blended, continuous learning in the 21st century military
DESCRIPTION
These are presentation slides shared by Wesley Fryer on April 12, 2011, at the Intellectual Warrior's Conference in Lawton, Oklahoma, at Fort Sill. The title of the presentation was, "Effective Uses of Educational Technology: Blended, Continuous Learning in the 21st Century Military." Contact information for Wesley is available on http://www.wesfryer.com/contactTRANSCRIPT
by Wesley Fryer
12 April 2011Ft Sill, OK
Effective Uses of Educational TechnologyBlended, Continuous Learning in the 21st
Century Military
www.speedofcreativity.orgwiki.wesfryer.com
IntellectualWarrior’s
Conference
1
by Juliana Coutinho
“Any sufficiently developed technology is indistinguishable from magic.” - Arthur C Clark
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"The future is already here — it's just not very
evenly distributed."
- William Gibson
3
www.flickr.com/photos/ivyfield/44869381914
www.youtube.com/watch?v=KD9NGAV3-3k6
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Goals Today
• provoke and challenge new thinking about the learning environment
• its challenges and opportunities
• the effective roles of educational technology
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Questions
• What is possible now?
• What does this mean for students?
• What does this mean for instructors
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<1>stories
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lecture based instruction is marginally effective
www.flickr.com/photos/krtribunal/5168442519
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www.flickr.com/photos/markgallagher/45242144
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www.flickr.com/photos/expertinfantry/5417503618
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Lesson #1:
training must involve more stories
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<2>HUDs &pedagogy
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www.ezgear.com/ALL/ezVisionGallery.html
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www.flickr.com/photos/usarak/5151518261
Land Warrior Heads-up Display System(Nov 2010, Alaska, 1/25 Stryker Brigade Combat Team)
www.flickr.com/photos/kylemay/1573158163
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navigate multiple sources of competing information(under stress)
www.flickr.com/photos/barkbud/4140020420
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www.nytimes.com/2010/04/27/world/27powerpoint.html
Text27
April2010
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edorigami.wikispaces.com/Bloom's+Digital+Taxonomy
Bloom’s Taxonomy (old)
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2001 revision of Bloom's Taxonomy23
Lesson #2:
most effective learningis active
& creative
(training must include multiple, competing inputs)
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<3>keys
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Framework Keys:
• mobile learning
• blended learning
• individualized assessment
• virtual environments
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mobile learning27
blended learning28
individualized assessment (portfolios)29
virtual simulations
www.wired.com/wired/archive/14.04/learn.html
April 2006
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Gaming tends to be regarded as a harmless diversion at best, a vile corruptor of youth at worst. But the usual critiques fail to recognize its potential for experiential learning. Unlike education acquired through textbooks, lectures, and classroom instruction, what takes place in
massively multiplayer online games is what we call accidental learning. It's learning to be - a natural byproduct
of adjusting to a new culture - as opposed to learning about. Where traditional learning is based on the execution of carefully graded challenges, accidental learning relies on failure. Virtual environments are safe platforms for trial and error. The chance of failure is high, but the cost is low and
the lessons learned are immediate.
www.wired.com/wired/archive/14.04/learn.html
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Lessons
• Blended Curriculum Required
• Multimedia Class Preparation
• Multiple Assessments (including sims)
• Continuous Digital Learning Portfolio
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homework
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35
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“The only way of discovering the limits of the possible is to venture a little way past them into the impossible.”
- Arthur C Clark
http://en.wikipedia.org/wiki/Clarke's_three_laws
ww
w.flickr.com
/photos/johne777/4138895285
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by Wesley Fryer
12 April 2011Ft Sill, OK
Effective Uses of Educational TechnologyBlended, Continuous Learning in the 21st
Century Military
www.speedofcreativity.orgwiki.wesfryer.com
IntellectualWarrior’s
Conference
38