geena prior event 3 : user interface presentation

Post on 14-Jan-2016

216 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Geena PriorEvent 3 : User Interface Presentation

Structure of presentation

Research

Wireframes

New Game Launch Screen

New Menu Screen

New Configuration Screen

HUD

5 Buttons and Switches

3 Variable Controllers

Portfolio Screen

Research about LIMBO

In this game you control a young boy who wakes up in a forest, no idea of who you are, how you got there, or where you’re going.

Objective of game: Aim is to stay alive and overcome the obstacles and puzzles, to in the end find his lost sister.

Show how he climbs, swing and jump in the launch screen

Main character: nameless boy..

Other characters would be for example a spider, other human-like figures and glowing slugs.

Gameplay: dark and mysterious look and feel.  Character also has to complete some puzzles.

In the beginning the environment is forest based. Towards the end it becomes more industrialized.

Used this idea for my launch screen

Pausing + Resuming: When pausing the Menu bar appears: Resume, Start New Game, Load Chapters, Settings and Exit. When resuming, the character will automatically resume at the last checkpoint.

Setting screen for brightness, controls and credits.

HUD:  No HUD in this game.In-game elements: The player resumes to last checkpoint after he died, and there are no other elements shown of his life status or so.

Controls

Add volume and sound effect

Add mouse

Launch screen

WIREFRAMING

Launch Screen

While screen is loading, the boy runs and Climbs across all the letters, until he reachesThe O where the word ‘loading’ turns into ‘press any key to start’

Menu Screen

Using frames and placing them in the game

frames

Load Chapter

Chapter and About

ABOUT CHAPTER

Settings

Control

Restart chapter Pause/play

speed volume

controllers

brightness/sound effect

volume

speed

LAUNCH SCREEN

1 2

Mark Prior

3 4

5 6

Once finished loading, this will pop up

7 8

MENU SCREEN

Once you move over it, it starts to glow

Moves down

CONFIGURATION SCREEN

Configuration Screen

HUD

Time and points recordedfor overall game

The speed he is running at

To play and pausethe game

To restart a chapter

Volume button (volume orno volume

Resize the sizeof the screen

Controls screen, how buttons function

BUTTONS

up

mouse over

mouse down

turns 360

Sliders run over each other when theychange

Gives a glow according to what speed you change it to

off

on

minimize

maximize

VARIABLE CONTROLLERS

Look of mouse once you move over a variable controller

Here you can change exact amount of his speedAnd the legs of the boy move by increasing and decreasing it accordingly.

Brightness of screen. The clipart on the side will glow every time you change it

Sound effects the boy creates. The boywill jump up and down every time you increase or decrease the sound effects

The volume clipart will glow everytime you increase or decrease it

PORTFOLIO SCREEN

LOCK AND UNLOCKFOR A CHAPTER YOU HAVE COMPLETED

MOUSE DEVICE FORCONTROLLERS

ACHIEVEMENTS (glows if have achieved something)

‘GO BACK’ BUTTON

TIME AND POINTSTAKEN FOR EACHCHAPTER

BUTTONS

VARIABLE CONTROLLERS EXTRAS

top related