video games in education

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Video Games in Education. Videogames. What you will get from this session Discussion of web based games Examine a spectrum of attributes for educators to consider. Examine where videogames fit into the Inquiry Process. Videogames. What did you find? Where does it fit in your curriculum? - PowerPoint PPT Presentation

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Video Games in Education

VideogamesWhat you will get from this

sessionDiscussion of web based gamesExamine a spectrum of attributes for educators to consider.Examine where videogames fit into the Inquiry Process.

Videogames

What did you find?Where does it fit in your curriculum?Is it ‘Worth it’ ?

Common Language

http://www.eduworks.com/

Documents/Workshops/EdMedia1998/docs/

reeves.html

Your Games

What games did you find for use in

your job?

Where do you think you are in the use of games as learning objects? Where were

you before and where are you now?Not Yet

Soon

In use

What the experts say...

What video games have don’t

havepermission to failsandbox modesave/loaddeny content

built in inquirybuilt in Curriculum tiesbuilt in assessment tools

Teacher’s Roles

• Technician• Curriculum/ Pedagogical Guide•Inquiry Facilitator

Teacher’s Roles

• Technician• Curriculum/ Pedagogical Guide•InquiryFacilitator

TPACK.org

TPACK1.Learning Outcomes2.Contextual Considerations3.Activity Types (Delivery

Methods)4.Assessment5.Technology and resources

Worth it?

TPACK

Learning Goal Contextual Considerations

Learning Activity Types

Technologies Worth it?

Testing Materials and Design- evaluate the suitability of different materials and designs fortheir use in a building task

Computer lab, poor small group work abilities

Do simulation with a class discussion, teacher takes notes for formative assessment.

Video Games Sure, no set up, kids free to explore and make mistakes, risk free, network can handle it

Respond tooral, print and other media textsdescribe the main characters in the story and their relations with other characters

Strong small group work skills, desks in pods,

Summarizing SMART Ideas 5

No, Students could collaborate together in small groups and switch afterwards

Bridge

Teacher’s Checklist1)The game has an educationally-accessible context (historical, contemporary, hard science-fiction). http://budgethero.publicradio.org/widget/intro/

2) Game play has genuinely educationally-accessible content. http://www.nyphilkids.org/games/main.phtml?

3) Success depends on intelligent choices and decisions.www.mackenty.org/index.php/site/comments/criteria_for_evaluating_games_in_education

Teacher’s Checklist4) Failure exists and teaches when it happens. It is possible to lose.

5) The tutorial is crystal clear, and checks for understanding.

6) There are multiple victory conditions.

Teacher’s Checklist7) The feedback model is short - students can quickly see how a decision effects a larger whole picture.

8) The game becomes increasingly challenging and difficult.

Teacher’s Roles

• Technician• Curriculum/ Pedagogical Guide• Inquiry Facilitator

Video games in the inquiry model

RetrievingFront loading to focus student attention on finding answers to one or two guiding questions. They create an information retrieval plan.

ProcessingStudent make connections between the experiences they have had.

EvaluatingChallenge their own beliefs

Challenge the structures within games

Challenge them to be critical of all media

“In a teacher-directed inquiry project, studentsneed to have a

choice of topics about which they truly wonder and care...”

Focus on Inquiry, Page 15.

DiscussionIt is not about making learning fun, it is about making learning engaging.

Interested...•Books on this topic include...

“Don’t Bother me Mom- I’m Learning!”- Prensky

Digital Game based Learning- Prensky

What video games have to teach us about learning and literacy- Gee

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