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GungHo Online Entertainment, Inc.

(3765)

Oct 29, 2015

FY2015 Q3

Financial Results

December 2015

Q3 performance summary

2

3

Performance unchanged from last quarter

Performance Summary

(unit: Million yen)

49,909

44,424

38,494 40,241

44,618

37,722 36,878

28,789

24,982

19,669 20,841

23,680

17,783 17,394

0

25,000

50,000

2014.1Q 2Q 3Q 4Q 2015.1Q 2Q 3Q

Sales

Operating Profit

The domestic market is now saturated and matured.

However, the performance is stable,

Status for Puzzle & Dragons

4

5

350

955

2,522

4,358

5,015 5,328

5,734 5,991

6,248 6,544

6,850

0

2,000

4,000

6,000

8,000 Smartphone has now reached even to the late majority.

The late majority or laggard layers are said to be conservative, so even

though the installment of smartphone is growing, the market growth is slower.

【Reference】 Trend with smartphone contracts

Slower new contract growth

Late majority

Early majority

Early adapter

Japan’s population

120million (year 2013)

(unit: 10 thousand)

6

Time to transfer data due to model change Puzzle & Dragons

As many Smartphone contract term is ending many

have switched their phones to a newer model. Nonetheless, high MAU has been maintained.

7

Performance Summary

Though seasonal decrease were seen,

October has been stable. Performance in August during summer vacation was

well, but seen a decrease in September.

Forecast for October alone

11 billion yen

8

Added Ranking Dungeon (Aug 21)

Puzzle & Dragons

For users from Level 150 and up

Players compete in score attack and its ranking

9

Puzzle & Dragons

ダミー

Co-op play dungeonα

Added on Oct 29 *iOS version only at the moment

10

Puzzle & Dragons

Broadcast mainly on

Anime

Game channel

0

500

1000

1500

2000

2015/7/1 2015/7/11 2015/7/21 2015/7/31 2015/8/10 2015/8/20 2015/8/30 2015/9/9 2015/9/19 2015/9/29 2015/10/9 2015/10/19

AppStoreGoogle Play

■DL ranking movement

in last 3 months

9/28 - US TV CM started

North America TV commercial has

started on Sep 28

11

0

100

200

300

2015/7/1 2015/7/11 2015/7/21 2015/7/31 2015/8/10 2015/8/20 2015/8/30 2015/9/9 2015/9/19 2015/9/29 2015/10/9 2015/10/19

AppStoreGoogle Play

Puzzle & Dragons

Broadcast mainly on

Anime

Game channel

■Sales ranking movement

in last 3 months

9/28 - US TV CM started

North America TV commercial has

started on Sep 28

Other titles

12

13

Summons Board

Over 4M DLs (As of Oct 4, 2015)

Great result from continuous

TV commercial broadcasting

14

Divine Gate

TV anime broadcast from Jan 2016

New TV commercial

“Intuitive Speed Battle”

TV anime main visual

Sep 26, 2015 Offline event

15

Legend of Kingdom

The biggest update in GungHo’s history

Intuitive controls

Multiplayer added

Combo just by touching

Played by 4 players simultaneously

Kill the devil!

16

New smartphone game

New app slated for 2015

Now to be polished before

The year 2016 release

(There are 10 development pipelines)

17

Taiwan Joint Venture

18

Overseas Presence

Taiwan Establishment of Joint Venture Slated

GungHo Gamania (working title)

CEO

Albert Liu

19

Overseas Presence

Joint Venture Summary

Nov 2015 establishment (planned)

Area: Taiwan (Hong Kong and Macao to follow)

First title to be released: “Summons Board”

GungHo Gamania(working title)

20

【Reference】 Taiwan’s smartphone game market

Market size - World class

Rank 2014 2013

1 Japan -

2 US 3

3 Korea 2

4 Germany -

5 Taiwan 6

6 UK 5

7 France -

8 Hong Kong 9

9 Australia 8

10 Canada 11

Rank 2014 2013

1 US -

2 Japan -

3 China -

4 UK -

5 Canada 6

6 Australia 5

7 Germany -

8 France -

9 Taiwan 10

10 Russia 9

Google Play Domestic sales ranking AppStore Domestic sales ranking

Taiwan’s population: 23.46M

Smartphone installment base: about Over 16M

※Source:AppAnnie, vponJapan

21

【Reference】 Taiwan’s smartphone game market

Expanding game market size

5

26

47

67

81

0

50

100

2012 2013 2014 (Forecast) 2015 (Forecast) 2016 (Forecast)

Smartphone game market size

(Unit: billion yen)

Taiwan’s population : 23.46M

Smartphone installment base: about Over 16M

22

【Reference】 Taiwan’s smartphone game market

Regarding Gamania Group

Major game publisher in Taiwan

Established in 1995 Experience with PC online

games

App

Store

Google

Play

Pre-paid

and

others

・Provides Electronic payment system

・Wide distribution of their pre-paid card

(More than 5,000 SevenEleven stores)

23

Thank you for listening.

GungHo Online Entertainment, Inc.

IR Group, Business Planning Department

ir@gungho.jp

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