game development - part1

Post on 25-May-2015

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first part of game development course presentation

TRANSCRIPT

GAME DEVELO

PMENT

BY

@N

GH

AE

DS

HA

RA

F I

WHAT IS A GAME ENGINE?

• is a system ( or framework )

• creation and development of video games

• includes • rendering engine • physics engine• collision detection• Sound• Scripting• Animation• artificial intelligence• memory management threading• etc

WHY DO WE NEED GAME ENGINE?

• Pros:• Reusability• Accumulate existing know-how• High Production• Almost Cross-Platform

• Cons:• Maybe a Bug or More!

SOURCE

• Half-Life 2,

• Team Fortress 2

• Portal 1&2

• Left 4 Dead 1&2

• Counter-Strike: Source , Global Offensive

• Vampire: The Masquerade – Bloodlines

• SiN Episodes

• Dark Messiah of Might and Magic

• Zeno Clash

• Vindictus / Mabinogi: Heroes

UNREAL ENGINE (UDK)

• Batman: Arkham Asylum

• Borderlands

• Brothers in Arms: Hell's Highway

• BlackSite: Area 51

• Gears of War 1, 2, 3

• Unreal Tournament 3

• Lost Odyssey

• Mass Effect 1, 2, 3

UNITY

• ARMA Tactics

• Cartoon Network Universe: FusionFall

• Tiger Woods PGA Tour Online

• GooBall

• Global Conflict: Palestine

• Off-Road Safari

TORMENT: TIDES OF NUMENERA 2015

AND WE WILL CHOOSE….

Unity

WHY UNITY

• Extremely simple and powerful

• Well tested

• Includes 2D and 3D physics

• Supports 3 scripting languages

• Cross-platform

• Great Community 1,500,000 registered users

• Assets Store

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