attendees at a glance - e3 expo...the majority of attendees view e3 as their exclusive source for...

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Page 1: ATTENDEES AT A GLANCE - E3 Expo...The majority of attendees view E3 as their exclusive source for information on the interactive entertainment industry and the only event they attend

June 9-11 | Los Angeles | E3Expo.com

BUSINESS SEGMENTSE3 attendees represent a variety of industries and job functions.Accessories • Blockchain • VR/AR • Esports • Broadband • Indies • Wireless Carriers • Cloud Services • Accessibility • Virtual Commerce

Development26%

Creative41%

Finance4%

Sales/Marketing18%

Retail5%

The majority of E3 attendees said that seeing a product live atE3 made them more likely to purchase and was crucial to deciding

what products to spend their money on in the next 12 months.

$150K is the average yearly household income for the E3 audience.

Retailers • Developers • Gamers • Consumer Media • Social Media Influencers • Venture Capitalists • Investment Analysts • Community Leaders

More than 66,100 attendeesFrom nearly 100 countries

More than 4,000 registered worldwide media professionals

ATTENDEES AT A GLANCE

Page 2: ATTENDEES AT A GLANCE - E3 Expo...The majority of attendees view E3 as their exclusive source for information on the interactive entertainment industry and the only event they attend

June 9-11 | Los Angeles | E3Expo.com

Direct from our attendees The best part of E3 is:

“I hone“I honestly loved all of it...the atmosphere, the professionalism of the staff, the games, the opportunities to talk to developers and listen to panels about things I am inam interested in.”

“Friendliness of participants - really felt like an inclusive coming together for all things gaming.”

  “Being able to getddetails on upcoming games that interest me and even having the opportunity to play some as well plays a big part on how Ipprioritize my future gaming purchases.”

The majority of attendees view E3 as their exclusive source for information on the interactive entertainment

industry and the only event they attend.

46% of US gamers are women.33 years is the average gamer’s age.

90% of attendees said they would buy products they saw at E3.95% of attendees remember seeing advertising at the LACC.94% of attendees can recall the brands they saw advertised.