torsten reil - casual connect keynote 2011

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High-End Games For Mainstream AudiencesTorsten Reil, CEO, NaturalMotion Games

@torstenreil

(c) NaturalMotion Games 2011

First StepsNeural Network and Simple Physics Engine

(c) NaturalMotion Games 2011

Learning To WalkArtificial Evolution and Biomechanics

(c) NaturalMotion Games 2011

True InteractivityEnvironment Interaction

(c) NaturalMotion Games 2011

Glue BoyVisual Effects for Pepsi

(c) NaturalMotion Games 2011

GuinnessVisual Effects for Global Beer Brand

(c) NaturalMotion Games 2011

EuphoriaXbox 360 and PLAYSTATION 3

(c) NaturalMotion Games 2011

s

© 2011

(c) NaturalMotion Games 2011© 2011

(c) NaturalMotion Games 2011© 2011

(c) NaturalMotion Games 2011

OuttakesLarge it, large it, large it

(c) NaturalMotion Games 2011

OuttakesDo The Elephant...

(c) NaturalMotion Games 2011

OuttakesPermission To Robot Dance... Granted

(c) NaturalMotion Games 2011

Emergent BehaviorDon’t stand so close to me

(c) NaturalMotion Games 2011

Inflection Point

CONSOLE QUALITY GRAPHICS AND ANIMATION, ON A MOBILE!

MULTIPLE GAMES MODES FOR A LONG-LASTING CHALLENGE + UNLOCKABLE EXTRAS!

FUN FOR EVERYONE. EASY TO PLAY… TRICKY TO MASTER! PLAY FOR 5 OR 50 MINUTES, IT JUST GETS BETTER!

One

Top 10 Worldwide

(c) NaturalMotion Games 2011

GAME FACTSKeyFeature

ReleaseDate

TargetAudience

Number Of Players

Existing Fan Base

Backbreaker already has over5.5 million users worldwide

Multiplayer will be added as a free update post launch

MalesAges 10-35

Available now. iOS and Android.

This time YOU tackle!

(c) NaturalMotion Games 2011

The proven arcade action formula that led to 6 million downloads of Backbreaker has been

adapted to another hard-hitting sport. It’s pure, distilled excitement as you pull off dekes

and spin-o-ramas on your way to slotting the puck in the top corner.

Taking advantage of the power available in the latest generation of smart

phones, Icebreaker will blow you away with effects such as player reflections,

self-shadowing and console quality lighting effects

Hard-hitting smashes – created with NaturalMotion’s

Endorphin™ simulation technology. High-end motion

capture data for fluid, responsive animations on the ice,

all procedurally blended with NaturalMotion’s

Morpheme™ – an Xbox 360/PS3 engine running on

iPhone!

(c) NaturalMotion Games 2011

®

(c) NaturalMotion Games 2011

(c) NaturalMotion Games 2011

Stats

Four consecutive Top 5 hits

>9 Million downloads

Biggest new sports IP on iOS

Backbreaker, Backbreaker 2, Icebreaker, Jenga

(c) NaturalMotion Games 2011

DefinitionsCasual vs Hardcore

cas-u-al [kazh-oo-uhl]:Simple rules and controls, easy to learn, short sessions,2D graphics

hard-core [hahrd-kohr]:

Complex rules and controls, challenging, long sessions,high-end 3D visuals

(c) NaturalMotion Games 2011

DefinitionsCasual vs Hardcore

2D graphics high-end 3D visuals

cas-u-al [kazh-oo-uhl]: hard-core [hahrd-kohr]:

(c) NaturalMotion Games 2011

Video GamesEver-Increasing Production Quality on Consoles

19851972 2010

Pong Super Mario Bros Gran Turismo 5

1996

Super Mario 64

(c) NaturalMotion Games 2011

Animated MoviesEver-Increasing Production Quality

19941937 1995 2003

Snow White Lion King Toy Story Finding Nemo

2001

Monsters Inc

1995

(c) NaturalMotion Games 2011

Animated MoviesFrom Lion King To Toy Story

19941937 2003

Snow White

Lion King Toy Story

Finding Nemo

2001

Monsters Inc

1995

(c) NaturalMotion Games 2011

The mainstream wants to be

wowed!

(c) NaturalMotion Games 2011

Performance ExplosionSmartphones and tablets

“It’s unquestionable that within a very short time, we’re going to have portable cell phones that are more powerful than the current-gen consoles.”John Carmack, id Software

(c) NaturalMotion Games 2011

Imagination TechnologiesPerformance Explosion

(c) NaturalMotion Games 2011

Mobile Overtaking Console (source: NVIDIA)Performance Explosion

(c) NaturalMotion Games 2011

Mass-Market AdoptionHigh-End Graphics Hardware Exploding

Adoption Rate

We’re only ~20% up the curve…

grap

hics

Source: Imagination Technologies

(c) NaturalMotion Games 2011

What does this mean for the mainstream games market?

(c) NaturalMotion Games 2011

New IPs on MobileMainstream

F2PPaid

2D

High-end

(c) NaturalMotion Games 2011

New IPs on MobileMainstream

F2PPaid

2D

High-end

(c) NaturalMotion Games 2011

High-End GamesEconomics

Return On Investment

Infinity Blade*: Development cost: $2m App Store revenue: $11m+

ROI: >5x

NaturalMotion Games titles: ROI: >5x

* Source: Epic Games

(c) NaturalMotion Games 2011

Revenues and ROIPeople Pay For Quality

Production Value

ROIRevenue

(c) NaturalMotion Games 2011

Revenues and ROIWowing Billions Of People

Production Value

ROIRevenue

(c) NaturalMotion Games 2011

High-End GamesThe Mainstream Market is Shifting Fast

Make deliberate investments now:

Invest in production Invest in technology Invest in differentiated, high-quality content

Create compelling, rich experiences that engage a mainstream audience

(c) NaturalMotion Games 2011

Intuitive ControlsEngagement

(c) NaturalMotion Games 2011

Intuitive ControlsEngagement

+ =

(c) NaturalMotion Games 2011

No Gas – Just BrakingReal Racing

(c) NaturalMotion Games 2011

Less Is MoreControls

(c) NaturalMotion Games 2011

Control Iterations - Too Many ButtonsLessons From Backbreaker

(c) NaturalMotion Games 2011

Solution - Fewer ButtonsLessons From Backbreaker

(c) NaturalMotion Games 2011

Learning CurveToo Hard

(c) NaturalMotion Games 2011

Learning CurveJust Right

(c) NaturalMotion Games 2011

High Drop-Off in Level 4Learning Curve

(c) NaturalMotion Games 2011

High Drop-Off in Level 4Learning Curve

(c) NaturalMotion Games 2011

How Do I Jump?Learning Curve

(c) NaturalMotion Games 2011

SolutionLearning Curve

Before

After

(c) NaturalMotion Games 2011

From Here...Learning Curve

(c) NaturalMotion Games 2011

To HereLearning Curve

(c) NaturalMotion Games 2011

Orientation and NavigationWhere Am I?

(c) NaturalMotion Games 2011

Infinity Blade - Touch, But Don’t LookNavigation

(c) NaturalMotion Games 2011

Realism and BelievabilityThe Uncanny Valley

(c) NaturalMotion Games 2011

Uncanny ValleyPolar Express

(c) NaturalMotion Games 2011

Uncanny Valley

(c) NaturalMotion Games 2011

Uncanny Valley

(c) NaturalMotion Games 2011

Uncanny Valley

(c) NaturalMotion Games 2011

Uncanny Valley

(c) NaturalMotion Games 2011

Realism and BelievabilityThe Uncanny Valley

(c) NaturalMotion Games 2011

Mainstream Audiences Are More DemandingThe Uncanny Valley

(c) NaturalMotion Games 2011

Solution: Helmets and Masks!Uncanny Valley

(c) NaturalMotion Games 2011

Solution: Real ActorsUncanny Valley

(c) NaturalMotion Games 2011

Solution: StyliseUncanny Valley

(c) NaturalMotion Games 2011

Solution: StyliseUncanny Valley

(c) NaturalMotion Games 2011

Solution: Non-Human CharactersUncanny Valley

(c) NaturalMotion Games 2011

New IPs on MobileMainstream

F2PPaid

2D

High-end

(c) NaturalMotion Games 2011

Freemium Now Dominant Business ModelPaid vs F2P

(c) NaturalMotion Games 2011

New IPs on MobileMainstream

F2PPaid

2D

High-end

(c) NaturalMotion Games 2011

New IPs on MobileMainstream

F2PPaid

2D

High-end

(c) NaturalMotion Games 2011

New IPs on MobileMainstream

F2PPaid

2D

High-end

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