survive in iphone app store@gdc china 2010

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A talk made at GDC China 2010 about successful experience on iOS games production and marketing.

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Survive in iPhone App Store--A Chinese Indie Story

Wesley BaoCoconut Island Studio

1Tuesday, December 13, 11

Background

2Tuesday, December 13, 11

Background

2Tuesday, December 13, 11

Independent game studio

Background

2Tuesday, December 13, 11

Independent game studioFounded in July of 2009

Background

2Tuesday, December 13, 11

Independent game studioFounded in July of 2009Gamer & dreamer

Background

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Facts

4Tuesday, December 13, 11

Facts

Shipped on: 2009-7-13

4Tuesday, December 13, 11

Facts

Shipped on: 2009-7-13Total downloads: 10 million

4Tuesday, December 13, 11

Facts

Shipped on: 2009-7-13Total downloads: 10 millionPeak downloads: 290,000/day

4Tuesday, December 13, 11

Facts

Shipped on: 2009-7-13Total downloads: 10 millionPeak downloads: 290,000/dayRanked No.1 on top overall free apps

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Facts

6Tuesday, December 13, 11

FactsRanked top 10 in US, UK and DE

Paid version

Ranked No.1 in UK, DE, HK

6Tuesday, December 13, 11

FactsRanked top 10 in US, UK and DE

Paid version

Ranked No.1 in UK, DE, HKFree version

6Tuesday, December 13, 11

FactsRanked top 10 in US, UK and DE

Paid version

Ranked No.1 in UK, DE, HKFree version

6Tuesday, December 13, 11

FactsRanked top 10 in US, UK and DE

Paid version

Ranked No.1 in UK, DE, HKFree version

Total Downloads: 2.8 million

6Tuesday, December 13, 11

Agenda

7Tuesday, December 13, 11

Agenda

Development

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Agenda

Development Marketing

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Agenda

Development Marketing

The hit formula7Tuesday, December 13, 11

DevelopmentInnovation

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Shipped on: 2009-12-05Featured on “Hot New Games”Total revenue: $3,000

Band Band Jump

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Copy doesn’t work

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Copy doesn’t workSimply copied Doodle Jump

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Copy doesn’t workSimply copied Doodle Jump

App Store is full of ideas

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Copy doesn’t workSimply copied Doodle Jump

App Store is full of ideasClones have no future

10Tuesday, December 13, 11

Copy doesn’t workSimply copied Doodle Jump

App Store is full of ideasClones have no futureFabulous artwork won’t save you

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Innovation To The Rescue

11Tuesday, December 13, 11

Innovation To The Rescue

12Tuesday, December 13, 11

On App Store “Featured”

Innovation To The Rescue

12Tuesday, December 13, 11

On App Store “Featured”Original gameplay

Innovation To The Rescue

12Tuesday, December 13, 11

On App Store “Featured”Original gameplayUnique art style

Innovation To The Rescue

12Tuesday, December 13, 11

On App Store “Featured”Original gameplayUnique art style

Top 10 on U.S. chart

Innovation To The Rescue

12Tuesday, December 13, 11

On App Store “Featured”Original gameplayUnique art style

Top 10 on U.S. chartIn less than 48 hrs

Innovation To The Rescue

12Tuesday, December 13, 11

The Importance of Innovation

13Tuesday, December 13, 11

The Importance of Innovation

Apple wants innovation

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The Importance of Innovation

Apple wants innovation

Users want innovation

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DevelopmentInnovationPolishing

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Polishing

15Tuesday, December 13, 11

Polishing

Demo version

15Tuesday, December 13, 11

Polishing

Demo versionProgrammer arts

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Polishing

16Tuesday, December 13, 11

Polishing

First version, metal style

16Tuesday, December 13, 11

Polishing

First version, metal style

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Polishing

First version, metal styleDisposed completely

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Polishing

18Tuesday, December 13, 11

Polishing

Preview version for press

18Tuesday, December 13, 11

Polishing

Preview version for press

18Tuesday, December 13, 11

Polishing

Preview version for press

19Tuesday, December 13, 11

Polishing

Preview version for pressRetro style

19Tuesday, December 13, 11

Polishing

Preview version for pressRetro style18 levels

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Polishing

20Tuesday, December 13, 11

Polishing

1.0 Release on 2010-08-05

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Polishing

1.0 Release on 2010-08-0530 Levels

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Result

21Tuesday, December 13, 11

Result

Sales - 3 days after release

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Inflection Point

22Tuesday, December 13, 11

Inflection Point

Sales - 14 days after release

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Inflection Point

Sales - 14 days after releaseThe reason

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DevelopmentInnovationPolishingFeedback-driven development

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Voices From Customers

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Voices From Customers

Average rating = 2.5

24Tuesday, December 13, 11

Voices From Customers

Average rating = 2.5Take care of 1 star rating

24Tuesday, December 13, 11

Voices From Customers

Average rating = 2.5Take care of 1 star rating

“I was enjoying this app for about 6 minutes, then it jumped to a ridiculous hard level...”

24Tuesday, December 13, 11

Voices From Customers

Average rating = 2.5Take care of 1 star rating

24Tuesday, December 13, 11

Voices From Customers

Average rating = 2.5Take care of 1 star ratingSteep learning curve

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Feedback-driven development

25Tuesday, December 13, 11

Feedback-driven development

Update

25Tuesday, December 13, 11

Feedback-driven development

UpdateCasual mode -- for light users

25Tuesday, December 13, 11

Feedback-driven development

UpdateCasual mode -- for light users

25Tuesday, December 13, 11

Feedback-driven development

UpdateCasual mode -- for light users

25Tuesday, December 13, 11

Feedback-driven development

UpdateCasual mode -- for light usersReverse mode -- for hardcores

25Tuesday, December 13, 11

Feedback-driven development

UpdateCasual mode -- for light usersReverse mode -- for hardcores

25Tuesday, December 13, 11

Feedback-driven development

UpdateCasual mode -- for light usersReverse mode -- for hardcores

25Tuesday, December 13, 11

Feedback-driven development

UpdateCasual mode -- for light usersReverse mode -- for hardcoresLevels ×3

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Result

26Tuesday, December 13, 11

Result

Average rating from 2.5 to 4

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DevelopmentInnovationPolishingFeedback-driven development

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Marketing

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MarketingFree version

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Free Version

Promotion for paid version

29Tuesday, December 13, 11

Free Version

Promotion for paid version

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Before After

Free Version

Promotion for paid version

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Free Version

Promotion for paid versionIncoming from ads

Stable revenue

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Free Version

Promotion for paid versionIncoming from ads

Stable revenue

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Free Version

Promotion for paid versionIncoming from adsLarge amount of users

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MarketingFree versionAd Campaign

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Ad Campaign

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Ad Campaign

Invest mobile adDon’t invest website ad

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Ad Campaign

Invest mobile adDon’t invest website ad

Ad for free versionNot for paid version.

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Ad Campaign

Invest mobile adDon’t invest website ad

Ad for free versionNot for paid version.

Burst campaignDon’t run the campaign periodically

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Burst Campaign

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Burst Campaign

Buying clicks or downloadsIn a large amountIn a short period

34Tuesday, December 13, 11

Burst Campaign

Buying clicks or downloadsIn a large amountIn a short period

TargetNo.1 top overall free appBoost paid version to top 25

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Burst Campaign

35Tuesday, December 13, 11

Burst Campaign

Ad sourceHouse adsHouse ads exchangePurchase

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Campaign for Finger Balance4 days300k clicks

36Tuesday, December 13, 11

Campaign for Finger Balance

48%

24%

28%

Self House AdsExchange House AdsPurchase

4 days300k clicks

36Tuesday, December 13, 11

Result

37Tuesday, December 13, 11

ResultRanked No.1 in UK, DE, HK

Free version

37Tuesday, December 13, 11

ResultRanked No.1 in UK, DE, HK

Free version

Ranked top 10 in UK, DE,HKPaid version

37Tuesday, December 13, 11

Key point

Wrong

Right

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MarketingFree versionAd campaignUser community

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User Community

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User Community

Social methodsFacebookTwitterYoutubeEmail

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User Community

Social methodsFacebookTwitterYoutubeEmail

Export from game

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User community

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User community

Closer to users

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User community

Closer to usersCommunity events

41Tuesday, December 13, 11

User community

Closer to usersCommunity eventsAccumulate users for new games

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Development Marketing

Summary

42Tuesday, December 13, 11

Development Marketing Innovation Polishing Feedback-driven

Summary

42Tuesday, December 13, 11

Development Marketing Innovation Polishing Feedback-driven

Free version Ad campaign User community

Summary

42Tuesday, December 13, 11

= ×

The hit formula

MarketingSales

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= ×

The hit formula

MarketingSales Product

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= ×

The hit formula

(Innovation × Polishing - Average)

MarketingSales Product||

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Takeaway

44Tuesday, December 13, 11

Takeaway

Tips for Chinese developers

44Tuesday, December 13, 11

Takeaway

Tips for Chinese developersEmbrace western culture

44Tuesday, December 13, 11

Takeaway

Tips for Chinese developersEmbrace western cultureLong term strategy

44Tuesday, December 13, 11

Takeaway

Tips for Chinese developersEmbrace western cultureLong term strategy

“如果我在另一個比較輕鬆的環境,可能會變懶,或是成為一個不那麼完整的電影人。” ---杨德昌(Edward Yang, Movie Director)

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Takeaway

Tips for Chinese developersEmbrace western cultureLong term strategy

44Tuesday, December 13, 11

Thank You

wesley.bao@CoconutIslandStudio.comtwitter.com/Coconut_Islandwww.coconutislandstudio.com/blog@椰岛微风 (weibo.com/CoconutIsland)

Next game: One Tap Hero

45Tuesday, December 13, 11

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