torsten reil - casual connect keynote 2011

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High-End Games For Mainstream Audiences Torsten Reil, CEO, NaturalMotion Games @torstenreil

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Page 1: Torsten Reil - Casual Connect Keynote 2011

High-End Games For Mainstream AudiencesTorsten Reil, CEO, NaturalMotion Games

@torstenreil

Page 2: Torsten Reil - Casual Connect Keynote 2011

(c) NaturalMotion Games 2011

First StepsNeural Network and Simple Physics Engine

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(c) NaturalMotion Games 2011

Learning To WalkArtificial Evolution and Biomechanics

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True InteractivityEnvironment Interaction

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Glue BoyVisual Effects for Pepsi

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GuinnessVisual Effects for Global Beer Brand

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EuphoriaXbox 360 and PLAYSTATION 3

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s

© 2011

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(c) NaturalMotion Games 2011© 2011

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(c) NaturalMotion Games 2011© 2011

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(c) NaturalMotion Games 2011

OuttakesLarge it, large it, large it

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OuttakesDo The Elephant...

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OuttakesPermission To Robot Dance... Granted

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Emergent BehaviorDon’t stand so close to me

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Inflection Point

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CONSOLE QUALITY GRAPHICS AND ANIMATION, ON A MOBILE!

MULTIPLE GAMES MODES FOR A LONG-LASTING CHALLENGE + UNLOCKABLE EXTRAS!

FUN FOR EVERYONE. EASY TO PLAY… TRICKY TO MASTER! PLAY FOR 5 OR 50 MINUTES, IT JUST GETS BETTER!

One

Top 10 Worldwide

(c) NaturalMotion Games 2011

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GAME FACTSKeyFeature

ReleaseDate

TargetAudience

Number Of Players

Existing Fan Base

Backbreaker already has over5.5 million users worldwide

Multiplayer will be added as a free update post launch

MalesAges 10-35

Available now. iOS and Android.

This time YOU tackle!

(c) NaturalMotion Games 2011

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The proven arcade action formula that led to 6 million downloads of Backbreaker has been

adapted to another hard-hitting sport. It’s pure, distilled excitement as you pull off dekes

and spin-o-ramas on your way to slotting the puck in the top corner.

Taking advantage of the power available in the latest generation of smart

phones, Icebreaker will blow you away with effects such as player reflections,

self-shadowing and console quality lighting effects

Hard-hitting smashes – created with NaturalMotion’s

Endorphin™ simulation technology. High-end motion

capture data for fluid, responsive animations on the ice,

all procedurally blended with NaturalMotion’s

Morpheme™ – an Xbox 360/PS3 engine running on

iPhone!

(c) NaturalMotion Games 2011

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®

(c) NaturalMotion Games 2011

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(c) NaturalMotion Games 2011

Stats

Four consecutive Top 5 hits

>9 Million downloads

Biggest new sports IP on iOS

Backbreaker, Backbreaker 2, Icebreaker, Jenga

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DefinitionsCasual vs Hardcore

cas-u-al [kazh-oo-uhl]:Simple rules and controls, easy to learn, short sessions,2D graphics

hard-core [hahrd-kohr]:

Complex rules and controls, challenging, long sessions,high-end 3D visuals

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DefinitionsCasual vs Hardcore

2D graphics high-end 3D visuals

cas-u-al [kazh-oo-uhl]: hard-core [hahrd-kohr]:

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Video GamesEver-Increasing Production Quality on Consoles

19851972 2010

Pong Super Mario Bros Gran Turismo 5

1996

Super Mario 64

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Animated MoviesEver-Increasing Production Quality

19941937 1995 2003

Snow White Lion King Toy Story Finding Nemo

2001

Monsters Inc

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1995

(c) NaturalMotion Games 2011

Animated MoviesFrom Lion King To Toy Story

19941937 2003

Snow White

Lion King Toy Story

Finding Nemo

2001

Monsters Inc

1995

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The mainstream wants to be

wowed!

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Performance ExplosionSmartphones and tablets

“It’s unquestionable that within a very short time, we’re going to have portable cell phones that are more powerful than the current-gen consoles.”John Carmack, id Software

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Imagination TechnologiesPerformance Explosion

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Mobile Overtaking Console (source: NVIDIA)Performance Explosion

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Mass-Market AdoptionHigh-End Graphics Hardware Exploding

Adoption Rate

We’re only ~20% up the curve…

grap

hics

Source: Imagination Technologies

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(c) NaturalMotion Games 2011

What does this mean for the mainstream games market?

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New IPs on MobileMainstream

F2PPaid

2D

High-end

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New IPs on MobileMainstream

F2PPaid

2D

High-end

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(c) NaturalMotion Games 2011

High-End GamesEconomics

Return On Investment

Infinity Blade*: Development cost: $2m App Store revenue: $11m+

ROI: >5x

NaturalMotion Games titles: ROI: >5x

* Source: Epic Games

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Revenues and ROIPeople Pay For Quality

Production Value

ROIRevenue

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Revenues and ROIWowing Billions Of People

Production Value

ROIRevenue

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High-End GamesThe Mainstream Market is Shifting Fast

Make deliberate investments now:

Invest in production Invest in technology Invest in differentiated, high-quality content

Create compelling, rich experiences that engage a mainstream audience

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(c) NaturalMotion Games 2011

Intuitive ControlsEngagement

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Intuitive ControlsEngagement

+ =

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No Gas – Just BrakingReal Racing

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Less Is MoreControls

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Control Iterations - Too Many ButtonsLessons From Backbreaker

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Solution - Fewer ButtonsLessons From Backbreaker

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Learning CurveToo Hard

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Learning CurveJust Right

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High Drop-Off in Level 4Learning Curve

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High Drop-Off in Level 4Learning Curve

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How Do I Jump?Learning Curve

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SolutionLearning Curve

Before

After

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From Here...Learning Curve

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To HereLearning Curve

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Orientation and NavigationWhere Am I?

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Infinity Blade - Touch, But Don’t LookNavigation

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Realism and BelievabilityThe Uncanny Valley

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Uncanny ValleyPolar Express

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Uncanny Valley

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Uncanny Valley

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Uncanny Valley

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Uncanny Valley

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Realism and BelievabilityThe Uncanny Valley

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Mainstream Audiences Are More DemandingThe Uncanny Valley

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Solution: Helmets and Masks!Uncanny Valley

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Solution: Real ActorsUncanny Valley

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Solution: StyliseUncanny Valley

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Solution: StyliseUncanny Valley

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Solution: Non-Human CharactersUncanny Valley

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New IPs on MobileMainstream

F2PPaid

2D

High-end

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(c) NaturalMotion Games 2011

Freemium Now Dominant Business ModelPaid vs F2P

Page 69: Torsten Reil - Casual Connect Keynote 2011

(c) NaturalMotion Games 2011

New IPs on MobileMainstream

F2PPaid

2D

High-end

Page 70: Torsten Reil - Casual Connect Keynote 2011

(c) NaturalMotion Games 2011

New IPs on MobileMainstream

F2PPaid

2D

High-end

Page 71: Torsten Reil - Casual Connect Keynote 2011

(c) NaturalMotion Games 2011

New IPs on MobileMainstream

F2PPaid

2D

High-end