
the
rule
chan
ge ca
rd is
in fr
ont o
f you
and
read
s “ru
les c
an’t
chan
ge,” fl
ip it
ove
r.
PLAYING GLYPHS &
SCORING:
• Em
pty g
lyph
s are
not
rest
ricte
d by
rule
card
s. Pl
acem
ent o
f sol
id, s
tripe
d, an
d ha
shed
gly
phs m
ust f
ollo
w th
e
rest
rictio
ns o
n th
eir r
espe
ctiv
e ru
le ca
rds.
Rest
rictio
ns o
n ol
d gl
yphs
you
play
adj
acen
t to
mus
t be
follo
wed.
• Eac
h gl
yph
plac
ed sc
ores
poi
nts e
qual
to th
e nu
mbe
r prin
ted
on it
. If th
e gl
yph
is pl
aced
on
a m
ultip
lier fi
eld
(”
2X” s
care
crow
, “3X”
cow,
or “
4x” b
arn)
, mul
tiply
that
gly
ph’s
valu
e ac
cord
ingl
y. Fi
nally
, mul
tiply
the
entir
e sc
ore
b
y the
num
ber o
f gly
phs a
lread
y in
field
s tha
t you
r stri
ng o
f gly
phs w
as a
djac
ent t
o. Do
not
scor
e po
ints
for o
ld
gly
phs.
If th
e ru
le ch
ange
card
read
s, “ru
les c
an ch
ange
,” and
you
play
on
a m
ultip
lier fi
eld,
repl
ace
an e
xist
ing
ru
le w
ith th
e to
p ca
rd o
f the
rule
card
s dec
k and
then
reve
al th
e ne
xt u
pcom
ing
rule
.
CROP CIRCLES
SETUP:
Play
ers d
raw
4 gl
yphs
eac
h fro
m b
ag a
nd p
ut th
em b
ehin
d th
eir p
laye
r scr
eens
.
Draw
4 g
lyph
s fro
m th
e ba
g an
d ra
ndom
ly pl
ace
on th
e fo
ur ce
nter
squa
res o
f the
boa
rd
Draw
5 g
lyph
s fro
m th
e ba
g to
form
the
glyp
h po
ol,
whe
re e
ach
play
er ca
n se
e th
em.
Reve
al ru
le ca
rds u
ntil
a so
lid, a
strip
ed, a
nd a
has
hed
card
(one
of e
ach
colo
r) ar
e re
veal
ed. s
huffl
e ad
ditio
nal
rule
card
s bac
k int
o th
e de
ck. P
lace
thes
e th
ree
card
s w
here
all
play
ers c
an se
e th
em. T
hen
reve
al th
e to
p ca
rd o
f the
dec
k so
all p
laye
rs k
now
the
next
rule
.
The
play
er w
ho h
as m
ost r
ecen
tly b
een
abdu
cted
by
alie
ns is
the
star
t pla
yer. T
hey t
ake
the
rule
dec
k and
the
rule
chan
ge ca
rd, tu
rnin
g it
to th
e sid
e th
at re
ads,
“Rul
es ca
n’t c
hang
e.”
GAME END:
Whe
n a
play
er w
ould
dra
w a
glyp
h fro
m th
e ba
g (e
ven
to re
fill t
he g
lyph
poo
l) bu
t it i
s em
pty t
hen
ther
e is
one
fina
l rou
nd a
fter t
he cu
rrent
turn
end
s. Ea
ch p
laye
r, in
cludi
ng th
e pl
ayer
was
una
ble
to d
raw
a gl
yph,
gets
one
fina
l tur
n. Fi
nally
, the
play
er w
ith th
e m
ost p
oint
s is
crow
ned
Chie
f Ear
thlin
g Co
mm
unica
tor.
?b
ON YOUR TURN (IN ORDER):
1. Pl
ace
at le
ast 1
gly
ph fr
om b
ehin
d yo
ur sc
reen
ont
o th
e bo
ard
in a
stra
ight
, unb
roke
n lin
e, so
that
the
strin
g of
g
lyph
s pla
ced
is ad
jace
nt to
at l
east
one
gly
ph a
lread
y on
the
boar
d. Ea
ch g
lyph
pla
ced
mus
t fol
low
the
re
stric
tions
spec
ified
by t
he ru
le ca
rds.
Scor
e po
ints
for g
lyph
s you
pla
ce, b
ut n
ot a
ny g
lyph
s alre
ady o
n th
e
boa
rd. If
you
cann
ot (o
r do
not w
ant t
o) p
lace
a g
lyph
on
the
boar
d, yo
u m
ay p
ass y
our t
urn.
2. Ta
ke 3
new
gly
phs,
one
at a
tim
e, ei
ther
am
ong
the
pool
or f
rom
the
bag.
If yo
u pa
ss yo
ur tu
rn, ta
ke o
nly 1
gly
ph.
T
hen
repl
ace
any g
lyph
s tak
en fr
om th
e po
ol w
ith g
lyph
s fro
m th
e ba
g.
3. If
the
rule
chan
ge ca
rd is
in fr
ont o
f you
and
read
s “ru
les c
an’t
chan
ge,” fl
ip it
ove
r.
PLAYING GLYPHS &
SCORING:
• Em
pty g
lyph
s are
not
rest
ricte
d by
rule
card
s. Pl
acem
ent o
f sol
id, s
tripe
d, an
d ha
shed
gly
phs m
ust f
ollo
w th
e
rest
rictio
ns o
n th
eir r
espe
ctiv
e ru
le ca
rds.
Rest
rictio
ns o
n ol
d gl
yphs
you
play
adj
acen
t to
mus
t be
follo
wed.
• Eac
h gl
yph
plac
ed sc
ores
poi
nts e
qual
to th
e nu
mbe
r prin
ted
on it
. If th
e gl
yph
is pl
aced
on
a m
ultip
lier fi
eld
(”
2X” s
care
crow
, “3X”
cow,
or “
4x” b
arn)
, mul
tiply
that
gly
ph’s
valu
e ac
cord
ingl
y. Fi
nally
, mul
tiply
the
entir
e sc
ore
b
y the
num
ber o
f gly
phs a
lread
y in
field
s tha
t you
r stri
ng o
f gly
phs w
as a
djac
ent t
o. Do
not
scor
e po
ints
for o
ld
gly
phs.
If th
e ru
le ch
ange
card
read
s, “ru
les c
an ch
ange
,” and
you
play
on
a m
ultip
lier fi
eld,
repl
ace
an e
xist
ing
ru
le w
ith th
e to
p ca
rd o
f the
rule
card
s dec
k and
then
reve
al th
e ne
xt u
pcom
ing
rule
.
CROP CIRCLES
SETUP:
Play
ers d
raw
4 gl
yphs
eac
h fro
m b
ag a
nd p
ut th
em b
ehin
d th
eir p
laye
r scr
eens
.
Draw
4 g
lyph
s fro
m th
e ba
g an
d ra
ndom
ly pl
ace
on th
e fo
ur ce
nter
squa
res o
f the
boa
rd
Draw
5 g
lyph
s fro
m th
e ba
g to
form
the
glyp
h po
ol,
whe
re e
ach
play
er ca
n se
e th
em.
Reve
al ru
le ca
rds u
ntil
a so
lid, a
strip
ed, a
nd a
has
hed
card
(one
of e
ach
colo
r) ar
e re
veal
ed. s
huffl
e ad
ditio
nal
rule
card
s bac
k int
o th
e de
ck. P
lace
thes
e th
ree
card
s w
here
all
play
ers c
an se
e th
em. T
hen
reve
al th
e to
p ca
rd o
f the
dec
k so
all p
laye
rs k
now
the
next
rule
.
The
play
er w
ho h
as m
ost r
ecen
tly b
een
abdu
cted
by
alie
ns is
the
star
t pla
yer. T
hey t
ake
the
rule
dec
k and
the
rule
chan
ge ca
rd, tu
rnin
g it
to th
e sid
e th
at re
ads,
“Rul
es ca
n’t c
hang
e.”
GAME END:
Whe
n a
play
er w
ould
dra
w a
glyp
h fro
m th
e ba
g (e
ven
to re
fill t
he g
lyph
poo
l) bu
t it i
s em
pty t
hen
ther
e is
one
fina
l rou
nd a
fter t
he cu
rrent
turn
end
s. Ea
ch p
laye
r, in
cludi
ng th
e pl
ayer
was
una
ble
to d
raw
a gl
yph,
gets
one
fina
l tur
n. Fi
nally
, the
play
er w
ith th
e m
ost p
oint
s is
crow
ned
Chie
f Ear
thlin
g Co
mm
unica
tor.
C
ON YOUR TURN (IN ORDER):
1. Pl
ace
at le
ast 1
gly
ph fr
om b
ehin
d yo
ur sc
reen
ont
o th
e bo
ard
in a
stra
ight
, unb
roke
n lin
e, so
that
the
strin
g of
g
lyph
s pla
ced
is ad
jace
nt to
at l
east
one
gly
ph a
lread
y on
the
boar
d. Ea
ch g
lyph
pla
ced
mus
t fol
low
the
re
stric
tions
spec
ified
by t
he ru
le ca
rds.
Scor
e po
ints
for g
lyph
s you
pla
ce, b
ut n
ot a
ny g
lyph
s alre
ady o
n th
e
boa
rd. If
you
cann
ot (o
r do
not w
ant t
o) p
lace
a g
lyph
on
the
boar
d, yo
u m
ay p
ass y
our t
urn.
2. Ta
ke 3
new
gly
phs,
one
at a
tim
e, ei
ther
am
ong
the
pool
or f
rom
the
bag.
If yo
u pa
ss yo
ur tu
rn, ta
ke o
nly 1
gly
ph.
T
hen
repl
ace
any g
lyph
s tak
en fr
om th
e po
ol w
ith g
lyph
s fro
m th
e ba
g.
3. If
the
rule
chan
ge ca
rd is
in fr
ont o
f you
and
read
s “ru
les c
an’t
chan
ge,” fl
ip it
ove
r.
PLAYING GLYPHS &
SCORING:
• Em
pty g
lyph
s are
not
rest
ricte
d by
rule
card
s. Pl
acem
ent o
f sol
id, s
tripe
d, an
d ha
shed
gly
phs m
ust f
ollo
w th
e
rest
rictio
ns o
n th
eir r
espe
ctiv
e ru
le ca
rds.
Rest
rictio
ns o
n ol
d gl
yphs
you
play
adj
acen
t to
mus
t be
follo
wed.
• Eac
h gl
yph
plac
ed sc
ores
poi
nts e
qual
to th
e nu
mbe
r prin
ted
on it
. If th
e gl
yph
is pl
aced
on
a m
ultip
lier fi
eld
(”
2X” s
care
crow
, “3X”
cow,
or “
4x” b
arn)
, mul
tiply
that
gly
ph’s
valu
e ac
cord
ingl
y. Fi
nally
, mul
tiply
the
entir
e sc
ore
b
y the
num
ber o
f gly
phs a
lread
y in
field
s tha
t you
r stri
ng o
f gly
phs w
as a
djac
ent t
o. Do
not
scor
e po
ints
for o
ld
gly
phs.
If th
e ru
le ch
ange
card
read
s, “ru
les c
an ch
ange
,” and
you
play
on
a m
ultip
lier fi
eld,
repl
ace
an e
xist
ing
ru
le w
ith th
e to
p ca
rd o
f the
rule
card
s dec
k and
then
reve
al th
e ne
xt u
pcom
ing
rule
.
CROP CIRCLES
SETUP:
Play
ers d
raw
4 gl
yphs
eac
h fro
m b
ag a
nd p
ut th
em b
ehin
d th
eir p
laye
r scr
eens
.
Draw
4 g
lyph
s fro
m th
e ba
g an
d ra
ndom
ly pl
ace
on th
e fo
ur ce
nter
squa
res o
f the
boa
rd
Draw
5 g
lyph
s fro
m th
e ba
g to
form
the
glyp
h po
ol,
whe
re e
ach
play
er ca
n se
e th
em.
Reve
al ru
le ca
rds u
ntil
a so
lid, a
strip
ed, a
nd a
has
hed
card
(one
of e
ach
colo
r) ar
e re
veal
ed. s
huffl
e ad
ditio
nal
rule
card
s bac
k int
o th
e de
ck. P
lace
thes
e th
ree
card
s w
here
all
play
ers c
an se
e th
em. T
hen
reve
al th
e to
p ca
rd o
f the
dec
k so
all p
laye
rs k
now
the
next
rule
.
The
play
er w
ho h
as m
ost r
ecen
tly b
een
abdu
cted
by
alie
ns is
the
star
t pla
yer. T
hey t
ake
the
rule
dec
k and
the
rule
chan
ge ca
rd, tu
rnin
g it
to th
e sid
e th
at re
ads,
“Rul
es ca
n’t c
hang
e.”
GAME END:
Whe
n a
play
er w
ould
dra
w a
glyp
h fro
m th
e ba
g (e
ven
to re
fill t
he g
lyph
poo
l) bu
t it i
s em
pty t
hen
ther
e is
one
fina
l rou
nd a
fter t
he cu
rrent
turn
end
s. Ea
ch p
laye
r, in
cludi
ng th
e pl
ayer
was
una
ble
to d
raw
a gl
yph,
gets
one
fina
l tur
n. Fi
nally
, the
play
er w
ith th
e m
ost p
oint
s is
crow
ned
Chie
f Ear
thlin
g Co
mm
unica
tor.
?
ON YOUR TURN (IN ORDER):
1. Pl
ace
at le
ast 1
gly
ph fr
om b
ehin
d yo
ur sc
reen
ont
o th
e bo
ard
in a
stra
ight
, unb
roke
n lin
e, so
that
the
strin
g of
g
lyph
s pla
ced
is ad
jace
nt to
at l
east
one
gly
ph a
lread
y on
the
boar
d. Ea
ch g
lyph
pla
ced
mus
t fol
low
the
re
stric
tions
spec
ified
by t
he ru
le ca
rds.
Scor
e po
ints
for g
lyph
s you
pla
ce, b
ut n
ot a
ny g
lyph
s alre
ady o
n th
e
boa
rd. If
you
cann
ot (o
r do
not w
ant t
o) p
lace
a g
lyph
on
the
boar
d, yo
u m
ay p
ass y
our t
urn.
2. Ta
ke 3
new
gly
phs,
one
at a
tim
e, ei
ther
am
ong
the
pool
or f
rom
the
bag.
If yo
u pa
ss yo
ur tu
rn, ta
ke o
nly 1
gly
ph.
T
hen
repl
ace
any g
lyph
s tak
en fr
om th
e po
ol w
ith g
lyph
s fro
m th
e ba
g.
3. If
the
rule
chan
ge ca
rd is
in fr
ont o
f you
and
read
s “ru
les c
an’t
chan
ge,” fl
ip it
ove
r.
PLAYING GLYPHS &
SCORING:
• Em
pty g
lyph
s are
not
rest
ricte
d by
rule
card
s. Pl
acem
ent o
f sol
id, s
tripe
d, an
d ha
shed
gly
phs m
ust f
ollo
w th
e
rest
rictio
ns o
n th
eir r
espe
ctiv
e ru
le ca
rds.
Rest
rictio
ns o
n ol
d gl
yphs
you
play
adj
acen
t to
mus
t be
follo
wed.
• Eac
h gl
yph
plac
ed sc
ores
poi
nts e
qual
to th
e nu
mbe
r prin
ted
on it
. If th
e gl
yph
is pl
aced
on
a m
ultip
lier fi
eld
(”
2X” s
care
crow
, “3X”
cow,
or “
4x” b
arn)
, mul
tiply
that
gly
ph’s
valu
e ac
cord
ingl
y. Fi
nally
, mul
tiply
the
entir
e sc
ore
b
y the
num
ber o
f gly
phs a
lread
y in
field
s tha
t you
r stri
ng o
f gly
phs w
as a
djac
ent t
o. Do
not
scor
e po
ints
for o
ld
gly
phs.
If th
e ru
le ch
ange
card
read
s, “ru
les c
an ch
ange
,” and
you
play
on
a m
ultip
lier fi
eld,
repl
ace
an e
xist
ing
ru
le w
ith th
e to
p ca
rd o
f the
rule
card
s dec
k and
then
reve
al th
e ne
xt u
pcom
ing
rule
.
CROP CIRCLES
SETUP:
Play
ers d
raw
4 gl
yphs
eac
h fro
m b
ag a
nd p
ut th
em b
ehin
d th
eir p
laye
r scr
eens
.
Draw
4 g
lyph
s fro
m th
e ba
g an
d ra
ndom
ly pl
ace
on th
e fo
ur ce
nter
squa
res o
f the
boa
rd
Draw
5 g
lyph
s fro
m th
e ba
g to
form
the
glyp
h po
ol,
whe
re e
ach
play
er ca
n se
e th
em.
Reve
al ru
le ca
rds u
ntil
a so
lid, a
strip
ed, a
nd a
has
hed
card
(one
of e
ach
colo
r) ar
e re
veal
ed. s
huffl
e ad
ditio
nal
rule
card
s bac
k int
o th
e de
ck. P
lace
thes
e th
ree
card
s w
here
all
play
ers c
an se
e th
em. T
hen
reve
al th
e to
p ca
rd o
f the
dec
k so
all p
laye
rs k
now
the
next
rule
.
The
play
er w
ho h
as m
ost r
ecen
tly b
een
abdu
cted
by
alie
ns is
the
star
t pla
yer. T
hey t
ake
the
rule
dec
k and
the
rule
chan
ge ca
rd, tu
rnin
g it
to th
e sid
e th
at re
ads,
“Rul
es ca
n’t c
hang
e.”
GAME END:
Whe
n a
play
er w
ould
dra
w a
glyp
h fro
m th
e ba
g (e
ven
to re
fill t
he g
lyph
poo
l) bu
t it i
s em
pty t
hen
ther
e is
one
fina
l rou
nd a
fter t
he cu
rrent
turn
end
s. Ea
ch p
laye
r, in
cludi
ng th
e pl
ayer
was
una
ble
to d
raw
a gl
yph,
gets
one
fina
l tur
n. Fi
nally
, the
play
er w
ith th
e m
ost p
oint
s is
crow
ned
Chie
f Ear
thlin
g Co
mm
unica
tor.
V
i
O
b
C
?
✖at the end of yournext turn (not theturn you acquiredthis card), flipthis card over.
Rules
CANnotCHANGE
✔if any player putsa glyph onto a
multiplier field, thatplayers takes thiscard and flips it.
the upcoming rule goesinto effect, and thenext one is revealed.
Rules
CANCHANGE
?
?
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?
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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?
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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Permitted Neighbors
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