artistic styles

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ArtisticStyles Photorealism Photorealism is the genre of painting based on using cameras and photographs to gather visual information and then from this creating a painting that appears to be photographic. Photorealism is the art style of trying to convey, characters, objects and scenes, to look as real as possible. By taking pictures of real objects and texturing them how the real object looks. Many arguments are raised between developers to whether photorealism is really needed to advance the games industry. It is mainly used in first person shooters to show detail. Games that use photorealism usually take longer to create as every object is made up of polygons and pixels, yet photorealism takes up more disk space, that’s why some games come on two discs or even three. Cell Shading Cell shading is a type of rendering which makes 3D models look hand drawn. It is mainly used to mimic cartoons or comics. Games that use cell shading can be Borderlands, Catherine and Dragon Ball. It is somewhat recent, appearing from around the twenty first century. In addition to computer graphics, it most commonly turns up in video games however; the result of cell shading has a very simplistic feel like that of hand drawn animation. The name comes from Celluloid the clear sheets of acetate which are painted on for use in traditional 2D animation, such as Disney classics.

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Page 1: Artistic styles

ArtisticStyles

Photorealism –

Photorealism is the genre of painting based on

using cameras and photographs to gather visual information

and then from this creating a painting that appears to be photographic.

Photorealism is the art style of trying to convey, characters, objects and scenes, to

look as real as possible. By taking pictures of real objects and texturing them how the real

object looks. Many arguments are raised between developers to whether photorealism is really

needed to advance the games industry. It is mainly used in first person shooters to show detail. Games that

use photorealism usually take longer to create as every object is made up of polygons and pixels, yet

photorealism takes up more disk space, that’s why some games

come on two discs or even three.

Cell Shading –

Cell shading is a type of rendering which makes 3D models look hand

drawn. It is mainly used to mimic cartoons or comics. Games that use

cell shading can be Borderlands, Catherine and Dragon Ball. It is

somewhat recent, appearing from around the twenty first century.

In addition to computer graphics, it most commonly turns up in

video games however; the result of cell shading has a very

simplistic feel like that of hand drawn animation. The name comes

from Celluloid the clear sheets of acetate which are painted on for use in

traditional 2D animation, such as Disney classics.

Page 2: Artistic styles

Abstraction –

The art style of, less is more, this is where the art style of the game really doesn’t mean consent to anything is

just there. An example of this can be Tetris and arguably Pac man, game that are

made up of simply shapes. Artwork that reshapes the natural

world for expressive purposes is called abstract; that which

derives from, but does not imitate as a recognizable subject is

called non-objective abstraction.

Exaggeration –

Exaggeration is the art style used in many anime or manga games. It is designed to be over the top, it is

designed to give the game a more farfetched fun factor. There images are expressed more highly than normal

games. The naruto game series and dragon ball game series are great

examples of this.

Page 3: Artistic styles

http://www.slideshare.net/AkiTenshi/artistic-styles-in-computer-games

http://en.wikipedia.org/wiki/Photorealism

http://animepicture-s.blogspot.co.uk/2011/06/great-fighting-in-new-online-naruto.html