designing for fun
TRANSCRIPT
MeaningConnect to personal goals and passions
Autonomy
Mastery
Getting Gamification Right by Sebastian Deterding
Social Mission
Almost 50% of the world’s languages are endangeredOne goes extinct every 2-3 weeks
A global, crowdsourced living language community can make documenting anendangered languageeasy and accessible to all.
MeaningConnect to personal goals and passions
AutonomyFreedom: the ability to curiously explore opportunity
Mastery
Getting Gamification Right by Sebastian Deterding
MeaningConnect to personal goals and passions
AutonomyFreedom: the ability to curiously explore opportunity
MasteryGoal + rules create interesting challenges
Getting Gamification Right by Sebastian Deterding
Relaxed AlertnessModerate to High Challenge
Low Threat
Sense of Well-being
Making Connections: Teaching and the Human Brainby Renate Nummela Caine, Geoffrey Caine
Relaxed AlertnessAllows people to access what they already know
Think Creatively
Tolerate Ambiguity
Willingness to Delay Gratification
Making Connections: Teaching and the Human Brainby Renate Nummela Caine, Geoffrey Caine
Language Exchange
Social GameLanguage learning processshould be reflective of the interaction they are seeking:social, engaging, fun
MightyverseDatabase
Web App
Juan Bill Xian
View
RecordRequest
Phrase Contributors
MightyverseDatabase
More Search Results
Content Creation Feedback Loop
Phrase videos createphrase pages
Phrase Contributors
MightyverseDatabase
More Search Results
Web App
Content Creation Feedback Loop
Phrase pages drive traffic
Phrase Contributors
MightyverseDatabase
More Search Results
Web App
Content Creation Feedback Loop
Phrase pages drive traffic
Traffic drivesApp downloads
Phrase Contributors
MightyverseDatabase
More Search Results
Web App
Content Creation Feedback Loop
Phrase pages drive traffic
People canshare or
request help from friends
Phrase Contributors
MightyverseDatabase
More Search Results
Web App
Content Creation Feedback Loop
Phrase pages drive traffic
– Matt Leacock
“Shut up and sit in the corner and watch. See if people who play your game are having fun
and playing the way you expect, and are able to learn the rules easily.”
Playing with Paper
keep playing till it is consistently fun
always be learning
prepare for the unexpected
give yourself space to imagine new things
Rules for Play Testing
Shut up and Watch
Take Notes
Take Photos
Resist providing answers.
Ask questions.
Questions to Ask
What do you think this app is for?
What did you expect to happen?
Did you have fun? What part of it was fun?
Did you learn anything?
Design in Collaboration with Your Users