gaze interaction in the near -field: accommodating vergence at arm‘s length

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Gaze Interaction in the Near -Field: Accommodating Vergence at Arm‘s Length. S. V. Babu , A. T. Duchowski , A. K., Gramopadhye , D. H. House, R. Wang. Gaze Interaction in the Post-WIMP World CHI 2013 Paris, France. Motivation: interaction in the near-field ( arm‘s length ). - PowerPoint PPT Presentation

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Gaze Interaction in the Near-Field:Accommodating Vergence at Arm‘s Length

S. V. Babu, A. T. Duchowski, A. K., Gramopadhye, D. H. House, R. Wang

Gaze Interaction in the Post-WIMP WorldCHI 2013Paris, France

2CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

Motivation: interaction in the near-field (arm‘s length)

Interaction at arm’s length;with 3D displays

3CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

Known problems: underestimation in VR, discomfort

0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 10

0.2

0.4

0.6

0.8

1

RWIVE

Actual Distance (% Arm's Reach)

Reac

h Es

timat

es (%

Arm

's R

each

)

4CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

What about gaze (and vergence)?

Vergence underestimates target beyond z=0 depth plane

Problem is worse at close distances

5CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

How do we measure vergence?

6CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

Vergence signal is noisy!

Filtering is needed to smooth signal

3D calibration is also necessary

7CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

Calibration needed for both vergence and reaching

3D calibration adjusts gaze depth estimate

Calibration in VR may help reaching as well

8CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

How to test? Calibration for reaching...

9CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

How to test? Easing comfort via depth-of-field rendering

10CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

Evaluation via comparison with physical vergence

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