badgeville summit, engage 2012 - case study : autodesk gamifies software trial marketing

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CASE STUDY: Autodesk Gamifies Software Trial Marketing DAWN WOLFE Sr. Mgr of Integrated Marketing Programs · SCOTT SAWICKI Assoc. Dir of Client Management ·

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DAWN WOLFE, Sr. Mgr of Integrated Marketing Programs · Autodesk SCOTT SAWICKI, Assoc. Dir of Client Management · Resource Interactive

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Page 1: Badgeville Summit, Engage 2012 - Case Study : Autodesk Gamifies Software Trial Marketing

CASE STUDY: Autodesk Gamifies Software Trial Marketing

DAWN WOLFESr. Mgr of Integrated Marketing Programs ·

SCOTT SAWICKIAssoc. Dir of Client Management ·

Page 2: Badgeville Summit, Engage 2012 - Case Study : Autodesk Gamifies Software Trial Marketing

© 2011 Autodesk

Autodesk Gamifies Software Trials

Dawn Wolfe, AutodeskScott Sawicki, Resource Interactive

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© 2011 Autodesk

Dawn WolfeSr. Digital Marketing ManagereBusinessAutodesk

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© 2011 Autodesk

Autodesk At-a-Glance

Founded 1982 $1.95+ billion in revenues 6,800+ employees worldwide 10+ million professional users in 187 countries 1+ million students a year trained The last 17 Oscar® winners for Best Visual Effects have all used

Autodesk software

Page 5: Badgeville Summit, Engage 2012 - Case Study : Autodesk Gamifies Software Trial Marketing

© 2011 Autodesk

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© 2011 Autodesk

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© 2011 Autodesk

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© 2011 Autodesk

In Trial Marketing

Trials Key To Purchase Decision 90% of dotcom traffic 3 Uses=2x likelihood to buy #1 Campaign CTA

Page 9: Badgeville Summit, Engage 2012 - Case Study : Autodesk Gamifies Software Trial Marketing

© 2011 Autodesk

14% increase Trial Usage

No change Trial Usage

3DS Max In-Trial Marketing Tests

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© 2011 Autodesk

Drivers to Gamification

Increase Engagement Guide Experience Highlight features that sell the product Make the Value Prop Visceral Make it Fun!

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© 2011 Autodesk

Case Study: 3DS Max Trial

This actually happens to be a game….But it wouldn’t have to be….

Page 12: Badgeville Summit, Engage 2012 - Case Study : Autodesk Gamifies Software Trial Marketing

© 2011 Autodesk

Scott E. Sawicki Associate Client Director – San Francisco Office Technology Client Team

Page 13: Badgeville Summit, Engage 2012 - Case Study : Autodesk Gamifies Software Trial Marketing

© 2011 Autodesk

Gamification Launch Phases

Kick-off Understanding the audience Establishing goals and objectives, KPIs Determining roles and responsibilities

Information Architecture/Wireframing Creative Concepting Design Execution Development

Technical Consultation and/or Technical Development Rules Creation, if needed

Launch… Measurement and Analytics Optimization

Page 14: Badgeville Summit, Engage 2012 - Case Study : Autodesk Gamifies Software Trial Marketing

© 2011 Autodesk

Page 15: Badgeville Summit, Engage 2012 - Case Study : Autodesk Gamifies Software Trial Marketing

© 2011 Autodesk

Autodesk 3ds Max Original Concepts

Page 16: Badgeville Summit, Engage 2012 - Case Study : Autodesk Gamifies Software Trial Marketing

© 2011 Autodesk

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© 2011 Autodesk

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© 2011 Autodesk

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© 2011 Autodesk

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© 2011 Autodesk

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© 2011 Autodesk

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© 2011 Autodesk

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© 2011 Autodesk

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© 2011 Autodesk

Achievements

Behaviors 

Points 

Register for the Competition 25Download support materials 25Register and download support materials within 15 minutes 50Be one of the first fifty (50) Entrants to complete the Coimbra, Portuga Mission

100

Complete any three (3) Missions within five (5) consecutive calendar days

100

Share any Competition feature on Facebook for the 1st time 1,000

Submit your 1st Mission 50Have any Mission submission rejected for the 1st time 10Submit all eight (8) Missions within seven (7) calendar days of registration

100

Clicking the “Buy Now” button for the 1st time 1,000

Click on the Leader Board for the 10th time 500Get approval on your Coimbra Portugal Mission submission 100Get approval on your Santiago, Spain Mission submission 200Get approval on your Mediterranean Island Mission submission 500

Get approval on your Istanbul, Turkey Mission submission 1,000

Get approval on your Giza, Egypt Mission submission 1,500

Get approval on your Marrakesh, Morocco Mission submission 2,500

Get approval on your M’zab Valley, Algeria Mission submission 4,000

Get approval on The Desert, Algeria Mission submission 8,000

Complete all levels of the Competition 10,000

Complete all levels of the Competition within twenty (20) consecutive calendar days of registration

10

Page 25: Badgeville Summit, Engage 2012 - Case Study : Autodesk Gamifies Software Trial Marketing

© 2011 Autodesk

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© 2011 Autodesk

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© 2011 Autodesk

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© 2011 Autodesk

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© 2011 Autodesk

Case Study: Results

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40% increase in trial usage Ratio of day 2-30 trial use to day 1 use increased 40%

What You Need to Understand: Connecting game mechanics to an ordinary tutorial drove our key objective higher than any previous attempt

!

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© 2011 Autodesk

Gamification: Final Thoughts…

Using game mechanics provide incentive for action and increases engagement.

Connects with conditioned, internal reward systems Helps us do things we may not normally do Makes things we have to do more rewarding

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© 2011 Autodesk

Customer experiences – even the most mundane – can be more rewarding and pleasurable (for all involved) if you think differently about your customers’ motivations. Help them do what they already want or need to do and if you can make it fun or pleasurable and social – even better.

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© 2011 Autodesk

Dawn [email protected]@Dawn_Michelle_W

Scott [email protected]

THANK YOU!

Page 33: Badgeville Summit, Engage 2012 - Case Study : Autodesk Gamifies Software Trial Marketing