scrum - introduction to scrum development methodology

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It is an introduction to Scrum software development methodology. Basic concepts of Scrum, Comparison against Waterfall, Scrum rituals, ceremonies, artifacts and best practices.

TRANSCRIPT

1

SCRUM

ANURAJ Phttp://www.dotnetthoughts.net@anuraj

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AGENDA

What is SCRUM

Why SCRUM

SCRUM Roles / Ceremonies / Artifacts

SCRUM Best Practices *

Questions

3

WHAT IS SCRUM?

Scrum is a way for teams to work together to develop a product.

© http://kerikerirugby.com/wp-content/uploads/2012/11/South-Africa-IRB-Scrum-Study.jpg

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SCRUM != AGILE

Scrum is just one of the many iterative and incremental agile software development method.

Agile

Scrum

XP

Kanban

Scrum-ban

AUP

FDD

5

THE TRADITIONAL SDLC

Traditional Software development process - The waterfall model is a sequential design process, used in software development processes, in which progress is seen as flowing steadily downwards (like a waterfall) through the phases of Requirements, Design, Implementation, Verification and Maintenance.

© http://en.wikipedia.org/wiki/Waterfall_model#mediaviewer/File:Waterfall_model.svg

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TRADITIONAL SDLC PROBLEMS

Clients may not know exactly what requirements they need before reviewing a working prototype and commenting on it. They may change their requirements constantly. If clients change their requirements after the design is finalized, the design must be modified to accommodate the new requirements. This effectively means invalidating a good deal of working hours, which means increased cost, especially if a large amount of the project's resources has already been invested in Big Design Up Front.

© http://siteappdev.com/wp-content/uploads/2014/01/WaterFallApproachInTheoryVSInPractice.jpg

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WHY SCRUM?

Walking on water and developing software from a specification are easy if both are frozen. - Edward V. Berard

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WHY SCRUM?

Most agile methods break tasks into small increments with minimal planning and do not directly involve long-term planning. Iterations are short time frames (time boxes) that typically last from one to four weeks. Each iteration involves a cross-functional team working in all functions: planning, requirements analysis, design, coding, unit testing, and acceptance testing. At the end of the iteration a working product is demonstrated to stakeholders. This minimizes overall risk and allows the project to adapt to changes quickly. An iteration might not add enough functionality to warrant a market release, but the goal is to have an available release (with minimal bugs) at the end of each iteration. Multiple iterations might be required to release a product or new features.

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WHY SCRUM?

Requirements

Design

Implementation

Verification

Maintenance

Waterfall Scrum / Agile

Iteration1

Requirements

Design

Implementation

Verification

Maintenance

Iteration2

Requirements

Design

Implementation

Verification

Maintenance

Iteration N

Requirements

Design

Implementation

Verification

Maintenance

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SCRUM ROLES / CEREMONIES / ARTIFACTS

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SCRUM ROLES

Scrum Master

Product Owner

Team members

Stakeholders *

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SCRUM ROLES – SCRUMMASTER

ScrumMaster a dedicated individual responsible for improving the performance of the Team and the business by any means necessary.

NOT A TRADITIONAL PROJECT MANAGER

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SCRUM ROLES – PRODUCT OWNER

Product Owner an empowered individual applying their personal and professional judgment to make decisions in the best interest of different, often times competing, business stakeholders to maximize the business value the Team produces each iteration.

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SCRUM ROLES – TEAM MEMBERS

Team dedicated collection of self-organizing, interdependent, co-located individuals representing different functional roles with all the necessary skills to turn Product Backlog items into a potentially shippable increment within the iteration.

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SCRUM ROLES –STAKEHOLDERS

Stakeholder any person who has a direct, or indirect, interest in the work of the Team.

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WHAT IS SPRINT?

A sprint (or iteration) is the basic unit of development in Scrum. The sprint is a "timeboxed" effort; that is, it is restricted to a specific duration. The duration is fixed in advance for each sprint and is normally between one week and one month, although two weeks is typical. Each sprint is started by a planning meeting, where the tasks for the sprint are identified and an estimated commitment for the sprint goal is made, and ended by a sprint review-and-retrospective meeting, where the progress is reviewed and lessons for the next sprint are identified. Scrum emphasizes working product at the end of the Sprint that is really "done"; in the case of software, this means a system that is integrated, fully tested, end-user documented, and potentially shippable.

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SCRUM CEREMONIES

Sprint planning meeting

Daily scrum meeting

Sprint Review

Sprint Retrospective

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SCRUM RITUALS - SPRINT PLANNING MEETING

The Sprint Planning Meeting occurs at the start of each Sprint and is time-boxed to 2 hours x number of weeks for the sprint.

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SCRUM CEREMONIES- DAILY SCRUM MEETING

The daily Scrum is a 15-minute time-boxed meeting of the Development Team held at the same time and place each day.

It is NOT a status meeting.

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SCRUM CEREMONIES - DAILY SCRUM MEETING

During the meeting, each team member answers three questions:

What have you done since yesterday?

What are you planning to do today?

Any impediments/stumbling blocks?

Any impediment/stumbling block identified in this meeting is documented by the Scrum Master and worked towards resolution outside of this meeting. No detailed discussions shall happen in this meeting.

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SCRUM CEREMONIES – SPRINT REVIEW

The Sprint Review occurs on the last day of the Sprint and is time-boxed to one hour per week of the Sprint. The Product Owner and other interested parties should be present along with the Development Team. The Development Team demonstrates the work that was “Done” during the Sprint and as well as reporting on any issues that were encountered

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SCRUM RITUALS – SPRINT RETROSPECTIVE

The Sprint Retrospective follows the Sprint Review. The Scrum Team assesses how the last Sprint went (people, processes and tools), identifying items that went well and areas for improvement. The Retrospective lasts approximately ¾ hour.

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SCRUM ARTIFACTS

Product Backlog

Sprint Backlog

Sprint Burn down chart

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SCRUM ARTIFACTS - PRODUCT BACKLOG

The product backlog is an ordered list of requirements that is maintained for a product. It consists of features, bug fixes, non-functional requirements, etc.—whatever needs to be done in order to successfully deliver a viable product. The product backlog items (PBIs) are ordered by the Product Owner based on considerations like risk, business value, dependencies, date needed, etc.

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SCRUM ARTIFACTS - PRODUCT BACKLOG

© http://www.codeproject.com/Articles/324056/How-the-Visual-Studio-ALM-Rangers-use-Team-Foundat

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SCRUM ARTIFACTS – SPRINT BACKLOG

The sprint backlog is the list of work the Development Team must address during the next sprint. The list is derived by selecting product backlog items from the top of the product backlog until the Development Team feels it has enough work to fill the sprint.

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SCRUM ARTIFACTS – SPRINT BACKLOG

© http://www.codeproject.com/Articles/324056/How-the-Visual-Studio-ALM-Rangers-use-Team-Foundat

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SCRUM ARTIFACTS –BURN DOWN CHART

The sprint burn down chart is a publicly displayed chart showing remaining work in the sprint backlog. Updated every day, it gives a simple view of the sprint progress. It also provides quick visualizations for reference.

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SCRUM ARTIFACTS –BURN DOWN CHART

© http://blog.johnsworkshop.net/understanding-how-the-team-webaccess-burndown-chart-works-part-1/

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SCRUM BEST PRACTICES

User stories

Planning Poker

Scrum board

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SCRUM BEST PRACTICES – USER STORIES

User stories are part of an agile approach that helps shift the focus from writing about requirements to talking about them. All agile user stories include a written sentence or two and, more importantly, a series of conversations about the desired functionality.

As a <type of user>, I want <some goal> so that <some reason>.

33

SCRUM BEST PRACTICES – PLANNING POKER

Planning poker, also called Scrum poker, is a consensus-based technique for estimating, mostly used to estimate effort or relative size of development goals in software development. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud.

34

SCRUM BEST PRACTICES – SCRUM BOARD

A Scrum board is a board that was created using the "Scrum" preset (see Creating a Board). Scrum boards are for teams that plan their work in sprints. A Scrum board is visible in both Plan mode and Work mode.

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SCRUM BEST PRACTICES – SCRUM BOARD

© http://4.bp.blogspot.com/-T58pOBwERqM/TslGtYlt3qI/AAAAAAAAAD0/D8oyqfKYY7I/s1600/wa-board.JPG

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QUESTIONS?

37

THANK YOU

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