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Page 1: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Animation

Page 2: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

12 Principles of Animation1. Squash and Stretch

2. Anticipation

3. Staging

4. Straight Ahead Action and Pose to Pose

5. Follow Through and Overlapping Action

6. Slow In and Slow Out

7. Arc

8. Secondary Action

9. Timing

10.Exaggeration

11.Solid drawing

12.Appeal

Olli Johnston; Frank Thomas (1981): The Illusion of Life: Disney Animation

http://the12principles.tumblr.com/

Page 3: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Sprite

Eine im Speicher codierte Bitmap,… …die auf dem Bildschirm an variablen Koordinaten ausgegeben werden kann

http://magicdisk.untergrund.net/md/KURS-GRAFIKKURS.txt.html

Page 4: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Sprite Animation

Dynamisches Wechseln der Sprite-Bitmap

Page 5: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Sprite Scaling

After Burner 1987 Doom 1993

Page 6: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Rotoscoping

Edward Muybridge (1907)

Page 7: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Rotoscoping

https://archive.org/details/msdos_Prince_of_Persia_1990

Prince of Persia 1989

Page 8: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Keyframe-Animation

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Page 9: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

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Page 10: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Motion Capturing

Rise of the Robots 1994https://www.youtube.com/watch?time_continue=118&v=dGUhpRW4fic

Page 11: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Motion Tracking

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Page 12: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Motion Tracking

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Page 13: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Hand/Face Tracking

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Page 14: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Motion Capturing

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Page 15: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

IPISoft Kinect Motion Capture

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Page 16: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

CMU Graphics Lab Motion Capture Database

http://mocap.cs.cmu.edu/

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Page 17: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Motion Blending

Unreal Engine Unity 3D

Page 18: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Videogrammetrie

https://www.youtube.com/watch?v=aL9wsEFohTw

L.A. Noire

Page 19: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Prozedurale Animation

Jurassic Park: Trespasser (1998)

Page 20: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Festkörper-Animation Turbo-Dismount

Page 21: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Weichkörper-Animation Octodad

Page 22: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Cloth

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https://www.youtube.com/watch?v=pQJlpMwyK5Q https://www.youtube.com/watch?v=JNxvUg1Iu0o

Hair

Physikalische Animation

Page 23: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Middleware

https://www.youtube.com/watch?v=0Pm0Cvm0zdI

Morpheme / Euphoria

Page 24: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Machine Learning

http://digg.com/video/watch-a-computer-try-to-learn-how-to-walk

Page 25: Animation - Medienwissenschaft Uni Bayreuth · 12 Principles of Animation 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose 5. Follow Through

Crowd Simulation

http://golaem.com/http://www.massivesoftware.com/