putting personas to work at iiba cleveland

Post on 27-Jan-2015

112 Views

Category:

Documents

1 Downloads

Preview:

Click to see full reader

DESCRIPTION

Putting Personas to Work: Getting Personas Adopted Throughout Your Organization. Presented by Carol Smith at the Cleveland IIBA Chapter meeting on March 12, 2013. Personas need to be recognized and relied on by the entire team and creating a successful persona program can be a huge challenge. This session covers strategies for making sure that the personas you create become essential to your team.

TRANSCRIPT

Putting Personas to Work

Getting Personas Adopted Throughout Your Organization

Presented by Carol Smith @Carologic

IIBA MeetingMarch 2013

User Experience Prof Assoc

Supports people

who research, design, and evaluate

the user experience

of products and services.

www.uxpa.org

Which Student?

http://www.flickr.com/photos/mrjkbh/ via http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en http://www.flickr.com/photos/caharley72/ (Christopher Alison Photography) via http://creativecommons.org/licenses/by-nc-nd/2.0

Rick Connie

Benefits

• Efficient and effective

• Team learns and remember

• Reduced influence based on _________

• Better products

• Help teams avoid:

• Designing for themselves/technology

• Designing for everyone

Controversy

• Irrelevant information

• “Pseudo-science”

• Not trying to be scientific

• Statistical methods used to analyze data

• Rigorous, repeatable methods

• Result in mostly qualitative data

The Persona Lifecycle : Keeping People in Mind Throughout Product Design by John Pruitt and Tamara Adlin

Selling Personas

Getting Buy-In for Personas

• We don’t need UX – we know our users

• Tell us the story

• What are they really doing?

• What are their goals?

• Roadblocks?

Selling Internally

http://en.wikipedia.org/wiki/File:Train_wreck_at_Montparnasse_1895.jpg

Introducing Personas

Progressive Disclosure

• Like real-life, dating

• You are the match-maker

• Create opportunities to get to know them

• Tell the story, effectively

• Support recall of significant details

Progressive Disclosure

Tell the Story

• Clarify how the personas are to be used

• Support design and development

• Limitations

• For each persona:

• Goals, Needs

• How use product

• Challenges

• “Irrelevant Information” creates the mnemonic

Make it Real

• Introduce Artifacts

• Encourage and answer questions

Get The Persona To Work

Share what you learn

Successful Programs

• Form a team that includes product/project team members

• The team:

• Supports persona development

• Reviews personas regularly

• Advocates for personas

• Watches for opportunities

Team Leader

• Curates personas

• Tracks work that may influence personas

• Identifies opportunities to enhance them

Keep Personas Alive

• Make opportunities to sew them into culture

• Regular touch points

• Refresh documentation regularly

• E-mail addresses for personas

Working Sessions

• Include them at meetings

• Role play or “channel” the persona

• Review of interface thru eyes of Persona

• Analyze competition

• Review stories/scenarios

What would they do? Would they use this?

The User is Always Right: A Practical Guide to Creating and Using Personas for the Web by Steve Mulder and Ziv Yaar.

Activities

• Panel with “Personas” (role playing)

• Individual teams, products, etc.

• Answer questions in character

• Meet & Greet

• Birthday party

Artifacts

• Public

• Posters

• Large Boards

• Personal

• Persona

• Reference Sheets

• Books

Connect to Project Work

Managing Personas

Communication Plan

• What to communicate

• Progressive disclosure - Highlights

• Updates

• Tips for use

• When

• To whom (team, stakeholders, etc.)

• How (Web site, Email, etc.)

Plan for Updating Personas

• Ongoing work

• Include open questions in new projects.

• Include in planning templates

• Usability study triggers a persona review.

• Communication Plan

• Regular reviews.

• Plan for distribution of updates.

Reusing Personas

• Up-to-date personas and profiles used:

• Indefinitely for same product

• Goals and Needs must remain static

• Inform new persona - preliminary context

Not Repurposed

• For different:

• Products

• Scenarios

• Needs and goals

Persona Teams (Families)

• Extend - include all aspects of experience

• Complex set of products

• Group personas in meaningful ways

Example – Online Shopping

• One persona = all Shoppers

• Unlikely

• More likely:

• Small set of personas for each role

• Few more for additional roles

Online Shopping (cont)

Share What You Know

• Personas interact at various times

• In person

• Virtual “handshakes”

• Convey to the team:

• Where occur?

• When?

• Frequency?

• What information is exchanged?

Knowledge Shared

• Clear relationships between personas

• Frequency of interactions

• Needs from each other

• What provide to each other

Different Lenses

• Pain points

• Product, service, experience

• Motivations

• Goals, needs, tasks, occupation, family, and environment

• Commonalities

• Tech use, tech purpose, demographics, occupation, and context of use

Prioritize Relationships

• Which interactions most important?

• Users

• Product functionality

• Visual work flows are ideal

Next Steps

• Identify gaps and plan to fill them.

• Sync with market segments (if they exist).

Start Now

• Conduct research with users

• Create strawman Profiles now

• Expand Profiles into Personas

• Build on what you know

• Keep digging - each project can answer more questions

Do UX Early & Often

• Create Information Radiators

• Personas

• Artifacts

• Schedule of activities

• Tell others about the power of Personas

Recommended Readings

38

Contact

Carol J. Smith

Twitter: @Carologic

LinkedIn: http://www.linkedin.com/in/caroljsmith

Slideshare: http://www.slideshare.net/carologic

Speaker Rate: speakerrate.com/speakers/15585-caroljsmith

Special Thanks

Richard Douglass – previous co-presenter on this material.

@RichardDouglass

http://improvedusability.com/

ReferencesDesigning for the Digital Age: How to Create Human-Centered Products and Services by Kim Goodwin (one chapter)

The Persona Life-Cycle by John Pruitt and Tamara Adlin

The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web by Steve Mulder

The Inmates are Running the Asylum by Alan Cooper

Observing the User Experience: A Practitioner's Guide to User Research by Mike Kuniavsky

Babcock, L. and Sara Laschever. (2008). “Ask For It: How Women can use the Power of Negotiation to Get What They Really Want.” Bantam Books.

Godin, Seth. (2010) “Linchpin: Are you Indispensable?” Penguin Group.

Ury. William L. (1991) “Getting Past NO: Negotiating in Difficult Situations.” Bantam.

Fisher, Roger and William L. Ury. (1981) “Getting to YES: Negotiating Agreement Without Giving In.” Penguin Group.

Kennedy, Gavin. (2004). “Essential Negotiation.” The Economist and Profile Books LTD.

Lavington, Camille. (2004) “You’ve Only Got Three Seconds: How to make the right impression in your business and social life.” Doubleday.

Lewicki, Roy J., et. Al. (2004) “Essentials of Negotiation.” McGraw-Hill Irwin.

Young, Ed. (2011) “Justice is served, but more so after lunch: how food-breaks sway the decisions of judges.” Discover Magazine. http://blogs.discovermagazine.com/notrocketscience/2011/04/11/justice-is-served-but-more-so-after-lunch-how-food-breaks-sway-the-decisions-of-judges/ Retrieved on October 24, 2011.

top related