more than just fun: designing games with purpose

Post on 26-Jan-2015

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The talk I gave at the Games for Change summit at GDC 2012

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Phil Stuart (@philstuart)Creative Director, Preloaded

More than just fun:Designing games with purpose

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We make casual games for any platform

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RT @raphkoster The best games have something they are ABOUT, and both the theming and the mechanics serve as lenses on that one thing22 Jan via web

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1. Understanding the ABOUT2. Making the ABOUT fun

✓ Content integrity ✓ A decent game!

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1. Understanding the ABOUT• Find the magic• Content experts FTW!• Depth of content linked to objectives

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Gam

ey-n

ess

Depth of content

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Gam

ey-n

ess

Depth of content

GAME INTEGRITY

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Gam

ey-n

ess

Depth of content

GAME INTEGRITY

EDUCATEINSPIRE

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Gam

ey-n

ess

Depth of content

GAME INTEGRITY

EDUCATE

INSPIRE

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2. Making the ABOUT fun• It’s really hard!• Content should lead the design

● The four shapes: Metaphor, Simulation, Abstraction and Narrative

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#1. Metaphor

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#2. Simulation

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Launchball

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#3. Abstract

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#4. Narrative

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Gam

ey-n

ess

Proximity

Depth of content

GAME INTEGRITY

Wondermind

Launchball1066

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Take-aways

Find the magicObjectives ~ content depth

Content led designMust be fun

Email: Phil@preloaded.comTwitter: @philstuart

Game links, results and blog:www.preloaded.com

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