practical ux: a future friendly approach to communicating your ideas

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Much of the conventional design process and documentation we rely on is ineffective when it comes to communicating how we want our designs to translate across a wide range of devices and screen sizes. This talk is all about producing effective, efficient deliverables for an increasingly mobile-accessed Web, and practical design methods you can put into use right away. But there's a catch: shaking up convention doesn't always come easy. How do you move away from assembly line design processes and an over-reliance on static deliverables? How do you overcome your stakeholders' general misconceptions about mobile use cases? If you've got a chance in hell of getting away with it all, you'll need a few tricks up your sleeve. This session will cover collaborative sketching methods perfect for breaking mental models and building design consensus. We'll investigate the seeming demise of Photoshop, and you'll hear a whole lotta talk about prototypes—including when and why to use them, and how to pick the best prototyping tool for your project. For designers and developers alike, you'll leave with a toolbox of tricks that can help you pitch your future friendly ideas.

TRANSCRIPT

Practical UX Mobile

A FUTURE FRIENDLY APPROACH TOCOMMUNICATING YOUR IDEAS

@dkardys

for

User ResearchStakeholder InterviewsPersonas & ScenariosCard sortingenormous SitemapLotsa WireframesTask flowsdesign compSPrototypesDevice testingusability testing+

The Deliverables Business

But WILL the People know

to tap it?

Makers wanna make...

not document

How muchof the UX process

is expendable?

Future Friendly

-there is a-

Dissonance of Vision

Future Friendly vs. BOSS’ Phone

-Dan Willis

...the people farthest from understanding the

technology are often the ones making the strategic

decisions. —Dan Willis

It’s up to those with the best understanding of the technology to lead

the way.

Crossing the Chasm

The biggest challenges, in my experience, are to

do with people. Specifically, the way that people work

together.— Jeremy Keith—Jeremy Keith

Arm yourself with better

communication tools

“The purpose of a design artifact, whether a

wireframe, prototype or sketch, is to illustrate our

thinking.”

—Robert Hoekman

The purpose of a design artifact can also be to

transform our thinking

Create Props NOT

Paperwork

Assumptions | Shared understanding

Silo mentality | Convergent experience

Page driven design | Design systems

Prototyping the Experience

wsol.com/practical-ux-for-mobile/

Participatory SketchingGetting stubborn ideas out of people’s heads and onto paper.

Comics & StoryboardsGreat for getting to people focus on goals and scenarios instead of features and screens.

Role Playing / BodystormingPerforming the experience

http://www.flickr.com/photos/xian/3763797756/in/photostream/

http://www.flickr.com/photos/nlireland/5963130143/

Journey Maps / Service BlueprintsOutlining the various points where users interact with a product or service, across channels. Can weave together personas, scenarios, and tasks.

User Journey map became more than just a journey with

touchpoints, emotions, takeaways, etc...

— Jeremy Keith

It also became a representation of the Information Architecture and the

content plan, with our Personas (needs, goals, scenarios) serving as the starting point for everything — sort of like the

glue that ties it all together.

— Jeremy Keith—Rian Van Der Merwe

Find gaps in the experience.

http://www.flickr.com/photos/osucommons/3385601567/

Paper PrototypesQuickly ideate and validate ideas.

KJ MethodAn efficient way to arrive at consensus when dealing with large or divided groups.

http://www.netmagazine.com/features/how-run-effective-meeting

The PageDescription Diagram

Page Tables / Content Outlines

Design Systems Breed Modular Markup & CSS

Wireframes*.Component Audits and Content Reference Wireframes

HTML Prototypes (or mobile app prototypes)

Style Prototypes & Guides

Facilitation.

Design StudioDesign Mini Brief +

Structured Rules for Critique

Totally arbitrary re-prioritization of

objectives incoming!

Pace The Conversation

Focus on one thing at a time

http://www.flickr.com/photos/nlireland/5963130143/

Project paralysis...

UX is a result...not a document.

PREPARINGfor what’s to come

You are ALL architectsof the user experience.

THANKS!Dennis Kardysrobotregime.comwsol.com

@dkardys

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