more than just fun: designing games with purpose
Post on 26-Jan-2015
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Phil Stuart (@philstuart)Creative Director, Preloaded
More than just fun:Designing games with purpose
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We make casual games for any platform
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RT @raphkoster The best games have something they are ABOUT, and both the theming and the mechanics serve as lenses on that one thing22 Jan via web
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1. Understanding the ABOUT2. Making the ABOUT fun
✓ Content integrity ✓ A decent game!
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1. Understanding the ABOUT• Find the magic• Content experts FTW!• Depth of content linked to objectives
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Gam
ey-n
ess
Depth of content
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Gam
ey-n
ess
Depth of content
GAME INTEGRITY
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Gam
ey-n
ess
Depth of content
GAME INTEGRITY
EDUCATEINSPIRE
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Gam
ey-n
ess
Depth of content
GAME INTEGRITY
EDUCATE
INSPIRE
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2. Making the ABOUT fun• It’s really hard!• Content should lead the design
● The four shapes: Metaphor, Simulation, Abstraction and Narrative
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#1. Metaphor
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#2. Simulation
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Launchball
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#3. Abstract
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#4. Narrative
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Gam
ey-n
ess
Proximity
Depth of content
GAME INTEGRITY
Wondermind
Launchball1066
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Take-aways
Find the magicObjectives ~ content depth
Content led designMust be fun
Email: Phil@preloaded.comTwitter: @philstuart
Game links, results and blog:www.preloaded.com
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