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10 FACULTY OF ARCHITECTURE AND DESIGN UNDERGRADUATE DESIGN INNOVATION TE WĀHANGA WAIHANGA-HOAHOA

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UNDERGRADUATE FACULTY OF ARCHITECTURE AND DESIGN 10 TE WĀHANGA WAIHANGA-HOAHOA cancellation of courses Timetables can sometimes change. Check the timetable for confirmation of course times www.victoria.ac.nz/timetables/ The courses offered by the University and listed in this Prospectus may be cancelled by the University as a result of insufficient resources or student demand, or if other unforeseen circumstances arise.

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Page 1: BDI_WEB

10

FACULTY OF ARCHITECTURE AND DESIGN

UNDERGRADUATEDESIGN INNOvATION

TE WĀHANGA WAIHANGA-HOAHOA

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ProsPectusesFor information on other subjects, see the relevant Prospectus for that subject area or School. These are available as PDFs online at the University’s website: Undergraduate: www.victoria.ac.nz/home/study/undergrad/prospectusug.aspx Postgraduate: www.victoria.ac.nz/home/study/postgrad/prospectuspg.aspx

cancellation of coursesThe courses offered by the University and listed in this Prospectus may be cancelled by the University as a result of insufficient resources or student demand, or if other unforeseen circumstances arise.

timetable changesTimetables can sometimes change. Check the timetable for confirmation of course times www.victoria.ac.nz/timetables/

imPortant noticeVictoria University uses all reasonable skill and care to ensure the information contained in this document is accurate at the time of being made available. However, matters covered by this document are subject to change due to a continuous process of review and to unanticipated circumstances. The University therefore reserves the right to make any changes without notice. So far as the law permits, the University accepts no responsibility for any loss suffered by any person due to reliance (either whole or in part) on the information contained in this document, whether direct or indirect, and whether foreseeable or not.

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Bachelor of Design Innovation (BDI) Undergraduate Prospectus 2010 School of Design

1

CONTENTS

Staff Contacts 2-3Introduction 4-5Course Information 5-8 Culture+Context 9-11 Industrial 12-14 Media 15-17 Recommended Minors 18-20 Student Profiles 21-36 Course Information Index 37-49 Courses not Offered in 2010 49Important Dates 50-53 Course Expenses Information 53-54

Course Readings 54Course Outlines 54

Class Formats 54-55Lectures 54Tutorials 55Seminars 55Audio-visual Classes 55Field Trips 55

Exams 55Official School Communications 56Computing Requirements 56Social and Cultural Activities 57Language Learning Centre 57Student Services Group 57-60

Accommodation Service 57 Career Development and Employment (Vic Careers) 57 Counselling Service 58 Crèches and ECEs 58 Disability Services (DS) 58 Financial Support and Advice 58Health Service 59Kaiwawao M ori / M ori Student Services Adviser 59Manaaki Pihipihinga Programme 59Pacific Support Coordinator 59Student Learning Support Service (SLSS) 60

Vic OE (Overseas Exchange for Victoria students) 60-61Prizes and Scholarships 61General Information 61-63 Academic Integrity and Plagiarism Inside back cover PRINTED NOVEMBER 2009

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Bachelor of Design Innovation Undergraduate Prospectus 2010

2 Victoria University of Wellington

SCHOOL OF DESIGN Te Kura Hoahoa

Programme: Bachelor of Design Innovation (BDI)

Culture+Context Industrial Media

Location: 139 Vivian Street, Te Aro, Wellington Phone: 0-4-463 6200 Fax: 0-4-463 6204 Email: [email protected] Website: www.victoria.ac.nz/design

STAFF CONTACTS

TITLE NAME ROOM CONTACT Head of School: Simon Fraser VS101 tel 463 6260 Professor Email: [email protected] Deputy Head of School: Margaret Maile Petty W410 tel: 463 6239 Senior Lecturer Email: [email protected] Programme Director: Lee Gibson W406 tel: 463 6403First year Design Senior Lecturer Email: [email protected] Programme Director: Maxe Fisher VS305C tel 463 6229 Culture+Context Senior Lecturer Email: [email protected] Programme Director: Simon Fraser VS101 tel 463 6260 Industrial Professor Email: [email protected] Programme Director: Doug Easterly W411 tel 463 6274 Media Senior Lecturer Email: [email protected]

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School of Design

3

STAFF CONTACTS

TITLE NAME ROOM CONTACT Senior Lecturers: Anne Galloway TBA Email: [email protected] Tim Miller VS230 tel: 463 6266 Email: [email protected] Anne Niemetz W409 tel: 463 6277 Email: [email protected] Ross Stevens VS232 tel: 463 6165 Email: [email protected] Lecturers: Angela Blachnitzky W405 tel: 463 6407 Email: [email protected] Leon Gurevitch W404 tel: 463 6207 Email: [email protected] Bernard Guy VS233 tel: 463 6291 Email: [email protected] Edgar Rodriguez VS239 tel: 463 6245 Email: [email protected]

TE R PU WHINA

Te R pu whina wh nau in the Faculties of Science, Engineering and Architecture and Design at Victoria University of Wellington was established in 1999. whina is about people and collective success. The kaupapa of whina is to produce M ori and Pacific science, engineering, architecture and design professionals to contribute to M ori and Pacific development. Anyone who assists the building of whina is part of the wh nau. Contact details: Room 148, Level 1, Cotton Building, Kelburn Campus Phone: 0-4-463 5987 Email: [email protected] Website: www.victoria.ac.nz/science/awhina

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Bachelor of Design Innovation Undergraduate Prospectus 2010

4 Victoria University of Wellington

“THE SPIRIT OF POSITIVE CHANGE”

The current global context presents a provocative challenge to design as a discipline that intrinsically seeks positive change. It is an opportunity to reflect on education in the form of knowledge, skill and hard work, as a more satisfying and enduring global currency than our traditional understanding of the term. The situation demands a response and embracing the spirit of positive change, the School has already addressed this challenge by launching the new Bachelor and Master of Design Innovation programmes in 2009. This signals our commitment to foresee and lead the latest developments in design education within a constantly changing global context. The growth of exciting new disciplines, along with the increasing sophistication and complexity of design theory and practice, demands relevant academic programmes that respond to these emerging trends. In this way we ensure that our young graduates are prepared for the changes they too will face, as well as being fully aware of their potential to actively implement meaningful change and to design more optimistic futures, not only for humanity, but also for themselves and their own careers in design. Inspired by the changing context of design today, the School of Design has forged a unique environment of collaboration bridging three related but distinct programmes: Culture+Context Industrial and Media. All with a strong focus on digital technologies, research, and independent thinking. Culture+Context, our newest programme, is a highly original design specialisation that serves to strengthen critical and theoretical explorations of past, contemporary and future design issues within a studio context. This inclusive approach brings a human dimension to our commitment to digital technologies. While technology inspires and shapes us, it is also the role of design to shape technology for the benefit of society. For it is at the point where social, behavioural and cultural insights meet technology that truly innovative, unexpected and meaningful designs emerge. These developments are supported and informed by an expanding design research programme that enhances the School’s teaching culture and provides new perspectives on the potential of design as a creative discipline. Enriching the undergraduate programmes with innovative design knowledge and theories, this approach provides a channel for young graduates to continue their studies and to take design scholarship to the highest levels. In order to sustain the high quality and global relevance of our programmes, the School of Design calls upon the significant international profile, expertise and experience of its academic staff. The School maintains a strong commitment to forming and sustaining working relationships with world-class businesses, cultural organisations and institutes.

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School of Design

5

INTRODUCTION BACHELOR OF DESIGN INNOVATION

In 2009, the School of Design introduced a three-year Bachelor of Design Innovation (BDI) degree with three specialisations: Culture+Context, Industrial and Media. The new degree structure gives students a greater variety of recognised qualifications and expanded opportunities to tailor their course of study to individual interests and careers paths. The BDI degree leads into a two-year Master of Design Innovation (MDI), starting in 2012, for students wishing to reach a high level of design research, reflection and resolution. The first year of the BDI programme provides students with a basic grounding in design strategies and skills, as well as the opportunity to complement core courses shared across the three specialisations with electives and/or minors specific to their chosen specialisation. The BDI marks new territory by offering a minor in Interaction Design—a first in New Zealand. A relatively recent field, Interaction Design is concerned with shaping users’ experiences as they interact through both physical and virtual realms with intelligent objects and smart environments, as well as one another. Students specialising in Industrial or Media Design may elect to do a minor, including Interaction Design, while students enrolled in Culture+Context may enrol in one or two minors selected from a wide variety of complementary disciplines available across the University. It is compulsory that Culture+Context students pursue a minimum of one minor. The BDI aims to inspire students, opening their minds to a diversity of exciting career possibilities, while the MDI offers students the opportunity to focus their studies, developing them to internationally competitive levels of professional practice.

BACHELOR OF DESIGN INNOVATION DEGREE STRUCTURE

The Bachelor of Design Innovation (BDI) is a three-year undergraduate programme consisting of 360 points total

Minimum of 240 points from the BDI schedule At least 200 points need to be at 200-level or higher including a minimum of 120

points from the BDI schedule and At least 80 points need to be at 300-level including a minimum of 60 points from the

BDI schedule Each course of study should meet the requirements of at least one specialisation. The BDI has specialisations in Culture+Context, Industrial and Media. For more information on specialisation requirements for the BDI, please refer to the subject pages for further details.

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Bachelor of Design Innovation Undergraduate Prospectus 2010

6 Victoria University of Wellington

BACHELOR OF DESIGN INNOVATION (BDI) AND MASTER OF DESIGN INNOVATION (MDI) DEGREE STRUCTURE

The diagram above is a general overview of the BDI and MDI degree structure. Please refer to the Culture+Context, Industrial or Media subject sections for more detailed information on the recommended minors and/or electives available for each specialisation.

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School of Design

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BACHELOR OF DESIGN INNOVATION COURSES

This section lists all the undergraduate courses offered by the School of Design for 2010.

Important: All courses outlined are available on the basis of sufficient University resources and student enrolments. For the most up-to-date timetable information contact the School of Design Student Administration Office, phone 0-4-463 6200 or see the Online Course Catalogue www.victoria.ac.nz for further information. Notes:

All Design courses are taught at the Te Aro Campus. CRN number denotes the course reference number required for enrolment [1/3] denotes courses offered in the First Trimester (February – June) [2/3] denotes courses offered in the Second Trimester (July – October) [1/3][2/3] denotes courses offered twice, in both the First and Second

Trimesters

ADMISSION REQUIREMENTS

To enrol in the Bachelor of Design Innovation (BDI) you need a university entrance qualification. No portfolio is required. It is useful to have studied creative design and essay-based subjects, such as English, History, Art History, Classics, Geography or Economics. If you do not have a minimum of 14 NCEA Level 3 credits in the following subjects:

English History Art History Classics Geography or Economics

you will need to take WRIT 101 - Writing English or WRIT 151 - Academic Writing in ESL - English as a Second Language in your first year.

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Bachelor of Design Innovation Undergraduate Prospectus 2010

8 Victoria University of Wellington

ADMISSION REQUIREMENTS

Online enrolment is available from October (www.victoria.ac.nz, select enrolment tab and follow the necessary prompted messages). Enrolment completion week is from the 22nd - 25th February 2010. For information regarding Discretionary Entrance and Special Admission can be requested from the Enrolments Office on 0800 VIC UNI. Selection into second year of the Bachelor of Design Innovation (BDI) degree is based on academic performance in your first year courses. If you hold an appropriate degree or diploma, or you have extensive relevant professional or scholarly experience, you may apply for direct admission. Students applying for second year must enrol online by 10th of December 2009. As part of the online enrolment you are required to select your second year course of study from the available degrees within the Faculty of Architecture and Design. You need to rank the available programmes in order of preference as you may not get your first choice due to availability and numbers. Transferring students are also required to submit a portfolio of work along with an official academic transcript and any relevant documents supporting their application. This must reach the Student Administration Reception by the 10th of December 2009. Please send these applications to: By post: By courier: Student Advisor (Selection) Student Advisor (Selection)

Victoria University Victoria University

Faculty of Architecture and Design Faculty of Architecture and Design

P O Box 600 139 Vivian Street

Wellington Wellington

To discuss your eligibility for entry into second year of the BDI, please contact the School of Design Student Adviser, phone: 0-4-463 6200 or email: [email protected]. You will then be advised in writing of the outcome of your application before Christmas unless you are placed on a waiting list, in which case you will be kept informed of progress as information becomes available.

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School of Design

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CULTURE+CONTEXT

The Bachelor of Design Innovation (BDI) in Culture+Context is a cross-disciplinary qualification for students who have a strong interest in design and who seek professional career opportunities in a wide variety of design-related fields that both enhance and complement design practice. Presenting unique opportunity in New Zealand, Culture+Context combines studies in design with disciplines such as:

Psychology Anthropology Marketing M ori Studies Pacific Studies Film and Media Studies

Through these possibilities, Culture+Context acknowledges the increasing significance of design in our everyday lives; how design both influences and is influenced by new technologies, shifting geo-politics and economics, global culture and society. Culture+Context students will gain insightful and critical understandings of contemporary design and design issues. Exposed to a thorough knowledge of key historical and theoretical approaches and precedents in design, students will acquire a broad appreciation of how design contributes to the fields of material and visual culture, as well as a diversity of other disciplines and practices. Sharing the same first year design core courses with Industrial and Media students, Culture+Context students will develop knowledge of both the real and the virtual, from experiments into new materials to the potential of immersive digital experiences. Culture+Context students can only enrol in an Interaction minor if they are also doing a minor in either Industrial or Media. However students may include a selection of individual Interaction courses as electives within their course of study. See a full list of BDI minors available on pages 18-20. Culture+Context is the only specialisation within the BDI that allows the option of a double minor. Although not compulsory, it is strongly recommended that the second minor be within the School of Design in order to:

More closely align with the specialisation, Compliment the compulsory minor, and Strengthen the BDI qualification.

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Bachelor of Design Innovation Undergraduate Prospectus 2010

10 Victoria University of Wellington

CULTURE+CONTEXT SPECIALISATION REQUIREMENTS

First year courses DSDN 101 Design Visualisation 15 points

DSDN 111 Ideas and Principles of Design 15 points

DSDN 171 History of Design Ideas 15 points

WRIT 101 Writing English* or

WRIT 151 Academic Writing in ESL - English as a Second Language*

DSDN 141 Experimenting with Materials recommended elective 15 points

Elective courses or courses to complete a minor(s) to the total value of 45 points

First year requires a total of 120 points

Second year courses CCDN 231 Experimental Design Ideas 20 points

CCDN 271 Design Ideas in Context 20 points

Elective courses or courses to complete a minor(s) to the total value of 80 points

Second year requires a total of 120 points

Third year courses CCDN 331 Live Theory 20 points

CCDN 332 Design + 20 points

CCDN 371 Design + Culture 20 points

Elective courses or courses to complete a minor(s) to the total value of 60 points

Third year requires a total of 120 points

BDI in Culture+Context requires a total of 360 points

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School of Design

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CULTURE+CONTEXT SPECIALISATION REQUIREMENTS

In first year of the BDI in Culture+Context, WRIT 101 and WRIT 151 may be replaced by an elective course by students who have at least 14 NCEA credits at level 3 in the following: English, History, Art History, Classics, Geography or Economics. A 100-level DSDN elective is required within your first year course of study. Second and third year electives for Culture+Context specialisation within the BDI must include the following:

At least 20 points in 200- or 300-level CCDN, DSDN, INDN, IXDN or MDDN courses At least 60 points at 200- or 300-level (including at least 20 points at 300-level) in the

minor subject and A total of at least 100 points at 200- or 300-level

The Bachelor of Design Innovation allows a minor as a specialised area of study within the degree programme. Minors involve 60 points at 200- and 300-level, including at least 20 points at 300-level. Refer to BDI Minors on pages 18-20. Most 200-level courses have 100-level prerequisites, so course planning is required. With permission, students may include courses from other disciplines offered by Victoria University. (Permission is automatically granted to include courses for the recommended minors).

CULTURE+CONTEXT CAREER OPPORTUNITIES

The Culture+Context specialisation in the BDI and MDI programmes can lead to a wide variety of careers. Students in the Culture+Context specialisation who enrol in one or two minors and design electives (including Industrial and Media core courses) can look forward to the following career opportunities:

Minor Careers Anthropology Design Culture Researcher or Critic

Art History Museum or Gallery Critic and Curator

Management Design Manager in Cultural Organisations

Maori Studies M ori Design Advocate and Promoter

Philosophy Design Theory Researcher

Psychology Product Interface Designer

Sociology Design Consultant

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Bachelor of Design Innovation Undergraduate Prospectus 2010

12 Victoria University of Wellington

INDUSTRIAL

The Bachelor of Design Innovation (BDI) in Industrial is intended for students wishing to pursue careers in industrial design practice. It equips students with the skills and knowledge required to design manufactured products and associated services. The range is vast: from medical and sports equipment to furniture, homeware and architectural products, and addressing different forms of transportation and every type of electronic device. Across this diversity of products, applications, and environments students are encouraged to question stereotypes and develop new interpretations. The Industrial specialisation offers students exposure to a wide range of key historical and theoretical approaches and precedents within the field of Industrial Design, including its parameters and relationship to other design disciplines. The Industrial programme also maintains a strong emphasis on industry collaborations and developing global perspectives. Industrial students share the first year design core courses with Culture+Context and Media students, developing essential basic design strategies and skills. Students also have the option of including electives related to their specialisation or pursuing a minor selected from a range of design related disciplines offered by the School of Design or other Faculties at Victoria. See a full list of BDI minors available on pages 18-20. The programme encourages an inquisitive and experimental approach to Industrial Design materials, processes and technologies. Students graduating from the Industrial specialisation will have a strong understanding of core Industrial Design considerations such as form, space, structure, product construction, mass production, customisation and sustainability. Students will also learn to connect human factors, in the form of physiology and behaviour, with new and emerging technologies in innovative and unexpected ways. For those students wishing to reach the highest levels of professional expertise, the BDI in Industrial leads to a two-year Master of Design Innovation (MDI).

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School of Design

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INDUSTRIAL SPECIALISATION REQUIREMENTS

First year courses DSDN 101 Design Visualisation 15 points

DSDN 104 Digital Creation 15 points

DSDN 111 Ideas and Principles of Design 15 points

DSDN 141 Experimenting with Materials 15 points

DSDN 171 History of Design Ideas 15 points

WRIT 101 Writing English* or

WRIT 151 Academic Writing in ESL – English as a Second Language *

DSDN 112 Ideas and Practices of Design recommended elective 15 points

Elective course or course to complete a minor to the total value of 15 points

First year requires a total of 120 points

Second year courses CCDN 231 Experimental Design Ideas 20 points

CCDN 271 Design Ideas in Context 20 points

INDN 211 Object Based Experiments 20 points

INDN 212 Project Based Experiments 20 points

INDN 252 Design Physiology recommended elective 20 points

Elective course or course to complete a minor to the total value of 20 points

Second year requires a total of 120 points

Third year courses CCDN 331 Live Theory 20 points

INDN 311 Digital Form 20 points

INDN 312 Brand + Identity 20 points

INDN 341 Mass Production + Digital Manufacturing 20 points

Elective courses or courses to complete a minor to the total value of 40 points

Third year requires a total of 120 points

BDI in Industrial requires a total of 360 points

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Bachelor of Design Innovation Undergraduate Prospectus 2010

14 Victoria University of Wellington

INDUSTRIAL SPECIALISATION REQUIREMENTS

In first year of the BDI in Industrial, WRIT 101 and WRIT 151 may be replaced by an elective course by students who have at least 14 NCEA credits at level 3 in the following: English, History, Art History, Classics, Geography or Economics. Students must do at least 150 points of elective courses, including:

At least 60 points at 200- 300-level, of which at least 20 points must be at 300-level At least 25 points from the BDI schedule and Courses for your minor subject if you choose to do one

The Bachelor of Design Innovation allows a minor as a specialised area of study within the degree programme. Minors involve 60 points at 200- and 300-level, including at least 20 points at 300-level. Refer to BDI Minors on pages 18-20. Most 200-level courses have 100-level prerequisites, so course planning is required. With permission, students may include courses from other disciplines offered by Victoria University. (Permission is automatically granted to include courses for the recommended minors).

INDUSTRIAL CAREER OPPORTUNITIES AND RELATED SUBJECTS

Students in the Industrial specialisation in the BDI and MDI programmes can look forward to the following career opportunities: In-house Industrial Designer, Design Consultant, CAD and Digital Prototyping Designer, Exhibition Designer, Domestic Furniture and Office Systems Designer, Film Prop Designer, Self Employed Designer and Model Maker.

Industrial graduates who complete the one year Graduate Diploma in Teaching (secondary) can look forward to the following career as a Design + Technology teacher. Industrial students who complete minors can look forward to careers in the following: Minor Career

Interaction Design Physical Interaction and Robotics Designer

Psychology Human Centred Product Designer

Management Design Manager

Marketing Design in Business Strategist

Media (design) Interactive Interface Product Designer

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School of Design

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MEDIA

Digital media technology has opened up enormous opportunities across the design disciplines and students can take part in these exciting developments in the Media programme at Victoria University. The Bachelor of Design Innovation in Media is intended for students wishing to pursue careers in the rapidly expanding field of media design. These include: Web/Internet Experiences, Visual and Audio Communication, Augmented Reality, Gaming, Interaction Design, Wearable and Ubiquitous Technologies and Embedded/Portable Computing. These areas present special challenges for design, addressing issues of communication, work, play, and daily life. Media students will approach these real-world problems in the studio through a variety of course briefs united by an overarching question: How can we employ digital technology to make life easier, more efficient, more sustainable, safer and more richly experienced? In seeking answers to this question, Media students engage in studio experimentation, innovation, research and interdisciplinary collaboration to obtain creative solutions for the future of the design industry and humanity as a whole. In the first year Media students share the same design core courses with Culture+Context and Industrial students, developing essential basic design strategies and skills. Students also have the option of including electives related to their specialisation or pursuing a minor from a range of Media related disciplines offered by the School of Design or other Faculties at Victoria. See a full list of BDI minors available for Media students on pages 18-20. All Media students have access to the Media Lab. This state of the art facility is used exclusively for students taking courses offered by the Media specialisation. The Media Lab is largely self-contained with its own specialist technical support staff, triple projection screen, stereoscopic capability, HiFi audio, and HD Video Conference capability. The computer suite consists of approximately 45 Apple MacPro computers, the current standard is a 8 core MacPro workstation, running 2D, 3D, and 4D graphic applications including AVID, FinalCut pro, Adobe Production Premium CS3 and a host of other design and web applications. Additionally there are three smaller workshop rooms adjoining the Media Lab for Physical Computing projects and specialised AV equipment. The BDI is a three-year programme, which leads into a two-year Master of Design Innovation (MDI) for students wishing to reach the highest levels of professional expertise in media design practice, both within New Zealand and internationally.

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Bachelor of Design Innovation Undergraduate Prospectus 2010

16 Victoria University of Wellington

MEDIA SPECIALISATION REQUIREMENTS

First year courses DSDN 101 Design Visualisation 15 points

DSDN 111 Ideas and Principles of Design 15 points

DSDN 141 Experimenting with Materials 15 points

DSDN 142 Creative Coding 15 points

DSDN 171 History of Design Ideas 15 points

WRIT 101 Writing English* or

WRIT 151 Academic Writing in ESL - English as a Second Language*

Elective courses or courses to complete a minor(s) to the total value of 30 points

First year requires a total of 120 points

Second year courses CCDN 231 Experimental Design Ideas 20 points

CCDN 271 Design Ideas in Context 20 points

MDDN 211 Cinematics 20 points

MDDN 221 Experience Design 20 points

Elective courses or courses to complete a minor(s) to the total value of 40 points

Second year requires a total of 120 points

Third year courses CCDN 331 Live Theory 20 points

MDDN 301 Expanded Media 20 points

MDDN 311 Telematics 20 points

MDDN 321 Tangible Media 20 points

Elective courses or courses to complete a minor(s) to the total value of 40 points

Third year requires a total of 120 points

BDI in Media requires a total of 360 points

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School of Design

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MEDIA SPECIALISATION REQUIREMENTS

In first year of the BDI in Media, WRIT 101 and WRIT 151 may be replaced by an elective course by students who have at least 14 NCEA credits at level 3 in the following: English, History, Art History, Classics, Geography or Economics. Student must do at least 110 points of elective courses, including:

At least 40 points at 200-level or above Courses for your minor if you wish to do one

The Bachelor of Design Innovation allows a minor as a specialised area of study within the degree programme. Minors involve 60 points at 200- and 300-level including at least 20 points at 300-level. Refer to BDI minors on pages 18-20. Most 200-level courses have 100-level prerequisites, so course planning is required. With permission, students may include courses from other disciplines offered by Victoria University. (Permission is automatically granted to include courses for the recommended minors).

MEDIA CAREER OPPORTUNITIES AND RELATED SUBJECTS

The Media specialisation in the BDI and MDI programmes can lead to the following careers, to name but a few: Creative director in film or video, Special FX Editor, Motion graphics designer, Museum experience designer, Dynamic web designer, Filmmaker, Game developer, Interaction designer, Information architect, Content developer. Media students who complete the one year Graduate Diploma in Teaching (secondary) can look forward to a career as a Visual Arts Teacher. Media students who complete minors can look forward to the following careers: Minor Careers Interaction Design Virtual Interaction Designer, Mechatronics or Experience Designer

Film Filmmaker, Videographer, Web Broadcast Content Developer

Media Studies Media Critic, Curator or TV Producer

Computer Science Information Architect, Live Media Artist or Game Developer

Sonic Arts Sonic Artist, Spatial Designer or VJ Designer

Art History Curator or Exhibition Designer

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Bachelor of Design Innovation Undergraduate Prospectus 2010

18 Victoria University of Wellington

RECOMMENDED MINORS

Minor Subject 100-level requirement

200-level requirement

300-level requirement

Cultural Anthropology ANTH 101, 102 Two 200-level ANTH courses

One 300-level ANTH course

Art History Two courses from (ARTH 111, 112, 113)

Two 200-level ARTH courses

One 300 level ARTH courses

Asian Studies ASIA 101 Two 200-level ASIA courses ASIA 301

Computer Science COMP 102, 103, MATH 161 COMP 205, 206 30 points COMP

300

English One 100-level ENGL course and DSDN 171

Two 200-level ENGL courses

One 300-level course

European Studies

EURO 101 and one of

1. FREN 116 2. GERM 103,

104 (exempt with NCEA 3 German) (iii) SPAN 112 (exempt with NCEA level 3 Spanish)

(i) FREN 215, 216 or (ii) GERM 217, 218 or(iii) SPAN 215, 216

EURO 310

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School of Design

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RECOMMENDED MINORS

Minor Subject 100-level requirement

200-level requirement

300-level requirement

Film FILM 101, DSDN 171 FILM 231

One 300-level FILM course, one further 200-or 300-level FILM course

Gender and Women's Studies GEND 101 One 200-level GEND

or WISC course

One 300-level GEND or WISC course One further 200 or 300-level GEND or WISC course

Geography GEOG 111, 114 Two of GEOG 212, 214, 216

One of GEOG 311, 312, 314, 316

Industrial (for C+C students) DSDN 104, 141 INDN 211, 212 INDN 311 or 341

Interaction design (for Industrial students)

COMP 102, DSDN 142 IXDN 221 MDDN 321, IXDN

322

Interaction design (for Media students)

COMP 102, DSDN 104 DSDN 231, 232 IXDN 322 or DSDN

332

Marketing MARK 101 MARK 202, 211 One MARK 300-level course

M ori Studies Two 100-level MAOR courses

Two 200-level MAOR courses

One 300-level MAOR course

Management MGMT 101 Two of MGMT 202, 205, 206

One 300-level MGMT course

Media Design (for C+C or Industrial students) DSDN 142

Two of MDDN 211, 221, 201, DSDN 206, 231, 232

One 300-level MDDN

Media Studies One of MDIA 101, 102, 103 courses

Two 200-level MDIA courses

One 300-level MDIA courses

Music Studies *Typically 1 or 2 100-level courses

40 points MUSC 200-level

One 300-level MUSC courses

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Bachelor of Design Innovation Undergraduate Prospectus 2010

20 Victoria University of Wellington

RECOMMENDED MINORS

Minor Subject 100-level requirement

200-level requirement

300-level requirement

Sonic Arts CMPO 101 and either CMPO 110 or CMPO 184*

At least 40 points from CMPO 210, 211, 280, 284, 384, MUSC 246, 247, 265*

One of CMPO 310, CMPO 340, CMPO 341

Pacific Studies

PASI 101 (at least 18pts Samoan/Maori, French Language courses)

PASI 201

PASI 301 One further 200- or 300-level course with significant Pacific content

Philosophy PHIL 107 PHIL 270 and 210 PHIL 313 or PHIL 322

Psychology (for C+C students)

PSYC 121 (15pts) Strongly recommended STAT 193

PSYC 221, 232 (15pts each)

Two of PSYC 326, 333, 334, 338 (15pts each)

Psychology for Industrial students) PSYC 122 PSYC 231, 232 Two of PSYC 322,

327, 331, 332

Sociology SOSC 111, 112 Two 200-level SOSC courses

One 300-level SOSC course

* Please check prerequisites for 200- and 300-level courses you wish to include in your minor when planning your first and second year course of study.

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Since finishing her studies at Victoria, Alexia has taken a job teaching workshop technology and graphic design at Kapiti College. She says she learnt a lot about teaching and learning while studying at the School of Design, not just about what to teach but about how to teach it.

“The time I spent at Victoria School of Design really affected not only the way that I see the world or how I choose to operate within it, but how I choose to show my students the possibilities in their worlds,” Alexia says.

In her teaching role, Alexia works to ensure students understand that the essence to attaining the best results lies in a thorough design process. She is currently planning and implementing a programme to design and build skateboards with her Year 10 workshop technology class in conjunction with Cheapskates Wellington, which sees students going through the design process and negotiating with the sponsor or client to influence the development of their skateboards. The project operates as a competition, with the winning team receiving their trucks and wheels for free and the other groups accessing a discount courtesy of Cheapskates.

Alexia’s other focus involves working with her head of department to plan a senior-level product design course, which will be more closely aligned to those offered at the Victoria’s School of Design than anything currently offered in Wellington high schools. This will be a direct response to the skills needed for a successful start to study at the School of Design.

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In early 2008 Brad Knewstubb returned to New Zealand from a trip to Cape Canaveral in the United States with two things: a Red Dot Award and the concept for a theatre show based around the Apollo 13 mission, which has become the focus of Brad’s life ever since. Apollo 13: Mission Control was developed with the aim of transforming a theatre into a replica of NASA’s mission control, in which each audience member is invited to become a mission controller. Building the 68 interactive consoles for the show was a massive three-month undertaking, but Brad and his team believed that the concept had merit.

When the initial two-week season sold out within the first week, they realised the gamble had paid off. Receiving fantastic press reviews and winning two Chapman Tripp Theatre Awards—the

Montana Award for most original production of the year and the Western Audio Engineering Award for best sound design of the year—Brad and his team were thrilled to also be nominated for another two awards—the Weta Workshop Award for best set design of the year and the Gail Cowan Award for actor of the year. Brad is currently in pre-production for the company’s next season in Auckland and Hamilton, for which they have received two additional Creative New Zealand grants.

Brad and his team are rebuilding the entire Apollo 13: Mission Control set and expanding it to 100 consoles, designing the whole environment to be more interactive by integrating microcontrollers and physical computing networks into each console. According to Brad, “This is definitely the most fun I have ever had working, and as we intend to take the show to Australia in 2010 and on to the United States in 2011, it’s only getting more exciting.”

Brad Knewstubb (left) with the set and cast of Apollo 13.

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After graduating with major in Industrial Design in 2004, Chris spent six months tutoring in design while he decided who, within New Zealand, he wanted to work for. When he was approached by Formway Furniture, he could not pass up the opportunity of working for a truly design-led company. Chris was instrumental in the research and design of the recent internationally launched ‘hum’ office workstation. The project not only focuses on physical ergonomics and user-centred needs, but delves into cognitive ergonomics.

“We needed to understand why people, mentally, do the stuff they do,” Chris says. “Through this understanding we could subtly incorporate ‘mental aids’ into people’s everyday working life to help them work better, not only as individuals, but as members of a team and an organisation”.

Hum has gone on to win many national and international design awards, including the prestigious Stringer at the 2008 BeST Design Awards.

Chris is currently lead designer on Formway’s next workstation to be targeted to the Asian market. He says studying at Victoria’s School of Design truly made the transition into the workforce an exciting one as it gave him the necessary tools to succeed. With prototyping, computer modeling, research and presenting a part of his everyday work, Chris believes that New Zealand designers need to be ‘skilled generalists’ and that Victoria’s Bachelor of Design Innovation teaches this broad skill set very well.

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School of Design graduate Dan Emery recently joined Wellington-based online company Ponoko (www.ponoko.com), the first company in the world to give individual users the ability to design and manufacture their own product ideas online.

Ponoko has introduced global markets to the Kiwi passion for DIY and found widespread embrace among international customers and critics—more than 10,000 products have already been produced using Ponoko. It is leading the digital design revolution by changing the way in which products are created, distributed and sold. The popular design webzine Core77 recently praised

Ponoko, suggesting that the company is ‘eroding’ traditional definitions of industrial design with its bottom-up design approach.

In his role Dan finds himself collaborating with designers in a variety of contexts, from direct one-on-one contact to hosting live web-based seminars for the growing community of Ponoko designers. At Ponoko, Dan also works with universities and industry partners to produce everything from architectural models to entries for international design competitions.

Describing his experience at Ponoko, Dan says, “I’m using the knowledge and skills learned at university and passing them on to a global audience. My knowledge of materials and processes has been essential in my role at Ponoko. Our users can be on the other side of the world and need tangible feedback about how to design for these materials. It’s my job to give the best advice and ensure they make great products.”

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Ko David Hakaraia Tōku ingoa Ko Rakaumangamanga te maunga Ko Ipipiri te Moana Ko Te Rawhiti te Marae Ko Ngati Kuta me Patu Keha nga hapū Ko Ngapuhi-nui-tonu te Iwi

Along with two other Victoria students, David Hakaraia received a Creative New Zealand grant to design exhibition pieces based around what they believe might be a contemporary Māori lifestyle. Design and his Māori heritage are subjects about which David is deeply passionate and which have been a large part of his work both as an undergraduate and as a professional.

Currently working on his Master of Design in Industrial Design, David hopes to add to Mātauranga Māori (Māori Knowledge) by exploring new technologies available at the School of Design, which will allow him to express both himself and his culture.

“I believe that learning is a lifelong process—which is necessary for the evolution of my work—and there is no better place to do it than with likeminded people,” says David.

David is also the first Māori Master’s student at the School of Design to come from Te Rōpu Āwhina, which was established in 1999. The focus of Āwhina is to produce Māori and Pacific scientists, technologists, engineers, architects and designers to contribute to Māori and Pacific development.

David Hakaraia presents to Ngāti Toa kuia and kaumātua at Takapuwahia Marae as part of Victoria University Te Rōpū Āwhina whānau outreach programme.

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After graduating from the School of Design at the end of 2005, Go Osaki moved into a position at Lenovo as an industrial designer. Formed by the Lenovo Group’s acquisition of the former IBM Personal Computing Division, Lenovo develops, manufactures and markets technology products and services worldwide. Go’s team is in charge of the design and development of the ThinkPad range of laptops. They also focus on designing

future generations of this line and other advanced projects.

Working on the ThinkPad series demands both Go’s innovation and respect for tradition. “The original concept of ThinkPad remains unchanged since its birth in 1992. Our main responsibility is to retain what we have already established and to maintain ThinkPad’s good reputation. However, this does not mean we do not attempt innovation. There are always ways to improve a product, and this act of refinement is an important task in the design of ThinkPad.”

Go says that what he really valued in the education he received at Victoria was the focus on strong core design, rather than just superficial beauty. “From my experience, students were strongly encouraged to explore the core essence of the concept and the design. This notion has helped me considerably in the design of ThinkPad. The design processes I went through at Victoria—which was to take the essence of the design to reach the best possible design resolution—was not far from what I do in the real industry now at Lenovo.”

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After graduating from Victoria in Industrial Design, Greg Saul spent a semester abroad co-teaching a class on tangible interaction at Carnegie Mellon University in the United States, where he had previously attended as a Victoria exchange student. In co-teaching this course Greg was able to apply what he had learned at the School of Design—strong conceptual thinking, an appreciation for materials and processes and an ability to explore concepts by doing—to interaction in industrial design.

In exploring materials such as shape memory alloy wire, conductive fabric and micro computers, Greg was able to design things that could sense, think and react. Accordingly, Greg’s course was focused on a process of designing through doing—prototyping ideas through material experimentation, and then learning from the resulting successes and failures.

During his experience at Carnegie Mellon, Greg pursued design in an academic setting, exploring its research potential within the traditional practice of industrial design, including frameworks to evolve artefacts using planar folding forms; t-shirts that are embedded with the user’s social interactions though evolved

graphic symbols; and a

platform for communities to contribute democratically towards the design of individual objects. Greg recently presented these projects at the prestigious Computer Human Interaction (CHI) conference.

Greg Saul’s Paper lamps

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After graduating with a specialisation in Industrial Design in 2007, Heather Crichton launched herself back into a world that was already familiar to her—marketing. But this time she was armed with a design viewpoint and aimed to merge the two disciplines into a one.

Now working as a ‘Creative Connector’ for stroller and buggy company phil&teds, Heather says her average work day is ‘crazy and varied’, from providing brand creative direction for new product designs, through to graphic design, retail design, packaging design, web design and exhibition design.

Heather says she has had some challenges along the way: “The cross-

pollination of both marketing and design disciplines is a somewhat unusual one, and having to deal with traditional

views of the roles of each within a business has been a challenge. It is still a huge effort to generate understanding of the importance of how they quite literally depend on each other. Design for me is not one-eyed and doesn’t just sit in the product design area of a business, it connects with the customer at an emotional level within both marketing and design.”

Heather’s advice for those wanting to delve into the design world is to learn about marketing: “It’ll give you a different perspective on what you are designing, who you are designing it for, how to take your design into the marketplace and the importance of a brand.”

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Jessica Hubber graduated from the School of Design in 2004, and after a short period tutoring at Victoria she decided to test the international job market. As Jessica has a long-held interest in and respect for Dutch design (her mother is Dutch), she chose to follow her passion and travelled to Europe in 2006 to seek opportunities in the design industry. As Jessica describes her experience: “I learnt a lot about the sort of company my design style would complement, and was incredibly lucky to have been referred to Studio Stallinga by another company to which I had applied.”

At Studio Stallinga, Jessica feels privileged to work daily under the guidance and creative direction of Henk Stallinga. The company’s projects typically have a wide range, from mass production injection moulding product lines for

companies like Heineken International to small, limited edition products that blend industrial techniques with artistic interpretation.

“In this job I have learnt how to take a creative concept and turn it into a feasible product that is ready for production no matter what the scale,” Jessica says. “I found that my education taught me to be a competent all-round designer who

can approach multiple

aspects of the design industry. These qualities have been incredibly valuable to me and I know I am only continuing to grow.”

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Since completing her degree, Jo Lewis has spent the past two years as a retail designer for merino wool clothing company Icebreaker.

“My role as the retail designer for the company is very varied, and continues to develop,” Jo says.

“I work on designs in a range of situations; store-in-store displays, outlet

stores, stand-alone stores, trade show booths, product launch events, office design,

window designs and visual merchandising. I find myself doing a wide

range of tasks when we are developing new sites, from simple construction drawings, merchandising graphic layout, to drawing up lighting and electrical plans and project management.”

Working for a successful global company based in Wellington means many of the projects Jo works on are overseas. She says the global nature of the work adds an exciting dimension and keeps the projects varied.

“I have travelled a steep learning curve in the last two years, and learnt a lot from the fantastic Icebreaker team. Icebreaker is an amazing company to work for, with a dedicated attitude to design, the environment and its staff.”

Jo’s advice to prospective designers is to become proficient at quick hand drawing: “In the real world you’ll be more likely to have 10 minutes to sketch an idea, rather than a 100 hours to computer render a concept.”

Jo’s future plans involving consolidating her role at Icebreaker: “At the moment I can’t imagine working for another company and I feel there is lots of potential in my current role,” she says.

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School of Design student Tiago Rourke spent a semester at Carnegie Mellon University in Pittsburg, Pennsylvania. Upon his return to Victoria, Tiago became doubly passionate about the peculiar ideas and inventions coming out of the School of Design’s Industrial Design and Media Design programmes. He is now doing his best to help this mischief along by teaching full-time and assisting in postgraduate research in digital media.

After doing an international exchange at Carnegie Mellon, Tiago developed a taste for programming and electronics. Tiago is currently exploring new tools that allow designers to incorporate computation into their design methods and processes, and is interested in how these tools blur the boundaries between traditional industrial design and digital

practices. Tiago is now planning to resume travelling abroad, and hopes to find further research or work opportunities within the fields of interaction design and physical computing.

Philosophical as well as reflective about his experience at Victoria, Tiago says, “The School of Design has changed significantly since I began my degree, and as students we all changed with it. Victoria taught us how to adapt within a discipline that is constantly changing as societies tackle increasingly challenging and extensive problems.”

Tiago Rourke with Homeostasis, a study of neural networks and generative form.

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After graduating with a specialisation in Industrial Design in

2005, Nic Rysenbry packed his bags and headed to the bright lights of London. After working in the design industry for 18 months, Nic won a scholarship to complete his Master’s at London’s Royal College of Art. Nic currently works on a wide range of products from the entirely conceptual to the extremely technical, from children’s toys to furniture to exhibitions.

Before leaving New Zealand Nic won a number of nationally recognised awards as well as becoming one of New Zealand’s youngest designers to have a design in full commercial production (Kohler Trilogy), and received vast press recognition for his early awards and projects.

Since arriving in London Nic has worked with top companies in industries ranging from architecture to retail, working with brands from Armani to Universal Pictures. In 2008 Nic was invited to exhibit alongside such design greats as Ron Arad, Paul Cocksedge and 5.5 Designers for the six-month nowhere/now/here exhibition at LABoral Art and Industrial Creation Centre in Gijón, Spain. Nic’s career continues to go from strength to strength. He has now exhibited his designs in six countries around the world, appearing in numerous international design magazines and is currently in preliminary talks for two of his own products to go into mass production.

Nic Rysenbry’s landspace for the 2008–9 nowhere/now/here exhibition.

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After finishing her degree at Victoria’s Design School in 2006, Lauren spent the summer working as a research assistant for one of her lecturers before landing a job with Fisher and Paykel at their Dunedin site, where she works on a range of cooking appliances.

“It’s a really creative job which incorporates all aspects of the products we design,” Lauren says. “I’m involved from the first concept through to the product testing. As a side project I have been working with a team of designers and product evaluators to develop recipes for a Fisher and Paykel cooking site, which has been a fantastic opportunity to combine one of my hobbies with my work.

“One of the things I learned through my study at Victoria was that communication is essential. As designers, we are often pushing the boundaries and steering the direction of a family of products. It is vital that we can sell our concept to a wider product development team. At work, we have a great little saying: ‘Make it makeable’.”

Lauren says that one of the great things about working for Fisher and Paykel is being part of a small industrial design team. It’s a nurturing environment that supports the free flow of ideas. “As a graduate, my ideas were really taken seriously from day one,” she says.

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Currently a senior designer for Philips in Singapore, Victoria graduate Michael Patterson spends most of his time creating gadgets, including both in-house projects for Philips as well as consultancy work for numerous external market clients. His portfolio ranges from hi-fi systems to medical products to smartphones.

Through Philips, Michael’s products are experienced by millions of people around the world. One of the aspects of Michael’s work that he finds most interesting is his involvement in consumer market intelligence. This involves plenty of travel around Europe and Asia to meet

people in their homes to see how they live, work and play, to discover their real needs and aspirations. These insights drive the concept development phase of any new product.

The catalyst for Michael’s successful transition to the professional realm was his final-year thesis project, which earned him a Red Dot Award. He took the opportunity to fly to Singapore for the award ceremony, during which he secured his role at Philips.

Since then Michael has risen quickly up the ranks to a senior designer position in just over two years. In 2008 he secured two iF awards for his Philips remote controls and in 2009 he won another for the x-halo breath thermometer for asthmatics.

Michael plans to relocate to Europe in the near future to continue his role with Philips. Eventually he will return to New Zealand and is interested to continue his involvement with the School of Design.

X-halo Breath Thermometer, Philips for Delmedica

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After completing his degree in 2005, Tim left for Auckland to work for the industrial design consultancy Formworks Product Design. After two years at Formworks he moved to London where he now works at Priestmangoode, which has a particular focus on transportation design and consumer products for mainly international clients. This exciting mix and scale of multi-disciplinary projects allows Tim to explore his growing interest in the juncture between architecture, product design and mobility. When time permits—which Tim concedes is rarely—he works on a number of projects he is personally developing with the eventual goal of finding manufacturers for them.

After three years of professional experience, Tim is continually realising how much there is still to learn. Victoria’s School of Design sets its graduates up well for the extremely competitive field that is the international design industry, with emphasis on insight, research and iterative prototyping. A testament to the effectiveness

of this approach is the number of Wellington design school alumni Tim encounters and works with on many high-profile projects. The holistic approach instilled in him at Victoria has also enabled him to be comfortable working outside the traditional scope of industrial design, being involved in projects encompassing branding,

consumer experiences and user interactions.

For now, living and working in London is exactly where Tim wants to be. As well as being the creative centre of Europe, and Tim finds it the perfect base from which to see as much of the world as possible.

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Upon finishing his studies at the School of Design in 2004, Simon Dearsley cut his design teeth working for Applied Design Development, a small consultancy in Christchurch. There he had the opportunity to work on everything from exterior signage and corporate branding to a desktop mass-spectrometer for the medical industry.

A year and a half later, Simon joined the new design team at Navman, one of New Zealand’s leading consumer electronic companies, where he had the chance to work on his first truly global products—GPS-based sporting aids and in-car sat-nav—and hone his consumer-centred design philosophy.

This was followed by a move to London, where, after a short spell of freelancing, Simon accepted a position with Nokia, where he currently works as a senior designer on the Nseres sub-brand.

Simon believes that the design and business worlds have a lot to teach each other: “Design has a huge amount to teach business about creating new opportunities, but at the same time, design needs to learn about business and understand the realities of the world in which we work.

“My career has moved away from drawing shapes all day to thinking through problems and new opportunities, considering our products as a part of a complex ecosystem of other devices and services and looking to the future for new area of exploration.”

His advice for aspiring designers? “Be passionate about what you are doing and the hard work will seem easy. Take every opportunity that comes your way, and make your own luck.”

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Bachelor of Design Innovation (BDI) Undergraduate Prospectus 2010 School of Design

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COURSE INFORMATION INDEX

DSDN 101 CRN 17120 DESIGN VISUALISATION 15 POINTS [1/3]Restrictions: (X) DESN 101 Timetable: Lecture 1 x 50 min lecture per week Studios 2 x 1 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

Introduction to theories and practices of visual communication, investigated explicitly through various modes of visualisation across a wide range of media including web based media. Taught from an explicitly design perspective, emphases are given to expressive conceptual, contextual and formal modes.

DSDN 104 DIGITAL CREATION 15 POINTS [1/3][2/3][3/3]Restrictions: (X) DESN 104 CRN Numbers: 1/3 • CRN 17121

2/3 • CRN 17152 3/3 • CRN 17153

Timetable: Trimester 1 Lecture 1 x 50 min lecture per week Studios 2 x 2 hour 50 min studios per week Trimester 2 Lecture 1 x 50 min lecture per week Studios 2 x 2 hour 50 min studios per week Trimester 3 Lectures 2 x 50 min lecture per week Studios 4 x 2 hour 50 min studios per weekLocation: Te Aro Campus Assessment: Internal assessments

Introduction to generic concepts, practices and theories of the use of computers in design. It will consider the similarities and distinctions between manual and digital techniques as well as developing potential overlaps, while also investigating the design of environments and their potential for change over time.

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COURSE INFORMATION INDEX

DSDN 111 CRN 17123 IDEAS AND PRINCIPLES OF DESIGN 15 POINTS [1/3]Restrictions: (X) DESN 111 Timetable: Lecture 1 x 50 min lecture per week Studios 2 x 1 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

Introduction to generic design concepts, design vocabularies, and principles of design, taught in the studio environment. The design studio will develop inquiry, literacy and compositional skill in design placing a focus on manual as well as digital techniques such as video.

DSDN 141 CRN 17126 EXPERIMENTING WITH MATERIALS 15 POINTS [2/3]Restrictions: (X) DESN 141 Timetable: Lectures 2 x 50 min lecture per week Studio 1 x 2 hour 50 min studio per week Location: Te Aro Campus Assessment: Internal assessments

Introduction to technologies, materials and processes used in 3-dimensional design disciplines. Emphasis includes the application of both physical and digital explorative methods relevant to the discovery of design attributes in material properties and aesthetic meaning.

DSDN 142 CREATIVE CODING 15 POINTS [1/3][2/3]Restrictions: (X) DESN 105 CRN Numbers: 1/3 • CRN 17127 and 2/3 • CRN 17154 Timetable: Trimester 1 Lecture 1 x 50 min lecture per week Studios 2 x 1 hour 50 min studios per week Trimester 2 Lecture 1 x 50 min lecture per week Studios 2 x 1 hour 50 min studios per weekLocation: Te Aro Campus Assessment: Internal assessments

The core topics of Interaction Design (as well as other disciplines) are motion, interaction and procedures (interconnected processes). This course introduces students to these concepts and the fundamentals of interactive visual perception through creative coding for interactive interface; students will be developing their own visual, animated, multimedia and interactive design solutions to an array of design problems.

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COURSE INFORMATION INDEX

DSDN 171 CRN 17129 HISTORY OF DESIGN IDEAS 15 POINTS [2/3]Restrictions: (X) DESN 171 Timetable: Lecture 1 x 1 hour 20 min lecture per week Tutorial 1 x 50 min tutorial per week Location: Te Aro Campus Assessment: Internal assessments

Industrial design and new media are pervasive fields of human endeavour which contribute to the complex interactions in our relationship to technology through artefacts and experiences. By observing and analysing historical approaches and responses in and between these design disciplines, students will explore design history from new perspectives. Analytical, critical and discursive skills, both oral and written are emphasised.

CCDN 231 CRN 17196 EXPERIMENTAL DESIGN IDEAS 20 POINTS [2/3]Prerequisites: (P) CCDN 271 or INDN/MDDN 211 Timetable: Lecture 1 x 1 hour 30 min lecture per week Tutorial 1 x 2 hour 50 min tutorial per week Location: Te Aro Campus Assessment: Internal assessments

Building upon theory and practice, experiments in design practice explore the creative boundaries between the conceptual and the applied. Supporting novelty, innovation and original thinking, experimental design develops a discourse between the act of designing and design research.

CCDN 271 CRN 17195 DESIGN IDEAS IN CONTEXT 20 POINTS [1/3]Prerequisites: (P) DSDN 101, 111, 171 or DESN 101, 111, 171 Restrictions: (X) DMDN/IDDN 271 Timetable: Lecture 1 x 1 hour 20 min lecture per week Tutorial 1 x 1 hour 50 min tutorial per week Location: Te Aro Campus Assessment: Internal assessments

There is an increasingly complex set of influences upon design as diverse as philosophy and marketing just as design equally impacts upon human behaviour, it evolves our relationship to things and changes society. This broad survey course covers specialised themes from different contexts to develop a more multi-disciplinary understanding of the design.

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COURSE INFORMATION INDEX

INDN 211 CRN 17197 OBJECT BASED EXPERIMENTS 20 POINTS [1/3]Prerequisites: (P) DSDN 101, 104, 111, 141 or DESN 101, 104, 111, 141 Restrictions: (X) IDDN 211 Timetable: Lecture 1 x 50 min lecture per week Studios 2 x 2 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

A sequence of experiments introduces students to the vocabulary of industrial design by engaging a variety of static, dynamic, mechanical, and digital design considerations in the expression of performance, aesthetics, and meaning. The course introduces the notion of the object as a vehicle of industrial design exploration.

INDN 212 CRN 17198 PRODUCT BASED EXPERIMENTS 20 POINTS [2/3]Prerequisites: (P) INDN 211 or IDDN 211 Restrictions: (X) IDDN 212 Timetable: Lecture 1 x 50 min lecture per week Studios 1 x 2 hour 50 min studio per week 1 x 3 hour 50 min studio per week Location: Te Aro CampusAssessment: Internal assessments

A sequence of applied experiments introduces the notion of the product as a purposeful and useful object. Students are encouraged to seek new design opportunities in functional and technical requirements rather than regarding them as constraints.

MDDN 211 CRN 17208 CINEMATICS 20 POINTS [1/3]Prerequisites: (P) DSDN 111, 142, 171 or DESN 105, 111, 171 Restrictions: (X) DMDN 211 Timetable: Studio 1 x 2 hour 50 min studio per week Location: Te Aro Campus Assessment: Internal assessments

A studio course introducing ideas, vocabularies and meanings of hybrid forms of film, video, and internet mediated experiences through a sequence of design studio projects. Design generation and expression will occur through a variety of contextual and conceptual investigations. The focus will be on the creative potential of hybrid-media and new audiences.

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COURSE INFORMATION INDEX

MDDN 221 CRN 18232 EXPERIENCE DESIGN 20 POINTS [2/3]Prerequisites: (P) MDDN 211 or 40 200-level INDN pts or DMDN 211 or 40

200-level IDDN pts Restrictions: (X) DMDN 212 D IXDN 221 Timetable: Studios 2 x 2 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

Experience Design investigates interactive behavioural triggers through form of performance mediated installation, sound-scope or even public space events, while exploring how it will affect people psychologically, aesthetically and perceptually interactively expressing the design process.

CCDN 331 CRN 17300 LIVE THEORY 20 POINTS N/OPrerequisites: (P) CCDN 231; 40 200-level DSDN/INDN/MDDN pts

Live environments and experiences as a way to explore real and virtual spaces, objects, and events reflect current design ideas and theories. Narratives, gestures and performance under the social spectacle of contemporary culture are some of the dynamic potentials explored to address the experiential and the phenomenological as time based themes as they participate in context of design.

CCDN 332 CRN 17193 DESIGN + 20 POINTS N/OPrerequisites: (P) CCDN 231, 271, 331 or 371

This course explores the connections and affinities between design and other fields of study. Through a synthesis of knowledge, the integration, impact and influences amongst diverse disciplines will be investigated to express ideas and theories. Students will have the opportunity to resolve their parallel areas of study through unique strategies and methods of expression.

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COURSE INFORMATION INDEX

CCDN 371 CRN 17192 DESIGN + CULTURE 20 POINTS [2/3]Prerequisites: (P) CCDN 231, 271 Restrictions: (X) DMDN/IDDN 371 Timetable: Lecture 1 x 1 hour 20 min lecture per week Tutorial 1 x 1 hour 50 min tutorial per week Location: Te Aro Campus Assessment: Internal assessments

Designed objects, systems or experiences are complex constructs of culture and are complex influences upon culture. This course examines evolving concepts of culture to include visual culture and how culture both defines and responds to design in a theoretical project based study.

INDN 311 CRN 17200 DIGITAL FORM 20 POINTS N/OPrerequisites: (P) INDN 212 or IDDN 212 Restrictions: (X) IDDN 311

Studio projects will explore a range of contemporary processes for the creation, manipulation and control of complex 3D form with particular focus on digital methods and digital aesthetic. Project work will be refined to a high level addressing questions relating to use and context.

INDN 312 CRN 17201 BRAND + IDENTITY 20 POINTS N/OPrerequisites: (P) INDN 311 or IDDN 311 Restrictions: (X) IDDN 312

This course confronts students with the notion of brand and its implications in terms of design. Students are encouraged to explore beyond the purely commercial and engages issues of cultural reference, narrative, identity, perception of that identity, both local and global, as well as the role that functional innovation plays in Brand development. The challenge is to decide what is going ‘too far’ and what is ‘not far enough’ in a process of brand evolution rather than revolution. Projects are often undertaken in collaboration with industry partners.

INDN 341 CRN 17202 MASS PRODUCTION + DIGITAL MANUFACTURING 20 POINTS N/OPrerequisites: (P) INDN 212, 252 or IDDN 212, 232 Restrictions: (X) INDN 341

A study of volume and batch production methods and practices utilised in the manufacturing of products. Emphasis is given to 3D experimentation with digital prototyping technologies as a model for new forms of manufacturing and distribution.

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COURSE INFORMATION INDEX

MDDN 301 CRN 17210 EXPANDED MEDIA 20 POINTS N/OPrerequisites: (P) IXDN/MDDN 311 or DMDN 212 Restrictions: (X) DMDN 311

A tele-visual design course developing trans-disciplinary and multi-disciplinary skilled in hybrid media and interactive design online. The focus will be on the creative potential of mediated live data informed by contemporary theory and practice through social networks.

MDDN 311 CRN 17211 TELEMATICS 20 POINTS [2/3]Prerequisites: (P) MDDN 211 Timetable: Studios 2 x 1 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

An investigation in new forms of narrative, media production techniques will include; scripting, production workflow and mediated hybrid motion-graphics, and new forms of audience experience, developing trans-disciplinary and multi-disciplinary skills in hybrid media trends through a professional introduction to industry practice. This course addresses the present lack of context from a variety of backgrounds, can explore practices in new forms of video-hybrid, motion-graphic production practices in the industry.

MDDN 321 CRN 17212 TANGIBLE MEDIA 20 POINTS N/OPrerequisites: (P) 60 200-level INDN/MDDN pts or 60 200-level DMDN/IDDN

pts Restrictions: (X) DMDN 412; D IXDN 321

Electronic mediation of human action is explored through a focus on electronics, circuit design, material fabrication and programming to build intelligent objects whose design concerns go far beyond aesthetics and functionality. Techniques using microcontrollers will allow student work to extend the mouse/keyboard/screen paradigm of computer based design, integrating a full range of human motion and other phenomena such as light, temperature, computer vision and mechatronics.

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44 Victoria University of Wellington

AVAILABLE ELECTIVE COURSES FOR BDI STUDENTS IN 2010

Choose elective courses from among 100- to 300-level CCDN, DSDN, INDN, IXDN or MDDN courses. With permission, students may also include courses from other disciplines offered by Victoria.

Please note: students enrolled in the specialisations within the BDI may also include core courses from Culture+Context, Industrial and Media programmes as electives in their course of study.

DSDN 112 CRN 17124 IDEAS AND PRACTICES OF DESIGN 15 POINTS [2/3]Prerequisites: (P) DSDN 111 or DESN 111 Restrictions: (X) DESN 112 Timetable: Lecture 1 x 50 min lecture per week Studios 2 x 1 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

Exploration of design concepts, design vocabularies, and practices of design, with an explicit focus on contextual issues. A discipline specific design vocabulary will be introduced and investigated through a series of design projects.

DSDN 144 DIGITAL PHOTOGRAPHICS 1 15 POINTS [1/3][2/3][3/3]Restrictions: (X) DESN 114 CRN Numbers: 1/3 • CRN 17128

2/3 • CRN 17156 3/3 • CRN 17157

Timetable: Trimester 1 Lecture 1 x 50 min lecture per week Studio 1 x 3 hour studio per week Trimester 2 Lecture 1 x 50 min lecture per week Studio 1 x 2 hour 50 min studios per week Trimester 3 Lectures 2 x 50 min lecture per week Studios 3 x 2 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

This course is an introduction to the photographic design principles, theories and methodologies. Through the completion of three projects, students will acquire a fundamental understanding of digital photography techniques.

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AVAILABLE ELECTIVE COURSES FOR BDI STUDENTS IN 2010

DSDN 206 CRN 17225 IDENTITY AND THE INTERNET 20 POINTS [2/3]Prerequisites: (P) DSDN 101, 104, 111, 142 or DESN 101, 104, 105, 111 Restrictions: (X) DMDN 206 Timetable: Studios 2 x 2 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

An exploration of how the internet and WWW technologies inform contemporary 3D and 4D digital design for professional presentation, brand identity and portfolio project delivery. Topics include an introduction to the history and theory of the internet and World Wide Web, interface design and interactive navigation, animated vector graphics, information management and digital visualisation and presentation.

DSDN 231 CRN 17226 DIGITAL SURFACE, FORM AND SPACE 20 POINTS [1/3]Prerequisites: (P) DSDN 104 or DESN 104 Restrictions: (X) DESN205 Timetable: Studios 2 x 1 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

An exploration of the theory and practice of design through 3D digital tools, form and space. Emphasis will be given to the creation, manipulation and animatronix of 4D experiences and social environments, including related methods of the internet and DVD presentation.

DSDN 232 CRN 17227 GAMING CONCEPTS + PRACTICES 20 POINTS [2/3]Prerequisites: (P) DSDN 104, 231 or DESN 104, 205 Restrictions: (X) DESN 285 Timetable: Studio 1 x 3 hour 50 min studio per week Location: Te Aro Campus Assessment: Internal assessments

Computer gaming is a new cultural space evolving from the histories of role-playing, gaming, literature, and art. This course aims to not only cover the vernacular of computer gaming, but to examine experimental concepts and practices that go beyond the status quo. Taking a praxis-based approach, readings and discussion will guide creative projects.

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AVAILABLE ELECTIVE COURSES FOR BDI STUDENTS IN 2010

DSDN 244 CRN 17228 DIGITAL PHOTOGRAPHICS 2 20 POINTS [2/3]Prerequisites: (P) DSDN 101 or 111; DSDN 144 or DESN 101 or 111; DESN

114 Restrictions: (X) DESN231 Timetable: Lecture 1 x 50 min lecture per week Studios 2 x 1 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

In this course students will refine both aesthetic and technical digital photography skills. Students will be encouraged to develop their personal style informed by conceptual and critical thinking upon the evolving nature of photographic imagery.

DSDN 283 CRN 17229 SPECIAL TOPIC: DESIGN ANTHROPOLOGY

20 POINTS [1/3]

Prerequisites: (P) DSDN 111 and DSDN 171, or SARC 111 and SARC 151 Timetable: Lecture 1 x 1 hour 50 min lecture per week Tutorial 1 x 1 hour 50 min tutorial per week Location: Te Aro Campus Assessment: Internal assessments

Design encompasses a creative exploration of material culture and knowledge from its roots in anthropology. The basis for this special topic is an in-depth cross disciplinary study of contemporary design issues impacting upon society and culture. The course is a project based exploration of this meaningful relationship between design and anthropology.

DESN 384 CRN 17238 SPECIAL TOPIC: WEARABLE TECHNOLOGY

20 POINTS [1/3]

Prerequisites: (P) 80 DMDN/DESN/IDDN 200-level points, or approval of coordinator for non BDes students.

Timetable: Seminars 2 x 1 hour 50 min seminars per week Location: Te Aro Campus Assessment: Internal assessments

In the process of becoming wireless and more portable, it has now indeed become wearable. From electronic fashion accessories to health monitoring products, wearable technology is a new growing area of interdisciplinary research. This course aims to provide an overview and insight into the many categories of wearable technology, as well as closely related fields, such as wearable computing, techno fashion, electronic textiles, intelligent jewellery and smart clothes. Students will research, experiment with and design wearable technology projects. The course will conclude with an exhibition of the final works.

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AVAILABLE ELECTIVE COURSES FOR BDI STUDENTS IN 2010

DESN 385 CRN 17239 SPECIAL TOPIC: 3D GAMING AND THEORY

20 POINTS [1/3]

Prerequisites: (P) 40 200-level points, DESN 285 is recommended Timetable: Seminars 1 x 3 hour 50 min seminar per week Location: Te Aro Campus Assessment: Internal assessments

Computer games have rapidly developed since their arrival over thirty years ago. Disproportionate with the economic and technical growth of this phenomenon, analysis and critical assessment of the results that computer games have upon our culture is slow forming. This course aims to deconstruct the quotidian phenomena of video games in order to understand their evolution, cultural functioning, and future trajectory. Along with the readings and discussions about computer gaming, DESN 385 will be a production course: students will be creating their own briefs, production schedule, and stages of production, all in route to making their own games. Building from the principle concepts introduced in DESN 285, this course will examine more advanced methods for creating computer games, including 3D engines, advanced coding and experimental controls and interfaces.

DESN 386 CRN 10026 SPECIAL TOPIC: AUDIO/VISUAL SPACE 20 POINTS [1/3]Prerequisites: (P) DMDN/IDDN/ITDN/LADN/ARCH 212Timetable: Seminars 1 x 3 hour 50 min seminar per week Location: Te Aro Campus Assessment: Internal assessments

The combination of the aural signal and the moving image is a powerful tool of creative expression. From music video to audio-visual installation this course seeks to investigate the notion of audio-visual space through examining historical concepts, exploring contemporary developments, reviewing the work of professional practitioners, and practical experimentation. The aim is to develop an understanding of the processes involved when working with time-based media, and to establish a basis for deliberate and successful design.

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AVAILABLE ELECTIVE COURSES FOR BDI STUDENTS IN 2010

DSDN 351 CRN 17236 DESIGN PSYCHOLOGY 20 POINTS [2/3]Prerequisites: (P) INDN 252; (C) INDN 311 or (P) IDDN 232, 311 Timetable: Lecture 1 x 50 min lecture per week Studios 2 x 1 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

The relationships humans form with objects and services go far beyond physical interaction to include needs, desires, love, and even hate. Objects and services play a role in fulfilling our psychological needs. This course will address the way in which design affects our cognitive system. It will discuss state of the art theories, tools, and approaches for designing with affective states and behaviour in mind. It will introduce mainly qualitative ways to assess users’ overt and latent needs, expectations, and desires. Such approaches will be used with a strong aesthetic, intuitive, and creative goal in mind through research and design projects.

INDN 252 CRN 17199 DESIGN PHYSIOLOGY 20 POINTS [2/3]Prerequisites: (P) DSDN 111, 141 or DESN 111, 141 Restrictions: (X) IDDN 232 Timetable: Lectures 2 x 50 min lecture per week Studios 2 x 1 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

Introduction to the basic principles of human factors through a range of laboratory and field experiments, exploring the symbiosis of human and design physiology within the context of activity, object and environment.

MDDN 201 WWW DYNAMIC SPACE 20 POINTS [1/3]Prerequisites: (P) DSDN 101, 142, 171 or DESN 101, 105, 171 Restrictions: (X) DMDN 201 CRN Numbers: 1/3 • CRN 17207 2/3 • CRN 18234 Timetable: Studios 2 x 2 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

Introduction to the fundamental theories and methods of visual perception and user-interactive experience in the context of the WWW as a space and form. Emphasis will be given to the dynamic properties of interactivity by introducing the process of programming images, animations and sounds and data, and other web related methods of designing social environments online.

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AVAILABLE ELECTIVE COURSES FOR BDI STUDENTS IN 2010

IXDN 221 CRN 17213 EXPERIENCE DESIGN 20 POINTS [2/3]Prerequisites: (P) MDDN 211 or 40 200-level INDN pts or DMDN 211 or 40

200-level IDDN pts Restrictions: (X) DMDN 212 D MDDN 221 Timetable: Studios 2 x 2 hour 50 min studios per week Location: Te Aro Campus Assessment: Internal assessments

Experience Design investigates interactive behavioural triggers through form of performance mediated installation, sound-scope or even public space events, while exploring how it will affect people psychologically, aesthetically and perceptually interactively expressing the design process.

COURSES NOT OFFERED IN 2010

DSDN 201 Scenario Visualisation DSDN 301 Digital Visualisation DSDN 311 International Design Studio DSDN 331 Real-Time Interactive Media DSDN 332 Gaming + Theory CCDN 331 Live Theory CCDN 332 Design + INDN 311 Digital Form INDN 312 Brand + Identity INDN 341 Mass Production + Digital Manufacture IXDN 321 Tangible Media IXDN 322 Ubiquitous Computing Design MDDN 301 Telematics MDDN 321 Tangible Media

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IMPORTANT DATES FOR SCHOOL OF DESIGN STUDENTS

2009 December

10 Applications due for limited entry courses or qualifications (all applications for second year BAS, BBSC and BDI close).

24 University closed. Mid-Trimester (Christmas) Break Begins (ends 4 January 2010).

2010 January

5 University reopens. Third Trimester Resumes. February

10 Application Deadline for courses in the First Trimester 2010.

Discretionary Entrance Application Deadline for the First Trimester 2010.

Admission by Qualification Assessment Application Deadline for the First Trimester 2010.

11 – 26 Enrolment completion period.

17 – 19 International Students’ Orientation.

22 – 26 New Students’ Orientation Week.

26 Due date for payment of fees for the majority of courses.

March

1 First Trimester Begins.

Applications to have a qualification granted at the May graduation ceremonies must be submitted by this date.

12 No addition of First Trimester courses permitted after this date for students who are already enrolled.

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IMPORTANT DATES FOR SCHOOL OF DESIGN STUDENTS

March

Students giving notice of withdrawal from a First Trimester or Full year course after this date will not receive a full refund of tuition fees.

26 No addition of a Full year course permitted after this date.

April

2 Mid-trimester break begins.

19 Lectures resume.

May

14 Associate Dean’s approval required for withdrawal from First Trimester courses after this date.

June

4 Lectures cease for all courses.

5 Limited entry application date for courses starting in the Second Trimester.

Distance courses application date for courses starting in the Second Trimester.

7 Mid-year study period begins.

11 Mid-year examinations begin. June

25 Application Deadline for courses in the Second Trimester.

Discretionary Entrance Application Deadline for courses starting in the Second Trimester 2010.

Admission with Qualification Assessment Application Deadline for courses starting in the Second Trimester 2010.

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IMPORTANT DATES FOR SCHOOL OF DESIGN STUDENTS

June

30 Examinations end. July

1 Mid-year break begins.

9 New Students’ Orientation for students new in the Second Trimester.

Due date for payment of fees for the majority of Second Trimester courses.

12 Second Trimester begins.

23 No addition of Second Trimester courses after this date. Students giving notice of withdrawal from a Second Trimester course after this date will not receive a full refund of tuition fees.

August

20 Associate Dean’s approval required for withdrawal from Full year courses after this date.

23 Mid-trimester break begins. September

6 Lectures resume.

24 Associate Dean’s approval required for withdrawal from Second Trimester courses after this date.

October

1 Halls of Residence Applications due for consideration in the first selection round for 2011.

15 Lectures cease for all courses.

18 End-of-year study period begins.

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IMPORTANT DATES FOR SCHOOL OF DESIGN STUDENTS

October

22 End-of-year examinations begin. November

13 Examinations end.

15 Summer trimester begins. December

23 Summer Trimester (Christmas) break begins.

COURSE MATERIALS

Course Expenses Few textbooks need to be purchased as there are usually adequate copies of prescribed texts in the Architecture and Design Library. Also, students receive photocopied material as course handouts. Apart from fees and general living expenses, you will need money for essential professional equipment and materials. All first year students at the beginning of the First Trimester are required to purchase a prepared drawing and modelling kit of approximately $350. This kit will be used for four of the six core courses. In the second year you will extend the contents of this kit but purchases can be spread over the first few months of the year. You’ll find there is a wide range of quality and cost for most items and sometimes the opportunity to buy good second-hand equipment. With the extensive range of internal assignments you will need a stock of computer DVD’s/CD’s and USB sticks. It is recommended that you purchase a laptop although computer facilities are available at the School. If you are purchasing a laptop and would like more information on the minimum requirements please contact the Student Administration Office. Students might also consider purchasing a simple digital camera (3.2mplx minimum). Please refer to the Technical Resource Centre about what is available at the Faculty of Architecture and Design.

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COURSE MATERIALS

Recurring Annual Expenses In addition to the above, in the second to third year, there are recurring annual expenses for studio materials, printing and model-making. These costs can be discussed with the student advisors for the Faculty of Architecture and Design. Course Costs All costs of course materials are approximate and are based on 2009 costs. The price of books from overseas is subject to variations in the exchange rate. A second-hand book sale is held by VUWSA in the first week of March, where you can sell your old books through them and may be able to buy some of the books you require for 2009 at reduced prices. Second-hand books may under certain conditions be bought and sold through VicBooks. Course Readings Textbooks may either be bought from VicBooks (Student Union Building) or from other bookshops. Course materials are also available from the Student Notes Distribution Centre in the Student Union Building. Course Coordinators will tell you which outlet has the reading material for their course. Course Outlines At the beginning of each course students receive a Course Outline. This contains all necessary information about the course including the number of class meetings, their types and times, booklists, assignments, tests and examinations and mandatory course requirements (minimum class work in order to complete the course). Please note: The Student Loan, administered by Studylink, allows students to claim up to $1000 for course related costs for each year of study.

CLASS FORMATS

Lectures Each course usually includes weekly lectures at which new material is presented. In addition, courses usually also include discussion and reinforcement sessions, such as tutorials, seminars, or audio-visual classes. Some classes involve practical work such as fieldtrips or Noho Marae. Lectures starting before 1pm start on the hour and last 50 minutes (or 1 hour 50 minutes); lectures from 1pm start 10 minutes after the hour and finish on the hour.

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CLASS FORMATS

Tutorials These generally last 50 minutes and involve small groups of students meeting with a staff member, or graduate student tutor. Tutorials provide the opportunity to discuss course content, course work and readings, to exchange ideas and become acquainted with other course members. Oral tutorials focus on practising speaking skills in the language. Seminars A seminar is a class discussion group that centres on set readings or on courses prepared and presented by students. Audio-visual Classes These involve practising language skills, with a particular focus on pronunciation and listening comprehension. In addition, individual students may put in extra practice if desired. Sessions take place in the Language Learning Centre, Level 0, von Zedlitz Building. There will be a tour of the facilities of the LLC at the first audio-visual class meeting. Field Trips Learning about M ori culture, present and past, may involve field trips to marae, museums and to former occupation sites. These may take half a day, a day, or weekend, depending on the type of visit. For example, field trips for MAOR 122, MAOR 124, MAOR 312 and MAOR 801 are usually part of the course requirements and students may need to contribute towards costs.

EXAMS

Please note that students enrolled in courses that have a final examination are expected to be available in the relevant examination period. In 2010 these are:

14 June – 28 June and 25 October – 8 November.

Exam timetables are normally published after the mid-term break.

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OFFICIAL SCHOOL COMMUNICATIONS

Official notices of the School are posted on noticeboards in the Faculty of Architecture and Design. You may also be communicated with via your ITS email account and Blackboard. Please note: Ensure that you always have your most up-to-date email account and contact details in student records, as this is one of the ways that School Administration and staff will contact you regarding class room changes and important information.

COMPUTING REQUIREMENTS

Some courses detailed in this prospectus may require students to use computers and the Internet and assume students are able to use word processing, electronic mail and the world wide web. All enrolled students receive a computer username and password (details are printed on Confirmation of Study forms), and a free email address which is used for all official electronic correspondence. Students may personally reset their student email to re-direct to another email address if preferred. Students must reset their default password; this can be done via the link above the login box at www.myvictoria.ac.nz. ITS-Student provides all enrolled students with access to electronic resources that support communication, learning and research needs. Most resources are accessible on-and off-campus using myVictoria, the student portal. The website www.myvictoria.ac.nz provides secure access to:

Student email Workspace (an allocated space quote for storage of personal files) Blackboard (online teaching and learning tool) Student Records (to check and pay your fees, update contact details, view

grades and check your timetable) and Library Catalogue and Databases

Computing facilities are located at all campuses, including within the libraries. CyberConnect computers are located at various spots around campus including outside main lecture theatres and in cafes, and some Schools provide specialist computing resources for their students. ITS Help Desks are located on Level 2 of the Central Library, in the Commerce Library on Level 2 Railway West Wing, at the Law Library and in the Waghorn Building on Karori Campus. Additional information for students is available online at www.myvictoria.ac.nz. No training in the use of computing accounts or campus computing facilities will be provided by teaching staff. Support for privately owned lap-tops is available at student help desks. No support will be provided off campus. Support is available for students with disabilities through Disability Support Services. Student Learning Support Services and ITS may jointly offer workshops during the year.

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SOCIAL AND CULTURAL ACTIVITIES

‘STUDIO’ is an elected body of student representatives from each year of study at the Te Aro Campus. They address any student issues that may arise and organise social events such as the annual ball.

LANGUAGE LEARNING CENTRE

The Language Learning Centre (Level 0, von Zedlitz Building) supports the teaching and learning of languages at Victoria. There are multi-media language learning resources and facilities, including computers and satellite television in several languages. Organised introductory tours for students are held at the beginning of all trimesters, often in class groups. Students are welcome to come to the Centre for independent learning at anytime throughout the year.

STUDENT SERVICES GROUP

Student Services provides a range of services to ALL students, to help you make the most of your time at University. Contact the following services for assistance directly or visit the website www.victoria.ac.nz/st_services to find out more. Many of these services are available at all campuses. Accommodation Service Level 1, The Atrium, Student Union Building Phone: 0-4-463 5896 Email: [email protected] Website: www.victoria.ac.nz/st_services/accommodation If you need a flat, flatmates or halls of residence information, the Accommodation Service is a great place to start. The website has an online letting service with a range of vacancy listings to suit all budgets and tastes. Our staff are happy to advise you on tenancy issues. Career Development and Employment (Vic Careers) 14 Kelburn Parade Phone: 0-4-463 5393 Email: [email protected] Website: www.victoria.ac.nz/st_services/careers Vic Careers offers students independent career advice. They can help you find the right career, suggest which careers your degree could lead to and assist with writing your CV. If you are looking for a job, watch out for Graduate Recruitment programmes and check out the Victoria CareerHub (www.victoria.ac.nz/careerhub), your 24/7 jobs online service—logon using your ITS account.

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STUDENT SERVICES GROUP

Counselling Service 2 Wai-te-ata Road Phone: 0-4-463 5310 Email: [email protected] Website: www.victoria.ac.nz/st_services/counselling Counsellors are available to discuss personal and academic issues that affect your general sense of wellbeing, your relationships or your learning. Ring to make an appointment for this free, confidential service. Crèches Phone: 0-4-463 5151 Email: [email protected] Website: www.victoria.ac.nz/st_services/creches The University crèches can provide your child(ren) with the best possible education and care while you study. The Student Crèche has three centres on Kelburn Campus and one at the Law School, Pipitea Campus. Disability Services (DS) Level 1, Robert Stout Building Phone: 0-4-463 6070 Email: [email protected] Website: www.victoria.ac.nz/st_services/disability At Victoria, disability is self-defined and includes people with permanent, temporary or recurring impairments, injuries or chronic medical conditions. Contact DSS’s Student Advisers to confidentially discuss your individual needs. Financial Support and Advice 14 Kelburn Parade Phone: 0-4-463 6644 for information, 0-4-463 7474 for an appointment Email: [email protected] Website: www.victoria.ac.nz/st_services/finadvice Finance Advisers can provide you with practical advice on budgeting and coping financially, help you with Student Loan and Allowance applications and the preparation of financial statements for Scholarship applications. Through the Hardship Fund they are also able to provide emergency financial assistance.

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STUDENT SERVICES GROUP

Health Service 4 Wai-te-ata Road Phone: 0-4-463 5308 or 0-4-463 7474 Email: [email protected] Website: www.victoria.ac.nz/st_services/health The Health Service offers you a general practice medical service on campus which is free or very low cost for most students. It deals with illnesses, accidents and prescriptions, and offers specialist services such as psychiatry, nutrition, dermatology and physiotherapy. Kaiwawao M ori / M ori Student Services Adviser Level 0, Kirk Wing, Hunter Courtyard Phone: 0-4-463 6001 Email: [email protected] Website: www.victoria.ac.nz/st_services/kaiwawao The Kaiwawao M ori’s main objective is to encourage and assist students to participate and succeed by providing support to all students of M ori descent. If you have questions, concerns or are unsure of whom to talk with or where to go, the Kaiwawao M ori can help. Manaaki Pihipihinga Programme Room 109, 14 Kelburn Parade Phone: 0-4-463 6015 Email: [email protected] Website: www.victoria.ac.nz/st_services/mentoring This mentoring programme is for all M ori and Pacific students in the Faculties of Commerce and Administration, and Humanities and Social Sciences. Mentors are successful senior students who can assist you with course-related tasks.

Pacific Support CoordinatorKasi Muaiava Room 109b, 14 Kelburn Parade Phone: 0-4-463 5842 or 027-563 5842 Email: [email protected] The Pacific Support Coordinator assists with the transition of Pacific students into University life as well as helping them cope with academic studies—by making appointments with services on a student's behalf, taking students to services that will help and by providing information on scholarships.

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STUDENT SERVICES GROUP

Student Learning Support Service (SLSS) Level 0, Kirk Wing, Hunter Courtyard Phone: 0-4-463 5999 Email: [email protected] Website: www.victoria.ac.nz/st_services/slss Build confidence and maximise your academic success with support from SLSS. They offer workshops and one-to-one tuition in such areas as essay writing, mathematics and statistics, learning strategies, study skills and language skills. SLSS offers regular seminars on topics of interest to postgraduate students, which include Writing a Research Proposal, Writing a Literature Review, Managing the Research Process, What Makes a Good Argument and Editing your Thesis. They also facilitate postgraduate writing workshops, help set up and maintain peer study/support groups and organise other workshops on request. Some individual assistance is also available.

VIC OE (VICTORIA OVERSEAS EXCHANGE)

As a Victoria student you have the chance to complete part of your degree at a world-class institution overseas and studying towards your Victoria degree while paying normal Victoria tuition fees. Vic OE students are eligible for StudyLink loans and allowances. Victoria International will provide up to $1,000 grant funding to all successful applicants. Eligibility If you are interested in applying for Vic OE you must:

have completed a year of full-time study by the date of your intended departure have achieved a “B” average overall in your studies at Victoria and be able to demonstrate that you would be a good ambassador for Victoria.

Application Deadlines

16 January 2010 (for study in Trimester 2, 2010) 16 July 2010 (for study in Trimester 1, 2011)

For more information contact the Student Exchange Office: [email protected] or visit our website www.victoria.ac.nz/exchange to find out where in the world you could be studying.

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VIC OE (VICTORIA OVERSEAS EXCHANGE)

Exchange Destinations Exchange agreements are in place between Victoria University and universities throughout the UK and Europe (eg. University of Leeds, Royal Holloway and Université de Lyon III), Asia (eg. Korea University, National University of Singapore), North America (eg. UC Berkeley, Penn State, Dalhousie and UVic), South America (eg.Universidad de Chile, la Catolica de Argentina and Universidad de Valparaiso) and Oceania (eg. University of the South Pacific, Australian National University, and University of French Polynesia). Funding Not only are students eligible for Loans and Allowances as normal and given a $1,000 travel grant, there are other scholarship opportunities available for high achieving students, such as Education NZ’s NZUSAA scholarship which ranges from $3,000 to $5,000. There are also accommodation subsidies and travel grants offered at specific locations. For more information, contact the Student Exchange Office: [email protected] to arrange an appointment at Victoria International Level 2, Rutherford House, 23 Lambton Quay. Why wait to travel until after you have finished your degree?

PRIZES AND SCHOLARSHIPS

Students should check out the University’s Prizes and Scholarships database, accessible at: www.victoria.ac.nz/scholarships

GENERAL INFORMATION

How to enrol Complete the online enrolment application form as early as possible. (www.victoria.ac.nz, select the enrolment tab and follow the necessary prompted messages), for those unable to apply online, please contact the Enrolment office on 0800 VIC UNI for further information. Once your enrolment application is approved, you will be sent an offer of study, which will show you the courses that you have been accepted into, and any comments concerning your choice of subjects. Please check this carefully, make any necessary changes, sign and return. You must return you Offer of Study form to confirm your enrolment. You will then be sent a Confirmation of Study which you should keep for your records. From this point you are required to use a Change of Course Form to change your course of study. For a full statement of the University’s enrolment regulations, see the University Calendar at www.vuw.ac.nz/publications/calender

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GENERAL INFORMATION

English Language Competency Courses at Victoria are normally taught in English. To study at Victoria, you should be able to:

write grammatically correct English, and develop ideas clearly and accurately, essays or reports are the main type of written work for in-term test or examinations in first year of study

read with understanding, so you can find relevant information and analyse an argument without special guidance

listen carefully in lectures and tutorials to pick up key points and speak clearly so you can contribute to a discussion or present ideas in classes

If English is not your first language, you need to be sure that your level of English is sufficient to cope with University Study. Victoria’s English Language Institute offers intensive courses in English, and courses in academic writing. To find out more, contact Victoria’s School of Linguistics and Applied Language Studies, tel 0-4-463 5600. Learning support programmes for ESOL students are also available through Student Learning Support. Policy on Equity The principle criterion for selection is academic merit. Where a choice is made between students who have equivalent academic records, preference is given to students from groups which are underrepresented in their cohort. Architecture and Design Library Architecture Librarian: tel: 0-4-463 6269 Assistant Librarian: tel 0-4-463 6244 Email reference service: [email protected] Website: www.vuw.ac.nz/library/ad/index.html The Architecture and Design Library holds architecture, building science, industrial design, interior architecture and landscape architecture books, periodicals, maps and plans, and audiovisual material (tapes, slides, videos, CD’s and DVD’s). A full range of reference, reserve and lending services are offered for this collection. Access to a rapidly increasing range of electronic resources is available online and on CD-ROM. The library has photocopying, scanning and photographic faculties, and a room for group study. Computers with email and internet access are also available in the library for student use.

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GENERAL INFORMATION

Architecture and Design Library The University Central Library on the Kelburn campus holds more than 1,000,000 bound volumes and receives nearly 4,000 periodical titles. They also have access to almost 30,000 journals online. Any University computer terminal can be used to do online catalogues searches and access electronic material. Material may be borrowed from other New Zealand and overseas libraries through interloan and document delivery systems. The best general guide to the Library is its website: www.victoria.ac.nz/library Technical Resource Centre The Technical Resource Centre provides a variety of services to the Faculty of Architecture and Design. Services available from the service centre include:

loan of a wide variety of building science and environmental test equipment, loan of tool boxes, and short term loan of digital and 35mm film camera equipment

reprographics production for students and staff including; wide format colour plotting/printing, wide format B&W copying, and A4/A3 colour laser printing on special papers

stocking and issue of course material and consumables stocking and scale specific art, reprographic, model and stationary supplies and crediting of student printing and internet accounts

Where this is a cost for items or services to students, the lowest price possible will be passed on to the student. The Technical Resource Centre accepts cash, cheque or EFTPOS (minimum EFTPOS transaction is $5.00 and no change given).

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Bachelor of Design Innovation Undergraduate Prospectus 2010

64 Victoria University of Wellington

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academic integrity and Plagiarism Academic integrity means that the University staff and students, in their teaching and learning, are expected to treat others honestly, fairly and with respect at all times. It is not acceptable to mistreat academic, intellectual or creative work that has been done by other people by representing it as your own original work.

Academic integrity is important because it is the core value on which the University’s learning, teaching and research activities are based. Victoria University’s reputation for academic integrity adds value to your qualification.

The University defines plagiarism as presenting someone else’s work as if it were your own, whether you mean to or not. ‘Someone else’s work’ means anything that is not your own idea. Even if it is presented in your own style, you must acknowledge your sources fully and appropriately. This includes:

• materialfrombooks,journalsoranyotherprintedsource

• theworkofotherstudentsorstaff

• informationfromtheinternet

• softwareprogrammesandotherelectronicmaterial

• designsandideas

• theorganisationorstructuringofanysuchmaterial.

Find out more about plagiarism, how to avoid it and penalties on the University’s website www.victoria.ac.nz/home/studying/plagiarism.html

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SCHOOL OF DESIGN TE KURA HOAHOA 139 Vivian Street, Te Aro Campus, Wellington PO Box 600, Wellington 6140, New Zealand PHONE 04-463 6200 FAX 04-463 6204 EMAIL [email protected] WEBSITE www.victoria.ac.nz/design

FACULTY OF ARCHITECTURE AND DESIGN TE WĀHANGA WAIHANGA-HOAHOA 139 Vivian Street, Te Aro Campus, Wellington PO Box 600, Wellington 6140, New Zealand PHONE 04-463 6200 FAX 04-463 6204 EMAIL [email protected] [email protected] WEBSITE www.victoria.ac.nz/architecture www.victoria.ac.nz/design

STUDENT RECRUITMENT AND COURSE ADvICE Level 1, Hunter Building, Kelburn Campus, Wellington PO Box 600, Wellington 6140, New Zealand PHONE 04-463 5374 or 0800 VICTORIA (842 867) FAX 04-463 5193 EMAIL [email protected] WEBSITE www.victoria.ac.nz/srca

Cover: Laser generated composition by Richard Clarkson. DSDN104 Digital Creation www.firstyeardesign.com