be creactive! yia tc
DESCRIPTION
training courseTRANSCRIPT
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e – BROSHURE
Published by Youth centre of Dravinja valley
as part of international training course
»BE CREACTIVE!«
March, 2011
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INDEX
EVERYTHING ABOUT CREATIVITY ............................................................ 7
WHAT IS CREATIVITY? ......................................................................... 7
SOME OF THE DEFINITIONS: ............................................................... 7
BARRIERS TO CREATIVITY .................................................................... 8
ENVIRONMENTAL BLOCKS .............................................................. 8
PEOPLE BLOCKS ............................................................................... 8
INTERNAL BLOCKS ........................................................................... 9
'BLOCK-BUSTING' ............................................................................ 9
WHY CREATIVITY? ............................................................................. 10
YOUTH IN ACTION PROGRAM ............................................................... 10
5 ACTIONS ......................................................................................... 11
ACTION 4.3 .................................................................................... 12
TOOLS FOR CREATING NEW IDEAS ....................................................... 13
BRAINSTORMING .............................................................................. 13
POST UP............................................................................................. 15
BRAINMAPPING ................................................................................ 17
ROLE PLAY ......................................................................................... 20
TALKSTREAMING ............................................................................... 22
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WRITESTREAMING ............................................................................ 23
VERBAL CHECK LIST FOR CREATIVITY ................................................ 25
METHOD 6 – 3 – 5 ............................................................................. 30
HOW TO KILL AN IDEA?!? ...................................................................... 32
HOW TO HELP AN IDEA!?! .................................................................... 32
GAMES................................................................................................... 34
NAME GAMES ................................................................................... 34
COURTAIN ..................................................................................... 34
BALL-NET ....................................................................................... 35
BLANK MAP ................................................................................... 35
ENERGIZERS ....................................................................................... 36
JAMES BOND 007 / ELEPHANT ...................................................... 36
MADZINGA .................................................................................... 36
PEOPLE TO PEOPLE........................................................................ 37
DANCE ........................................................................................... 37
ORANGE ........................................................................................ 37
YOGA ............................................................................................. 38
A LITTLE DUCK WITH A WING ....................................................... 38
TEAMBUILDING/TRUST GAMES ........................................................ 39
THE MOUSE AND THE CHEESE ...................................................... 39
GORDIAN KNOT ............................................................................. 39
STEPING STONES ........................................................................... 40
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ROPE .............................................................................................. 40
SQUARE ......................................................................................... 40
COIN .............................................................................................. 41
KISS KILLER .................................................................................... 41
SECRET FRIEND .............................................................................. 42
IDEAS FOR PROJECTS ............................................................................. 43
AVATAR CAMP .................................................................................. 44
OPEN EYES, OPEN MIND, BONJOUR LE MONDE! .............................. 45
ECOLOGY THROUGH THEATRE .......................................................... 46
INTERCULTURAL PROJECT ................................................................. 47
SURVIVAL CAMP ................................................................................ 48
ABOUT YOUTH CENTRE OF DRAVINJA VALLEY...................................... 49
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Do you think you are creative? No? What if we tell you, that
everyone is creative! Creativity is hidden inside of every one of us,
we just have to know how to bring it out.
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EVERYTHING ABOUT CREATIVITY
WHAT IS CREATIVITY?
Unlike many phenomena in science, there is no singe,
authoritative perspective or definition of creativity.
There are as many definitions of creativity as there are people!
SOME OF THE DEFINITIONS:
A “process of developing new, uncommon, or
unique ideas“.
“The production of ideas and objects that are both
novel or original and worthwhile or appropriate,
that is, useful, attractive, meaningful or correct”.
The ability to challenge assumptions, break
boundaries, recognize patterns, see in new ways,
make new connections, take risks, and seize upon
chance when dealing with a problem.
Those imaginative processes that seek to bring
about novel solutions in the real world.
Process of developing and expressing novel ideas
that are likely to be useful.
Webster’s Dictionary: “CREATIVITY IS THE ABILITY
TO BRING SOMETHING INTO EXISTENCE THAT WAS
NOT THERE BEFORE.”
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BARRIERS TO CREATIVITY
Three most common blocks of creativity:
ENVIRONMENTAL BLOCKS
Some blocks occur in our environment.
If you want to be creative, it can be a good idea to go
offsite.
Environments can also be supportive - and you can build
an environment that is full of creative stimuli, or maybe
just very relaxing.
Effective creative environments can vary with people and
moods.
PEOPLE BLOCKS
Because many blocks come from other people we need:
Psychological safety - accepting the person, empathizing
and not evaluating them.
Psychological freedom - think, feel and contribute fully.
Group creativity is particularly tricky and one of the basic
brainstorming rules is no judgment.
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INTERNAL BLOCKS
The final creative block is – ourselves; our subconscious
and that little voice that warns us of the dangers of
unconventional thought.
Many of these blocks come from our past and are
programmed in from an early age.
We are taught to follow the rules, be logical and not rock
the boat.
Our parents, teachers and peers have all helped us put
some powerful psychological blocks in place to keep us on
the straight and narrow socially-acceptable road.
Most of the time this is perfectly useful, but when we
want to be creative, it is just a darned nuisance.
'BLOCK-BUSTING'
Is a term that is used to describe actions that are used to
overcome our creative blocks.
Many of the creative tools are specifically designed to get past
your internal blocks and let out your creative self.
For example, a creative skill that children use is play. As adults we
worry that others will judge us if we “stoop to childlike behavior”.
If we can overcome this irrational fear and take on a playful
frame of mind, we can re-open this valuable avenue of
exploration.
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WHY CREATIVITY?
Creativity is needed in everyday life, but especially people that
are working with children or with youngsters have to use new
and fresh ideas all the time, to gain attention and to make
workshops interesting. So we decided to collect our knowledge,
all useful informations about creativity and tools that are needed
to bring it out. Because of existence of Youth in Action
programme it was possible for us to share knowledge and
informations with youth workers from other EU youth
organizations.
YOUTH IN ACTION PROGRAM
Youth in Action is the EU programme for young people aged 15-
28 (in some cases 13-30). It aims to inspire a sense of active
citizenship, solidarity and tolerance among young Europeans and
to involve them in shaping the Union's future. Programme
promotes mobility within and beyond the EU borders, non-
formal learning and intercultural dialogue, and encourages the
inclusion of all young people, regardless of their educational,
social and cultural background. Duration of YiA programme is
from year 2007 to 2013, for those seven years budget is 885
million Euros, and programme include EU Member States,
Iceland, Liechtenstein, Norway, Turkey, the EU neighbors
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(Eastern Europe and Caucasus, the Mediterranean region, South-
East Europe) and other partner countries in the world.
5 ACTIONS
Action 1 - Youth for Europe. This action encourages young
people's active citizenship, participation and creativity through
youth exchanges, youth initiatives and youth democracy
projects.
Action 2 - European Voluntary Service this action helps young
people to develop their sense of solidarity by participating, either
individually or in group, in non-profit, unpaid voluntary activities
abroad.
Action 3 - Youth in the World promotes partnerships and
exchanges among young people and youth organizations across
the world.
Action 4 - Youth Support Systems includes various measures to
support youth workers and youth organizations and improve the
quality of their activities.
Action 5 – Support for European Cooperation on youth field
supports youth policy co-operation at European level, in
particular by facilitating dialogue between young people and
policy makers.
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ACTION 4.3
Through Youth in Action programme we organized training
course, we invited 30 youth workers from 9 different countries
and we spend 6 days in Slovenia, where we learned, shared
experience and had fun on really creative and active way - So
title of training course was “BE CREACTIVE!”
In front of you is one of results of “Be creactive!” training course.
It is e – brochure, which contains some tips and tools that can be
used to bring out some creative ideas, collection of games which
could be played during sessions or meetings, to increase
productivity, and some ideas for project, that could be realized
some day.
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TOOLS FOR CREATING NEW IDEAS
BRAINSTORMING
What is it?
The best-known creative tool;
to brainstorm is to use a set of specific rules and techniques
which encourage and spark off new ideas which would never
have happened under normal circumstances;
best done using an independent facilitator who manages the
process (so the group can focus on the creative task);
can be shorter or longer, depending on the difficulty of the
problem and the motivation of the group.
Rules:
No criticism,
go for quantity,
crazy ideas are welcome,
built on others ideas.
How to use it?
PREPARE THE GROUP
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DEFINE THE PROBLEM: Describe the problem for which ideas
are wanted and ensure everyone understands it. Write it
down on a flipchart and tape it to the wall.
GENERATE IDEAS: Create and collect ideas. People are calling
out ideas and the facilitator writes them down on a flipchart
(keep ideas visible to help trigger further ideas).
REDUCE IDEAS: Best done another time, another day or even
by another group. Usually, however, it is done immediately
after the idea creation session. There are number of ways of
reducing ideas such as everyone voting for favorites or just
discussing and seeing what comes to the surface.
Why is it good?
You find a solution.
You can get some good ideas for next project.
You increase you creativity.
More pleasant working environment.
Better group relations.
What can go wrong?
Participants are not prepared to cooperate,
participants are not comfortable,
one participant tries to be in charge.
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POST UP
How to use it?
DEFINE THE PROBLEM IN THE NORMAL WAY AND MAKE
SURE IT IS VISIBLE TO ALL OF THE TEAM.
PRIME THE TIME: Tape or pin up paper on the wall. Two or
three flip-chart pages together, side-by-side give a good
working area. Give everyone Post-It Note pads plus fiber-tip
pens. Tell them to always write one idea per Post-It Note.
SILENT WRITING OF IDEAS: Start with everyone silently
writing down ideas, one per Post-It Note. They should not at
this time stick their Post-It Notes up on the wall (the focus is
on capturing ideas).
POST UP THE IDEAS: The team then posts up their ideas on
the wall. A good way of doing this is to have each person take
turns to post one idea. The person posting up the idea reads
it out and everyone else listens. If any posted idea triggers
other ideas for anyone in the team, they can write them on
more Post-It Notes and add them to their pile. When all ideas
are posted, then you can also use other creative methods to
generate even more ideas.
SHUFFLING AND EXPLORATION: When you run out of ideas,
you can move the Post-It Notes around to group to gather
ideas into themes or otherwise explore further.
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Beware when combining ideas of ending up with a vague
'generalized' idea that loses the essence of some its more original
constituents.
How it works?
The Post-Up works in several ways:
First, it allows people to work in parallel, thus speeding the
session and getting everyone engaged at once;
it also gets people emotionally engaged as they are writing
their own ideas rather than have other people write or
interpret them;
posting up one idea at a time by person ensures equality
through the team and also allows that each idea is considered
by all team members.
When to use it?
Use it when you want to create lots of new ideas;
use it with groups to get everyone engaged together;
use it when you have the space for everyone to get around
the post-up area (smaller groups, up to about six or seven,
are better for this);
although this is primarily a group method, you can also do it
yourself.
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BRAINMAPPING
How to use it?
FORM THE TEAM: Get together a group of people who all
have creative problems that they want solving and sit them in
a circle. It can be around a table, although a more creative
approach is a circle of chairs. In any case, ensure they can
write on a piece of paper.
WRITE THE PROBLEM: Each person writes their problem in
the centre of the page. The usual approach is to write the
problem as a single clear statement, such as “How to increase
security awareness in office”.
ADD A STIMULUS: Each person now passes their page to their
left (or their right, if you like). When everyone has received
the page from the person next to them, each person draws
one branch leading off from the original problem and adds a
single stimulus that will be used later to trigger further
thoughts. This may be single word or a short phrase. A
stimulus may be simple and logical, such as 'doors' for the
security example, or it may be more outlandish. The key thing
to remember is that it should be helpful for triggering further
creative ideas.
COMPLETE THE STIMULUS: This process is now repeated,
with each person handing on their page and receiving
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another. Do not, at this time, add sub-elements to the
stimulus, but rather add main stimuli that branch off the
central problem. Eventually, each page should arrive back at
the problem owner, with a set of stimuli branching off around
it.
DEVELOP THE IDEAS: Now the process continues, with the
pages being repeatedly written on (one idea at a time) and
passed on. Each person now looks at a stimulus and adds
either a sub-stimulus or a more complete thought. This
process repeats, with people adding an idea and passing it on
until either you run out of time or the ideas slow down. The
completed brain mapping diagram is then given to its grateful
originator.
Example:
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When to use it?
Use it when individuals in a group have different problems.
Use it to solve multiple problems at the same time.
You can also use it to solve individual problems.
Use it when the people prefer to work quietly rather than in a
verbal, 'shouting it out' session.
Another use is as an ice-breaker with a mid-sized audience.
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ROLE PLAY
How to use it?
CHOOSE A ROLE: Pick a person. It can be anybody you like.
GET INTO CHARACTER: Close your eyes and think about the
character. See them acting in the way they normally act. Float
around them, watching them and absorbing their essential
actions. Then slide into them. Feel their body around you.
Hear their thoughts. Think their thoughts. Feel what they are
feeling. Be the person. And open your eyes.
PLAY THE ROLE: Act like the person would act in the
situation. Walk around like they do. Let them walk around the
problem. Use their gestures. Say what they would say about
it. Have them offer ideas. You can also have everyone in
different roles. Have discussions between characters about
the problem. What would each do? Have a in-role
brainstorm. Have fun. It's allowed.
When to use it?
Use it as a break from normal ideation sessions, to stimulate
different thinking.
Use it when people are happy to try 'something different'.
Use it when you have a bunch of extraverts (it is seldom
effective with introverts).
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You can also use it when exploring how to implement ideas,
to play out how people may respond to the idea.
How it works?
By getting out of your own character, you are also mentally
getting out of your own way of thinking. By getting into another
person (in the way that an actor does), you take on that person's
characteristics and find it easier to think like them. Moving the
way they move helps the association also. Getting into another
character also legitimizes thinking differently, helping you to feel
ok about 'acting strangely'!
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TALKSTREAMING
How to use it?
FIND A FRIEND: Find someone who is patient and can listen
for a long period without interruption. If you cannot find
someone, talk to the dog or get a tape-recorder.
TALK AND TALK AND TALK: Just talk to the person. About
anything or anyone. The goal is just to talk, non-stop. If you
run out of things to say, just keep going. Talk rubbish if you
have to. Talk and talk and talk. And eventually, you will find
yourself unblocked and ideas wills start to appear again.
When to use it?
Use it when you are stuck and are stuck in a rut of
constrained thinking.
Use when you need to find more ideas.
How it works?
This approach works by emptying the conscious mind of what is
concerning it and anything else that may be lurking in the
shadows. Just getting things out gives space for more ideas to be
drawn up from the subconscious.
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WRITESTREAMING
How to use it?
GO HIDE SOMEWHERE: Find a place where you can be alone
for a good deal of time. Make it somewhere comfortable,
where you can write. Take lots of writing paper and a variety
of pens and pencils.
WRITE AND WRITE AND WRITE: sit and write, first write out
what is at the top of your mind. Get out all your grumbles and
complaints. When you run out of immediate things to write,
start on something else. Anything will do, and you should
stop only to rest your arm and take some light refreshment.
And eventually, you will get through your block. The process
takes some people hours and other people days. All it needs
is persistence.
When to use it?
Use it when you are stuck and are stuck in a rut of
constrained thinking;
use when you need to find more ideas;
use it when you are more introverted, and verbal streaming is
too uncomfortable;
use it when you are writing something creative and are
getting stuck;
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use it when you do not have someone to do verbal streaming
with;
use it when it works better for you than verbal streaming!
How it works?
This approach works by emptying the conscious mind of what is
concerning it and anything else that may be lurking in the
shadows. Just getting things out gives space for more ideas to be
drawn up from the subconscious.
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VERBAL CHECK LIST FOR CREATIVITY
What is it?
Individual (rather than group) technique;
idea behind the verbal checklist: an existing product or
service, whether one's own or a competitor's, can be
improved if one applies a series of questions to it and pursues
the answers to see where they may lead;
typical checklist session might last from fifteen minutes to an
hour or more;
in a group members can compare their answers and build on
each other's suggestions;
one of the most important things about using checklists is
that you must do it properly; don’t skim through the list,
spend time on every single item on the list for the technique
to work;
Osborn took nine verbs to apply to the product or service and
then added questions to expand on the ideas promoted by
each of the nine words.
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Verbal checklist for creativity:
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Steps:
Identify the product or service to be modified.
Apply each of the verbs on the checklist to suggest changes in
the product or service.
Use each of the definitional words for the listed verbs in
identifying possible changes.
Review your changes to determine which ones meet your
solutions criteria.
Blank check list:
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To use this checklist to generate new ideas, enter the name of
the product or service in the blank at the top of the page. Then
apply the verbs and definitions from the Osborn Checklist to that
item, recording your new ideas in the blanks by the verbs.
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METHOD 6 – 3 – 5
What is it?
The name comes from the process of having 6 people write 3
ideas in 5 minutes. Each person has a blank 6-3-5 worksheet.
Process:
Write a problem statement at the top of the worksheet;
write 3 ideas on the top row of the worksheet in 5 minutes in
a complete and concise sentence (6-10 words);
at the end of 5 minutes (or when everyone has finished
writing) pass the worksheet to the person on your right;
then you add three more ideas. The process continues until
the worksheet is completed;
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the process continues until each participant gets the original
piece of paper back;
there will now be a total of 108 ideas on the 6 worksheets.
Advantages:
The “author” of a creative idea can be identified
(motivational factor);
very easy to use;
the method does not require a moderator;
the innovative potential of a group can be used;
all participants are active and involved;
no premature discussions;
a useful idea is systematically developed further.
Disadvantages:
Some participants might have problems describing their ideas
concisely the idea is not clear enough for the other so that
participants;
participants might feel reassured and restricted in their
thinking by the time limit of 5 minutes;
may generate less creative solutions because of the mostly
individual nature of the contributions does not take
advantage of group discussion.
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HOW TO KILL AN IDEA?!?
SAY…
A good idea, but…
Bad idea!
It needs more study!
People won’t like it!
To hard to organize!
We have never don it that way before…
Ignore what someone has said.
Is anyone crazy enough to try that?
Let ME show it to our manager!
HOW TO HELP AN IDEA!?!
SAY…
Yes, and…
That is good idea – explain…
Great, let’s try it!
Let’s test it!
Tell me more…
How can we make it work?
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I like it!
Ignore the way it is done now.
Always:
Be enthusiastic;
be interested;
listen;
try to understand;
do not interrupt until they are finished;
build on their idea with them.
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GAMES
During training course we played some games. Games are good
for lifting up the mood of participants and to create a good
harmonic team. We divided games in three groups. In first group
belong so called NAME GAMES. Aim of those games is to get to
know each other. In second group we count in games which are
used to rise up some energy and get people in a mood for
working. Those kinds of games are called ENERGIZERS. In third
group we count in games through which people bond and
connect, those games are called TRUST/TEAM BUILDING GAMES.
NAME GAMES
COURTAIN
Description:
The participants have to form two groups. Each group sits down
one against other. In the middle two participants are holding the
curtain. Each of two groups is picking someone inside the group
and he/she have to go in front of the curtain. Than the curtain
falls and those two, which are looking at each other, have to say
the name of the other. The one which is faster wins and the
other must to go into his group.
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BALL-NET
Description:
The group should stand in perfectly round circle. The leader of
the game grabs the ball and starts to throw it around.
He asks the group to throw a ball to a person, who had not
received the ball yet, and participants must remember the name
of the person, which they had been thrown the ball at. The ball
travels from one person to the other as if building the invisible
net. In the end the leader receives the ball.
In the second round he starts to count the time, how long does it
takes to build an invisible ball net.
The group tries this for couple times; could the group improve
themselves from try to try?
BLANK MAP
Description:
Facilitator put blank piece of paper on wall and sticks a sticker in
the middle and say: My name is “NAME”, and I come from
“COUNTRY”. All participants have to improvise where their
country is and say their names at laud.
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ENERGIZERS
JAMES BOND 007 / ELEPHANT
Description:
The task is to point at a person in the circle saying “toaster”. One
person jumps UP and DOWN as a toast in the morning, between
the arms of the left and right neighbor who hold his hands.
When another activity is called out they can stop. Other activities
can be elephant: the indicated person makes an elephant trunk
and the neighbors hold their arms to make the ears. Another
picture is James Bond: the indicated person shoots an imaginary
pistol and blows the smoke away, while the two neighbors play
the bond girls, touching James in the middle .Another picture can
be ANY THING YOU LIKE! Examples: palm tree, washing machine,
shower …
MADZINGA
Description:
Participants are standing in the circle. The one who starts has to
stretch the one part of the body and said “MA”. That is
continuing in the circle, in that way that everybody must do the
same thing. When the last person does that the whole group
says “DZINGA” and puts their arms together.
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PEOPLE TO PEOPLE
Description:
Participants are standing in pairs. Facilitator gives rithem with
hands and says: nose to nose – pairs have to touch with noses;
knee to knee – pairs have to touch with knees…and so on. When
facilitator says: people to people, everybody have to change
their pair.
DANCE
Description:
Put some chairs in the middle of the room, all participants have
to sit on chairs, when music starts to play, they have to stand up
and start to dance around. During their dancing facilitator
removes one chair. When music stops playing, everybody has to
sit on chairs, and the one who has no chair is out. Energizer goes
on and on, until there is only one chair left, and one winner.
ORANGE
Description:
Participants are standing in circle. They have to pass orange
around the circle without touching it with hands.
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YOGA
Description:
Do some yoga or stretching to wake up in the morning. One
participant is leading others are repeating after him/her.
A LITTLE DUCK WITH A WING
Description:
Facilitator sings and show moves, participations are following:
A little, a little, a little duck with a wing (with one arm he shows
movements of one wing).
A little, a little, a little duck with wings (with both arms he shows
movements of both wings).
A little, a little, a little duck with a foot (he starts to hit ground
with one foot).
A little, a little, a little duck with feet (he starts to hit ground with
both feet).
A little, a little, a little duck with a…use your imagination!
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TEAMBUILDING/TRUST GAMES
THE MOUSE AND THE CHEESE
Description:
Facilitator divides the whole group into two groups, almost the
same size. One group is representing the cheese with the holes
and the other mice. The group that represents the cheese has to
stand together with the arms and the legs crossed with each
other as much complicated as possible. The mice group has to
get across all the holes inside and at least across one hole on the
other outside of the cheese. When the mice get tired or if the
cheese falls apart, the roles can change. There should be more
than one mice climbing threw the cheese at the same time.
GORDIAN KNOT
Description:
Participants are standing in the circle, shoulder to shoulder, and
close their eyes. Than the whole group must step forward and
grabs another person’s arms; but it must not be neighbors. Now
they can open their eyes and try to entangle the knot.
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STEPING STONES
Description:
Participants have to draw river on floor, and put some “stones”
in the river. All participants stand on one side of the river, and
they all have to come to another side, but there is a catch –
when you step of the stone it sinks down.
ROPE
Description:
Facilitator puts rope high from the ground. Participants are
standing on one side, and their task is to come to other side just
using their bodies.
SQUARE
Description:
Facilitator draw square on the floor. That square represents the
roof of really high building. Everybody stands shoulder to
shoulder on that building. On the end of the game participants
have to stand from the oldest to youngest, shoulder to shoulder,
but they are allowed to walk only on the rooftop – they have to
help one another, so no one falls down. There is a catch – there
must be complete silence during the game, they can only use
body language to communicate.
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COIN
Description:
Everybody lays down on floor on their backs. Participants lay in
straight line, shoulder to shoulder, boy, girl, boy, girl.... Facilitator
puts coin on stomach of the first participant in row. Task is to get
coin from first participant to the last, without touching it with
arms.
KISS KILLER
Description:
Everybody write their names on little papers
and throw them in the bag. Then each one
picks up one paper, and he has to “kill” the
person, he picked. You kill person with a kiss on
the area of the face. But there are some rules:
no killing allowed during sleep, and if third
person sees you while you are killing…it doesn’t
count!
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SECRET FRIEND
Description:
Everybody writes their names on little papers and throw them in
the bag. Then each one picks up one paper, and he/she has to be
a secret friend to the person he/she picked. He/she has to do
nice things for her/his secret friend during whole seminar. There
is a catch, the person that you are doing nice things for,
shouldn’t find out you are her/his secret friend.
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IDEAS FOR PROJECTS
On the end of the training course participants did some actual
action. They were divided into mixed groups and had to think up
a project that could be actually realized sometime in future.
They had to include and follow next steps:
Project had to be for young people.
They had to consider youth profile.
For getting an idea, they had to use one of creative tools we were talking about in TC.
They had to do week schedule and microplaning for one day.
Project had to be suitable to be applied in YiA program.
They had to think up for a project that could actually be realized.
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SHORT DESCROPTIONS OF IDEAS
AVATAR CAMP
Aim: To include people with troubled past, give them second
chance.
Idea: Mix people with difficulties with law, with people without
criminal record.
How to do it: Built camp in nature, mix ex criminals an non
criminals, play some name games, getting to know each other
games, team building games; raise team spirit and trust by
making camp fire, camp building. Play sports; swimming, fishing,
water volleyball… Play treasure hunt.
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OPEN EYES, OPEN MIND, BONJOUR LE MONDE!
Aim: To break cultural and communication barriers.
Idea: To create opportunities for change for young people, raise
awareness of youngster’s environment, learn and share different
culture, learn basic language skills, built self-esteem and
confidence, promote team work and experience travel and
mobility.
How to do it: Language day-learn languages; culture quiz-finding
out and learning about other cultures; film analysis-breaking
stereotypes; national music, dance, musical instruments; poetry;
mime; fear-expectations; presentations, hiking-outdoor
activities.
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ECOLOGY THROUGH THEATRE
Aim: Connecting young people to nature.
Idea: Connecting young people to nature through inclusive
activities and intercultural connection. Project will take place in
Finland.
How to do it: Start with name games and ice breakers, following
with paper making, bricolage and introduction to theatre. During
the week play some sports, like swimming, Ping-Pong, hand ball.
Going to the forest to get familiar with local tree, life cycle, food,
life, orientation, having pic-nic. Making costumes for theatre. In
morning of the last day rehearsal of one theatre play in the
evening performance.
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INTERCULTURAL PROJECT
Aim: To learn more about each other, to gain self-confidence and
to get to know other cultures.
Idea: To learn more about other cultures during all week through
different activities.
How to do it: On the beginning of the week start with some
name games and team building games, to build trust and to build
confidence. Then talk about stereotypes, playing role play to feel
difference. Then through cooking, wearing traditional clothing,
playing traditional games, talking about holidays and famous
festivals, learn about other cultures. There would be language
exchange activity and some literature reading activity. For
conclusion there would be, on the last day, discussion about
global issues, common problems, and tray to find solution on
common problems.
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SURVIVAL CAMP
Aim: To make young people more aware of nature.
Idea: The main idea of this camp is to make young people more
aware of the nature and to teach them how to survive in the
wilderness. Other advantages of this camp are that people will
learn to trust each other, to be more careful and
environmentally friendly.
How to do it: Camp should be in a forest in the mountain. The
perfect time to do this is September because it’s still warm and
usually many people are free. Underage people are allowed to
attend strictly with the permission of parents. It is planned on
having activities each day, it’s going to be a 10 day camp! The
trainers/campers should be professionals, and there are going to
be 1-2 specialist invited on herbs/plants etc. and 1 medically
aware person. Learning through all week will contain: energizers
(more precisely team building and trust games), learning how to
start a fire and how to control it, how to use compass and
understand directions, to cook/find meal, to recognize wild
fruit/mushrooms/trees etc., build a tent, keep hygiene habits in
the nature, recycle and be nature friendly, love and appreciate
nature.
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ABOUT YOUTH CENTRE OF DRAVINJA VALLEY
Youth centre of Dravinja valley (MCDD) is a non-governmental
organization, which is offering free activities for youngsters from
Slovenske Konjice and surroundings, since 2003. MCDD provides
space for numerous youth clubs from municipality. It also
informs and advises youngsters; provide language courses,
workshops and international activities and helps youngsters with
carrying out of all other activities which are interesting for them.
MCDD holds a lot of projects which are on local, national and
international level. Among other things youth center also offer
concerts from different music groups, theatre plays, exhibitions
of photos and paintings and music workshops.
MCDD is also hosting and sending EVS organization. Each year
through Youth in Action programme MCDD youth workers
organize at least two projects, usually one training course and
one youth exchange. You can find more about Youth centre of
Dravinja on web page: www.mcdd.si
If you have some questions you are free to write an email:
Or ask for some information by telephone:
00 386 3 759 13 20
You will also find Mladinski center Dravinjske doline on
Facebook.
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