balancerules.txt

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Post on 02-Oct-2015

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; Welcome to the INI file for the unit balance tool!; Keep in mind that unit attacking AI is still being worked on, so take any results with plenty of salt.; NOTE: Missiles and non-attacking types are not valid combats and will be skipped.; NOTE: Also, if one side is land and the other sea, the combat will be run only if the max_range of the land; NOTE: type is greater than or equal to the max_range of the sea type (else the sea type would never be hit--a pointless sim)#RUNS5#VISIBLE0#LANDFertile#UNITSFRENCH, Age 8, Advanced Machine Gun BRITISH, Age 6, Light Tank;FRENCH, Age 8, Advanced Machine Gun ;BRITISH, Age 6, Armored CarFRENCH, Age 8, Advanced Machine Gun BRITISH, Age 7, Tank;FRENCH, Age 8, Advanced Machine Gun ;BRITISH, Age 7, Armored Scout Car;FRENCH, Age 8, Advanced Machine Gun ;BRITISH, Age 8, Main Battle Tank;FRENCH, Age 8, Advanced Machine Gun ;BRITISH, Age 8, Armored Cavalry;FRENCH, Age 7, Heavy Machine Gun ;BRITISH, Age 8, Main Battle Tank;FRENCH, Age 7, Heavy Machine Gun ;BRITISH, Age 8, Armored Cavalry #NUMBERS;12,12;6,65,5