video games & education: how to build a sustainable innovation ecosystem
TRANSCRIPT
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Video Games &Education
How
To
Build
A
Sustainable
InnovationEcosystem
AlMeyers,
Saisei
Consulting
www.reinventedsolutions.com
ImmersiveEducation Summit
April23 25,2010
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IsThisVisionPossible?
TED2009PalmSprings
Property of Saisei Consulting, Inc. 2010
http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4 -
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AboutMe : Nearly 20YearsRelevantExperience
Media
Strategist
Innovation
Education
Consumerbehavioranalytics
Kidsmedia
DigitalMedia
OrganizationalBehavior
ExtensiveInternationalExpertise
(Japan,Korea,China)
GameTap
TedXPeachtree
AtlantaMusicProject
DisruptingClass
Past4Ward
ReinventEDSolutions
FAS
Kauffman
Partnershipfor21stCenturySkills
PennBaseball
Hall
of
Fame
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EfficacyofGameBasedLearning(PBL):
AlreadyProven
Through
Research
ExperientialLearning
Feedback
Inquiry
based
Learning
Cooperation
SelfEfficacy
Goal
Setting
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Learning
Outcomes
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AndWeKnowTheImportanceof
"QualityTime"
On
Task
Peoplepersistthrough"nonfun" thingswhenplaying
Willingtoworktoplay
Engageinsociallycomplexsystemsandinterpersonalinteractions
Source: Scott Rigby 2008 GDC Presentation; Jane McGonigal Property of Saisei Consulting, Inc. 2010
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AndThereIsPerceivedDemandFrom
Education
Source: PBS and Grunwald Associates LLC, 2009
12%14%
15%
16%
20%
29%
35%
38%
39%
43%
48%
49%
50%
53%
53%
55%
57%57%
58%
59%
65%
VideoonHandheldDevicesFacebook,
Wiki,
social
media
communities
Blogs
AudioonHandheldDevices
Noninteractivelessonplans
StudentsubmissionWebsites
Opportunititesto
interact
with
experts
Studentcreatedwebsites
DataSets
Studentproducedmultimedia
Onlinevideolibrary/previouslyairedcontent
Interactivesimulations
Primarysourcematerials
Onlinevideolibrary/exclusive content
Informationforownprofessionaldevelopment
Gamesoractivitiesforstudentuseoutofschool
ImagecollectionsCurrent
events
information
Researchinformationforstudentuse
Interactivelessonplans
Gamesoractivitiesforstudentuseinschool
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However,Current GBLProducts Have
NotAchieved Critical Mass
DistributionModel IllustrativeExamples
Source: Mayo Bringing Game-Based Learning to Scale
DirectToTeacher
DirectToDistrict
DirectTo
Student
BundledwithTeacherTraining
Via3rd
Party
Large
Textbook
Publishers
ViaInstalledHardwareBase
CoDevelopment with School
Games to LaptopsInitiative
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ExamplesofInnovativeGBLProducts
Observation:NoneDirectlyTarget"STEM"
SubjectAreas IllustrativeExamples
LanguageLearning
Civics/SocialStudies
FinancialLiteracy
Property of Saisei Consulting, Inc. 2010
http://www.youtube.com/watch?v=cvJcgel_CKwhttp://vizerra.com/en/solutions/Science-and-Educationhttp://www.flvs.net/areas/flvscourses/ConspiracyCode/Pages/default.aspxhttp://dihar_trailer_720p.mov/http://../SIEGE%202009/Eduflo_Demo.wmvhttp://www.wizworldonline.com/Parents/Index.shtml -
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WhatIsTheProblem?
1. Schoolsmustberedesignedtobecomeintrinsicallymotivatingenvironments.
2. GBLproducts
are
not
being
deployed"disruptively."
3. A"SustainableInnovation
Ecosystem"
must
be
constructed.
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HowDoWe "Intrinsically Motivate"
Students?
Isitthis? Orthis?
Underlying principle ofintrinsic motivation:
Sustained funandcommercialsuccess occurmost strongly when specific intrinsic
motivational needs aresatisfied byagame.Source: Scott Rigby, Ph.D., 2007 GDC Presentation Property of Saisei Consulting, Inc. 2010
http://www.time.com/time/magazine/0,9263,7601100419,00.html -
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CanGBLBeSuccessfulWhileSchools
AreBeing
Re
engineered?
OldSchoolDesign Utopia
GameRequirements
Highproductionvalue Nonlinear,complexnarratives
Teacher
training Assessmentsystem Timeontask
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WeMustDeployGBLDisruptively
Source: Disrupting Class
Primer:
Therelative
economics
of
sustaining
versusdisruptiveinnovations
Time
TimeEntrantsnearlyalwayswin
Perform
ance
Differentmeasure
of
Performance
Incumbentsnearlyalwayswin
Performancethatcustomerscanutilizeorabsorb
Disruptive
innovations
create
asymmetric
competition
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MaybeWerePuttingTheCartBefore
TheHorse?
FromthemainstreamEdTechestablishment:
"Itmustfitintomycomfortzone"
"DontcallitEdugames,callitalab"
"Showmehowtoincorporateit"
"Mustaligntostandardsandfitintoaclassperiod"
THISISCALLED"CRAMMING"Property of Saisei Consulting, Inc. 2010
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TheGoldenRuleofDisruptiveInnovation:
TargetAreas
of
Non
Consumption
Recorded
Music
Telephone
Downloadable
DigitalMedia
Gamebased
Learning???
Soldtomusiclistenerswhodidnotattend
concerts
Initiallyonlyworkedforlocalcalls
Focusonindividualsongsversusentirealbumsmusicindustryphasedout
singlesin
1990s
Projectbasedlearning;eLearning; newcharterschool designs;afterschoolprograms;
new
territories,
lowachieversProperty of Saisei Consulting, Inc. 2010
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HowDoYouImplementGBLinK12?
TargetNon
Consumption
AreasForPilot
Schools
PerformEfficacy
Research
SellToNon
Consumption
Areas,Other
Distribution
Channels
Approach
MainstreamSchoolsWhen
ConditionsAre
Favorable
SuggestedGBL
DisruptiveImplementationPlan
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We MustCreate aSustainable
"InnovationEcosystem"
Definition:Innovationthatlaysafoundationfortrueglobal
competitivenessand
leadership.
Strategic Focus+ Idea Generation+ Translational Pathways+ Financial/Infrastructural/Human Capital= InnovationEcosystem
Source: Shirley Ann Jackson, PHD Expediting Serendipity: Building An Innovative Ecosystem 10/09
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GovernmentFundingAloneWillNotCreateA
Sustainable
Innovation
Ecosystem
OldModel
Government drives
economicdevelopment
throughpolicydecisionsand
incentives.
NewModelEconomicdevelopmentisa
collaborativeprocessinvolvinggovernmentat
multiplelevels,companies,teachingandresearch
institutions,
and
private
sector
organizations.
Examples ofBestPractices
SouthKorea (Korea Industrial Complex CorporationKICOX)
Singapores NationalInstituteofEducation
Source: Michael Porter, Regional Competitiveness in a Global Economy, 5/18/09 Property of Saisei Consulting, Inc. 2010
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GBLInnovatorsNeedCreativeSolutionsToSucceedInCurrentEnvironment
DontFollowTheTraditionalPath
OurCommonGoal: Get GBLOnThisList!
UseDisruptiveInnovationTheoryAsARoadmap
Property of Saisei Consulting Inc 2010