Creatures Mundane & Supernatural

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    Creatures Mundane and Supernaturalby Catherine Newton

    DwarfsShort, Cold, Hard and Brutal creatures, somewhatrelated to humans, but different enough in a disturbing

    way that no one in their right mind wants to explore

    that relationship very far. Typically pagan or atheistic

    in their beliefs. Their religious beliefs are complicated,

    to say the least and often involve blood sacrifices and

    metals or stone. Heaven help anyone who accidentally

    interrupts one in process, most likely the intruder would

    wind up chopped up and eaten. Metal and stone itemsmade by them are superior in quality, but often possess a

    dark feel to them as well. Dwarfs, if you really wish to

    look for them, can be found in areas just like them, Deep

    in the dark, cold, hard and brutal lands. Often deep in

    mountain areas where its difficult to get to them. They

    are known to have a hold somewhere deep in the Alps

    and Deep in the Urals. The Bohemians and Transylvanians are said to share their

    blood somewhere way back and they can actually be found upon occasion in smallvillages deep in Transylvania. If you make a deal with one, just remember that they

    are Craft, Tricky and seldom give up anything without some type of sacrifice to seal

    the bargain.

    Atlantean TribesMostly a proud, aloof people, in tune with the natural world

    around them. Proud warriors who can vanish in a forest as

    quickly as most folk could blink. An almost preternatural

    way with the wild. At least thats what the old timers inAtlantean colonies say. They say the ones most people deal

    with are pretty much like anyone else, but there are some

    tribal elders or some of the tribes out to the western areas

    that are very mystical and savage.

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    GiantsThere are legends throughout Europa and Persia of men

    who stand half again to twice as tall as a normal man,

    giants who often have a fondness for the taste of human

    flesh and a fondness for robbing the virtues of a maiden.

    Youll often find a person who will swear that they havemet such a person, and often you will hear of a Giant

    entering a town, but most often that giant is simply a

    person of a stature only a head or so taller than the folk

    who are telling. Perhaps they are real, perhaps they are

    legend, but it is said that they also exist in the great

    mountain range that runs down the western border of

    the colonies, the Allegheni, and that while the males of the species are thuggish and

    brutal in appearance that their females, although of the same stature are, by and large,quite pleasant upon the eye.

    GobolynsA stunted, misshapen, vicious minded people, the Gobolyns, or Goblyns as they are

    often called, are said to live in deep, dark places in the earth. Cunning and cruel, they

    are blamed for many things that happen on the edge of civilized lands, whether cows

    giving soured milk or children and goats going missing. It is said that they have a

    dislike of the light that is common among creatures associated with Satan, and it is

    highly doubtful from the tales that exist that these are a goodly or christian creature.

    OgreA term used to define men and women who have forsaken the rules of a just God and

    have developed an unholy and unnatural taste for the taste of their own kind. An

    Ogre is a horrific creature not only due to its perverted tastes for the meats of their

    own kin, but because they can, with care, blend in with any normal and goodly society

    of people. Vigilance is the best weapon against these abominations and it is said that

    they eventually develop a strange joint in their smallest fingers and toes, likely a signfrom God to those upon whom they prey.

    TrollA creature that plagued the Nordic folk and much of Prussia in previous centuries, it

    is believed that the Troll is either extinct or has been driven deep into wilderness areas

    by the expansion of mankind into what was once his territory. Known for a penchant

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    for the flesh of goats, trolls often demand a tribute of one or more goats from those

    who pass through their territories. As with many other creatures of Dark natures,

    the Troll finds the pure light of the Sun to be both repugnant and painful, often

    paralyzing them with fear until they are as immovable as a stone. They are said to

    be unimpressed by the bravest of men, but cowed by the least of enchantments. Troll

    society, such as existed was said to be matriarchal.

    Beasts of Great SizeThere are, upon rare occasion, exceptional creatures amongst

    most all species, mammal, insect, ophid or arachnid, among

    others, that grow to a size most unnatural to behold. Spiders

    or Ants the size of ponies, rats the size of dogs, snakes that

    grow to lengths of twenty feet or more and girths as big

    as a small tree. All of these things exist, albeit rarely and

    examples have been shown to men and women of Science

    time enough to confirm that they are not but a hoax or the

    ravings of drunkards and fools. Most of these creatures

    retain the weaknesses and tastes of their normal sized brethren.

    Dragons and Dragon-KinIt is said that Saint George slew a dragon, it

    has also been said by Castillian explorers to

    the lands below the new colony of Georgia, thatthere are many dragons, or at least the kin of

    dragons to be found in the marshy lands of the

    south. Possessing a very durable, scaly hide,

    large claws, teeth, and according to some stories,

    the ability to breath forth fire or noxious fumes,

    Dragons are formidable foes, so take care if

    traveling the marshes of the south lands, for not

    only dragons are reported there, but snakes of

    Great Size are reported to be most common in

    those climes.

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    The Restless DeadThere are times when the souls of the dead are not accepted into either Heaven or

    Hell, nor do they spend their time learning from their sinful ways in Purgatory, but

    some souls are so vile and reticent that they refuse to leave their decaying bodies

    and drag themselves from their graves and either attempt to follow some twisted

    semblance of their previous existence or seek vengeance upon the living.

    These dead, or Undead as some priests have called them, take many forms, from

    rotting corpses dripping bits of flesh from their decaying bodies, to those so long

    passed that they are naught but animated skeletons, occasionally wearing some bits

    and rags of their former garments and possessed of a malevolence that betrays itself

    with eye sockets in the empty skull that glow with a glimpse of pure hellfire and

    twisted evil.

    There are said to be the occasional individual whose

    will to defy death was so strong that their bodies do not

    decay as normal and that they maintain a semblance of

    life by draining the very blood of the living to sustain

    themselves. The peasants of lower Prussia and the

    Transylvania region call these creatures Wamphyr.

    It is said that the Restless dead cannot stand the touch

    of holy items, pure sunlight, silver and that the force

    of faith of a truly faithful man can render them fearful

    and cause them to recoil away from the proof of true

    goodness.

    Salt and running water are also defenses against these

    vile creatures, and dogs, cats and horses will oft give

    warning of their presence as they find them as repulsive

    as any living, thinking creature should.

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    Shapeshifters Were Wolves and the likeThere are those who are cursed with receiving the wild, hungry spirit of the wolf, so

    strong that it actually changes them.

    The Romani have a legend; Even a man who is pure in heart and says his prayers by

    night may become a wolf when

    the wolfbane blooms and the

    autumn moon is bright.

    These individuals change into

    a full grown wolf, although

    some take a shape somewhere

    between that of man and wolf.

    These individuals are often

    more dangerous than those

    who become fully wolf formed,

    for they have within them

    the bestial urges of the wild wolf and the darker urges of man uncontrolled battling

    within them. It is said that magick, silver, fire and wolfbane are the only things that

    can harm them, although some say that feelings of selfless love can also make them

    vulnerable to physical harm.

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    OPEN GAME LICENSE Version 1.0aThe following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc(Wizards). All Rights Reserved.1. Definitions: (a)Contributors means the copyright and/or trademark owners who have contributed Open GameContent; (b)Derivative Material means copyrighted material including derivative works and translations (includinginto other computer languages), potation, modification, correction, addition, extension, upgrade, improvement,compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c)Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;(d)Open Game Content means the game mechanic and includes the methods, procedures, processes and routinesto the extent such content does not embody the Product Identity and is an enhancement over the prior art andany additional content clearly identified as Open Game Content by the Contributor, and means any work covered

    by this License, including translations and derivative works under copyright law, but specifically excludes ProductIdentity. (e) Product Identity means product and product line names, logos and identifying marks including tradedress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork,symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visualor audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas,likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilitiesor effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified asProduct identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f)Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or itsproducts or the associated products contributed to the Open Game License by the Contributor (g) Use, Used orUsing means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of OpenGame Content. (h) You or Your means the licensee in terms of this agreement.2. The License: This License applies to any Open Game Content that contains a notice indicating that the OpenGame Content may only be Used under and in terms of this License. You must affix such a notice to any Open GameContent that you Use. No terms may be added to or subtracted from this License except as described by the License

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    Addendum to OGL Statement: All Swashbucklers of Atlantis specific rules and information is Open Game Content.

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