yogurt
Post on 22-Mar-2016
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DESCRIPTION
TRANSCRIPT
3D Model
YogurtBottle
For this tutorial we are using PSD Extended CS5
01 Files in this setREADY TO USE
Scenes
Model withgroundplane
Photoshopgroundplane
Matt
Label
Photoshopgroundplane (02)
Model withgroundplane (01)
02 Differences between this 2 modelsThe model (01) the ground is connected to the model (see last chapter 04).Recommend for CS4 or CS5, if you want to set floor reflection or place a texture map.
The model (02) render ground plane shadows in a transparent background.To activate you must go to the top menu in photoshop select 3D them activateGround plane shadow catcher and them Snap object to the ground plane before render, recommend for CS6 and above, that have better controls, like merging several models in the same layer to cast shadows and share reflections... (Only in CS6)
03 Change render quality to interactive (CS4 and CS5)Only for versions CS4 and CS5, if you are using CS6 jump this step. After you opened one of the model samples check the 3D scene panel,to change render settings, set Quality to interactive (Painting)before starting the customizing process.
Follow the pink dots, from top to bottom.
before after
04 Customizing the floor Just for the Model with ground plane attach- Change colour- Control floor opacity- Control reflection intensity- Hiding the floor
(01) Floor material(02) Floor colour(03) Floor opacity(04) Floor reflection
FLOOR COLOURTo change floor colour, go to diffuse (02) double click in the colour box or click on the texture icon to place a texture map
FLOOR OPACITYYou can control floor opacity (03) inserting a value in the box, 0% for hiding the floor, 100% to full opaque, or inserting a texture map (this work like a mask, black to hide, white to show)
This models have a texture map to fade the floor with the background
FLOOR REFLECTIONYou can control floor reflection (04) inserting a value in the box, 0% no reflection, 100% full reflection.
HIDING FLOOR (05)To hide the floor go to opacity, remove the texture map, (click in texture map icon) and insert 0% value in the box.
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04 05
05 Loading a new label Go to the 3D materials window, click in LABELthen DIFFUSE (01) (click in the texture icon)then OPEN TEXTURE, replace the image placeholder by yours.
Gloss and matt finish Go to the 3D materials window, click in LABELthen REFLECTION (02) set the amount 10% for gloss and 0% for matt
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02
06 New labelReplace this layer (01) by yours, close and save
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front
07 Bottle LidThe BUMB channel is used to set the logo embossing or debossing. Use white logo for embossing and black for debossing
08 Customizing your scene - 3D tools (For the model with ground plane)
You can rotate the model to find the perfect angle for this scene.
Be sure to pick the model layer, before starting using the 3D tools, then select in the TOOL BOXthe 3D tool you need (01). (3D axis tool interface to rotate (02), scale...and more.
If this tool is not visible checkhere (03) 3D AXIS
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09 Customizing your scene - 3D camera (For the model with photoshop ground plane )
You can orbit the camera to find the perfect angle for this scene.
Be sure to pick the model layer, before starting using the 3D tools, then select in the TOOL BOXthe 3D tool you need (01).
3D axis tool interface to change camera view (02).
With the camera tool you can,roll, pan, walk and zoom
If this tool is not visible checkhere 3D AXIS (03)and 3D GROUND PLANE (04)
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10 Customizing your scene - 3D lights
If you need to lighten any dark part of the model,change light intensity or change the light colour
(01) Lights window(02) Pick the light you need to customize(03) Light intensity(04) Light colour(05) Light control
(05A) show 3D light in the scene(05B) Light rotation(05C) Light rotation tool
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0304
05A
05B
05C
11 Render the final pictureAfter concluding the customizing process, you need to render the final picture, where you can see the soft shadows, reflections...
To do that you must go to 3D scene to change render settings, change Quality to Ray traced Final,follow the pink dots,from top to bottom andlet the computer render the scene.
For any questions you can use the photoshop help or contact me through my email - colatudotudo@gmail.com
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