athens augmented: design and evaluation of mobile learning for the parthenon galleries

44
Athens Augmented: Mobile learning for the Parthenon sculptures Shelley Mannion @smannion The British Museum #mw2014 April 4, 2014

Upload: shelley-mannion

Post on 11-May-2015

554 views

Category:

Education


3 download

DESCRIPTION

Presentation for the Engagement in the Galleries session at Museums and the Web 2014 in Baltimore, Maryland. Presented on 4 April 2014.

TRANSCRIPT

Page 1: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Athens Augmented: Mobile learning for the

Parthenon sculptures

Shelley Mannion @smannion The British Museum

#mw2014April 4, 2014

Page 2: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

18 months 2 projects 1 baby

Page 3: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Celebrating Athens

Page 4: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Porting a traditional worksheet

Page 5: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 6: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 7: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 8: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 9: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Gift for Athena

Page 10: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Game play

AR

Self-facilitated

Deliver on strategy

Page 11: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 12: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 13: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Pediment

Metopes

Frieze

Page 14: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 15: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 16: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 17: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 18: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 19: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 20: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 21: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 22: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 23: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 24: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Tested with more than 250 childrenInformalFrequentVaried techniques

Evaluation

Page 25: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

What did we learn?

Page 26: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Analogue versus digital:Technology is exciting and motivating, but it comes with problems.

Page 27: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 28: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

What is the character of your artworks?

Page 29: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Children didn’t like ‘broken’ sculptures.

Archaeological fragments in Destination Culture by Kirshenblatt-Gimblett

Page 30: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Where layers were noticed.

Page 31: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Wayfinding: Some clues are

more equal than others

Page 32: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 33: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 34: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 35: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 36: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Working together

Big screen does not mean more users

Friendship groups

Encourage turn-taking

Page 37: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Gift for Athena:Children liked linear

narrative, but wanted freedom in using game

elements.

Page 38: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Augmented Reality was ideal, but 3D recognition logistically tricky.

Page 39: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

We get to see something in the sculptures that other people cannot see.

– Elsie (23 Oct 2014)

Page 40: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

3D recognition complicated by height,

position, lighting, crowding.

Page 41: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Challenge of self-facilitation

Test to refine wayfinding

Separate instructions from content

Conceal text and offer drill down for verbal learners

Page 42: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries
Page 43: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Positive reinforcement from

game characters

Page 44: Athens Augmented: Design and Evaluation of Mobile Learning for the Parthenon Galleries

Main findings

Informal testing

Contours of the content

Effective clues and cues for wayfinding

Collaborative working on tablets

Using AR in galleries

Designing for self-facilitation