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6 MYTHS OF SOCIAL GAMING BEYOND FACEBOOK Nov/Dec 2010 By Brian Balfour

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Page 1: Brian Balfour Presentation

6 MYTHS OF SOCIAL GAMING BEYOND FACEBOOK

Nov/Dec 2010

By Brian Balfour

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• We are a leading social gaming publishing platform that delivers top tier content to high value networks worldwide. Focus on North America, Europe, and S. America audiences.

About viximo

Brian BalfourCo-Founder

VP, Product Marketing

http://viximo.comhttp://blog.viximo.comhttp://socialdegree.com

SOME OF OUR PARTNERS

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FACEBOOK IS THE ONLY PLACE TO FIND A LARGE NUMBER OF USERS

SOCIAL GAMING MYTH

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THERE IS A HUGE UNTAPPED OPPORTUNITY BEYOND FACEBOOK

Share of WW Top 100 Social Networks Audience 1.8 billion WW (incl. duplication)

Source: comScore Monthly Unique Visitors, May 2010

MySpace (6%), Orkut 3%), Hi5 (2%) & 7

others

Open platforms that reach a large audience in

aggregate, but individually too small

to be compelling.

StudiVZ, Multiply, Sonico, Tuenti & dozens of others

Over 100 networks with 2M+ WW users

each.

Closed platforms, not easily accessible by

developers.

Over 70% of Social Networking Audience Remains Untapped

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USERS OUTSIDE OF FACEBOOK DON’T MONETIZE WELL

SOCIAL GAMING MYTH

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Non-Facebook Users Monetize Well With a Little Bit of Effort

Viximo Social

Networks

$0.02 - $0.03* Avg. Daily Revenue per DAU

$0.05 - $0.07 Avg. Daily Revenue per DAU

*Source: Inside Virtual Goods Report, October 2009

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<

Network Compared to Fbook

VZnet .75X - 1.5X

Mixi 3X - 4XOrkut .5X - .66X

VK.com .5X

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A NETWORK WITH MORE MONTHLY UNIQUES = GREATER CHANCES OF A

SUCCESS

SOCIAL GAMING MYTH

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ENGAGEMENT IS THE Largest Success Indicator For A Network

• Successful monetization goes beyond audience size and requires site engagement

• Smaller social networks perform better against such metricsFewer monthly unique users, but more connected and passionate audience

*Source: Viximo Game Developers Survey, May 2010

Success Ratio = Site DAUSite MAU

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Network Rank Engagement1. Tuenti 41%2. NK.Pl 38%

3. VZnet 36%4. Hyves 36%5. Orkut 34%

6. Facebook 32%34. - Hi5 15.1%

35. - Myspace 14.8%

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OPEN SOCIAL IS AN EASY & EFFICIENT WAY TO DISTRIBUTE OFF FACEBOOK

SOCIAL GAMING MYTH

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Open Social Does not solve Network Fragmentation

*Source: Viximo Game Developers Survey, May 2010

• Not a uniform standard or complete APISignificant changes with each new version results in poorly performing reference implementations

• Ambiguous Support for Critical FeaturesLacks robust support for viral channels and virtual currency

• Only addresses technology aspect (poorly)Open Social technology only addresses small part of equationDevelopers still need to manage user acquisition, promotion, marketing.

• When asked*: “Open Social is succeeding at making it easier and more efficient to develop applications to run across multiple social networks”, 56% of developers answered Disagreed or Undecided.

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DIFFERENT MARKETS DEMAND DIFFERENT GENRES OF SOCIAL GAMES

SOCIAL GAMING MYTH

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NO MATTER WHERE YOU PLAY,PLAYERS ENJOY SIMILAR GENRES

*Source: Social Games Observer, November 2010

Location Germany Brazil Russia

Top Genres

1. Farming2. Virtual Pets

3. Fish4. Mafia5. Cafe

6. Arcade/Skill

1. Farming2. Virtual Pets

3. Cafe4. Arcade/Skill

5. Soccer6. Fish

7. City Building8. Poker.

9. Mafia RPG

1. Farming2. City Building

3. Mafia4. Mall/Fashion

5. Fish6. Virtual Pets7. City Building

8. Poker.9. Bar/Nightlife

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ADDING FACEBOOK CONNECT MAKES YOUR SITE SOCIAL

SOCIAL GAMING MYTH

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SOCIAL GAMING REQUIRES A NATIVE SOCIAL GRAPH

• Finding, adding, playing with, sending notifications to people you know is the appeal of social gaming experience

• Facebook Connect is a tempting “shortcut” to add social graph

• There needs to be social context around the game and site, not just the game itself.

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6 REALITIES OF SOCIAL GAMING

*Source: Viximo Game Developers Survey, May 2010

1.THERE IS A HUGE UNTAPPED OPPORTUNITY BEYOND FACEBOOK

2.NON-FACEBOOK USERS MONETIZE JUST AS WELL

3.SOCIAL GAMING REQUIRES A NATIVE SOCIAL GRAPH

4.OPEN SOCIAL IS NOT WHAT WE’VE BEEN WAITING FOR

5.ENGAGEMENT IS THE KEY SUCCESS METRIC

6.NO MATTER WHERE YOU PLAY, PLAYERS ENJOY SIMILAR GAMES

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QUESTIONS?

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Brian K BalfourCo-Founder, VP Product Marketing

[email protected]

Thank you