generating multimedia presentations: it’s all in the game prof. dr. lynda hardman dr. frank nack...

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Generating multimedia presentations: It’s all in the game

prof. dr. Lynda Hardmandr. Frank NackMultimedia and Human-Computer Interaction

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Advantage of games

User becomes immersed in the gaming environment

– high concentration– long attention span– enthusiastic– happy to invest time and energy to learn

game

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Shoot ’m up!

Brody Condon, 2001, Gunship Ready

4

Build your own

Age of Kings

Sim City, SIMS, Grand theft auto

Zoo Tycoon

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Added narrativity

Putt-Putt Redt de ZooMyst

Raven, Exile

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Narrative-basedinformative presentations

Expositur—a virtual knowledge spaceby Mathias Fuchs and Sylvia Eckermann.

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What provides immersion?

• Direct interactivity– Kill or be killed– Goal and reward, named high score, reaching next

level– These are so closely related they cannot be

distinguished

• Narrativity– Goal is to find the treasure or free the captive– On the way

• relate to characters• “become” the main character

– Reward is finding the treasure or freeing the captive

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Generated multimedia presentation

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genre

cityscapes

Structure based on content

Vermeer

16651658

1665

1623

1628

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Conclusions

• Games environments– User immersed in environment

(concentration, motivation)

– Narrative used to different degrees

• Generate multimedia presentations– Aim to structure information on narrative

principles

– Thus gaining advantages of concentration and motivation

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Our research is supported by

• NWO I2RPIntelligent Information Retrieval and Presentation

• NWO CHIMECultural Heritage in an Interactive Multimedia Environment

• NWO NASHNetworked Adaptive Structured Hypermedia

• Telematica Instituut Topia

• Painting images and descriptions courtesy of Rijksmuseum, Amsterdam

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