malifaux stat cards - v2_guild

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Ca5

Blindfighter: Ignore LoS when declaring Charges.

Fear not Death: This model receives +2 Wp in Duels with

Undead models when it is the defender.

Inspiring Swordplay: When this model kills an enemy

model with a Greatsword Strike, all friendly models

within 10” and LoS receive +2 Cb until the Start Closing

Phase.

Weapon, Greatsword: Damage Flips receive +.

Weapon, Pistols: Paired

(+1) Melee Expert

(1) Last Rites: p6 Sacrifice all Corpse and Scrap Counters

not carried by models.

Cb(r) Critical Strike: Greatsword.

Cb(r) Final Repose: After killing defender with a melee

attack, defender does not generate any Counters of any

kind.

Df(rM) Riposte: After attacker misses with a melee attack,

this model deals damage using the Combat Duel total as if

it had hit the attacker with a Greatsword Strike.

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(all) Restore Natural Order

(CC: 17 / Rst: Wp / Rg: p12) Undead models immediately

suffer 3 Wd.

(0) Sword Style

(CC: 11 / Rst: - / Rg: C) This model immediately receives

one of the following effects until the Start Closing Phase:

Fate: Greatsword Strikes receive a cumulative +2 Cb per

r in the casting total.

Cb(rM) Onslaught: After damaging defender with a

Greatsword Strike, immediately make a Greatsword

Strike against the defender.

Vengeance: Greatsword Damage Flips receive an

additional +.

(1) Blind Justice

(CC: 12 / Rst: - / Rg: a6) Friendly models ignore increases

in Rg and Df, and any Duels required from spells or talents

to target models.

(1) Combat Prowess

(CC: 12r / Rst: - / Rg: 10) Target model and one friendly

model per r in the casting total within 3” of the target

receive Melee Expert until the Start Closing Phase.

Cache

4

30mm

Blindfighter

Fear not Death

Inspiring Swordplay

Weapon, Greatsword

Weapon, Pistols: Paired

Cb(r) Critical Strike:

Greatsword

Cb(r) Final Repose

Df(rM) Riposte

(+1) Melee Expert

(1) Last Rites: p6

(all) Restore Natural

Order

(CC: 17 / Rst: Wp / Rg: p12)

(0) Sword Style (CC: 11 / Rst: - / Rg: C)

(1) Blind Justice

(CC: 12 / Rst: - / Rg: a6)

(1) Combat Prowess

(CC: 12r / Rst: - / Rg: 10)

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Pistols

Unique

Wounds

LadyJustice

Cache

4Unique

Lady JusticeMaster, Death Marshal

Wk/Cg

5/8 2 6

Ht Wp

Ca

5r 5r 12

Df Wd

Rg

3/4/6

Cb

Dg

Rg

Cb

Dg

4

2/3/4

Greatsword

z 10y2

7r

v2

Ca7

Companion (Family)

Evasive 2

Gunfighter: This model can make melee Strikes up to 2”

away with its Peacebringer. The weapon gains the melee

type when making these attacks.

Immune to Influence

See the Unseen: This model ignores increases in Rg and Df,

and any Duels required from spells or talents to target models.

(+1) Fast

(0) Hero’s Gamble: Discard your Control Hand. Draw an equal

number of cards into your Control Hand.

(0) Quick Draw [Peacebringer]: This model may make a

Peacebringer Strike against a model within this weapon’s

Rg and LoS that has declared a ranged attack, Cast/Channel,

or Charge Action before that model flips a Fate Card or

moves. Quick Draw ends when this model makes the Strike,

or the End Closing Phase, whichever comes first.”

Cb (rM) Anticipation: After hitting defender with a

Peacebringer Strike, draw the top 2 cards of their

controller’s Fate Deck. Look at both, and place 1

in the discard pile, the other on the top of the deck.

Cb(r) Critical Strike: Peacebringer.

Df(rM) Faster’n You: After attacker within 10” misses with a

ranged attack, this model deals damage to the attacker

using the combat total as if it had hit the attacker with a

Peacebringer Strike.

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(0) Bullet Bending

(CC: 14/ Rst: - /Rg: C) Until the Start Closing Phase, this

model’s Peacebringer Strikes receive -2 Cb, and ignores

cover.

(0) Spellbreaker

(CC: 16rr/Rst: - /Rg: 18) Discard all Counters and end all

effects on the target model + 1 additional model within 3”

of the target per r in the casting total. Wounds on the

model or Counters carried by the model cannot be

discarded.

(1) Execute

(CC: 12M/Rst: - /Rg: C) This model immediately makes a

Peacebringer Strike that receives a -3 Cb against a target

within 6”. The Damage Flip for the Strike receives +++.

(1) Obey

(CC: 14M/Rst: Wp /Rg: 12) Target non-Master model

immediately makes a (1) Action or a Charge controlled by

you. The Action selected may not cause the model to be

killed or sacrificed as part of the action. This spell may be

cast once per activation.

Cache

2

30mm

Companion (Family)

Evasive 2

Gunfighter

Immune to Influence

See the Unseen

Cb (rM) Anticipation

Cb(r) Critical Strike:

Peacebringer

Df(rM) Faster’n You

(+1) Fast

(0) Hero’s Gamble

(0) Quick Draw

(0) Bullet Bending

(CC: 14/ Rst: - /Rg: C)

(0) Spellbreaker

(CC: 16rr/Rst: - /Rg: 18)

(1) Execute

(CC: 12M/Rst: - /Rg: C)

(1) Obey

(CC: 14M/Rst: Wp /Rg: 12)A

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Unique

Wounds

PerditaOrtega

Cache

2Unique

Perdita OrtegaFamily, Master

Wk/Cg

6/10 2 7

Ht Wp

Ca

7r 8r 8

Df Wd

Rg

2/3/5

Cb

Dg

Peacebringer

z10

7r

v2

Ca7

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Advanced Counterspell: When this model or any model

within 3” of it is targeted by a spell you may discard 2 Control

Cards or 1 t suit Control Card to cancel the spell before the

starting casting total is generated.

Magic Resistant 2

Magic Seeker: This model may ignore LoS when targeting a

model with Ca 7 or more.

Weapon, Runed Blade: Magical. Gain +on Strikes targeting

models with Ca 6 or more. Models wounded by this weapon

cannot cast spells until the End Close Phase.

(+1) Casting Expert

(0) Confiscated Lore: Discard 1 Soulstone. This model receives

+1tCa until the Closing Phase.

(0) Nullify Magic:a6 Enemy models receive --on casting

Duels until the End Closing Phase.

Ca(rt) Explosive Burst: When damaging defender with Flame

Burst that causes Blast damage, place the Blast markers up to

2” away, following normal placement rules, from the target

model.

Cb(r) Absorb Magic: After hitting defender with a Runed

Blade Strike, defender must discard 1 Control Card for each

r in this model’s final attack total. This model draws 1

Control Card and heals 1 wound.

Cb(t) Disassemble: After damaging defending Construct with a

Runed Blade or Pistol Strike, do no damage. Kill defender unless it

discards 2 Control Cards or Soulstones. Draw 1 Control Card. Only

models with the Use Soulstones ability may discard Soulstones.

Df/Wp(rt) Reflect Magic: After this model resists a spell

targeting it, the caster replaces this model as a target and

suffers the spell’s effects. Use the difference in casting and resist

totals if a difference is required. The reflected spell has no effect

if the caster could not be affected by it.

(0) Inferno (CC: 14 / Rst: - / Rg: C) Models within p3 of this model

suffer 3 Dg at the start of the Closing Phase. If this model is killed

before the Closing Phase, immediately apply the effect and

increase to 6 Dg.

(1) Flame Burst (CC: 14t/Rst: Df /Rg: z10) Dg 2/3bb/5bbb.

(1) Flame Wall (CC: 13t/ Rst: - / Rg: 12) Place two 50mm markers

touching one another at least 1” from any model. These markers

are obscuring, Ht 5, hazardous (Dg 3). This spell may only be cast

once per activation and lasts until the End Close Phase.

(1) Violation of Magic (CC: 17rt/ Rst: Wp / Rg: 10)

Target model suffers 1 Wd + 1 Wd for each point its Ca is over 5. If

the target is killed by this spell, summon a Witchling Stalker

to the target before it is removed from play.

6 r

4

Sonnia CriidCache

4

30mm

Master

Wk/Cg

4/6 2 7r

Ht Wp

Ca

7r 4r 10

Df Wd

Rg

2/3/5

Cb

Dg

Rg

Cb

Dg

4

2/3/4

AdvancedCounterspellMagic Resistant 2Magic SeekerWeapon, RunedBlade: Magical

Ca(rt) ExplosiveBurstCb(r) Absorb MagicCb(t) DisassembleDf/Wp(rt) ReflectMagic

(+1) Casting Expert(0) Confiscated Lore(0) Nullify Magic

(0) Inferno(CC: 14 / Rst: - / Rg: C)

(1) Flame Burst(CC: 14t/ Rst: Df /Rg: z10)

(1) Flame Wall (CC: 13t/ Rst: - / Rg: 12)

(1) Violation of Magic(CC: 17rt/ Rst: Wp /

Rg: 10)A

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Runed Blade Pistol

z 10y2

5r

Unique

Cache

4Unique

Wounds

Sonnia Criid

v2

Ca4

Hard to Wound 1

Intractable: This model cannot be sacrificed or buried.

Slow to Die

Fear not Death: This model receives +2 Wp in Duels

with Undead models when it is the defender.

Cb(r) Critical Strike: Peacebringer and Peacebringer

Blade.

Cb(r) Final Repose: After killing defender with a

melee attack, defender does not generate any

Counters of any kind.

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(1) Finish the Job

(CC: 10r/Rst: - /Rg: a 4) Melee attacks made by

friendly Death Marshals, including this model, inflict

+1 Dg per r in the casting total until the Start Closing

Phase.

(2) Pine Box

(CC: 12C/Rst: Wp /Rg: 1) Bury target model. At the

Start Closing Phase, target may make a Wp → Wp Duel

with this model. If target wins the Duel, place it in base

contact with this model. If target loses the Duel, it

remains buried. If this model is killed, or casts Pine Box

again, place buried target in play within 1” of this

model. While target is removed from play, it counts as

a casualty for encounter purposes. Only one model may

be buried with Pine Box by this model at a time.

Cost

4

30mm

Hard to Wound 1

Intractable

Slow to Die

Fear not Death

Cb(r) Critical Strike:

Peacebringer and

Peacebringer Blade

Cb(r) Final Repose

(1) Finish the Job

(CC: 10r/Rst: - /Rg: a 4)

(2) Pine Box (CC: 12C/Rst: Wp /Rg: 1)

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Peacebringer

Wounds

Death Marshal

Cost

4

Wk/Cg

4/6 2 6

Ht Wp

Ca

4r 4 6

Df Wd

Rg

2/3/4

Cb

Dg

Rg

Cb

Dg

5r2/3/5

Peacebringer

Blade

z 10y1

5

v2

Death MarshalDeath Marshal

Ca4

Hard to Wound 1

Intractable: This model cannot be sacrificed or buried.

Slow to Die

Fear not Death: This model receives +2 Wp in Duels

with Undead models when it is the defender.

Cb(r) Critical Strike: Peacebringer and Peacebringer

Blade.

Cb(r) Final Repose: After killing defender with a

melee attack, defender does not generate any

Counters of any kind.

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(1) Finish the Job

(CC: 10r/Rst: - /Rg: a 4) Melee attacks made by

friendly Death Marshals, including this model, inflict

+1 Dg per r in the casting total until the Start Closing

Phase.

(2) Pine Box

(CC: 12C/Rst: Wp /Rg: 1) Bury target model. At the

Start Closing Phase, target may make a Wp → Wp Duel

with this model. If target wins the Duel, place it in base

contact with this model. If target loses the Duel, it

remains buried. If this model is killed, or casts Pine Box

again, place buried target in play within 1” of this

model. While target is removed from play, it counts as

a casualty for encounter purposes. Only one model may

be buried with Pine Box by this model at a time.

Cost

4

30mm

Hard to Wound 1

Intractable

Slow to Die

Fear not Death

Cb(r) Critical Strike:

Peacebringer and

Peacebringer Blade

Cb(r) Final Repose

(1) Finish the Job

(CC: 10r/Rst: - /Rg: a 4)

(2) Pine Box (CC: 12C/Rst: Wp /Rg: 1)

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Peacebringer

Wounds

Death Marshal

Cost

4

Wk/Cg

4/6 2 6

Ht Wp

Ca

4r 4 6

Df Wd

Rg

2/3/4

Cb

Dg

Rg

Cb

Dg

5r2/3/5

Peacebringer

Blade

z 10y1

5

v2

Death MarshalDeath Marshal

Ca4

Hard to Wound 1

Intractable: This model cannot be sacrificed or buried.

Slow to Die

Fear not Death: This model receives +2 Wp in Duels

with Undead models when it is the defender.

Cb(r) Critical Strike: Peacebringer and Peacebringer

Blade.

Cb(r) Final Repose: After killing defender with a

melee attack, defender does not generate any

Counters of any kind.

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(1) Finish the Job

(CC: 10r/Rst: - /Rg: a 4) Melee attacks made by

friendly Death Marshals, including this model, inflict

+1 Dg per r in the casting total until the Start Closing

Phase.

(2) Pine Box

(CC: 12C/Rst: Wp /Rg: 1) Bury target model. At the

Start Closing Phase, target may make a Wp → Wp Duel

with this model. If target wins the Duel, place it in base

contact with this model. If target loses the Duel, it

remains buried. If this model is killed, or casts Pine Box

again, place buried target in play within 1” of this

model. While target is removed from play, it counts as

a casualty for encounter purposes. Only one model may

be buried with Pine Box by this model at a time.

Cost

4

30mm

Hard to Wound 1

Intractable

Slow to Die

Fear not Death

Cb(r) Critical Strike:

Peacebringer and

Peacebringer Blade

Cb(r) Final Repose

(1) Finish the Job

(CC: 10r/Rst: - /Rg: a 4)

(2) Pine Box (CC: 12C/Rst: Wp /Rg: 1)

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Peacebringer

Wounds

Death Marshal

Cost

4

Death MarshalDeath Marshal

Wk/Cg

4/6 2 6

Ht Wp

Ca

4r 4 6

Df Wd

Rg

2/3/4

Cb

Dg

Rg

Cb

Dg

5r2/3/5

Peacebringer

Blade

z 10y1

5

v2

Ca4

Companion (Family)

Stubborn: This model receives +2 Wp in Duels where it

is the defender.

(2) Flurry

Cb(r) Critical Strike: Dueling Sword and Peacebringer.

Cb(rM) Fannin’: After damaging defender with a

Peacebringer Strike, immediately make a

Peacebringer Strike against a different model within

3” of the defender.

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lls (0) Duelist

(CC: 11 /Rst: - /Rg: C) Until the Start Closing Phase,

unless this model flips the Black Joker, you can

discard a Control Card to re-flip its starting Duel card

when making a melee or ranged attack.

(0) Shrug Off

(CC: 10/Rst: - /Rg: C ) Discard 1 Counter or end 1 effect

on this model + 1 effect or Counter per r in the

casting total. Wounds on the model or Counters

carried by the model cannot be discarded.

(1) Menace

(CC: 10/Rst: Wp/Rg: 6) Move this model up to 4”

toward target model. Target may not take move

Actions until the Start Closing Phase.

Cost

5

30mm

Companion (Family)

Stubborn

Cb(r) Critical Strike:

Dueling Sword and

Peacebringer

Cb(rM) Fannin’

(2) Flurry

(0) Duelist

(CC: 11 /Rst: - /Rg: C)

(0) Shrug Off

(CC: 10/Rst: - /Rg: C )

(1) Menace (CC: 10/Rst: Wp/Rg: 6)

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Peacebringer

Unique

Wounds

FranciscoOrtega

Cost

5Unique

Francisco OrtegaFamily

Wk/Cg

5/7 2 6

Ht Wp

Ca

4 5 6

Df Wd

Rg

2/3/5

Cb

Dg

Rg

Cb

Dg

6r2/3/5

Dueling Sword

z 10y2

7r

v2

Ca4

Fear not Death: This model receives +2 Wp in Duels

with Undead models when it is the defender.

Love the Job: When an enemy model killed by a

Executioner Claws Strike is removed from play, heal

all wounds on this model.

Slow to Die

Terrifying → 11

Weapon, Executioner Claws: Paired. Models cannot

activate Df triggers when attacked by this weapon.

(1) Last Rites: p6. Sacrifice all Corpse and Scrap

Counters not carried by models.

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Cb(r) Critical Strike: Executioner Claws.

Cb (rC) Decapitate: When damaging defender with a

Executioner Claws Strike, Kill defender unless its

controller discards 2 Control Cards or Soulstones.

Only models with the Use Soulstones ability may

discard Soulstones.

Cb(r) Final Repose: After killing defender with a

melee attack, defender does not generate any

Counters of any kind.

Trig

gers

Cost

7

40mm

Fear not Death

Love the Job

Slow to Die

Terrifying → 11

Weapon, Executioner

Claws: Paired

(1) Last Rites

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Rare 1

Wounds

Executioner

Cost

7Rare 1

ExecutionerWk/Cg

4/6 2 5

Ht Wp

Ca

4 3 9

Df Wd

Rg

3/4/5

Cb

Dg

Executioner Claws

y2

6r

Cb(r) Critical Strike:

Executioner Claws

Cb (rC) Decapitate

Cb(r) Final ReposeTr

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v2

Ca5

Hard to Wound 1

Never Me: This model does not generate a Corpse

Counter when killed.

Slow to Die

Fear not Death: This model receives +2 Wp in Duels

with Undead models when it is the defender.

(2) Flurry

Cb(r) Critical Strike: Long Arm and Long Arm Pistol.

Cb(r) Final Repose: After killing defender with a

melee attack, defender does not generate any

Counters of any kind.

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lls (1) Arrest

(CC: 10C/Rst: Wp /Rg: 12) Target model must

discard 1 Control Card when declaring a Walk or

Charge Action for the rest of the game. If target model

discards 2 Control Cards instead of 1 Arrest is

cancelled.

(1) Blades and Bullets

(CC: 10M/Rst: - /Rg: 2) Judge immediately makes a

Long Arm Strike and Long Arm Pistol Strike against a

single target within range of the spell. These are

resolved as 2 separate attacks.

(1) Bullets and Blades

(CC: 11M/Rst: - /Rg: 8) Judge immediately makes a

Long Arm Strike and Long Arm Pistol Strike against a

single target within range of the spell. These are

resolved as 2 separate attacks, both receive -2 Cb.

(1) Judged

(CC: 13/Rst: Wp /Rg: 12) Target suffers Dg 1/2/4. If target

is a Spirit or Undead, it suffers Dg 2/4/8 instead.

Cost

7

30mm

Hard to Wound 1

Never Me

Slow to Die

Fear not Death

Cb(r) Critical Strike

Long Arm and Long

Arm Pistol.

Cb(r) Final Repose

(2) Flurry

(1) Arrest

(CC: 10C/Rst: Wp /Rg: 12)

(1) Blades and Bullets

(CC: 10M/Rst: - /Rg: 2)

(1) Bullets and Blades

(CC: 11M/Rst: - /Rg: 8)

(1) Judged

(CC: 13/Rst: Wp /Rg: 12)A

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Long ArmPistol

Unique

Wounds

Judge

Cost

7Unique

JudgeDeath Marshal

Wk/Cg

5/7 2 6

Ht Wp

Ca

5 5 9

Df Wd

Rg

2/4/5

Cb

Dg

Rg

Cb

Dg

5

2/3/4

Long Arm

z 8y2

6r

v2

Ca4

Companion (Family)

Hunter

Scout

Stubborn: This model receives +2 Wp in Duels where it

is the defender.

Cb(rC) Headshot: After hitting a defender with a

Repeating Rifle Strike, do no damage. Kill defender

unless its controller discards 2 Control Cards or 2

Soulstones. Only models with the Use Soulstones

ability may discard Soulstones.

Cb(rM) Trigger Happy: After damaging defender with

a Repeating Rifle Strike, immediately make a

Repeating Rifle Strike against defender.

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lls (0) In My Sights

(CC: 12/Rst: -/Rg: 16) This model’s Repeating Rifle

Strikes receive +2 Cb against target model until this

model moves, or casts In My Sights again.

(0) Shrug Off

(CC: 10/Rst: - /Rg: C ) Discard 1 Counter or end 1 effect

on this model + 1 effect or Counter per r in the casting

total. Wounds on the model or Counters carried by the

model cannot be discarded.

(0) “Where’d He Go?!”

(CC: 12M/Rst: - /Rg: C) Until the end of its next

activation, this model cannot be attacked when it

disengages.

Cost

7

30mm

Companion (Family)

Hunter

Scout

Stubborn

Cb(rC) Headshot

Cb(rM) Trigger

Happy

(0) In My Sights

(CC: 12/Rst: -/Rg: 16)

(0) Shrug Off

(CC: 10/Rst: - /Rg: C )

(0) “Where’d He Go?!” (CC: 12M/Rst: - /Rg: C)

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RepeatingRifle

Unique

Wounds

NinoOrtega

Cost

7Unique

Nino OrtegaFamily

Wk/Cg

4/- 2 6

Ht Wp

Ca

4 4 8

Df Wd

Rg

1/2/4

Cb

Dg

Rg

Cb

Dg

7r2/3/5

Rifle Butt

z 16y1

3

v2

Ca5

BOOM!: p3. 5 Dg when this model is killed.

Careless: This model suffers 1 Wd when it makes a

Dynamite Stick Strike.

Companion (Family)

Easily Influenced: This model receives -2 Wp in Duels

when it the defender.

Esta Loco: At the end of each of this model’s

activations, if Perditia Ortega is not in its Crew, flip a

Fate Card. If the card is a Joker, this model

immediately makes 1 Thrown Dynamite Strike

controlled by an opposing player.

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Spe

lls (0) Shrug Off

(CC: 10/Rst: - /Rg: C ) Discard 1 Counter or end 1 effect

on this model + 1 effect or Counter per r in the casting

total. Wounds on the model or Counters carried by the

model cannot be discarded.

(1) “Take Ya With Me!”

(CC: 10 /Rst: Df /Rg: p6) Models, including this model,

suffer 6 Dg. This Model cannot make a Resist Duel to

prevent this damage. BOOM! does not activate if this

model is killed by this spell.

Cost

6

30mm

BOOM!

Careless

Companion (Family)

Easily Influenced

Esta Loco

(0) Shrug Off

(CC: 10/Rst: - /Rg: C )

(1) “Take Ya With Me!” (CC: 10 /Rst: Df /Rg: p6)

Ab

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ThrownDynamite

Unique

Wounds

PapaLoco

Cost

6Unique

Papa LocoFamily

Wk/Cg

5/8 2 4

Ht Wp

Ca

5 4 8

Df Wd

Rg

3/4b/6bb

Cb

Dg

Rg

Cb

Dg

6r2/3b/5bb

Dynamite Stick

z 8y1

4r

v2

Ca5

Arcane Hunter: This model receives +2 Cb and inflicts

+1 Dg when attacking a model with Ca 6 or more.

Hunter

Scout

Weapon, Huntin’ Tools: Models wounded by this

weapon attacks receive -2 Wk until the Start closing

phase.

(2) Rapid Fire [Colt .45]

Cb(r) Critical Strike: Huntin’ Tools.

Cb(C) Drain Magic: After hitting defender with a Huntin’

Tools Strike, its controller must discard 1 Control Card.

Cb (rM) Ricochet: After damaging defender with a

Colt .45 Strike, another model within 3” of defender

suffers Dg 1/2/4.

Ab

iliti

es

Acti

on

sTr

igge

rs

Spe

lls

r

(0) Flaming Bullets

(CC: 14/Rst: - /Rg: C) This model’s ranged Strikes

inflict +2 Dg until the end of its next activation.

(1) Arrest

(CC: 10C/Rst: Wp /Rg: 12) Target model must discard

1 Control Card when declaring a Walk or Charge

Action for the rest of the game. If target model

discards 2 Control Cards instead of 1 Arrest is

cancelled.

(1) Snare

(CC: 14C/Rst: Df /Rg: 6) Place a 50mm marker

touching target model’s base. Until the target wins a

Cb 15 Duel at the start of its activation it cannot

move or be moved out of base contact with the

marker.

Cost

8

30mm

Arcane Hunter

Hunter

Scout

Weapon, Huntin’

Tools

Cb(r) Critical Strike:

Huntin’ Tools

Cb(C) Drain Magic

Cb (rM) Ricochet

(2) Rapid Fire [Colt .45]

(0) Flaming Bullets

(CC: 14/Rst: - /Rg: C)

(1) Arrest

(CC: 10C/Rst: Wp /Rg: 12)

(1) Snare (CC: 14C/Rst: Df /Rg: 6)

Ab

iliti

es

Acti

on

s

Trig

gers

Spe

lls

Colt .45

Unique

Wounds

SamaelHopkins

Cost

8Unique

Samael HopkinsWk/Cg

4/6 2 5

Ht Wp

Ca

5r 4 9

Df Wd

Rg

2/3/4

Cb

Dg

Rg

Cb

Dg

6r3/4/5

Huntin’ Tools

z 10y1

6r

v2

Ca4

Bulletproof 1

Companion (Family)

Hard to Kill

“Is That All You Got?!”: While this model has 4 or

fewer Wd remaining, its Peacebringer Strikes gain

+2 Cb and + on damage flips.

Stubborn: This model receives +2 Wp in Duels where it

is the defender.

Weapon, Peacebringer: Paired.

(+1) Wade In: This model may make an additional

Walk each activation while it has 4 or fewer Wd

remaining.

(2) Rapid Fire [Peacebringer]

Cb(r) Critical Strike: Peacebringer.

Cb(rM) Trigger Happy: After damaging defender with

a Peacebringer Strike, immediately make a

Peacebringer Strike against defender.

Ab

iliti

es

Acti

on

sTr

igge

rs

Spe

lls (0) Shrug Off

(CC: 10/Rst: - /Rg: C ) Discard 1 Counter or end 1 effect

on this model + 1 effect or Counter per r in the

casting total. Wounds on the model or Counters

carried by the model cannot be discarded.

(1) Just a Flesh Wound

(CC:12r/Rst: - /Rg: C) Make 1 Healing Flip.

(2) Leadstorm

(CC: 14/Rst: Df /Rg: z p6) Dg 4.

Cost

7

30mm

Bulletproof 1

Companion (Family)

Hard to Kill

“Is That All You Got?!”

Stubborn

Weapon,

Peacebringer: Paired

(+1) Wade In

(2) Rapid Fire

[Peacebringer]

(0) Shrug Off (CC: 10/Rst: - /Rg: C )

(1) Just a Flesh Wound

(CC:12r/Rst: - /Rg: C)

(2) Leadstorm(CC: 14/Rst: Df /Rg: z p6)

Ab

iliti

es

Acti

on

sSp

ells

Peacebringer

Unique

Wounds

SantiagoOrtega

Cost

7Unique

Santiago OrtegaFamily

Wk/Cg

4/6 2 6

Ht Wp

Ca

4 4 8

Df Wd

Rg

2/3/4

Cb

Dg

Rg

Cb

Dg

5r2/3/5

PeacebringerBlade

z 10y1

3

Cb(r) Critical Strike:

Peacebringer

Cb(rM) Trigger

Happy

Trig

gers

v2

Ca5

Hunter

Immolating Demise: p2. 2 Dg when this model is

killed.

Magic Resistant 2

Scout

Weapon, Shattered Runed Blade: Magical. Models

wounded by this weapon must discard a Control Card

when declaring the target of a spell until the end of

their next activation or the Action immediately ends.

(0) Disrupt Magic: a6. Enemy models’ Casting Flips

receive - until the Start Closing Phase.

Ab

iliti

es

Acti

on

s

Trig

gers

Spe

lls

Cb(r) Critical Strike: Shattered Rune Blade.

Cb(C) Drain Magic: After hitting defender with a

Shattered Rune Blade Strike, its controller must

discard 1 Control Card.

Df/Wp(rt) Reflect Magic: After this model resists a

spell targeting it, the caster replaces this model as a

target and suffers the spell’s effects. Use the difference

in casting and resist totals if a difference is required.

The reflected spell has no effect if the caster could not

be affected by it.

(1) Dispel Magic

(CC: 13/Rst: Df /Rg: 12) Discard 1 Counter or end 1

effect on target model. Wounds on the model or

Counters carried by the model cannot be discarded.

Cost

4

30mm

Hunter

Immolating Demise

Magic Resistant 2

ScoutWeapon: ShatteredRuned Blade

Cb(r) Critical Strike:

Shattered Rune Blade

Cb(C) Drain Magic

Df/Wp(rt) Reflect

Magic

(0) Disrupt Magic: a6

(1) Dispel Magic (CC: 13/Rst: Df /Rg: 12)

Ab

iliti

es

Acti

on

s

Trig

gers

Spe

lls

Pistol

Wounds

Witchling Stalker

Cost

4

Witchling StalkerWitchling

Wk/Cg

4/6 2 5r

Ht Wp

Ca

5 5r 6

Df Wd

Rg

2/3/5

Cb

Dg

Rg

Cb

Dg

4

2/3/4

ShatteredRuned Blade

z 10y1

6r

v2

Ca5

Hunter

Immolating Demise: p2. 2 Dg when this model is

killed.

Magic Resistant 2

Scout

Weapon, Shattered Runed Blade: Magical. Models

wounded by this weapon must discard a Control Card

when declaring the target of a spell until the end of

their next activation or the Action immediately ends.

(0) Disrupt Magic: a6. Enemy models’ Casting Flips

receive - until the Start Closing Phase.

Ab

iliti

es

Acti

on

s

Trig

gers

Spe

lls

Cb(r) Critical Strike: Shattered Rune Blade.

Cb(C) Drain Magic: After hitting defender with a

Shattered Rune Blade Strike, its controller must

discard 1 Control Card.

Df/Wp(rt) Reflect Magic: After this model resists a

spell targeting it, the caster replaces this model as a

target and suffers the spell’s effects. Use the difference

in casting and resist totals if a difference is required.

The reflected spell has no effect if the caster could not

be affected by it.

(1) Dispel Magic

(CC: 13/Rst: Df /Rg: 12) Discard 1 Counter or end 1

effect on target model. Wounds on the model or

Counters carried by the model cannot be discarded.

Cost

4

30mm

Hunter

Immolating Demise

Magic Resistant 2

ScoutWeapon: ShatteredRuned Blade

Cb(r) Critical Strike:

Shattered Rune Blade

Cb(C) Drain Magic

Df/Wp(rt) Reflect

Magic

(0) Disrupt Magic: a6

(1) Dispel Magic (CC: 13/Rst: Df /Rg: 12)

Ab

iliti

es

Acti

on

s

Trig

gers

Spe

lls

Pistol

Wounds

Witchling Stalker

Cost

4

Witchling StalkerWitchling

Wk/Cg

4/6 2 5r

Ht Wp

Ca

5 5r 6

Df Wd

Rg

2/3/5

Cb

Dg

Rg

Cb

Dg

4

2/3/4

ShatteredRuned Blade

z 10y1

6r

v2

Ca5

Hunter

Immolating Demise: p2. 2 Dg when this model is

killed.

Magic Resistant 2

Scout

Weapon, Shattered Runed Blade: Magical. Models

wounded by this weapon must discard a Control Card

when declaring the target of a spell until the end of

their next activation or the Action immediately ends.

(0) Disrupt Magic: a6. Enemy models’ Casting Flips

receive - until the Start Closing Phase.

Ab

iliti

es

Acti

on

s

Trig

gers

Spe

lls

Cb(r) Critical Strike: Shattered Runed Blade.

Cb(C) Drain Magic: After hitting defender with a

Shattered Rune Blade Strike, its controller must

discard 1 Control Card.

Df/Wp(rt) Reflect Magic: After this model resists a

spell targeting it, the caster replaces this model as a

target and suffers the spell’s effects. Use the difference

in casting and resist totals if a difference is required.

The reflected spell has no effect if the caster could not

be affected by it.

(1) Dispel Magic

(CC: 13/Rst: Df /Rg: 12) Discard 1 Counter or end 1

effect on target model. Wounds on the model or

Counters carried by the model cannot be discarded.

Cost

4

30mm

Hunter

Immolating Demise

Magic Resistant 2

ScoutWeapon: ShatteredRuned Blade

Cb(r) Critical Strike:

Shattered Runed Blade

Cb(C) Drain Magic

Df/Wp(rt) Reflect

Magic

(0) Disrupt Magic: a6

(1) Dispel Magic (CC: 13/Rst: Df /Rg: 12)

Ab

iliti

es

Acti

on

s

Trig

gers

Spe

lls

Pistol

Wounds

Witchling Stalker

Cost

4

Witchling StalkerWitchling

Wk/Cg

4/6 2 5r

Ht Wp

Ca

5 5r 6

Df Wd

Rg

2/3/5

Cb

Dg

Rg

Cb

Dg

4

2/3/4

ShatteredRuned Blade

z 10y1

6r

v2

Ca5

Companion (Sonnia Criid)

Flickering Flames: This model receives +4 Df versus

ranged attacks and spells.

Weapon, Gout of Flame: This model suffers 1 Wd each

time it makes an attack with this weapon.

(0) Wreathed in Flame

(CC: 13 / Rst: - / Rg: C) Until the Start Closing Phase,

models hitting this model with a melee attack suffer

2 Wd.

(1) Magical Extension

(CC: */Rst: * /Rg: *) This spell may be cast only once

per activation. Cast one of the connected Master’s

(1) spells. During this casting, this model may use a

Soulstone to change its starting total.

Ab

iliti

es

Spe

lls

r

Cost

2

30mm

Companion (Sonnia

Criid)

Flickering Flames

Weapon, Gout of

Flame

(0) Wreathed in Flame (CC: 13 / Rst: - / Rg: C)

(1) Magical Extension (CC: */Rst: * /Rg: *)

Ab

iliti

es

Spe

lls

Gout of Flame

Wounds

Purifying Flame

Cost

2

Purifying FlameInsignificant, Spirit, Totem (Sonnia)

Wk/Cg

4/7 1 5

Ht Wp

Ca

5r 4 4

Df Wd

Rg

1/1/3

Cb

Dg

Rg

Cb

Dg

4r1/1/2b

Burning Touch

z 8y1

3r

v2

Ca5

Companion (Master)

Governor’s Influence: A model killing this model is also

killed unless it wins a Wp → Wp Duel.

Watchful Eye: Friendly Guild models with LoS to this

model receive +2 Wp. Other Friendly Guild models

losing a Morale Duel while in LoS of this model are

killed.

(1) Governor’s Decree

(CC: 12r/Rst: Wp/Rg: 12) Target model +1 additional

model within 3” of target per r in the casting total

loses any suits attached to Cb and Ca until the Start

Closing Phase.

(1) Magical Extension

(CC: */Rst: * /Rg: *) This spell may be cast only once

per activation. Cast one of the connected Master’s

(1) spells. During this casting, this model may use a

Soulstone to change its starting total.

Ab

iliti

es

Spe

lls

r

Cost

2

30mm

Companion (Master)

Governor’s Influence

Watchful Eye

(1) Governor’s Decree

(CC: 12r/Rst: Wp/Rg: 12)

(1) Magical Extension (CC: */Rst: * /Rg: *)

Ab

iliti

es

Spe

lls

Wounds

Governor’sProxy

Cost

2

Governor’s ProxyInsignificant, Totem

Wk/Cg

3/6 1 6

Ht Wp

Ca

5r 3 4

Df Wd

Rg

1/1/2

Cb

Dg

Book

y1

1r

v2

Ca4

Arachnid

Armor +2

Experimental Automaton: If this model’s starting Fate

Card in a Duel is a 2, 3, or 4 you may discard a Control

Card. If you do not, reduce this model’s Df to 2 and it

may not be moved by movement effects until the

End Closing Phase unless you discard a Control Card.

Faulty Circuit: If this model’s starting Fate Card in a

Duel is the Black Joker or a 1, you may discard a

Control Card. If you do not, this model receives

Paralyzed, and its Df is reduced to 1 until the End

Closing Phase.

Immune to Influence

Terrifying → 12

Weapon, Chain Spear: Models wounded by this

weapon receive Slow.

Weapon, Mechanical Claws: Paired

Ab

iliti

es

Trig

gers

Acti

on

sSp

ells

(+1) Relentless: Discard 1 Control Card. This model

immediately Walks.

(2) Flurry

Cb(r) Critical Strike: Mechanical Claws

Cb(r) Drag: After damaging defender with a Chain

Spear Strike, push defender 4” directly toward this

model.

Cb(rM) Toss: After damaging defender with a Paired

Mechanical Claws Strike, push defender 1” per wound

inflicted, ignoring intervening models and terrain.

(1) Menace

(CC: 10 / Rst: Wp / Rg: 6) Move this model up to 4”

toward target model. Target may not take move Actions

until the Start Closing Phase.

Cost

9

50mm

Arachnid

Armor +2

Experimental Automaton

Faulty Circuit

Immune to Influence

Terrifying → 12

Weapon, Chain Spear

Weapon, Mechanical

Claws: Paired

Cb(r) Critical Strike:

Mechanical Claws

Cb(r) Drag: Chain

Spear

Cb(rM) Toss

(1) Menace(CC: 10 / Rst: Wp / Rg: 6)

Ab

iliti

es

Spe

lls

Chain Spear

Rare 1

Wounds

Peacekeeper

Cost

9Rare 1

PeacekeeperConstruct

Wk/Cg

5/8 3 6

Ht Wp

Ca

4 4 10

Df Wd

Rg

3/4/6

Cb

Dg

Rg

Cb

Dg

6r2/3/5

MechanicalClaws

z 8y2

6r

Trig

gers

v2

(+1) Relentless

(2) Flurry

Acti

on

s

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