module ufc016qm object-oriented design and programmingjsa/oodp/unit1.pdf · 2005-09-27 · 3 module...

Post on 10-Mar-2020

3 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Module UFC016QMObject-Oriented Design and ProgrammingUnit 1 – What’s OO?

2

Agenda

Module overviewFire alarmTeaching approachContact detailsFree Software!What is Object-Orientation?The Object-Orientated lifecycleIntroduction to use casesTutorial details

3

Module Goals

Gain an understanding of object-oriented concepts, to be able to analyse, design and implement systems in a object-oriented programming languageDevelop a critical awareness of the possibilities and limitations of the OO paradigm, its methods and toolsDevelop an understanding of the benefits and problems associated with software reuse

4

Learning Outcomes

Fully use a modelling tool to analyse and design an object-oriented systemFully use the facilities of a typical object-oriented programming language (e.g. Java) to implement and test an object-oriented design

5

Module Overview1. Use Cases2. Classes and Objects3. OO Analysis (!)4. Message Passing5.6.7. Case Study8.9. Activity diagrams (!)10.11.12. Revision

1.2.3.4.5. Java Message Passing6. Inheritance7. Case Study8. Java GUI9.10. Java Exceptions11. Java Threads12. Revision

DESIGN PROGRAMMING

6

Teaching Approach

You can’t do object-oriented design without knowledge of the OO programming language, but...You can’t do object-oriented programming without knowledge of OO design, so...must interleave the two! 1 hour lecture, 2 hour practical.http://www.cems.uwe.ac.uk/~jsa/OODP/

7

Assignment

OO analysis, design, implementation, testing…Reflection.Essay based questions.Due date TBC but probably mid December.

8

Contact Details

Appointments available on:Monday, Tuesday and Thursday

Email: Ian.Anderson@uwe.ac.ukEmail: MrWheels@gmail.com (faster!)

Email: Jin.Sa@uwe.ac.uk

9

Free Software!

Microsoft Academic Alliance3P12 with ID cardWindows XP, Visual Studio etc.Visio

10

Reading: Books - Java

Introduction to Java Programming5th Edition - Y. Daniel Liang (0131489526)

Java Software Solutions: Foundations of Program Design

4th Edition – Lewis and Loftus (0321322037)Or any Java (not JavaScript) book you already have!

11

Reading: Books - UML

Oreilly UML 2.0 Nutshell/Full (0596007957) (£20)UML Distilled: A Brief Guide to the Standard Object Modeling Language (0321193687) (£20)Unified Modeling Language User Guide (Grady Booch) (0321267974) (£30)Using UML – Pooley (0201648601) (£37)

12

Reading: Links

Unified Modeling Language:http://www.uml.org

UML tutorial:http://bdn.borland.com/article/0,1410,31863,00.html

Java Language Whitepaper:http://sunsite.ee/java/whitepaper/java-whitepaper-1.htmlhttp://java.sun.com/docs/overviews/java/java-overview-1.html (shorter)

UML 2.0 Specification:http://www.uml.org/#UML2.0

13

Design is art! (Well in some cases…)

Many ways to achieve same result.Opinionated.Subject to fashion!Don’t take everything you read as gospel.

14

A system made up of objectsComputer

System

Function

Data

Object

15

Objects Collaborate With Other ObjectsGet Total Price

Get Cost

“War & Peace”Book£9.99

“War & Peace”Book£9.99

Get Cost

“Mission Impossible”

DVD£6.99

“Mission Impossible”

DVD£6.99

Get Cost

“Best Ever Hits 2005”

CD£10.99

“Best Ever Hits 2005”

CD£10.99

Shopping Basket

Shopping Basket

Computer

System

16

Comparison with “structured” systems

The System

data / information

space

function space

state space

“orthogonal” view(Tom DeMarco, Ed Yourdon)

17

Role of OO modelsConceptual

(domain) models

Analysis models

Design models

Implementation (Code)

Computer

System

Logical, platform independent model

Physical, platform specific model

Business Process Context

18

Object Oriented Lifecycle - simplifiedUse Cases

Java Technical Architecture

Logical

PhysicalClass Model (static), Interaction Model,

State / Activity Model (dynamic)

Java Source Code

19

Unified Modelling Language

“The Unified Modelling Language (UML) is a language for specifying, visualizing,

constructing, and documenting the artifacts of a software-

intensive system.”

UML SpecificationObject Management Group (OMG) Version 2.0,

October 2004, www.omg.org/uml

UML SpecificationObject Management Group (OMG) Version 2.0,

October 2004, www.omg.org/uml

20

“Object-Oriented Modellingand Design” (1991)

“Object-Oriented Modellingand Design” (1991)

“Object-Oriented Software Engineering: A Use Case Driven Approach” (1992)

“Object-Oriented Software Engineering: A Use Case Driven Approach” (1992)

GRADYBOOCH

IVARJACOBSON

IVARJACOBSON

JAMESRUMBAUGH

JAMESRUMBAUGH

“Object-Oriented Design withApplications” (1993)

“Object-Oriented Design withApplications” (1993)

Major Contributors

21

UML: Unified Modeling Language

“Modeling is the designing of software applications before coding.” [OMG]Standards for…

Model elementsFundamental modelling elements and concepts e.g. use case, class, object, state etc.

NotationVisual rendering of model elements into graphical diagrams

22

Diagram Types

Structure Diagrams: (static)Class, Object, Component, Composite Structure, Package and Deployment.

Behaviour Diagrams: (general)Use case, activity and state machine.

Interaction Diagrams:Sequence, communication, timing and interaction overview.

23

“Outside” versus “Inside” view of system

Use Cases

System Actors

Interaction Model

State Model

Class Model

ActivityActivity

Computer

System

24

UML Graphical Diagrams (1)

Use Case Diagram

25

UML Graphical Diagrams (2)

::Stock

«business»Copy

uniqueReferencecreateLoanoverduePriceareYouRentablepriceOfTheLoan$CreatedeleteYourself

«business»Video

directoractorscertificategetActorgetDirectorgetCertificate

«business»Compact Disk

artistgetArtist

«business»Title

{Abstract}typerunningTimenamedateAddedpriceOverdueloanPricePerDayoverduePricereserveOnDateForgetReservations

addACopydeleteYourself$CreateaddDetailsgetTitlegetDateAddedgetRunningLengthwhatIsYourClassgetCopiesdeletegetTypecopiesAvailabledecrementCopies

«business»Store

storeName

«business»Catalogue

findTitlegetPickingList

«business»Copy

uniqueReferencecreateLoanoverduePriceareYouRentablepriceOfTheLoan$CreatedeleteYourself

«business»Video

directoractorscertificategetActorgetDirector

«business»Compact Disk

artistgetArtist

«business»Title

{Abstract}typerunningTimenamedateAddedpriceOverdueloanPricePerDayoverduePricegetReservation

addACopydeleteYourself

$CreateaddDetails

getTitlegetDateAddedgetRunningLengthwhatIsYourClassgetCopiesdeletegetTypecopiesAvailabledecrementCopies

«business»Store

storeName

«business»Catalogue

findTitlegetPickingList

1

*

*

*

1

Class Diagram

getType

addDetails

26

UML Graphical Diagrams (3)

Behaviour Diagrams

* State Diagram

* Activity Diagram

* Interaction Diagrams

- Sequence Diagram

- Collaboration Diagram

27

UML Graphical Diagrams (4)

Implementation Diagrams

* Component Diagram

* Deployment Diagram

28

Use Cases: Definition

“Use cases are a means for specifying required usages of a system.” [UML spec. v2.0]Collection of related scenarios“Black Box” view of system behaviourTextual narrativeUnit of interaction between actor and system

what the system does, not howSequence / Flow yielding result of value to actor Basis of system scope, construction and testing

29

Use Cases: Notation

“The cinema manager adds details of a new film. Film details include Title, Age Rating, Duration, and short trailer description.”

Add Film

30

Use Cases: Actors

“An actor specifies a role played by a user or any other system that interacts with the subject.” [UML spec. v2.0]Initiate use cases.Exist outside of the scope of a use case.Not necessarily human, i.e. external system.

<<actor>>

Manager

31

Use Cases: Diagram

32

How do Actors interact with system?

SYSTEMActor requests to search for Widget System displays list of

potential Widgets

Actor chooses Widget

ACTOR

System provides Widget Details

Actor amends Widget Details

System updates Widget Details

“ping-pong”interaction

“ping-pong”interaction

SequenceSequence

Amend Widget Details

33

How do I Identify Use Cases?

Identify candidate system actors identify candidate use casesRefine and scope units of interaction (use cases)

start point (look for actor and initial event)end point (look for beneficial result – the goal - for actor)

34

Use Cases: Generalization

General and specific requirements.Shared.Include or Includes?Identify by looking for duplications in the requirements.BTW – Actors can also be generalised.AKA – Extend.

Make Reservation________________

<<extension points>>Add Extra Guest

35

Use Cases: Include

Remove duplicate functionality.Shared.Include or Includes?Identify by looking for duplications in the requirements.

36

Use Cases: Include or Extend

If on its own a use case does not complete a task then it should be included.Go to lunch rule.Extend complete tasks.

37

Use Cases: Example

… A car rental company currently takes bookings for cars over the phone. The sales clerk takes the customer details (dates for reservation, car, contact name and address). The clerk then checks availability and prices the order. The quote is offered to the customer where it is either accepted or rejected. If the quote is accepted the car is marked as booked on the requested days. …

38

Use Cases: Example

39

Use Cases: Example

Sales Clerk Make Reservation

Check Availability

<<include>>

40

Summary

Object-Orientationobjects are function and data in the same place

The Object-Oriented lifecycleuse cases, class and object modelling, code

Introduction to Use Cases“black-box” interaction between actor and system

41

Tutorial

Familiarise yourself with the UweFlixCinema Booking System case studyUsing the UweFlix system requirements:

Identify possible system actors and use casesProvide an objective for each use caseCreate a use case diagram in your UML modelling tool

top related