polymorphism liskov 8. outline equals() revisiting liskov’s mutable vs. not rule polymorphism...

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Polymorphism

Liskov 8

Outline equals()

Revisiting Liskov’s mutable vs. not rule Polymorphism

Uniform methods for different types “easy” polymorphism

Element subtype approach Planning ahead

Related subtype approach Reacting after the fact

A word about equals Problem:

We want to check if two objects are equal to each other

Many ways to do so: Object identity [A==B] (same object) Object state [A.counter = B.counter]

(similar objects) Object property [A.area() = B.area()]

(practically same)

Overriding equals Object class equals is ‘==‘ check Overriding equals means providing

a check other than object identity. Usually it provides object state check

Overriding equals in a mutable class A.equals(B) is true/false at different

times Immutable classes don’t suffer from

this problem

How to get in trouble: Storing mutable types in collections Assume a collection that does not

allow duplicates (eg java.util.TreeSet) Aim: to store mutable types with

overridden equals.void insert (Object x) {

for all elements in collection{if (element[i].equals(x)) return; // no

duplicates} collection.addElement(x);

What’s the Problem?

Consider client code for fig 8.1:Set s = new HashSet(); // AF(s) = {}Vector x = new Vector() // AF(x) = []Vector y = new Vector() // AF(y) = []s.insert(x); // AF(s) = {[]}s.insert(y); // AF(s) = {[], []}? Or {[]}?s.contains(y) // true or false?y.add(“cat”); // AF(y) = [“cat”] // AF(s) = ?????s.contains(y); // true or false?s.insert(y); // s.state = {[], [“cat”]}???y.remove(“cat”); // s.state = {[], []} ??? !!!!

Liskov’s Solution Liskov’s approach to equals() avoids this

problem Mutable objects compared via “==“

A workaround for Java’s decisionpublic boolean equals (Object x) {

if (!x instanceOf Container) return false;return (el == ((Container) x.el));

} Equality does not pose a problem anymore! We can insert both x and y in s. Even if x modified, we will still find y in s

Outline equals()

Revisiting Liskov’s mutable vs. not rule Polymorphism

Uniform methods for different types “easy” polymorphism

Element subtype approach Planning ahead

Related subtype approach Reacting after the fact

What is Polymorphism?

Generalize abstractions They should work for many types E.g.: IntSet could be generalized to Set

Not just store integers, but other data types

Saves us from creating new data abstractions for each data type (like PolySet, FloatSet, etc.)

Compare IntSet with HashSet, TreeSet

Polymorphic procedures Procedures can be polymorphic with

respect to types of arguments E.g.: Intset.insert(int x) becomes

Set.Insert(Object x) or overloaded Set.Insert(…) with the specified list of types

How does this affect specs of procedures?

Polymorphic Data abstractions Two kinds: element subtype (Comparable, Addable)

Pre planning. Unique way for all subtypes

related subtype (Comparator, Adder) post planning, class designer did not provide it create a related type for each object type

Both kinds use interfaces for generalization

Comparable Interface (fig 8.4)public interface Comparable <T> {

//O: Subtypes of Comparable provide a method to determine the ordering of their objects. This ordering must be a total order over their objects, and it should be both transitive and antisymmetric. Furthermore, x.compareTo(y)== 0 implies (iff???) x.equals(y).

public int compareTo (T x) throws CCE, NPE;//E: If x is null, throws NPE; if this and x aren’t compatible, throws CCE. Otherwise, if this is less than x returns <0; if this equals x, returns 0 and if this is greater than x, returns >0

OrderedList (Figure 8.5)

Stores elements which implement Comparable interface

Bug in addEl() (first line) “if (val == null)” should be “if (el ==

null)” Specs: order of exceptions! Very similar to TreeSet What is the abstract state?

Ordered List code (fig 8.5)

public class OL { private boolean empty; private OL left, right; private Comparable val;public void addEl(Comparable el) throws NPE,DE,CCE // M: this // E: if el is null throw NPE else if el is in this

throw DE else if el is incomparable to elements in this throw CCE else add el to this

if (el == null) throw new NPE(...) if (empty) {left = new OL(); right = new OL(); val = el;

empty = false; return;} int n = el.compareTo(val); if (n == 0) throw new DE(...); if(n < 0) left.addEl(el); else right.addEl(el); }

Related subtype approach After classes have been designed We want a collection to store and

operate on any of such types Some client code may already

exist! We don’t want it to break. So we create related subtype Accompanies each type, supports

desired operations

Related subtype Example problem (figure 8.8):

We want to sum up all the elements in a set. SumSet class must maintain a running sum of all Integers, Floats or Poly’s stored. We store one type of object at a time SumSet a stores only Polys SumSet b stores only Integers

SumSet Implementation (Fig 8.8)

public class SumSet { private Vector els; private Object s; private Adder a; public SumSet(Adder p) throws NPE { els = new Vector(); a = p; s = p.zero();}public void insert(Object x) throws NPE, CCE {

// M: this // E: if x is null throw NPE; if x cannot be added to this

// throw CCE; else adds x to this and adjusts the sum Object z = a.add(s, x); if (!els.contains(x)) { els.add(x); s = z; }public Object sum() { //E: return sum of elements in this return s; }} Note order of exceptions What’s an “Adder”?

Comparator interfacepublic interface Comparator <T> {

public int compare (T x, T y) throws NPE, CCE;//E: IF x,y = null, throws NPE; // If x and y are not comparable, throws CCE// If x less than y, returns -1; if x is equal to y, returns 0; if x greater than y, returns 1

}

Why two parameters in compare()? How does client use it?

StringFromBackComparator String.compareTo(String) method

provides a dictionary like ordering. (lexicographical ordering)

What if we want a different ordering? For example: We want to compare

strings from back. “cat”.comparison(“dog”) should return 1

We can achieve so by implementing our own Comparator: StringFromBackComparator (SFBC)

SFBC implementation

public class SFBC implements Comparator<String> {public int compare (String x, String y){

if (x==null || y == null) throw new NPE();

… //compare sx and sy from back..}

}

How does client use SFBC?String n = “cat”;String p = “dog”;int m = (new SFBC()).compare(n,p);

Or

Set<String> set = new TreeSet<String> (new SFBC());Iterator<String> itr = set.iterator(); // AF (itr) = [dog, cat]

E.g.: ReverseComparator

We are not satisfied by comparable.compareTo() method.

We cannot change it! Alternate way: use Comparator to

define our own criteria Here, we want to reverse the

evaluation of Comparable.compareTo

Implementationpublic class RC<T extends Comparable<T>> implements

Comparator<T> {//O: Reverse the natural order of elements. Eg: 7<3 here

public int compare (T x, T y) throws NPE, CCE{

return –x.compareTo(y);}

How about absolute comparison?public class AbsoluteComparator implements

Comparator<Integer>//O: Compare on absolute value of (Integer) elements

public int compare (Integer a, Integer b) throws NPE, CCE{ if (a < 0) a = -a; if (b < 0) b = -b; // absolute values

if (a < b) return -1; if (a > b) return 1; return 0;

} Is this correct?

Similarities between Comparable and Addable

Comparable

Provides uniform way to compare elements

Abstracts from types

All types compared in a similar manner

Addable

Provides uniform way to add elements

Abstracts from types

All types added in a similar manner

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