board game jam - ilw 2016
TRANSCRIPT
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Board Game JamDesign your own board game!
Gavin Willshaw Stephanie (Charlie) FarleyDigital Curator Open Education Resource Advisor
Library & University Collections Learning, Teaching and Web Services
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Timetable
10:00 – 10:30 Introductions
10:30 – 10:45 Discussion
10:45 – 11:15 Play some games!
11:15 – 11:45 Introduction to Open Educational Resources
11:45 – 13:30 Design your game (and lunch)
13:30 – 15:00 Create your game
15:00 – 16:00 Test your game
16:00 – 16:30 Present your game
16:30 – 16:45(ish) Play your games!
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Not just Monopoly!
• A “golden age” of board games (Duffy, The Guardian, 2014)
• Increase in sales of 25% + over last four years
• Move from specialist suppliers to the mainstream
• Rise in games cafes / clubs
• Noticeable increase in games which tackle social issues.
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Role of the internet
• Cheap digital versions of games – “try before you buy”
• Online retailers make buying process easier
• Blogs / social media create buzz around games
https://www.boardgamegeek.com/http://www.shutupandsitdown.com/http://geekandsundry.com/shows/tabletop/
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Games areimproving!
• Merger of “Eurogames and Amerigames” traditions
• Eurogames (e.g. Settlers of Catan): strategy, mechanics, abstract
• Amerigames (e.g. Risk): aggression / direct conflict, theme more important than mechanics
• New games coming out which combine a strong theme with diverse game mechanics (e.g. Game of Thrones)
• Board games and digital games borrowing from each other
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Types of games
Board gamesCard gamesDice gamesMiniature games
Pencil-and-paper gamesTile-based gamesRole-playing gamesStrategy gamesDeck-building games
Cooperative games
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Things to consider
• Theme • Game mechanics• Target audience• Incentives / win conditions• Game length• Number of players
Now play some games in your groups and think about these areas!
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Open Education Resources
Board Game JamILW 2016
Stephanie (Charlie) FarleyOpen Education Resource Advisor
Learning, Teaching, and Web Services
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Using Online/Digital Objects• Copyright does not need to be stated, it is always
assumed.• Just because a digital object is available online does
not mean that the material is free to use or adapt.• Materials available on the web without explicit
copyright statement or open licence shouldn’t be re-used without contacting the author.
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Copyright - Is an area of Intellectual Property Rights that covers the rights of authors of creative works.
Licence - A licence is the permission, or authorisation, to re-use a copyrighted work.
Creative Commons (CC): A CC licence is one of several open licences that enable the free distribution of an otherwise copyrighted work.
Definitions
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By applying an open licence to a copyrighted work, rights holders give permission for others to copy or change their work in ways that would otherwise infringe copyright law.
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Open Education Resources (OERs) are freely available and openly licensed digital resources.
“OERs are teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re-purposing by others. Open educational resources include full courses, course materials, modules, textbooks, streaming videos, tests, software, and any other tools, materials, or techniques used to support access to knowledge”
The William and Flora Hewlett Foundation
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Title - What is the name of the material?Author - Who owns the material?Source - Where can I find it?Licence - How can I use it?
Lastly, consider if there is anything else you should know before you use it.
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It’s a good idea to note down attribution information as you go (and keep it if possible).
Attributing Creative Commons Materials by ccAustralia & CCI ARC, licensed under CC BY 2.5
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Sharing OERsEnsure that the material is your own work, or contains only openly licensed work shared under the agreed terms.
Choose the most appropriate licence for your material. The Creative Commons website licence chooser is a useful tool for choosing & generating the licence text and image: http://creativecommons.org/choose/.
Except where otherwise stated, this work by [author’s names] is licensed under a Creative Commons Attribution 4.0 International License
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For the games created today we will be using a CC BY 4.0 licence:
Except where otherwise stated, this work by [author’s names] is licensed under a Creative Commons Attribution 4.0 International License
The games will be shared as OERs on the Open Education Edinburgh YouTube channel with description links to the game rules on google docs.
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Where should I share my OER?There are many options for sharing your OER depending on subject area and target audience.
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Search for images CC Search provides a useful ‘meta-search’ over a number of media platforms:
http://search.creativecommons.org/
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CRC Flickr account
• The Centre for Research Collections’ Flickr account is an example of an Open Educational Resource.
• It contains several hundred images from our images database
• https://www.flickr.com/photos/crcedinburgh/albums
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The challenge!
Your game must…• Use at least three images from OERs, including at least one
from the CRC Flickr account https://www.flickr.com/photos/crcedinburgh/albums
• You must decide on your images by 12:30!• Include at least three game mechanics• Be openly licensed• Have a set of rules!
Also, everyone has their own secret challenge
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Game mechanics
• Acting• Co-operative play• Dice rolling• Player elimination• Variable player powers• Route Building
• Auction / bidding• Memory• Story telling• Trading• Voting• Grid movement
Comprehensive list available at https://boardgamegeek.com/browse/boardgamemechanic
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Worksheets
History Group: bit.ly/1TgeKbfArt Group: bit.ly/1mwFqGkMedicine/Anatomy Group: bit.ly/1TcMeWCAnimals Group: bit.ly/1ox6G9yExploration Group: bit.ly/20Zi3os