virtual worlds, real learning? the uptake of virtual worlds for teaching and learning in uk...

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A presentation at the TERENA Networking Conference 2009 in Malaga.

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Andy Powell, EduservSL: Art Fossett

andy.powell@eduserv.org.ukwww.eduserv.org.uk/research

Virtual worlds, real learning?

The uptake of virtual worlds for teaching and learning in UK universities

June 2009TNC 2009, Malaga 2

what are the definitive features of virtual worlds like Second Life?

what are the affordances of virtual world’s for teaching and learning?

overview of uptake in the UK

June 2009TNC 2009, Malaga 3

what are the definitive features of virtual worlds like Second Life?

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on the Internet no one knows you’re a dog

but wings and tails (‘furries’) seem oddly popular!

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what are the affordances of virtual world’s for teaching and learning?

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SL can be used to deliver lectures, but…

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...most suited to “active” and “collaborative” learning styles

building

coding

discussion groups

machinima and drama production

role-play

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meetings, particularly hybrid-meetings, work well

(given communication limitations)

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overview of uptake in the UK

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Hype

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Second Life hype

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Second Life in education hype

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poor “orientation” experience

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technical barriers and relatively poor graphics

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people simply don’t “get it”

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communication issues

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Eduserv has funded a series of snapshots since 2006

undertaken by John Kirriemuir

(SL: Silversprite Helsinki)

http://tinyurl.com/3ps2f3

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virtualworldwatch.net

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active development at over 90% of UK universities

http://tinyurl.com/3ps2f3

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core of early adopters, e.g. Edinburgh and Open University, using it extensively in teaching and

learning

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units and teams in quite a few other universities, typically run by “strong-headed” people, using

SL for both teaching and learning and other research

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massive duplication of research across UK universities as to whether virtual worlds have a

valuable role in teaching and learning

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many individual academics undertaking isolated work in SL, usually under the radar, often

unwilling to share outcomes

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SL still very predominant – some (growing) interest in OpenSim but likely to be a long while

before SL loses its place as market leader

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overall, very fragmented picture both within and across universities

impossible to make generalisations for UK as a whole

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Conclusions

SL remains the market leader by far

despite all the negativity around SL it remains the best educational MUVE offering

but… competition is coming

which is good for everyone (except Linden Lab!)

it is probably too early (i.e. expensive) for most educational institutions to experiment with

other virtual worlds right now

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Questions

questions…

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