io 2.0 – insights into the .io phenomena and where it’s going next | jamie cason

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.io 2.0 – The .io Phenomena & Where It’s Going Next Jamie CasonExecutive Producer

Miniclip - a leading digital games company

.io 2.0

01

Hello, I’m Jamie 02

.io 2.0

Agar.io and emergence of .io

03

Agar.io, April 2015

.io 2.0

Second wave - Slither.io

04

Slither.io, March 2016

.io 2.0

Third wave - diep.io, wings.io, vertix.io 05

Diep.io, April 2016

.io 2.0

Market size, who, where? 06

191,557,168 Monthly Visits

CountrySessions %

United States 28Brazil 14Turkey 9Mexico 9Argentina 8Russia 8France 7Poland 7United Kingdom 6Peru 5

.io 2.0

Challenges - Development

07

Splix.io, July 2016

.io 2.0

Challenges - Publishing

08

Snowfight.io, December 2016

.io 2.0

Opportunities 09

Ovar.io, February 2017

.io 2.0

What next? 10

Brutes.io, March 2017 Squadd.io, March 2017

.io 2.0

Thank you! Any Questions? 11

.io 2.0

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