assignment 9: group presentation
TRANSCRIPT
ASSIGNMENT 9 : GROUP PRESENTATIONBy Karolina FryckowskaDonnielle CarinoMichelle Asafuadjaue Jayde-Marie Jackson
Part B - Ideas
WWW- Good interesting ideas and research- Create a debate- Wide target audience
EBI- Combine art and film to the game idea
Strongest idea- Game idea (Idea 3) - well researched and debatable
Why has art changed over time?
How has films changed? How do games effect People/ children?
Medieval artRenaissanceRomanticismRealismModern artContemporary artThe way art is seen now and evaluationComparisons
SoundColourLighting, camera and special effectsImplied and explicit situationsInoffensive offensive languageBlood no bloodPostmodernism
History of gamesWays to access gamesGood and bad effectsHyper reality and violence
Karolina
Part B - IdeasRevolution Of Make Up Alcohol Japanese Culture
• Origin of Make up• Evolution of Make up • Make up during middle ages• Development of Make up in
Europe• Modern Make up
• People Die From Alcohol Every Year
• Alcohol Use• Hard core drink drivers• Advice on drinking• Health risks• Alcohol Metabolism• What happens when you drink?• Reasons people start drinking
alcohol
• Manga• Anime• History of Manga and Anime• Distributions• Japanese Music• Traditional/folk and modern
Japanese Music• Street Fashion
WWWUncommon topics
EBIIf it had more research. And more pictures
Strongest ideaThe strongest idea was the Revolution of Make Up, as it can contain a debate and also can target a wide variety of audience.
Donnielle
Part B - Ideas
WWWGood not common ideas
EBISubtopics weren't clearNot enough research and developmentNothing about conventions
Strongest ideaFamily idea was the strongest because there are a lot of subtopics that can be explored within this
The Family Bullying Crime in London
• How the family has changed in the last few years.
• Why the family has changed/ factors that have influenced the change.
• The different types of family.
• Bullying in schools.• The different types of bullying.
E.g.-cyber bullying, gang bullying etc.
• How bullying has changed over the years.
• How it effects peoples lives.
• Does the area you live in affect the crime rate in London.
• How has crime changed over the years. E.G- gun and knife crime
• Gender and crime• Crime and ethnicity
Michelle
Part B - IdeasBullying Technology dependence Social Class Differences
• bullying in schools – statistics.• public – reasons why• effect on victims•Cyberbulling.• ways to protect yourself online. • bullying in the workplace• statistics• what to do• talk about anti – bullying week.
•changes of the uses of phones – gaming, text, internet•different devices, similar functions (BBM, ping chat, FB chat)•online banking and shopping, apply for jobs etc …• automatic headlights, cars that park themselves, automatic toilet flush and taps•risks and concerns about technology continuing to develop.
• ways of measuring social class• type of family• Type of schools they go to and benefits – social/cultural capital •associated jobs with each class• ‘learning to labour’ – attitudes of wc boys (case study)• culture of poverty – immediate gratification and fatalism•link to crime• types of crime associated with wc and mc. – white collar, vandalism
Jayde-Marie
Part B - Ideas
WWW• Research into topic• Ideas for episodes• Included a recent articleEBI• More images• More research• Episode ideas better thought out
Strongest idea society depending on technology as it would be easy to gain statistics and opinions on this subject because the increasing use of technology is a contemporary issue. This idea was also good as it relates to the concept of postmodernism.
Jayde-Marie
MEDIA CLASS AND SOCIETY.
Part C - Idea taking forward
Part C - Idea taking forward
We’ve spoken to our teacher about the whole combination of topics, however as we thought, it was a bit too much topic in one.
So we decided to focus on one topic to go on further which was The Technology Dependence.
Developed Idea – The evolution of technology
Episode 1 Episode 2 Episode 3
•The evolution of computers
•Development of games
•The evolution of phones
The Story of film: An Odyssey
Try to recreate the shots in their way
- Compares with other text and explains with examples- Text to know where its from
Part D - Documentary inspirations
Inspirational Documentaries
Large Hadron Collider – The six billion dollar experiment
Included clips relating to the film at the beginning (exposition)
Jamie’s American Food Revolution
Hunting Britain's Most Wanted
Exposition and props
Used simple titles
Part D - Documentary inspirations
Film documentary - Secret Life of Chaos What inspired me was the use of “montage” in the documentary.
For example – these two screenshots – as the narration was going – there was a montage over it – showing from the light changing to the sea – and it was in synched with the narration.
Showing a quick ideational montage, whilst the presenter is narrating the purpose of the documentary at the start. This little animation at the first minute of the documentary was my favourite, as it symbolises our mind.
In the “Slanguage” documentary last year they used graphs and charts to show statistics and trends which is something that could be useful in our documentary.
The voice of God narration in March of the Penguins was very effective and is something that might/could be used in our documentary.
Part D - Documentary inspirations
Part E - ResearchGamesThe development of game medium
Part E - ResearchGames
1st generation 4th generation3rd generation2nd generation
1972Worlds first home video game console
1972Arcade game “PONG”
1977Nintendo releases Colour TU Game
1980Pac-man released
1983Nintendo releases the family computer console
1989Nintendo releases Game boy
1985Nintendo releases Super Mario Bros
1991Notable releases : Street Fighter, Sonic the Hedgehog
Part E - ResearchGames
7th generation6th generation5th generation
1997Notable releases: Golden eye 007, Final Fantasy 7, Grand Theft Auto
1996Nintendo releases the game boy colour
2001Microsoft release the Xbox
2004Sony releases the fist hand held console, PSP.Nintendo release the Nintendo DS
2005Microsoft release its second console Xbox 360
2006Sony Playstation 3 and Nintendo Wii released
2009Nintendo releases Nintendo DSi and Sony release PSP Go
Part E - Research
Good Effects:• Following instructions• Problem solving and logic • Hand-eye coordination, fine motor and spatial skills.• Resource management and logistics. • Multitasking, simultaneous tracking of many shifting
variables and managing multiple objectives.• Perseverance• Pattern recognition• Estimating skills• Inductive reasoning and hypothesis testing • Mapping • Memory• Reasoned judgments• Teamwork and cooperation when played with others• Simulation, real world skills.
Bad Effects:• Violence – bad language and behaviour• Socially isolated• Not exercise imagination• Confuse reality with fantasy• Bad academic achievement• Bad effect on health e.g. obesity, seizures, Muscular
and skeletal disorder, RSI• Addictive – depression and anxiety
Part E - Research Evolution of Phones
1983 – 1st Generation – First introduced by the Motorola Company. Used analog technology, and sized of a large briefcase.
1990 – 2nd Generation - was faster and quieter than 1G. Smaller than the large briefcase-sized. Smaller batteries are more energy-efficient.
2009 - 3rd Generation - may be like 2G, but it is able to transfer other types of data, including emails, information and instant messages.
2010 - 4th Generation - Includes a combination of technologies that will make information transfer and internet capabilities faster.
Samsung to release bendy-screen mobiles 'in early 2012'
Part E - Research• Evolution of Computers.
Computer, originally meant a person capable of performing numerical calculations with the help of a mechanical computing device.
Binary arithmetic is at the core of computer systems.
This is a Binary Code.
Part E - Research• First generation
computers - 1950s all computers that were used were vacuum tube based. Computers were expensive and bulky. Could solve just one problem at a time.
VACUUM TUBE -
2nd Generation -1960s, transistor based computers replaced 1G. Transistors made computers smaller and cheaper. They made computers energy efficient.
EXAMPLES OF TRANSISTORS
3rd generation - Their use increased the speed and efficiency of computers.
Fourth generation computers. Even faster – capable of more calculations per second.Much more computer power and speed than other generations
The fifth generation computers are in their development phase.
Has support voice recognition and understand natural language.
The evolution of computers will continue, perhaps till the day their processing powers equal human intelligence.
Risks of TechnologyThe advance of technology has brought a lot of different ways to do things, like online shopping and availability of the internet on mobile phones. However it has also brought risks and dangers as well.
Credit card fraud: its now possible for people to use the internet (or other forms of technology) to hack into someone else's accounts because people use the credit/debit cards to shop online nowadays.
Chat rooms
According to this article people are unaware of what legal harm they are doing by posting certain tweets on twitter. E.g.- in the summer when many young people posted details about the riots and twitter users that went against court orders and posted the identities of celebrities that got injunctions to protect their private lives.
Social networking sites mean that a lot of your information is being put all over the internet and this can be dangerous because you don't always know who is viewing your webpages.
Video games have their dangers as well:This article tells us about a boy who developed a blood clot in his leg after spending an entire day playing video games.
This article informs us about a boy who shot his parents because they took his video game away and banned him from playing it.
• Private information being shared and exposed e.g. addresses and phone numbers• Scams, viruses and spam. – Easier to spot potential victims• Cyber bullying• Security breaches and hacking.• Negative influences e.g. Grand Theft Auto games leading to violence.• Anti social society• Machines replacing people e.g. self scanners in supermarkets• Hard to trace criminal activity i.e. August riots spreading blamed on Blackberry
Messenger and Twitter
Risks and concerns about technology