approaches to development of fully immersive training · trends • strong investment into xr-based...

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Approaches to Development of Fully Immersive Training Dimitri Mikhalchuk Co-Founder, CRO at Teslasuit teslasuit.io

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Page 1: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

Approaches to Development of

Fully Immersive Training

Dimitri Mikhalchuk

Co-Founder, CRO at Teslasuit

teslasuit.io

Page 2: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

Trends and use cases in xR training and simulation

Page 3: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

TRENDS

• Strong investment into xR-based training solutions

• Collaborative Cloud Environments

• Department based unified training (infantry, aviation, etc)

• Using AI for real-time procedural rendering of high-fidelity terrains

• Use of peripherals (treadmills, submillimeter tracking, haptics)

• Component based development

• Real army equipment integrated with xR sensors

Page 4: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

IMPLEMENTED USE CASES

• Hand/Arm/Body interaction with, and

manipulation of firearms and their

moving/external parts (bolts, triggers,

magazines etc.)

• Virtual avatar for psychological and simulation

purposes

• Multi-user environments with non-verbal

communication

• Simulation of muzzle blast

Page 5: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

POSSIBLE USE CASES

• Multi-user interactions (such as stacking at doorways for room clearing with hands

on shoulders)

• Simulation of impacts, explosions (both soft and pain generating)

• Assist trainers assess participants in a more in-depth physiological manner

• Allow adjustment of simulations in real-time according to the physiological response

of participants

• Use as a testing tool to watch for negative responses to the simulation stimuli

(duress, sickness (especially motion sickness), declines in health, etc.)

Page 6: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

1 2 K E Y E L E M E N T S

F O R I M M E R S I V E

T R A I N I N G

2

Page 7: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

12 KEY ELEMENTS FOR IMMERSIVE TRAINING

Human-eye resolution HMD1 Content2

Spatial Audio3 Biometrics4

Page 8: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

12 KEY ELEMENTS FOR IMMERSIVE TRAINING

Positional tracking5 Full-body tracking6

Haptics and force feedback7 Gun Replicas8

Page 9: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

12 KEY ELEMENTS FOR IMMERSIVE TRAINING

5G as a network

teslasu

it.io

9 Edge/Fog computing10

11 Artificial Intelligence

.

12 Cloud-based Engine for Unified Training Environment

I.

Page 10: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

xR Training Concepts

• VR Training

• AR Training

2

Page 11: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

VR Training Concepts

• Training area – from 1.5 meters *1.5 meters

• Positional tracking via IR, floor/ceiling, cameras, RF

• Inertial based full body avatar tracking with haptic feedback and biometry

• Tracked military grade weapon replicas

• Standalone/Tethered HMDs

• Unified control center to generate and personalize scenarios using AI procedural rendering

• Edge computing

Page 12: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

AR training concepts

• Training area – unlimited

• RF/GPS positional tracking

• Haptics for pain simulation

• Military grade weapon replicas

• Standalone AR helmets/glasses

• 5G to cover entire training field

• Edge computing

• Unified control center to generate and personalize scenarios using AI procedural terrain

details rendering

• Command center with spectator mode and high precision replays

Page 13: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

Biometry system

Haptic feedbacksystem

Motion capturesystem

TESLASUIT

• Advanced Haptics

• Electrical Muscle Stimulation (EMS)

• Transcutaneous Electrical Nerve

Stimulation (TENS)

• Heat Control

• Motion Capture

• Biometrics

Heat control system

Page 14: Approaches to Development of Fully Immersive Training · TRENDS • Strong investment into xR-based training solutions • Collaborative Cloud Environments • Department based unified

Thank you!

ANY QUESTIONS?

Web: teslasuit.ioLinkedIn: https://www.linkedin.com/in/dimitri-mikhalchuk/Email: [email protected]