another 101 mundane treasures

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Requires the use of the Dungeons and Dragons ® Player’s Handbook, Third Edition, Published by Wizards of the Coast. ® developed by Philip Reed illustrated by Christopher Shy

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A Pathfinder supplement containing 101 Mundane Treasures.

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Requires the use of the Dungeons and Dragons®

Player’s Handbook, Third Edition,Published by Wizards of the Coast.®

developed by Philip Reed

illustrated by Christopher Shy

Another 101 Mundane Treasures

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INTRODUCTION .................................................................3THE TREASURES................................................................4Armor.......................................................................................4Clothing ...................................................................................6Unusual Material: Ablemalle Wood ........................................6Jewelry.....................................................................................7Unusual Material: Dri Wood Paper ........................................7Miscellaneous ........................................................................10Unusual Material: Hell Iron .................................................10Unusual Material: Nilbog Flesh ...........................................11Weapons.................................................................................20OGL ......................................................................................22

Contentsp h i l i p r e e dd e v e l o p e r

c h r i s t o p h e r s h yi l l u s t r a t o r

w w w . p h i l i p j r e e d . c o m

w w w . s t u d i o r o n i n . c o m

Another 101 Mundane Treasures is copyright © 2003 Philip Reed. Cover and interiorart copyright Christopher Shy, used with permission. All text in this book is designatedas open game content. You may not distribute this PDF without permission of the author.

Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks ofWizards of the Coast and are used with permission.

Several PDF products are available from www.rpgnow.com or www.philipjreed.com.

For limited edition print products, visit www.philipjreed.com.

For art prints by Christopher Shy, visit www.studioronin.com.

A special thanks to everyone who purchased the 101 Mundane Treasures and the authors who submitted items for this sequel.

Written by Jon Bernard, Neal Levin, Kevin Rank, Philip Reed, and Amos Schaffer.

Back for more? Good! This PDF presents just what the title claims,another 101 mundane treasures. You no doubt already own the originalproduct – 101 Mundane Treasures – but if you don’t you’re still ingreat shape. Nothing in this PDF requires the first one. If you don’talready own 101 Mundane Treasures you may want to visit www.rpg-now.com today and grab a copy. With the two PDFs you’ll have wellover 200 treasure items for your next fantasy game.

And if you do already have the original, get ready for more of thesame! Now trust me, that sentence sounds a lot worse than things actu-ally are. This PDF isn’t just a rehash of what you found in the first PDF. . . these are completely different treasures!

Using This Book: PlayersThis book is written with the gamemaster in mind. While this doesn’t

mean that players won’t enjoy reading the descriptions of the manyitems inside it isn’t in their power to introduce these items into theircampaign. That responsibility lies with the gamemaster alone. Playersof bards, wizards, rogues, or others with an interest in treasures maywant to read this book to help expand their knowledge of treasure. Ofcourse, just because an item might be described in here as being deco-rated with 10 perfect obsidian stones doesn’t mean that the gamemasterhasn’t modified the description so that the item is now adorned with 5flawed topaz gems. Players should never assume that any item from thisbook is used without being modified by the gamemaster.

Using This Book: GMsThis book is designed specifically for the gamemaster of a d20 fanta-

sy campaign. The mundane treasures presented in this book all assumea “standard” campaign that is structured around the common elementsof d20 fantasy. Gamemasters running more unique campaigns may findthat some of these items are of little to no use. Or maybe not. Once agamemaster has entered the realm of the bizarre it is impossible for oth-ers (such as myself) to know exactly what will and won’t work in theircampaigns.

Each item in this book is presented using the following format:

NameAppearance: What the item is and looks like including current state.

What can be seen by looking at it. This is written to be read (or para-phrased) to a player when he finds this item.

Appraise Information: The information that can be learned from asuccessful Appraise check. This section includes the Appraise DC andgold piece value of the item.

Special Rules: Any special game rules the item requires.

Open Game ContentAll of the text in this book is presented as open game content. You

may use this content in your own work as long as you follow the termsof the license. The Open Game License is printed at the end of thisbook.

The layout, graphics, and illustrations presented in this book are notopen game content. You may not distribute this PDF without permissionof the developer.

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Introduction

What follows is the “meat” of this book. These treasures are brokendown into different categories to make finding specific treasures easierfor the gamemaster. All treasures are listed alphabetically under theirindividual categories.

Gamemasters should make a small mark next to each treasure as it isused so that they don’t accidentally introduce the same item to theircampaign more than once. (Doing so on purpose would have to be forreasons I leave to your own twisted imagination.)

ARMORThe following treasures are all classified as “armor.” These include, in

addition to full suits of armor, individual components such as helmets.Shields are also included in this category.

Assassin’s LeathersAppearance: This black suit of leather armor is in excellent condition

and decorated with dozens of small metal spikes, each one painted black.A series of small pouches have been sewn into the chest and sleeves ofthe armor, each one just large enough to hold a throwing knife or star. Thestraps the secure the armor to the wearer are a dark red in color.

Appraise Information: DC 12. This suit of masterwork spiked armorbears the sign of a great assassin, Black Morgue, along the neck. Theassassin operated in the northern cities some two hundred years ago andis rumored to live on today, running a secret cabal of assassins and mages.

Value: 225 gp (25 gp for the armor, 150 gp for masterwork, and 50 gpfor historical value).

Special Rules: Reduce armor check penalties by 1. Weight: 20 lbs.

Avarkia’s Terrible ArmorAppearance: This gray-colored leather armor is, at first glance, rather

common.Appraise Information: DC 15. This leather armor is fashioned com-

pletely from the flesh of slain nilbogs. This unusual material gives thearmor an almost magical ability.

Value: 875 gp (10 gp for leather armor and 675 gp for the nilbog flesh.)

Special Rules: Each time the wearer of the armor is hit in combat thereis a 15% chance that 15 points of damage will, instead of harming thewearer, heal him. Weight: 15 lbs.

Black ShieldAppearance: This large black shield is curved on the outside. The sur-

face is very smooth and shiny and seems to have a waxy coating. It is heldwith the leather straps connected to the inside.

Appraise Information: DC12. This shield is made from the back agiant beetle. The shield can reflect light.

Value: 50 gp (20 gp for the shield, 30 gp for the beetle shell).Special Rules: If the user of the shield concentrates for a whole round

he can reflect the light into his enemies’ eyes. He then has 75% chance toblind him for a round. This only works with a light source.

Emerald ChainmailAppearance: This suit of chainmail is deep green in color and bears ,

on the chest, the symbol of a flaming fist raised to the air. The chainmailis in rough shape, with several large section of chain missing from theback and dark, brown stains surrounding the holes.

Appraise Information: DC 12. This suit of chainmail is constructed ofsteel, silver, and platinum and has been painted a deep, bright green. Thechainmail is in need of repair. The symbol and color of the armor has nohistorical significance.

Value: 35 gp (The materials are worth 35 gp, if repaired the valuewould increase to 335 gp).

Special Rules: None. Weight: 40 lbs.

Crazdock’s ChainmailAppearance: This chainmail is red in color with the symbol of an open

eye painted on the chest. It is in excellent condition though a few spots onthe back show signs of repair. The chainmail does not include gauntlets.

Appraise Information: DC 12. This masterwork suit of chainmail is con-structed of a steel and electrum mixture and has been painted a dull red. Itwas worn, fifty years ago, by the human warrior Crazdock the Thirsty.Crazdock’s symbol, the open eye, was painted on all of his equipment.

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The Treasures

Value: 390 gp (150 gp for chainmail, 150 gp for masterwork, 30 gp forthe metal, and 60 gp historical value.)

Special Rules: None. Weight: 40 lbs.

Crazdock’s GauntletsAppearance: Being the type of shopkeeper that he is, the Mad Merchant

is offering these red, mitten-style gauntlets separate of the chainmail he pur-chased them with. The back of the right gauntlet features the same eyedesign as found on Crazdock’s chainmail (above).

Appraise Information: DC 12. These gauntlets are constructed of a steeland electrum mixture and painted red. The gauntlets are secured to the steelchain glove with iron rings.

Value: 193 gp (8 gp for the gauntlets, 150 gp for masterwork, 15 gp forthe metal, and 20 gp for historical value).

Special Rules: The “mitten” nature of the gauntlets forces a circumstancemodifier of -4 on all Dexterity checks. Weight: 1 lb.

Kediavudd’s HelmAppearance: A zischagge helmet, this helm is intended to protect

against long bladed weapons such as swords. The helmet features a wide,hat-like brim and long cheekguards that frame the wearer’s face.

Appraise Information: DC 12. Helmet’s such as these were useddecades ago by the religious orders led by the paladin KediavuddMartange. While it is doubtful that this helmet was actually possessed orused by Kediavudd all helmets of this type now bear his name.

Value: 25 gp.Special Rules: Anyone attacking an opponent wearing one of these

helmets suffers a -1 penalty to attack and damage rolls (if the attack iswith a sword). Weight: 9 lbs.

Shield of NightAppearance: This steel shield with frayed and worn leather straps, with

two dozen small metal stars. The shield is in almost perfect condition exceptfor a large gash in the face and the condition of the straps.

Appraise Information: DC 12. Other than the stars, which are electrum,this shield is fairly common.

Value: 44 gp (20 gp for the shield and 1 gp for each electrum star).Special Rules: None. Weight: 15 lbs.

Shield of the RatAppearance: This shield made of leather stretched on a wooden frame,

is crude and poorly made. The image of a rat is painted on the face of theshield. The straps are worn thin and snap if the shield is picked up.

Appraise Information: DC 10. These simple shields are used bynomads, human and non-human, and other primitive societies. It is diffi-cult to determine the exact age of this particular shield though it doesappear to be less than one hundred years old.

Value: 1 gp.Special Rules: None. This shield offers to protection if used in battle.

Weight: 4 lbs.

Tower Shield of Grandfather White HandsAppearance: This massive tower shield, constructed of wood and

metal and painted completely black, is decorated with a single white palmprint on its center. The shield is in decent shape, with several minor nicksand scratches covering its surface.

Appraise Information: DC 12. This is a masterwork tower shield usedby an orc tribe that lives somewhere in the frozen northlands. The whitepalm print is the symbol of the orc god Grandfather White Hands. Thisgod is credited with founding the orc faith and is worshiped by a greatmany orcs.

Value: 180 gp (30 gp for tower shield and 150 gp for masterwork).Special Rules: Armor check penalty reduced by 1. Weight: 45 lbs.

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CLOTHINGThese treasures are finely-crafted clothes including gloves, fashionable

coats and shirts, and even worn and filthy clothing..

Battle gloves of Gel-Ka'thorAppearance: These gloves are made of mithril banded around black

leather gloves. Each fingers is tipped with a double-edged adamantineblade 1.5" long. A polished insignia is engraved on each knuckle.

Appraise Information: DC 16. The gloves were fashioned centuriesago for the warlord Gel-Ka'thor. His insignia is on the knuckles. Thegloves are well cared for and the blades have a lustrous shine.

Value: 4255 gp. (5 gp for the gloves, 3000 gp for the adamantine, 1000gp for the mithril, 100 for the engraving and 150 for the masterwork)

Special rules: The finger blades do 1d4 slashing damage. Wearer suf-fers a -4 penalty when using another weapon while wear gloves. Thegloves also allow the wearer to do normal damage instead of subdualdamage during an unarmed attack (when not using the finger blades).When attacking with the finger blades, the gloves have a +1 enhancementbonus from the adamantine.

Black Leather TunicAppearance: This leather tunic is common in appearance, decorated

with small metal studs. It is pulled tight and secured to the wearer withseveral leather strings stitched down the front of the tunic.

Appraise Information: DC 12. The tunic is an excellently crafteditem, durable enough to offer the wearer a small degree of protectionwhen in combat. Casual observers will not even consider that the tunic isa finely-crafted suit of light armor.

Value: 113 gp (3 gp for the tunic, 10 gp for the leather, and 100 gp forthe craftsmanship).

Special Rules: Armor bonus +2 (does not stack with worn armor).Weight: 3 lbs.

Elegant Silk Open CoatAppearance: This open coat is knee length and fashioned of a dark

green silk that is lined with a thin leather to give is some strength. Thestitching is exquisite and obviously the work of a master. An oriental drag-on is embroidered on the back of the coat, made of a dozen bright andbeautiful colors of thread.

Appraise Information: DC 12. This is a perfect example of the type ofclothing worn by noblemen 100 years ago. The style is a bit dated butimpressive.

Value: 330 gp (5 gp for the open coat, 75 gp for the silk, and 250 gp forthe artistry and age of the coat).

Special Rules: None. Weight: 6 lbs.

Fur ShoesAppearance: These low boots are made with a thick black brown fur. The

fur is on the outside. Black leather and black buckles keep the shoes closed.Appraise information: DC 15. These shoes are made from the fur of a

dire bear. The buckles are made from iron and were painted black.Value: 202 gp (2 gp for the shoes, 200 gp for the dire bear fur)Special: The thick fur gives a +2 circumstance bonus to move silently

checks on a hard surface.

Noble’s ShirtAppearance: This silk shirt is dyed purple and is inlaid with gold

string. The buttons are green stones that are fastened with a loop of pur-ple silk. The sleeves are short and frilled at the ends.

Appraise Information: DC 12. The silk is of very smooth and of veryfine quality. The purple is a little faded. The stone buttons are emeraldsand have been cut with great craftsmanship

Value: 363 gp (1 gp for the shirt, 10 gp for the gold thread, 2 gp forthe dye, 70 gp for each emerald)

Special Rules: None. Weight: 1 lb.

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Unusual Material: Ablemalle WoodThese dark brown trees are found at the edges of the eastern

swamps. They grow tall and have a large canopy. Its tough but springywood is used to make weapons and shields. It is in big demand dueto its interesting quality of being pliable. This caused the localgnomes to start growing it domestically.

Value: 30 gp/poundHardness: 4Hit Points: 7/inchUses: May be used instead of wood.Special Rules: The wood’s special quality makes it hard but pli-

able. If a character gains three levels while using a weapon or shieldthat was created with Ablemalle wood the wood will have changed toshape itself to that characters body. This gives it a +1 enhancementbonus when used by that character only.

Nobleman’s BootsAppearance: These high black boots, fashioned of the richest leathers, are

decorated with a dozen small red gemstones. The metal buckles on the bootsare polished to a high shine.

Appraise Information: DC 12. The gemstones are small rubies. The buck-les are silver-plated iron.

Value: 308 gp (3 gp for boots, 25 gp for each ruby, and 5 gp for the buck-les).

Special Rules: None. Weight: 3 lbs.

Ragged SmockAppearance: This loose fitting garnet is worn and abused, more rags than

clothes. The odor on the smock is horrendous and disgusting.Appraise Information: DC 1. It takes no skill at all to identify this as

garbage.Value: None.Special Rules: None. Weight: 1 lb.

Robes of Off iceAppearance: Beautiful robes fashioned of fine cloth and lined with a rich

leather, these robes are marked with the symbol of an eye and fist on theback. The robes are a deep purple in color. Pockets are carefully concealed

inside the robes. A belt of black leather is sewn to the robes so that it maynever be lost.

Appraise Information: DC 14. The robes are made of velvet and leather.The symbol is that of the Watchers of Man, a long-dead society of non-humans who studied humanity thousands of years ago.

Value: 322 gp (2 gp for the robes, 25 gp for the leather and velvet, and295 gp historical value of the robes).

Special Rules: None. Weight: 5 lbs.

Silk CapeAppearance: A beautiful, long silk cape red on one side and white on the

other. A clasp at the neck, metal and white in color, holds the cape about thewearer’s neck. It is reversible, allowing the wearer to have the red or whiteside showing when it is worn. The clasp locks with a simple mechanicaldevice that is adorned with a single white gemstone.

Appraise Information: DC 14. The gemstone is white onyx. The clasp isconstructed of platinum. The silk is a sturdy, valuable material brought fromthe far eastern lands.

Value: 241 gp (45 gp for the onyx gemstone, 19 gp for the clasp, 175 gpfor the silk, and 2 gp for the cape).

Special Rules: None. Weight: 2 lbs.

JEWELRYRings, medallions, crowns, masks, and other fine pieces of jewelry cre-

ated for the wealthy.

Afayhan’s RingAppearance: A white metal ring with a single black gemstone set into

the forehead of a sculpted skull. This ring is small, too small to fit on thefinger of an average man.

Appraise Information: DC 15. Afayhan, Emperor of the long-destroyed Kingdom of Necromancers, wore this ring as a symbol of hispower for many years. This ring can be identified as his by the writing onthe inside of the ring’s band. The ring is made of platinum and the stoneis a doomed diamond, a rare diamond said to have evil properties.

Value: 2,515 gp (15 gp worth of platinum, 1,000 gp for the gemstone,1,000 gp for the artistry, and 500 gp for the historical value of the ring).

Special Rules: None. Weight: <1 lb.

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Unusual Material: Dri Wood Paper.Making paper from the Dri trees of the coast is a long and compli-

cated process for those who have no experience in it. In spite of thisDri paper is very popular among scholars and the dabblers in magics.This is because of the papers waxy sheen, which gives it a persisten-cy to fire and water.

Value: 2 gp/sheetHardness: 0Hit Points: 2/inchUses: May be used instead of paper or velum.Special Rules: The natural wax found in the trees and that is pre-

served in the process of making the paper gives it a resistance to fireand water. The paper can be immersed in water for up to 4 hours with-out being damaged. The paper can also survive in fire for a limitedtime. When the paper is put into the fire there is a 25% chance it does-n’t burn. Every turn after that there is 1% chance less it doesn’t burn.

Black ScepterAppearance: This scepter is a two foot long shaft of gnarled, black

wood that is topped with a bright metal claw that is grasping a red gem-stone. It’s fairly heavy and could, in extreme circumstances, be used as aclub.

Appraise Information: DC 12. The wood is a fairly common blackoak that grows along the banks of the western lakes. The claw is beauti-fully fashioned from silver-plated steel. The gemstone is a large fire opalthat, when studied carefully, is filled with tiny imperfections.

Value: 276 gp (6 gp for the wood, 50 gp for the metal claw, and 220 gpfor the fire opal). A perfect fire opal of this size would be worth 1,250 gp.

Special Rules: None. Weight: 12 lbs.

Boar Head BuckleAppearance: This platinum belt buckle measures 5 1/2” wide and

roughly 3” tall. The overall shape of the buckle is that of a boar’s headwith two garnet eyes and tusks made from tiger’s eye. The hinge of thebuckle is constructed of platinum as well. The buckle is currently notattached to a belt.

Appraise Information: DC 12. A fairly notorious thief who was sen-tenced to death and hung in a nearby town for his crimes once owned thebuckle. The buckle was originally made for a wealthy retired fighter whoowned a tavern just a few communities away. Historically interesting ornot, the buckle is quite a fine piece of jewelry.

Value: 1300 gp (1050 gp for the buckle, 120 gp for each garnet, 5 gpfor each tiger’s eye “tusk”)

Special Rules: None. Weight: 2 lbs.

Ceremonial MaskAppearance: This exotic mask is carved from rosewood and is sealed

with a mixture containing fine mica dust and powdered blue quartz. Adecorative silver plate resembling a moon has been set into the forehead.Set into the mouth region there is sixteen rock crystals that serve as fangs.Circling the eye openings are forty settings of mother of pearl. A sectionof albino boar hide serves for hair and is securely attached to the maskwith tiny iron studs.

Appraise Information: DC 15. This mask is quite beautiful andrequires extensive appraising to accurately identify the total value.

Value: 878 gp (20gp for the mask’s body, 25gp for the sealant, 10gp forthe moon, 2sp for each setting of mother of pearl, 50gp for each rockcrystal, 15gp for boar hair)

Special Rules: None, Weight: 3 lbs.

Crown of DestructionAppearance: A large metal crown with six long spikes protruding from

the top, ringing the wearer’s head. Six skulls are engraved in the crown,evenly spaced apart.

Appraise Information: DC 12. The crown is made entirely of steel. Itsname comes from the word “destruction” that is engraved on the inside.The exact origin of the crown is unknown though many believe that it wasworn a thousand years ago by the goblin king, Rackkarzak.

Value: 515 gp (65 gp for the crown and 450 gp for the artistry and age).Special Rules: None. Weight: 11 lbs.

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Crown of LightningAppearance: This heavy golden crown is topped with silver-color

spikes shaped like lightning bolts. An inscription along the inside of thecrown reads “lightning” in an ancient human tongue. The gold color hasrubbed away in places.

Appraise Information: DC 12. The crown is constructed of steel andplated in gold. The lightning bolts are made of pure silver and are joinedto the steel crown with masterful welds that cannot be seen by commonfolk. The crown was crafted thousands of years ago for a human king whoenslaved many of his own kind and waged war on the goblin tribes of thesouth. The king was slain in battle and his body, including all possessions,was never seen again. It is rumored that marauders from the westerndeserts discovered the site of the battlefield and claimed all items of valuebut these rumors have never been proven.

Value: 1,250 gp (200 gp for the craftsmanship of the crown, 25 gpworth of gold plating, 125 gp for the silver lightning bolts, and 900 gp forthe artistic and historical value of the crown).

Special Rules: Wearing the crown for any length of time is tiring andputs a great deal of strain on the wearer’s neck. All Strength andConstitution checks suffer a -1 circumstance penalty when the crown isworn. Weight: 17 lbs.

Gold CollarAppearance: A tight-fitting metal collar that locks in place with an

elaborate mechanical clasp. Engravings depicting goblins circle the entirecollar.

Appraise Information: DC 13. The collar is constructed of gold-plat-ed metal. It is fairly common among the nobles though the engravings onthis particular collar are peculiar. There are no identifying marks on thecollar.

Value: 18 gp (7 gp for the gold collar and 11 gp for the artistry).Special Rules: None. Weight: 2 lbs.

Medallion and ChainAppearance: This circular medallion is about 3” across and bears the

symbol of bat wings. It is silver in color and the chain it is fastened to isin pristine condition, shining when held beneath light. The symbol on themedallion is of a black metal that has been inlaid in the medallion.

Appraise Information: DC 12. The medallion is constructed of elec-trum that has been plated in silver. The chain is made of pure silver. Thesymbol, made of painted steel, is that of an ancient vampire lord. The lordhad dozens of these medallions constructed and gave them to those who

were loyal to him and his cause.Value: 89 gp (7 gp worth of silver, 2 gp for the electrum, and 80 gp for

the artistic and historical value of the piece).Special Rules: None. Weight: 1 lb.

Ring of HellAppearance: This heavy metal ring is a dark red in color, almost the

color of dried blood. Silver metal thread is wrapped tight about it, givingit a slight shine when held in the light.

Appraise Information: DC 14. The ring is constructed of a rare metalknown as hell iron. Its exact age is unknown though most estimate that itis 500 years old.

Value: 82 gp (2 gp for the ring, 50 gp for the hell iron, 5 gp worth ofsilver, and 25 gp for the age and artistry of the ring).

Special Rules: None. Weight: 1 lb.

Silver AnkletAppearance: This simple silver chain locks with a screw-like mecha-

nism. A silver plate fastened to the chain bears the mark of a feather.Appraise Information: DC 12. This is a simple piece of jewelry com-

monly worn by girls and young women in prosperous societies.Value: 3 gp.Special Rules: None. Weight: <1 lb.

Silver BroachAppearance: A 5” round silver broach with a single green gemstone

set in the center and a dozen small red gemstones set carefully around it.Appraise Information: DC 12. This broach is constructed of pure sil-

ver. The green gemstone is a flawed spinel stone while the red stones areimperfect sardonyx.

Value: 64 gp (1 gp for the broach, 27 gp for the spinel, and 3 gp for eachsardonyx).

Special Rules: None. Weight: 1 lb.

Snake AmuletAppearance: A white gold chain necklace about 40 in. long. The ends

are secured together with a circular amulet shaped as two snakes twistedaround each other. One snake is golden and the other is silver.

Appraise information: DC 15. The chain is made of a gold/mithril alloythat makes it very durable and pretty. The gold snake is made of gold andthe silver one is made of silver

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Value: 155 gp (40 gp for the gold/mithril alloy chain, 10 gp for the goldsnake, 5 gp for the silver snake, 100 gp for the craftsmanship of thesnakes.)

Special: None. <1 lb.

Winged AmuletAppearance: A gold amulet sculpted in the shape of an angel. The

wings of the angel, silver in color, are spread wide. The eyes of the angelare made of small, white gemstones.

Appraise Information: DC 15. The entire piece is a marvelous workof art. The amulet is without a chain though the hook to thread a chainthrough is still intact. The gemstones are white onyx. The amulet is atleast two hundreds years old and free of markings. The wings are slight-ly worn but a mastercraftsman could repair the damage with a day ofwork.

Value: 702 gp (2 gp for the amulet, 100 gp for the gold and silver, and600 gp for the artistry and age). If in pristine condition, the amulet wouldbe worth 750 gp.

Special Rules: None. Weight: <1 lb.

MISCELLANEOUSThese treasures do not fit in the other categories in this book. The fol-

lowing items range from finely crafted art objects to pieces of junk.

Ancient Book of PrayerAppearance: This ancient leather bound book has seen better days. It

is frayed at the edges and seems to be missing a few pages. The book iskept closed with a gold clasp.

Appraise information: DC 12. This is an ancient prayer book anancient god. It details the daily prayers and some basic information aboutthe holy rituals.

Value: 212 gp (2 gp for the book, 10 gp for the gold clasps, 50 gp forthe information, 150 gp for historical value)

Special: Reading through the books gives the reader a +2 bonus tofuture knowledge (religion) checks.

Assassin’s GobletAppearance: This metal goblet, white in color and bejeweled with ten

small red gemstones, stands about 8” high. The inside of the goblet isbright red in color.

Appraise Information: DC 14. The goblet known as an “assassin’sgoblet.” Assassins use goblets like this to kill their targets with a poisonthat is coated on the inner surface. The poison lies dormant until wine isadded. At that time the poison becomes active, striking the victim withinfive minutes of consumption. Once used the poison must be readminis-tered to the goblet. The gemstones are rubies.

Value: 965 gp (15 gp for the goblet, 250 gp for the poison, and 70 gpfor each ruby).

Special Rules: The poison is quite deadly (DC 15, 1d12 hp initial dam-age, 2d6 temporary Con secondary damage). Weight: 1 lb.

Bag of BonesAppearance: This large canvas bag is tightly closed and secured with

a thick rope. It rattles when shook. Opening the bag reveals a few dozenbones of various humanoid species. The bag has the unmistakable odor ofdeath about it and many of the bones are still decorated with bits of driedflesh and blood.

Appraise Information: DC 10. The bag has absolutely no value.Spellcraft check DC 15. The bones are useful in some necromantic ritu-als and the casting of some necromantic spells.

Value: None. 20 gp to a spellcaster.Special Rules: None. Weight: 11 lbs.

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Unusual Material: Hell IronThis metal, only found surrounding the base of recently active vol-

canos, is crimson in color and as hard as steel. Using it increases thedifficulty of crafting items (+5 to craft DC) but it does make the itemsmore valuable. The dwarves who first discovered this metal some fivethousand years ago named it “hell iron” and, over time, it came to beknown as irons of hell, helliron, and iron of hell. Any of these namesare appropriate for describing this odd-looking metal.

Value: 60 gp/pound.Hardness: 10.Hit Points: 30/inch.Uses: May be used instead of iron or other metals.Special Rules: None, really. The metal is treasured for its artistic

qualities, and not any benefits it grants items constructed from it.

Barber’s TomeAppearance: This red leather tome is titled “The Gentleman Barber’s

Manual Of Trimming, Bloodletting, And Teeth Wrenching” and is writ-ten by Frederick Scarletcobble. The corners and spine of the book areprotected by hammered silver. Two garnets adorn the spine and a singlegarnet adorns each of the eight corner plates.

Appraise Information: DC 10. Though now quite rare for one to finda copy, this barber’s manual is quite popular and easy to appraise.

Value: 360gp (15gp for the book, 8 silver corner plates worth 1gp each,silver spine worth 2gp, 8 garnets worth 40gp each, 15gp for the readinginterest)

Special Rules: If a character is willing to spend 40 hours and 80xpresearching the contents of this book, then the character gains a perma-nent +1 bonus to Profession: Barber checks., Weight: 3lbs.

Book Of Dirty Poems:Appearance: This is a small, 3” x 5” leather bound book with parchment

pages. The pages have a faint hint of cheap, flophouse perfume. On thebook’s cover is the title “A Gentleman’s Collection Of Lewd Poems AndProse” and the author’s name “Hansforth B. Winewell”. An inscription, “ToNaughty Baron M. With Love, Bella”, is written inside with a kiss stain.The rest of the book itself is a collection of vulgar poems and prose.

Appraise Information: DC 16. To most this collection of dirty poemswould be hardly worth 10gp at best. A collector that recognizes that thisbelonged to the late and infamous Baron Maldova, who was exiled from hisland for his shameless acts of adultery.

Value: 100 gp (8 gp for the blank book, 2 gp for the poems, 90 gp forhistory)

Special Rules: None. Weight: 1 1/2 lbs.

Bottle of CologneAppearance: A small, metal container with an open top that’s current-

ly sealed with a cork. Removing the cork reveals a clear, pleasant-smelling liquid. The container is labeled “love” in elvish.

Appraise Information: DC 12. This bottle of elvish cologne is quitecommonly used by nobles of elvish and human communities.

Value: 15 gp.Special Rules: The wearer of this cologne receives a +1 circumstance

bonus to all Charisma checks for a period of two hours after the colognehas been applied. There is enough cologne in the bottle for twenty appli-cations. Weight: <1 lb.

Box with Glass GobletsAppearance: This small wooden box has a copper clasp to keep it closed.

Inside it’s divided into six compartments, each one lined with red velvet.Each compartment holds a glass goblet made from blue colored glass.

Appraise Information: DC 12. The box and velvet are both cheap. Soare the glasses. The glasses are made of a semi-opaque blue glass with alarge glass bead in the middle of the base.

Value: 29 gp (3 for the box, 2 for the velvet, 4 for each cup)Special Rules: None. Weight: 6 lbs.

BrazierAppearance: A small metal bowl standing on three clawed feet with

two wooden handles on either side of it. The bowl is silver-colored on theinside and a deep, rich red on the outside. Small leaf patterns are engravedalong the outside edge of the bowl, circling it completely.

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Unusual Material: Nilbog FleshThe gray-colored flesh of these hideous once-goblins is sometimes

used in the creation of armors or clothing. It is rare that a lawful orgood-aligned character will craft or use materials made from the fleshof these creatures but many of chaotic or evil alignment have no hes-itation when presented with the opportunity. A slain nilbog usuallyleaves behind only enough flesh so that a craftsman can fashion 3 lbs.worth of this unusual material. It would take many slain nilbogs tocreate a suit of armor completely from their flesh.

Value: 45 gp/pound.Hardness: 2.Hit Points: 3/inch.Uses: May be used instead of leather or other tough materials used

in the creation of clothing, armors, satchles, etc.Special Rules: When used in clothing or armor, nilbog flesh

imparts some of the creature’s damage reversal ability on the wearer.For every pound of nilbog flesh used in the creation of clothing orarmor there is a 1% chance (per hit) that 1 point of damage willinstead heal the wearer.

Example: A suit of studded leather armor crafted with 10 lbs. of nil-bog flesh would have a 10% chance per hit of reducing up to 10 pointsof damage from the attack and, instead, healing the wearer by thatamount.

Appraise Information: DC 12. The brazier is constructed of silver andplated with steel on the outside. The markings along the bottom show thatit is over fifty years old. The wood is an unidentifiable hardwood, mostlikely from some far off land.

Value: 97 gp (20 gp worth of silver, 7 gp worth of steel, 10 gp for thewood, and 60 gp for the artistry of the brazier).

Special Rules: None. Weight: 7 lbs.

Candlestick Made of GoldAppearance: This heavy candlestick is constructed in the shape of an

angel praying (the candle is grasped between the two hands). It’s about afoot tall and finely carved.

Appraise Information: DC 12. The candlestick is constructed of solidgold. These are common in the richer households in most large cities.

Value: 217 gp (17 gp worth of gold and 200 gp for the artistry of thepiece).

Special Rules: None. Weight: 18 lbs.

Case of Tea LeavesAppearance: This small wooden case, 12” x 8” x 6”, is constructed of

carefully polished wood and adorned with metal hinges, keyless lockingmechanism, and corner caps. The case opens easily, revealing dozens ofsmall tea leaves. The smell is an odd mixture of ginger and mint.

Appraise Information: DC 14. The case, while finely constructed, isnot the most valuable item in this find. It is the tea leaves, a rare typefound only in the western lands across the great lake, that is the trueprize. The case is made of a simple cherry wood that has been carefullytaken care of and all of the metal parts are iron. There are 10d12 leavesin the case when it is found.

Value: Varies (15 gp for the case, 75 gp for each leave).Special Rules: One leaf, when boiled, creates a weak tea that heals

1d4 hit points 5d10 minutes after the complete cup is swallowed.Additional leaves (or cups of tea) do not heal the drinker beyond the ini-tial cup. After 24 hours have passed, the tea again heals the drinker.Weight: 15 lbs.

Catalog of Infamous BooksAppearance: This slim volume is manufactured of a dark, red leather

that has been stitched to light planks of wood. The pages, each one a thinkwooden board, are secured to the spine with a thick string and each pageincludes the name and description of a different book. There are eightpages in the book. The books cataloged are: Animus Necrotius, Book of

Dead Smiles, The Black Book of Slaying, Corpus Diabolicus, Corruptionof Flesh, Pathways of the Soul, Skull, Blood and Bone, and Wormatia.

Appraise Information: DC 12. The components used in the construc-tion of this book, and the information within, is not especially valuable.If the catalog could be used to locate each of the books described withinit would be an invaluable object.

Value: 20 gp.Special Rules: None. Weight: 17 lbs.

Certif icate of Guild MembershipAppearance: A small leather pouch, folded over twice and secured

with a leather strap, holds a small sheet of parchment. The parchment isyellowed with age and bears the mark of the Shondak WeaponsmithsGuild. The possessor of this certificate is owed all member benefits of theguild. There is no name or date on the certificate.

Appraise Information: DC 14. The leather pouch is poorly-made andof little value. The certificate could have value in the proper situation.

Value: 10 gp (1 gp for the pouch, 9 gp for the certificate). Note: InShondak this certificate could be sold on the black market for 50-100 gp.

Special Rules: None. Weight: 1 lb.

Clay JugAppearance: This medium sized clay jug is rather plain. It is made of

smooth plain clay. It’s top is sealed and its spout is stopped with a pieceof cork. Inside the jug is about two gallons (8 liters) of whitish green wine

Appraise Information: DC 12. The jug is plain clay and not worthvery much. The wine is made from rare Golden grapes. It is pretty old andvery mature. It’s exceptionally smooth and leaves no after taste.

Value: 152 gp (2 gp for the jug, 150 gp for the wine)Special Rules: None. Weight: 3 lbs.

Clouded GlassesAppearance: A pair of round pieces of dark glass held in a wire frame

that fits over a person’s eyes. Appraise Information: DC 12. The pieces of glass are cheap pieces

of glass that have been smoked. It is a little hard to see through them. Thewire is plain iron.

Value: 5 gp (4 gp for the glass, 1 gp for the iron frames)Special Rules: Wearing the glasses gives a –2 bonus to spot and search

checks but gives a +3 bonus resist being blinded. Weight: <1 lb.

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Cork SculptureAppearance: A 15” metal cube covered with glass plates on all sides.

Inside is an intricate sculpture of a dragon, completely carved out of cork.The glass is cracked in places but it could easily be removed and replaced.

Appraise Information: DC 12. This sculpture is from the far eastwhere this type of artwork is common.

Value: 244 gp.Special Rules: None. Weight: 25 lbs.

Coward’s HandAppearance: This mummified human hand carries the branding of a

coward on the palm. Though well preserved, the hand has been dyed adeep, pungent shade of yellow. The stump of the wrist ends in a silver capthat is hung by a looped chain of silver. Around the cap are five settingsof polished turquoise.

Appraise Information: DC 14. It appears that this hand was original-ly attached to the body of a coward who may have been killed by a wiz-ard or adept.

Value: 205 gp (25 gp for the mummified hand, 30gp for the silverchain, 25gp for the silver cap, 5gp for each turquoise setting, 100gp forcollector interest in the bizarre trembling properties)

Special Rules: Though lacking in any real magic properties, the handtrembles whenever a creature radiating fear comes within 90’ of thisobject. Weight: 3 1/2 lbs.

Door KnockerAppearance: This 12” x 6” door knocker is constructed in the shape

of a dragon. The knocker portion (the piece that you knock with) is thedragon’s lower jaw. The knocker is made of heavy metal that has beenpainted black and is very heavy. The eyes of the dragon are empty sock-ets. The teeth are bright, shiny metal.

Appraise Information: DC 12. This steel knocker likely came fromthe front door of a noble’s home. The eye sockets no doubt held valuablegemstones. The teeth are polished steel that has not been painted.

Value: 50 gp (25 gp for the knocker, 25 for the sculpture). It isunknown what this would be worth if the gemstones were not missing.

Special Rules: None. Weight: 15 lbs.

Dragon Tooth GobletsAppearance: A small chest held closed with a metal clasp. Inside are

four velvet pouches held closed with a length of cord. In each pouch is anivory goblet. The base is made of a white metal. The cup part looks likea large hollowed out fang.

Appraise Information: DC 20. The box and pouches are fairly cheap.The goblets are made from hollowed out dragons fangs. It is impossibleto tell what dragon they came from. The base is made of mithril.

Value: 609 gp (3 gp for the chest, 1 gp for each velvet pouch, 100 gpfor each dragon tooth goblet).

Special Rules: None. Weight: 18 lbs.

Exotic Perfume in Banded Onyx FlaskAppearance: This small flask is made of banded white and brown

onyx. The lid is made of cork and topped with a banded onyx sculpturein the shape of an exotic looking woman’s face. Inside the flask is anexotic perfume made from the pressings of jasmine, patchouli, sandal-wood, and opium. There is a total of one hundred applications of the per-fume in the flask.

Appraise Information: DC 16. The appraiser must have a reasonabledegree of knowledge with both ornamental stone work and perfume toproperly appraise this item.

Value: 140gp (55gp for the flask, 20gp for the lid, 65gp for the per-fume)

Special Rules: None, Weight: 1lbs.

Fluorite Moon Orb on a Black Walnut StandAppearance: This spherical carving of gray-green fluorite measures

roughly 4” across and resembles a smiling moon. The moon is sitting ona small wooden stand that has engravings of wolves howling in front ofdropping willow trees.

Appraise Information: DC 10. Though rather unusual and quite beau-tiful this piece is not all that difficult to properly appraise in regards to thevalue of the orb and stand on the open market.

Value: 125 gp (123 gp for the fluorite moon, 2gp for the black walnutstand)

Special Rules: None. Weight: 5 1/2 lbs.

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Gold RoseAppearance: This is a beautifully crafted gold rose. The flower is made

of gold and the stem is made of silver. It looks as if someone took a realrose and transformed it into this form

Appraise information: DC 20. The Flower is made from layers of goldleaf pressed together. The stem blends in seamlessly into the flower. It iscovered in silver thorns and a single silver leaf. The artist has put manyhours into crafting this work of art.

Value: 125 gp (15 gp for the gold, 10 gp for the silver, 100 gp for thecraftsmanship of the rose)

Special: None. Weight: 5 lbs.

Gold Pieces Appearance: A small cloth pouch that is tied closed with a string.

Inside it are a couple (2D12) of gold fragments. Appraise information: DC12. The pouch is very simple. Each gold

fragment is worth 1 gp. This is apparently someone’s crude purse. Value: The pouch is worthless. Each gold fragment is worth 1 gp.Special Rules: None. <1 lb./coin.

Gold TeethAppearance: This small canvas bag closes with a simple pullstring that

is looped through the edges. When opened, the bag is a flat circle of can-vas cloth. Inside is a few dozen small teeth, each made completely ofgold. The teeth have been carefully polished.

Appraise Information: DC 10. These teeth can be used to replace oneslost in combat or through natural decay.

Value: 49 gp (1 gp for the bag and 2 gp for each tooth).Special Rules: None. Dentistry in your campaign is your concern, not

mine. Weight: 8 lbs.

Half ling Treasure BoxAppearance: This box is crafted of slats of hardwood, ingeniously put

together to form a box. As you push different slats, the box begins todeform. At its center is a small opening for an object the size of a ring. Thebox radiates a very faint magical aura.

Appraise Information: DC 17. These boxes are difficult to open with-out the proper instructions. These boxes hide a surprise. There are actually3 separate compartments in them, that all look identical. They are great tohide a minor valuable item, or to show children a magic trick. It is manu-factured using exotic wood that the Halfling finds, this wood is then welloiled, and lovingly carved to fit together in the box. The 3 compartments arelined with small pieces of velvet, and made to look identical.

Value: DC 17, 21gp (2 gp for the wood, and 25 gp for the craftsmanship)Special Rules: A search DC 15 will reveal the easy to find compartment.

A search DC of 20 reveals the second compartment, but not necessarily thatit is a different compartment. A search DC of 25 reveals all 3 compartments,as well as the fact that they are separate compartments. Weight: 1 lb.

History of the VaniarAppearance: This heavy book is about 18” x 14” in size and bound in

black leather. Over 200 pages inside give a detailed history of the vaniar,an offshoot of humanity with natural psionic abilities.

Appraise Information: DC 12. This book is of value to sages andbards. Collectors or rare or fine books will also have an interest in it butit is not especially impressive to look at.

Value: 315 gp (15 gp for the book, 300 gp for the knowledge containedwithin).

Special Rules: By reading this book for three weeks and expending300 XP, the reader gains a +1 circumstance bonus to all rolls involvingthe history and culture of the vaniar. Weight: 22 lbs.

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Hourglass of Wood and SilverAppearance: This two foot tall hourglass is built of wood and metal,

with the glass central portion yellowed and cracked. The hourglass issmashed on one end, the wood and metal twisted and splintered. Theglass is still intact and still works though it is not as attractive as it oncewas.

Appraise Information: DC 12. Other than the silver, this is a fairlycommon hourglass design.

Value: 25 gp (5 gp for the hourglass and 20 gp worth of silver). If thishourglass were in perfect condition it would be worth 85 gp.

Special Rules: None. Weight: 7 lbs.

Idol of the Unspeakable HorrorAppearance: This wooden statue is about 12” high and crudely sculpt-

ed into the form of a fat humanoid with numerous tentacles hanging fromits chest and huge, bat-like wings on its back. A crack along the left sideof the statue is deep, almost separating the piece into two parts. Many ofthe tentacles are missing their tips.

Appraise Information: DC 16. This foul item is a religious idol sym-bol worshiped by a race of savage humanoids that live deep beneath thesurface. Their god sleeps for millions of years at a time and draws powerwhile sleeping from all who worship it and all who fear it. The drow arein constant battle with these humanoids and while none of them knowwhen the day is coming, all of them fear the arrival of this god.

Value: 1 gp.Special Rules: This could be a divine focus item for clerics or other

divine spellcasters who worship evil gods. Weight: 5 lbs.

Iron MaidenAppearance: A large metal coffin with two doors that are lined with

spikes on the inside. The head of the coffin is shaped like that of a medusaand, overall, the coffin has a humanoid-like appearance. The sculptingmakes this a beautiful work of art but the true purpose of the device scarsthe beauty. The coffin has been carefully painted to make the medusa aslife-like as possible.

Appraise Information: DC 14. This device is, as you already know,used to slowly torture and execute others. Humans and similar-sized crea-tures fit perfectly within the confines of the spike-lined coffin. Eventhough it is an instrument of death it is a highly valuable work of art. Themetals used in the construction of the device are primarily steel and ironthough the spikes and many decorative elements of the piece are made ofplatinum.

Value: 1,185 gp (85 gp for the device, 200 gp worth of platinum, and900 gp for the piece’s artistic value).

Special Rules: When trapped inside the device, the victim suffers 1d4points of damage every minute until dead or rescued. Weight: 325 lbs.

Ivory FigurineAppearance: Carved from a solid piece of ivory, this figure stands 12”

tall and is in the shape of a kneeling demon. It has only one wing, theother one broken off and missing.

Appraise Information: DC 12. Ivory sculptures such as this one areuncommon and typically found only in the wealthiest of homes. It is pos-sible that this one could be repaired but it will never be as valuable as itonce was.

Value: 16 gp. A perfect sculpture like this would sell for 100 gp.Special Rules: None. Weight: 3 lbs.

Jade HookahAppearance: This beautiful smoking apparatus is made from fine jade

and features a cord of heavy woven silk that ends with a gold mouthpiece.There are ornate workings of wrought silver and gold set in the body ofthe hookah with eight large settings of lapis lazuli.

Appraise Information: DC 16. Due to the extensive craftsmanshipinvolved in this hookah a full appraisal is best made by a jeweler or gemcollector with a fair degree of background in culture and history.

Value: 1745 gp (1,500 gp for the jade body, 100 gp for the golddesigns, 50gp for the silver designs, 3gp for the silk cord, 12gp for thegold mouthpiece, 10gp for each setting of lapiz luzli)

Special Rules: None, Weight: 8 lbs.

Jar of SpicesAppearance: This dark red clay jar is sealed tight with a sheet of

leather that has been wrapped about it. Opening the jar reveals a fine redpowder that smells of cinnamon.

Appraise Information: DC 12. The jar and leather are fairly common.The crushed powder is cinnamon and quite valuable among the southernlands where the spice is in short supply.

Value: 19 gp (1 gp for the jar and leather, 6 gp for each pound of thespice).

Special Rules: None. Weight: 4 lbs.

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Jeweled Walking StaffAppearance: This long staff is made from a large gnarled branch of

an oak tree. It feels very well balanced. The crafter has left some twigs onthe top of the staff. They have been twisted together around a large pinkstone sphere.

Appraise Information: DC 15. A lot of work has been put into thisoaken branch to make it balanced the way it is. The gnarls of the branchgive it a good handhold. The pink stone in the middle is a large rosequartz. It has a few nicks and scratches.

Value: 35 gp (5 for the stick, 30 for the rose quartz)Special Rules: If this staff is used to make a magical staff it costs 50

gp and 100 xp less to create. Weight: 8 lbs.

Kingly MugAppearance: This large, heavy mug has two handles and is sculpted

from a single piece of wood into the shape of a dragon. Metal bands sur-round each handle and metal studs decorate the outer rim of the mug. Thehandles are the dragon’s forearms.

Appraise Information: DC 12. This mug is made of a rare hardwoodfound only in the southern elven forests. The marks along the bottomindicate that is was made by a dwarven craftsman who lived thousands ofyears ago. The metal bands and studs are mithril.

Value: 75 gp (30 gp for the artistry of the mug, 30 gp for the wood, and15 gp for the metal).

Special Rules: None. Weight: 12 lbs.

Large MirrorAppearance: This large mirror is as high as a man. It stands on two

golden legs and is surrounded by a fine gold border with a gold lion’shead at the top.

Appraise Information: DC 12. This mirror has a few scratches and asmall crack running down the bottom right corner. The gold legs are madeof wood and are gold covered. The artistic work on the border and lionshead is very good.

Value: 200 gp (120 gp for the mirror, 30 gp for the mirror, 50 gp forthe golden lion’s head)

Special Rules: None. Weight: 125 lbs.

Laws of the TribunalAppearance: This small book, bound in black leather, contains 100

pages of thick parchment. Each pages details a different law of theTribunal of Arcane Justice. Also included is a sketchy map of an area

identified as “The Citadel.”Appraise Information: DC 16. The Tribunal of Arcane Justice is an

association that polices the activities of wizards and captures and triesthose wizards who commit major crimes involving the use of magic. Notevery page of the book is filled with the Tribunals “laws” – some of thepages list offenders currently being hunted and provide as much infor-mation on each offender as the Tribunal has been able to collect. The lastentry in this book dates it as twenty years old so it is likely that most ofthis information is worthless and there’s a chance that the Tribunal nolonger exists.

Value: 25 gp.Special Rules: None. Weight: 6 lbs.

Locked Wooden ChestAppearance: This heavy chest is large, about 40” x 24” x 36” in size.

The hinges and locks are made of black metal while dozens of metal studssurround the edges of the lid. The chest is locked and the key is missing.

Appraise Information: DC 12. An Open Lock check (DC 30) isrequired to open the chest. Inside is a suit of noble’s clothing that is madeof red silk (pants, tunic, and fine undergarments). The wood and metal ofthe chest are fairly common, as is the design of the chest.

Value: 25 gp for the chest. If it is unlocked, the clothing within is worth50 gp.

Special Rules: None. 45 lbs.

Log of the CourtAppearance: A massive book, about 36” x 20”, filled with hundreds of

parchment pages. Over half of the pages are covered in court matters thatwere transcribed by a dozen different scribes. The dates on the pages spana decade, the most recent date from almost a thousand years ago.

Appraise Information: DC 12. The book may have some value to abook collector. It is, other than its size, a common leather-bound book.

Value: 10 gp.Special Rules: None. 75 lbs.

Magnifying GlassAppearance: This eyepiece is identical to the magnifying glass from

the PHB. The glass piece seems to be extra clear and well crafted. It isheld in a wire frame with a small metal handle attached to it.

Appraise Information: DC 12. The glass piece isn’t glass at all. It isa clear crystal that has been cut and polished to make a clear conclavemagnifying piece. The metal is plain steel.

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Value: 151 gp (150 gp for the polished crystal, 1 gp for the steel).Special Rules: This magnifying glass grants a +3 circumstance bonus on

Appraise checks involving any item that is small or highly detailed, such asa gem. Weight: 2 lbs.

Map to WyegthwynnAppearance: A parchment map that leads to this elven city that lies in the

western forests. Several dangers are marked on the map including a drag-on’s lair, abandoned tower (marked as haunted on the map), and an entranceto the underground lands.

Appraise Information: DC 12. Characters wishing to visit an elven citywill find this parchment map extremely valuable. The dangers marked onthe map could also be of use to treasure hunters or dragon slayers.

Value: 8 gp.Special Rules: None. <1 lb.

Massive TentAppearance: Folded tight and held in a wooden case, this tent opens to be

40’ x 30’ in size and 10’ high. The case is 8’ x 4’ x 4’ and includes not only theheavy canvas tent but also all of the necessary poles and stakes. When erecteda single opening on one side allows entrance to the tent.

Appraise Information: DC 12. Tents like this are used by large mercenarycompanies, entertainers, or religious clergy.

Value: 250 gp.Special Rules: None. Weight: 75 lbs.

Masterwork Engravers ToolsAppearance: This leather pouch opens up to reveal a brand new set of

engravers tools. The metal work on the blades is very fine. Appraise information: DC 10. This is a very nice set. It can be used to

make fine details on either wood glass or metal. It can also be used as animpromptu set of thief’s tools. On the pouch the name Zerbam Limix isembroiled

Value: 65 gp (15 for the engravers tools, 50 for masterwork)Special: Using these tools ads a +2 circumstance bonus to making craft

(engrave) checks. If used as thief’s tools they don’t give a +2 bonus andhave a 5% chance of being ruined every time they are used.

Money StringAppearance: A long string, which is tied at both ends. On the string are

some (4d10) small flat gold rings. Each ring can easily be broken off.

Appraise Information: DC 12. The string can be tied on to a personsclothing. This makes it harder for pickpockets to take it unnoticed. Eachsmall gold ring can easily be broken off if needed.

Value: Each gold ring is worth 2 gpSpecial Rules: None. Weight: <1 lb/string.

Platinum Torch HolderAppearance: This torch holder is fashioned in the shape of a coiled

snake. The user holds the tail of the snake and the coils wrap around thetorch, holding it. The snake’s mouth is open and the sculpture is so detailedas to show the teeth and tongue of the serpent. The eyes of the snake areblue gemstones.

Appraise Information: DC 12. The entire piece is constructed from plat-inum. The eyes are semi-precious jasper stones.

Value: 180 gp (100 gp worth of platinum, 15 gp for each jasper stone, and50 gp for the artistic value).

Special Rules: None. Weight: 5 lbs.

Pouch with Needles and ThreadAppearance: This small cloth pouch is held closed with a length of twine.

Inside it are six needles and two small spools of thread (black and white). Thesewing needles are all identical and made of a dull metal.

Appraise Information: DC 12. The pouch is fairly worthless, as is the thread.The needles, though, are each made of silver and can be cleaned and polished.

Value: 14 gp (1 gp for the pouch, 1 gp for the thread, and 2 gp for each nee-dle).

Special Rules: None. Weight: <1 lb.

Prayer RugAppearance: This carefully-made rug is bright red with the image of a

crescent moon woven into its center. It’s a thick rug and, when found, istightly rolled and secured with lengths of black cloth. Opened the rug meas-ures 36” x 40”.

Appraise Information: DC 12. This rug was used by worshippers of areligious order long dead. They knelt upon the opened rug and prayed totheir god. The coloring signifies that this rug was used by one of the holywarriors of the religion, an ancient paladin. The name of the god is long for-gotten though many do agree that the god’s domain was strength and honor.

Value: 212 gp (12 gp for the artistry of the rug and 200 gp for the age andhistorical value).

Special Rules: None. Weight: 13 lbs.

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Reed PenAppearance: This is a sharp pen used for writing on papyrus. The pen

is about 11” long and in fine condition. Reed pens cannot write on paper.Appraise Information: DC 10. There is nothing special about this pen.Value: <1 gp.Special Rules: None. Weight: <1 lb.

Rope LadderAppearance: This bundle of rope unwinds into a 20-foot rope ladder.

The rungs are evenly placed at 1 foot intervals. The ends have a metalhooks tied on.

Appraise Information: DC 10. This ladder is made from knottedhemp rope. The metal hooks are made of steel. The hooks are used to fas-ten the rope onto the edge of the place the PC is climbing down from.

Value: 3 gp (2 gp for the rope, 1 gp for the steel).Special Rules: Climbing down the rope gives a +5 circumstance bonus

to climb checks. If the rope is thrown up there is a 10 % chance the metalhooks will hold. Weight: 10 lbs.

Rusted TongsAppearance: These large, metal tongs are about two feet long and com-

pletely covered in rust and filth. Raised knobs along the handles of the tongs,

when properly cleaned, reveal small platinum studs that decorate this once-attractive set of tongs.

Appraise Information: DC 12. The platinum studs, twenty of them, arethe only things of value here. These tongs were no doubt part of an elabo-rate collection of cooking utensils.

Value: 20 gp (1 gp for each platinum stud). In perfect condition this wouldbe worth 40 gp.

Special Rules: None. Weight: 3 lbs.

Small CasketAppearance: This casket, constructed of wood held together with nails

and metal bands, is sized for a halfling, gnome, or small human child. Thecasket has been used and the seals have been broken. Inside is a handful ofdirt and a single wooden shoe.

Appraise Information: DC 14. The first logical conclusion is that thiscasket belongs to a small vampire. Where the beast may be, if it even lives,is a complete mystery. The wood used in the construction of the coffin is arare blue rosewood that grows the western forests.

Value: 50 gp (40 gp for the wood, 10 gp for the coffin . . . the dirt and shoehave no value).

Special Rules: None. Weight: 55 lbs.

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Small Incense BurnerAppearance: This is a small ceramic incense burner painted white with

blue waves. This type is made for amber or oil based types of incense. In itis some melted remains of amber.

Appraise Information: DC 12. This is a simple incense burner. The bot-tom is hollow so that embers can be put in to heat the incense. The top iscovered with melted myrrh grains.

Value: 2 gp (2 gp for the ceramics, the leftover myrrh is worthless)Special Rules: None. Weight: <1 lb.

TatamiAppearance: A thick mat made of rice straw that is used in the far east-

ern lands. It’s thick and strong and has been dyed a bright red.Appraise Information: DC 12. This is a fairly common item in the east-

ern lands though, admittedly, this one is of a superior design than the onesused in the homes of commoners.

Value: 175 gp. In the east this item would be worth considerably less,probably 60 gp. A tatami from a common home would be worth only 2 gp.

Special Rules: None. Weight: 12 lbs.

The Trials of DecayAppearance: This heavy tome is constructed of black leather around a

metal frame. 100 parchment pages inside detail the history of the Servantsof Decay, an ancient cult that lives for decay and destruction.

Appraise Information: DC 14. This book is of a fairly common designbut the information within is extremely valuable.

Value: 515 gp (15 gp for the book and 500 gp for the knowledge con-tained within the pages of the book).

Special Rules: Studying this book for one week grants the reader a per-manent +1 circumstance bonus to all checks involving the history of theServants. Weight: 7 lbs.

Troll Skin RugAppearance: This hideous looking rug has been made from the tanned

back, shoulders, neck, and head of a slain troll. In order to preserve the hidethe skin has been oiled and worked into leather. As this process ruined thenatural color of the troll’s flesh somewhat the artisan dyed the leathery fin-ish to a deep shade of green. Though a few teeth are missing and the eyeshave been sewn together but otherwise the head and hair are in reasonablygood shape. The head is stuffed with dried hay.

Appraise Information: DC 12. The rug is somewhat unusual but notparticularly sought after or considered as “vintage”.

Value: 150 gp (145 gp for the troll hide and head, 1gp for preservingmaterials, 4 gp for the dye)

Special Rules: None. Weight: 85 lbs.

Unicorn FluteAppearance: A long 18 in. flute made of a shiny shell like material. It is very

light. The flute is tapered and ends off at a blunt point that has been pierced tomake an air hole.

Appraise Information: DC 18. The flute is made from a hollowed out uni-corn horn. It is long and smooth and glistens in the sun.

Value: 150 gp (100 gp for the unicorn flute, 50 gp for masterwork) Special: This flute gives a +2 bonus on perform (flute) checks. Weight: 2 lbs.

Wool Bag of Jade FigurinesAppearance: The wool of the bag has been repeatedly treated with

expensive dyes in order to have every color of the rainbow. Two drawstringswith six dyed bone beads close the top of the bag. Inside the bag is total oftwelve jade figurines carved into a variety of animal shapes. Close inspec-tion reveals that these are the different animals of an oriental zodiac.

Appraise Information: DC 10. Such carvings and bags are fairly com-mon and often carried by the children of the aristocratic and noble families.

Value: 25gp (7sp for the bag, 5cp each for the 6 beads, 2 gp each for the12 jade figurines)

Special Rules: None, Weight: 1 1/2 lbs.

Woven BasketAppearance: This small basket is about 8” x 8” and 6” deep. It is woven

of straw and includes a handle. Wrapped around the handle are six metalbands, each one studded with a single green gemstone. The inside of thebasket is covered in a solid, tar-like substance that is tacky to the touch.

Appraise Information: DC 12. This basket, other than the silver bandsand emerald stones, is a fairly common design used in towns and villagesthroughout the land. The coating on the inside of the basket protects what-ever it is holding from water seepage.

Value: 68 gp (2 gp for the basket, 5 gp for each metal band, and 6 gp foreach gemstone).

Special Rules: None. Weight: 2 lbs.

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WEAPONSThese are deadly treasures. Masterwork swords and bows constructed

ages ago for noble warriors, unique arrows with gemstone heads, and orna-mental lances are just some of the items you’ll find in this category.

Elvin WarhammerAppearance: A medium sized warhammer, with an elegantly crafted

mithril handle wrapped in weathered leather. The hammer's head is alsomithril and is blunt and squared on one side and is a long spike on theother. There is an intricate elvin design engraved on the hammers head.

Appraise Information: DC 14. Elvin archers carried similar warham-mers in ancient times. Its blunt side and spiked side allow it to deal bothbludgeoning and piercing damage, depending on which side is used. Thehammer's head is heavier than it would be if it were fashioned of mithrilalone. Elvin weaponsmiths fashioned the head from iron first and thenencased it in mithril.

Value: 2387 gp (12 gp for the hammer, 75 gp for the artistry of theengravings, 2000 gp for the mithril and 300 gp for the masterwork).

Special rules: +1 enhancement bonus to attack rolls (masterwork).Weight 8 lbs.

GodbladeAppearance: This massive greatsword is gold in color with a silver-

colored hilt, handle, and pommel. The pommel is decorated with a largegold-colored spike and the handle is wrapped in black leather. Thisweapon requires two hands to use and even the strongest warriors havedifficulty lifting it.

Appraise Information: DC 12. The blade is made of gold-plated steelthat has been sharpened to a fine edge. The gold-colored spike is solidgold. This is a masterwork weapon.

Value: 480 gp (50 gp for the sword, 300 gp for masterwork, 30 gp forthe gold-spike, and 100 gp for the gold plating and artistry of the sword’sconstruction).

Special Rules: More a decorative weapon that one intended for battle,this weapon’s damage range is 1d10 and critical is on a 20. Characterswith a strength lower than 17 suffer a -2 to attack rolls. Weight: 26 lbs.

Greatsword of the OctopusAppearance: This greatsword is common in appearance other than the

handle which is fashioned like a set of tentacles wrapped around thesword.

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Appraise Information: DC 12. The artistry of the handle is phenome-nal and the work of a master artist who has been dead thousands of years.The mark on the sword’s edge, a circle with a line slashed through it,identifies it as an original masterpiece.

Value: 1,250 gp (50 gp for the sword and 1,200 gp for the age andartistry of the weapon’s handle).

Special Rules: None. Weight: 15 lbs.

HotosogiAppearance: A massive, wicked-looking sword, one side featuring

saw teeth that cut through bone as easily as flesh. The sword requires twohands to be used by a man. Red gemstones decorate the guard around thehandle.

Appraise Information: DC 14. This weapon is from the far east. Thered gemstones, five in all, are small rubies.

Value: 375 gp (50 gp for the weapon, 5 gp for each ruby, and 300 gpfor masterwork).

Special Rules: +1 bonus to attack rolls for masterwork. Treat as agreatsword. Weight: 16 lbs.

Jeweled Long SwordAppearance: This long sword is covered in dwarvish runes along one

side of the blade. The handle of the weapon is studded with four red gem-stones and a fifth stone, also red, is set into the guard.

Appraise Information: DC 14. This is a masterwork weapon. Thestones are small garnets. The weapon is made of platinum and mithril.

Value: 815 gp (15 gp for the longsword, 300 gp for masterwork, 50 gpworth of platinum, 150 gp worth of mithril, and 60 gp for each garnet).

Special Rules: +1 bonus to attack rolls (masterwork). Weight: 3 lbs.

Needle DaggerAppearance: This dagger’s blade is a fine needle ending in a sharp

barb. Appraise Information: DC 15. This dagger is a masterwork weapon.

The handle is made of steel while the blade is made of adamantine whichkeeps the fine tips from breaking. This weapon is favored by assassins asit is easy to conceal and can deliver a poison when it wounds.

Value: 352 gp (2 gp for the dagger, 300 gp for the masterwork, 50 gpfor the adamantine)

Special Rules: +1 enhancement to attack roles (masterwork). Thisdagger deals piecing damage.

Olomaba’s Trusted AxeAppearance: This heavy greataxe has a three foot long handle built of

metal and a dark, black wood. Bands of gold wrap around the handle andthe axe blade is secured to the handle with bright metal rivets. A row ofblack gemstones, eight in all, decorate one side of the axe blade. The axeis sharpened and in excellent condition.

Appraise Information: DC 14. This is the weapon of Olomaba, a greatorc chieftain from the southern plains. The gemstones are perfect blacksapphires that have been expertly fashioned and polished. The wood isblack oak and the metal of the handle is mithril. This is a masterworkweapon.

Value: 4,820 (20 gp for the greataxe, 300 gp for masterwork, 500 gpfor each black sapphire, 10 gp for the wood, and 500 gp worth of mithril).

Special Rules: +1 bonus to attack rolls (masterwork). Weight: 21 lbs.

Plain SwordAppearance: This masterwork steel sword is flawlessly smooth and

shiny. It has no design or markings.Appraise Information: DC 20. On closer examination it can be seen

that the sword is an amazing piece of artwork. The blade is perfectly sym-metrical, as is the hilt and the guard. The whole sword is perfectlysmooth. The hilt is copper plated steel.

Value: 380 gp (30 for the sword, 350 for the craftsmanship).Special Rules: +1 enhancement bonus to attack roles (masterwork).

Weight: 4 lbs.

Tainted ArrowsAppearance: The twenty arrows in this black wooden case appear

completely normal.Appraise Information: DC 16. The arrowheads are coated in a thin

poison. The case is of excellent quality and, actually, more valuable thanthe arrows.

Value: 186 gp (1 gp for the arrows, 5 gp per arrow for the poison, and85 gp for the case).

Special Rules: The poison deals an additional 1d4 points of damage tothe target if a Fortitude check (DC 20) is failed. There is no secondarydamage. Weight: 25 lbs.

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OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast,Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed OpenGame Content; (b)"Derivative Material" means copyrighted material including derivative works and transla-tions (including into other computer languages), potation, modification, correction, addition, extension,upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, trans-formed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display,transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the meth-ods, procedures, processes and routines to the extent such content does not embody the Product Identity andis an enhancement over the prior art and any additional content clearly identified as Open Game Content bythe Contributor, and means any work covered by this License, including translations and derivative worksunder copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and prod-uct line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, sto-rylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, like-nesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations;names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and spe-cial abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects,logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified asProduct identity by the owner of the Product Identity, and which specifically excludes the Open GameContent; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributorto identify itself or its products or the associated products contributed to the Open Game License by theContributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate andotherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in termsof this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the OpenGame Content may only be Used under and in terms of this License. You must affix such a notice to any OpenGame Content that you Use. No terms may be added to or subtracted from this License except as describedby the License itself. No other terms or conditions may be applied to any Open Game Content distributedusing this License.

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4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a per-petual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the OpenGame Content.

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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to com-patibility, except as expressly licensed in another, independent Agreement with the owner of each element ofthat Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark orRegistered Trademark in conjunction with a work containing Open Game Content except as expresslylicensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. Theuse of any Product Identity in Open Game Content does not constitute a challenge to the ownership of thatProduct Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, titleand interest in and to that Product Identity.

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9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. Youmay use any authorized version of this License to copy, modify and distribute any Open Game Content orig-inally distributed under any version of this License.

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11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name ofany Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respectto some or all of the Open Game Content due to statute, judicial order, or governmental regulation then Youmay not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and failto cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termi-nation of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformedonly to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICEOpen Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, MonteCook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

Another 101 Mundane Treasures Copyright 2003, Philip Reed, www.philipjreed.com.

Arcana: Societies of Magic, Copyright 2001, Kevin Brennan and James Maliszewski.

Guildcraft Copyright 2002, Bastion Press, Inc.

Ink & Quill Copyright 2002, Bastion Press, Inc.

The Mad Merchant’s Shop of Curious Wares Copyright 2003, Philip Reed, www.philipjreed.com.

Legions of Hell, Copyright 2001, Green Ronin Publishing; Author Chris Pramas.

Moon Elves, Copyright 2002 DarkQuest, LLC.

Nilbog from Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based onoriginal material by Roger Musson.

Secret College of Necromancy, Copyright 2002, Green Ronin Publishing; Authors David “Zeb” Cook andWolfgand Baur.

Wrath and Rage: A Guidebook to Orcs and Half-Orcs, Copyright 2002, Green Ronin Publishing; Author JimBishop.

WW16006: Psionics Toolkit © 2002, Fiery Dragon Productions, Inc., www.fiery-dragon.com; Author: MikeMearls.

'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used accord-ing to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wiz-ards.com/d20.

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