approaches to scale presentations
DESCRIPTION
presentations from ignite talks on scale at the Spread and Scale Strategies of Hive NYC Organizations Community MeetupTRANSCRIPT
APPROACHES TO SCALEHIVE NYC JULY MEETUP
5
INSTITUTE OF PLAYDANIEL O’KEEFE
google “teacherquest”
google “teacherquest”
google “teacherquest”
IRIDESCENT LEARNINGDEVIN DILLON
Innovation
Curiosity Machine is a digital tool that Iridescent is using to scale our curriculum
Target User
Our target scale strategy is to empower parents and train facilitators/teachers to use Curiosity Machine with their youth
Scaling Curiosity Machine to Out of School Organizations
• We are developing materials to train out of school providers on how to implement Curiosity Machine at their sites
– Special facilitator portals and kits– Online and in person PDs for using the site– Developing our website to further allow for running engineering design challenges with large groups
BROOKLYN PUBLIC LIBRARYJENNIFER THOMPSON
Start here
� Education� Access� Culture� Inclusion� Space� Stewardship
Goals
� Drop-in model◦ Consider when designing
curriculum
� Staffing◦ We love guest hosts and
trainers!
Want to run a program at a branch library?
� BYO equipment
� Connectivity
� SNACKS!
Programming at branch libraries
� Upgrade!
� More technology!
� Kits and sets!
� Training!
The future
COMMON SENSE MEDIATALI HOROWITZ
Approaches to Spread/Scale
Curriculum•K-12 Digital Literacy and Citizenship Curriculum
Digital tools•Digital Passport•Digital Compass•Digital Bytes•Curriculum iBooks•Graphite
We provide professional development on pedagogical practices as a way to scale the curriculum and digital tools.
Innovations we’re spreading
School based teachers/educators
•Subject area specialists•Tech coordinators/Tech integration
specialists•Media literacy specialists/Librarians•Guidance counselors
Afterschool/Informal learning educators
Target users
Common Core aligned
Simple and straight forward with room to innovate
Free or low cost
Resources school-based educators adopt
Common Core aligned
Varying program models need to be taken into account when designing resources
• No 1 size fits all• Consider various audiences
Useful features in designing curriculum
Professional development (PD) is critical. PD needs to reflect various models and should include:
• Practical application of resource
• Recommended practices
• Hands-on activities based on practical applications
• planning time
• The underlying pedagogical practice framing the creation of the resources
Useful features in designing curriculum continued
Easy access to materials•Digital assets are essential
Active outreach plan
•Active marketing (can’t just think “if we build it, people will come”)
Online portal role re: scaling strategy
CITY LORETAL BAR-ZEMER
The Kickflip ProgramApproaches to spread and scale
*
Innovations to Spread:
Program model-Best practices culled from 3 iterations of Kickflip in a curriculum/ toolkit that provides everything other organizations need to create a project that helps them harness the strengths of hard to reach youth populations and to adapt the program to serve their youth.
Research and Approach- How does an interest driven, connected learning program such as KICKFLIP impact students for whom school is not a safe or constructive learning environment? How does it use their strong identity to support their development and expand their ideas of their skillsets?
How can similar youth populations can be connected with opportunities to grow their skill sets, connect with adult mentors invested in their ongoing development, and access alternative pathways to academic and career success?
*
Research-
1- Capture students’ own changing feelings about their capacity to learn and engage in a program over time
2- Look at the application of students’ focus, determination, and resilience as it applies both to their sport and to their work in the program.
3- Determine what practices directly contribute to the program success.
4- Articulate how interest driven, connected learning opportunities such as KICKFLIP can impact students for whom school is not a safe or constructive learning environment and how similar youth populations can be connected with opportunities to grow their skill sets, connect with adult mentors invested in their ongoing development, and access alternative pathways to academic and career success.
5- Explain how projects like coding and game design harness existing assets and help support growth in new directions
*
Curriculum
• Offer our curriculum for this project, as well as recruitment and retention strategies with suggestions for their applications to other youth interest groups
• Meet and plan with adults working with “difficult to reach” populations and solicit suggestions and strategies for how program can be adapted to their youth
• Program Frame and Pedagogy
• Chicago- Detroit- Indigenous youth skaters upstate
*
Next Steps
• Finish this summers program- document and write up
• Hand over day to day operation to HHF- secure ongoing funding and build up their organizational capacity
• Meet with other educators for ideas on how to adapt program
• Share, spread, and disseminate curriculum and research